One lunatic's love-hate relationship with the Pokémon franchise, and his addled musings on its rights, wrongs, ins and outs. Come one, come all, and indulge my delusions of grandeur as I inflict my opinions on anyone within shouting distance.
Pokémon down… three to go. Today we’re
looking at the Thunderclap Pokémon, Zeraora, the third of generation VII’s mythical Pokémon. As with Magearna and Marshadow, Zeraora
doesn’t do anything of note in the games, but unlike them, its TV and movie
appearances don’t hint at legendary origins or cosmic powers or forbidden
ancient secrets or anything like that.
It’s really just a powerful and extremely rare Pokémon that kinda gets
caught up in some $#!t, like Heatran, or (to some extent) Latias and Latios, or
even Lucario in its movie debut. Today
we’ll look at how that happens – but first, a few words on Zeraora’s design and
I feel like
I’ve said this multiple times already, but I really am finally on the
home stretch of generation VII now, with just four Mythical Pokémon remaining:
Magearna, Marshadow, Zeraora and Meltan.
In stark contrast to the last few Pokémon I’ve had to deal with, who
have had critical roles in the plots of the seventh-generation games, as well
as the accompanying seasons of the anime, these four mysterious Pokémon are
pretty absent from the games and don’t have much impact on our own journeys
through Alola (Meltan doesn’t even show up until we return to Kanto for Let’s
Go). With the exception of Meltan,
they do each get their own keynote appearances in movies, though, so
we’re going to be drawing fairly heavily on the events and histories presented
in those, and as usual the testimony of the Pokédex. Today we’re looking at Magearna – the
aptly-named Artificial Pokémon.
going to look at… probably the closest thing that Ultra Sun and Moon have to an
antagonist: the mysterious, sinister light-devouring Pokémon, Necrozma. With an all-black colour scheme, a name that
incorporates the ancient Greek word for corpse, a mysterious extraterrestrial
origin, and the ability to blast everything in sight with frikkin’ laser
beams, this is clearly a Pokémon to run away from very fast. But what actually is it? Let’s discuss.
Time to tackle the sun and moon Pokémon of Pokémon: Sun and Moon! Today we look at the Nebula Pokémon, Cosmog, the Protostar Pokémon, Cosmoem, and their two final forms, the legendary Solgaleo and Lunala. This is, I warn you now, going to be a long and treacherous journey through complicated blind alleys of astronomy and mythology. My position on the big version-mascot legendary Pokémon is usually that they aren’t supposed to reference any one specific mythological character or tradition (obligatory link to me ranting about the “Norse mythology” interpretation of the XYZ legendaries). Instead, they’re attempting to tap into general mythological archetypes that the designers think will be meaningful across many cultures (hence, the version mascots are some of the very few Pokémon whose names are more or less constant across all translations of the game). This means that interpreting them is… kind of as simple or as complicated as you want to make it, and… well, when have I ever made anything simple? As with the four Tapu, I’m going to forgo any discussion of the competitive merits of these Pokémon, partly because they’re both crazy powerful and it’s just hard to go wrong with them, but mostly because just scroll down and I think you’ll agree that I have more than served my time here already. So let’s get into it – starting with why these Pokémon are the types that they are.
So… I guess
it’s time to learn about native Hawaiian mythology, huh?
We’re on the home stretch of seventh-generation Pokémon now, and today
we’re talking about the four guardian deities of the Alolan islands: Tapu Koko,
Tapu Lele, Tapu Bulu and Tapu Fini.
These four are deeply woven into Alolan culture and identity, and they
have a special relationship with the Alolan trial system and its
administrators, the four Island Kahunas.
They’re also the pièce de résistance of generation VII’s unprecedented
level of interest in taking inspiration from the culture, ecology and history
of the real-world region its setting is based on.