You mentioned a while back that if you had your way, Pokémon would have less types, and Water would be one of the types on the chopping block. Can you elaborate more about which types you’d cut and why, and what would remain in your ideal type chart?
It goes through… iterations, depending on how much wild abandon I’m feeling from day to day, and what kind of scope I’m imagining for whatever hypothetical redesign of the Pokémon games that would give me this opportunity. The common thread of my logic is that (contrary, I think, to a lot of fans) I don’t believe more types actually make the game better. Once you have about seven or eight you’ve probably already exhausted 90% of the strategic depth they add to the battle system (compare the TCG, which originally had just seven, although it was more or less forced to expand to eleven by the introduction of new types in generations II and VI, as well as the proliferation of Dragon-types starting in generation III). Having more just makes it harder to memorise all the relationships, and makes the game harder to get into. Like, I get it because I had the bulk of it seared into my impressionable child brain when I was nine, changes in generations II and VI notwithstanding, but if I picked up my first Pokémon game today, in my late 20s, I’m not sure I’d think that was worth my time (though I admit it helps that recent games in the core series display the type effectiveness of your moves against your opponents). There’s an argument that more types enable a wider range of creature designs, but I think you can actually achieve the same result with fewer types more broadly defined. But let’s actually take a stab at answering this question.
Continue reading “Ashe asks:”
So, MegaEvolution is something of a base-breaking point for pokemon fans, but you’ve been known to mention it being a good thing for some pokemon (in terms of improved useability). Thus, I ask: which of the 50 or so existing megaevolutions would you say are necessary and worth keeping, and which ones are superfluous and shouldn’t have been introduced at all?
Well… based on that particular criterion, probably fewer than
half of them were a good idea, maybe even fewer than a third, which is a pretty
terrible success rate. Terrible enough,
in fact, that I think it’s pretty clear this rationale wasn’t really a major
part of Game Freak’s process for deciding which Pokémon to give Mega Evolutions
to (even though it’s something I like), and therefore arguably not a good
way of judging them. Particularly in the
first round in X and Y, Mega Evolutions primarily went to Pokémon that were
already fan favourites, like the Kanto starters, Mewtwo and Gyarados, and most
of those were already at least decent.
But… well, you asked, so okay, let’s make a list…
Continue reading “Toucannon asks:”
Have you seen this (https://www.youtube.com/watch?v=DVO8QrGAPHs) Battle Royale of Legendary Pokemon yet? If not, congrats! Now you have!
Anyway, the question is: Which Legendary Pokemon do you think would most likely win in a Battle Royale scenario where Pokedex Entries are assumed to be true (i.e. do you agree with the video), and also in a scenario where they aren’t true (because the Pokedex really doesn’t seem like a reliable source of information) and you’re just using their in-game combat capabilities?
…I think I might love this
But yeah, to answer the question… well, I don’t think I need
to agree with the video for it to be great, because it’s supposed to be funny
and not, like, a watertight argument for a position in a “who would win”
debate. But let’s talk about it anyway.
Continue reading “Ty asks:”
You’ve often complained about the unoriginality of bird pokemon, and you did a great job of suggesting ways to increase the relevance of the two most original ones of the bunch, those being Farfetch’d and Delibird.
So, suppose you had the freedom to redesign all of the flying/normal pokemon in the game (Pidgeot, Fearow, Noctowl, Swellow, Braviary, Unfeazant, Staraptor, Chatot) and possibly Svanna, Mandibuzz, Honchkrow and Dodrio (although the latter seems original enough to me, and the others have the benefit of their typing to make them stand out enough that they at least don’t look like mere copy-pasted concepts), how would you do it?
You’re free to do anything – suggest altered looks, change the stat-lineup and/or typing, create new moves or abilities, modify the amount of evolutionary stages – other than removing them; each species ought to remain as something that exists in the game.
And I know I’m leaving a handful of birds out (the legendary trio, Pelipper, Talonflame, Hawlucha, Dartrix), but I feel those are original enough, and/or sufficiently competitive, as not to need any redesign.
Really looking forward to how you’d do that – your series on “upgrading the worst 10 pokemon in the game” was a really interesting read.
So… cut me some slack here; I can’t do all of these, because… well that’s twelve Pokémon to review and redesign, and think of the precedent it sets if I signal that I’m willing to throw together a project like that every damn week. Game Freak has a whole team of people who design 60-odd Pokémon every two years, and I’m one disgruntled archaeologist with a termite-infested soapbox and no artistic skills. So what we are going to try to do here is make it very clear that I don’t want to make a habit of this, and then address the question by prioritising: get some kind of ranking system in place to isolate the worst of the suck. Who most needs a buff or redesign?
Continue reading “Toucannon asks:”
So… armored evolution. I think it’s not gonna be a thing and I think it’s stupid but… what do you think about the rumor? How would you feel if that was implemented?
I wouldn’t rule it out, honestly. For those not following, the place this rumour comes from is a 4chan post from a few days before the announcement of Sword and Shield, which correctly predicted the names of the new games, and that they would be set in a region based on Great Britain, so it’s not wildly improbable that this person had some actual insider information (of course, even if they did, they might have had real information on the names and region, but then just made up other stuff to troll everyone, because… like… it’s 4chan, guys, come on). One of the other predictions made therein is that Sword and Shield will introduce “armoured” evolutions, of Pokémon including Zeraora, Charizard, Flygon and Mewtwo. And, I mean, you know you’ve wanted armoured Mewtwo since 1999, and Nintendo has just filed for the Japanese trademark on “Armoured Mewtwo,” and oh hey, they’re remaking that movie in 3D this year for some goddamn reason, and my respect for the Pokémon Company is just tenuous enough to believe that they would do that solely to plug an “armoured evolution” of Mewtwo. A further prediction from the 4chan post is that Meltan will somehow be involved with all this, which… I mean, honestly, yeah; Meltan should start pulling its fµ¢£ing weight already.
Continue reading “jeffthelinguist asks:”
There’s an interesting parallel in Gen I between Eevee’s three original evolutions and the three Legendary Birds in terms of typing. Fire, ice, and lightning are common elemental distinctions in RPGs with magic/energy/psionics/whathaveyou, so it makes sense that Pokemon would draw from this tradition for inspiration, though it’s a little odd that there is a discrepancy between Vaporeon (Water Type) and Articuno (Ice Type). Any thoughts on why that is? Furthermore, why didn’t Game Freak apply this logic to the starters, who are halfway there anyway? For something more varied/interesting? For a better justification of type balance?
Type balance isn’t exactly right, because I
don’t think it’s about fairness, or at least not entirely, but it’s something like that. Grass/Fire/Water has this nice
rock/paper/scissors relationship that serves as an easy and intuitive
introduction to one of Pokémon’s core mechanics, which is a pretty valuable
thing for new players. It doesn’t really
work if you try to shoehorn Electric in there, because thematically there just
isn’t an obvious relationship between Electric and Fire. Other games that use Fire/Ice/Lightning don’t
usually have “type advantages” in the same way as Pokémon does; several
iterations of Final Fantasy, for
example, have Fire and Ice being strong against each other, with Lightning doing its own thing (often being strong
against mechanical enemies); Final
Fantasy X adds Water as a fourth element to form another opposed pair with
Lightning. Pokémon just has different
needs to those games.
Continue reading “Dosidicus Giygas asks:”