Zeraora

Zeraora.

Eighty-four Pokémon down… three to go.  Today we’re looking at the Thunderclap Pokémon, Zeraora, the third of generation VII’s  mythical Pokémon.  As with Magearna and Marshadow, Zeraora doesn’t do anything of note in the games, but unlike them, its TV and movie appearances don’t hint at legendary origins or cosmic powers or forbidden ancient secrets or anything like that.  It’s really just a powerful and extremely rare Pokémon that kinda gets caught up in some $#!t, like Heatran, or (to some extent) Latias and Latios, or even Lucario in its movie debut.  Today we’ll look at how that happens – but first, a few words on Zeraora’s design and inspiration.

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Magearna

Magearna

I feel like I’ve said this multiple times already, but I really am finally on the home stretch of generation VII now, with just four Mythical Pokémon remaining: Magearna, Marshadow, Zeraora and Meltan.  In stark contrast to the last few Pokémon I’ve had to deal with, who have had critical roles in the plots of the seventh-generation games, as well as the accompanying seasons of the anime, these four mysterious Pokémon are pretty absent from the games and don’t have much impact on our own journeys through Alola (Meltan doesn’t even show up until we return to Kanto for Let’s Go).  With the exception of Meltan, they do each get their own keynote appearances in movies, though, so we’re going to be drawing fairly heavily on the events and histories presented in those, and as usual the testimony of the Pokédex.  Today we’re looking at Magearna – the aptly-named Artificial Pokémon.

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Necrozma

Necrozma

Today we’re going to look at… probably the closest thing that Ultra Sun and Moon have to an antagonist: the mysterious, sinister light-devouring Pokémon, Necrozma.  With an all-black colour scheme, a name that incorporates the ancient Greek word for corpse, a mysterious extraterrestrial origin, and the ability to blast everything in sight with frikkin’ laser beams, this is clearly a Pokémon to run away from very fast.  But what actually is it?  Let’s discuss.

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Cosmog, Cosmoem, Solgaleo and Lunala

Cosmog

Time to tackle the sun and moon Pokémon of Pokémon: Sun and Moon!  Today we look at the Nebula Pokémon, Cosmog, the Protostar Pokémon, Cosmoem, and their two final forms, the legendary Solgaleo and Lunala.  This is, I warn you now, going to be a long and treacherous journey through complicated blind alleys of astronomy and mythology.  My position on the big version-mascot legendary Pokémon is usually that they aren’t supposed to reference any one specific mythological character or tradition (obligatory link to me ranting about the “Norse mythology” interpretation of the XYZ legendaries).  Instead, they’re attempting to tap into general mythological archetypes that the designers think will be meaningful across many cultures (hence, the version mascots are some of the very few Pokémon whose names are more or less constant across all translations of the game).  This means that interpreting them is… kind of as simple or as complicated as you want to make it, and… well, when have I ever made anything simple?  As with the four Tapu, I’m going to forgo any discussion of the competitive merits of these Pokémon, partly because they’re both crazy powerful and it’s just hard to go wrong with them, but mostly because just scroll down and I think you’ll agree that I have more than served my time here already.  So let’s get into it – starting with why these Pokémon are the types that they are. 

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Tapu Koko, Tapu Lele, Tapu Bulu and Tapu Fini

So… I guess it’s time to learn about native Hawaiian mythology, huh?

Tapu Koko

We’re on the home stretch of seventh-generation Pokémon now, and today we’re talking about the four guardian deities of the Alolan islands: Tapu Koko, Tapu Lele, Tapu Bulu and Tapu Fini.  These four are deeply woven into Alolan culture and identity, and they have a special relationship with the Alolan trial system and its administrators, the four Island Kahunas.  They’re also the pièce de résistance of generation VII’s unprecedented level of interest in taking inspiration from the culture, ecology and history of the real-world region its setting is based on.

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