I was recently thinking how unfair it was that water was one of the more popular types, but doesn’t get its own status condition. I mean fire gets burn, electric gets paralysis, ice gets freeze, poison gets, well, poison, psychic gets sleep, and grass seems to cover most of the others in one way or another. So how about the “wet” status? It slows the victim down, makes it less evasive, and increases the damage of electric type moves. Rain will also give it to every non-water type. Thoughts?

Do you really think that’s necessary?

I mean… there are seventeen types.  Five of them are associated with status conditions.  Honestly, I’d kinda dispute associating sleep with Psychic; there’s only one Psychic-type sleep-inducing move, while Grass and Normal have three each, not counting Relic Song).  Electric with paralysis is a little off too, since there are actually quite a few non-electrical sources of paralysis like Glare and Body Slam.  Why single out Water as needing to have an associated status condition?

Besides, Water is already a powerful element, and Rain is already a powerful field effect.  There’s no need to make them both stronger by linking them with an effect that dramatically increases a team’s ability to use devastating moves like Blizzard and Thunder.

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