Pokedex entries are psuedo-scientific at best but locomotion is a sorely abused biological concept in a lot of Pokémon designs. Other than Garchomp flying around at “jet plane” speeds*, what are some the most egregious examples in your opinion? For me, the two other worst offenders are A) Escavalier, which somehow “fl[ies] around at high speed” – I like to pretend it actually hovers on rapidly flapping insect wings, too fast for human eyes to see – and B) the Diving Pokémon Lugia – I cannot explain how a benthic organism can use those same large flippers to break the surface and move its body through the air using anything other than “psychic force propulsion”.
*in my mind, Garchomp has a modified swim bladder that has evolved allowing it to float in the lighter-than-water fluid that is air, but I still can’t imagine how Garchomp achieves lift to propel itself through the air.
Escavalier always really bothered me too, just because of how slow the damn thing actually is in the game; you see the same kind of thing with Donphan, Vikavolt, probably some others (EDIT: however, see here on what “speed” and other stats actually mean). Honestly, I don’t even care that it doesn’t have wings, because I can totally imagine it just, like, levitating on magnetism or something – although of course the bastard thing doesn’t learn Magnet Rise either. Speaking of Magnet Rise, though, Jim the Editor found a fantastic one, which is that Electrode can apparently become so bloated with electricity that it floats and drifts along on the wind.
All that said, though, off the top of my head I can’t think of anything that tops Garchomp being able to fly – and I will note here that it can’t actually learn Fly, which would have been a very easy move to give it in a practical sense, and not a serious game balance threat. That’s actually what bugs me here, the lack of consistency, that Garchomp in the game doesn’t do anything that makes it seem like it should be able to fly. ‘cause, like… the physics of flight clearly don’t work for a whole lot of Pokémon; I don’t really believe Charizard could fly with wings that size, and Dragonite sure as hell couldn’t. But Charizard’s clearly a traditional European dragon, and they’re supposed to fly whether the physics works or not, and Dragonite’s all mystical and sacred and stuff. Likewise, I’m not bothered by just about anything Lugia does because Lugia clearly is extremely magic. There’s realism, and there’s verisimilitude, y’know?
How would you feel if game freak made a region based on Mexico or Spain, it has many of the same points as India for a candidate, a rich cultural history, interesting landscapes, heck, you could even have some really cool regional forms, like a water grass type maractus based on cacti that store water, or a chatot evolution based on a macaw, or even a fairy type happy phantump & trevenant based around a pokemon themed festival similar to the day of the dead. Sorry, I went off on a but of a tangeant there, but something like that would be rather interesting, just some food for thought.
I don’t know; I feel like I should have something to add to this but… um… well, yeah, there’s all kinds of cool things you could do with a Mexican region. I’m a history and archaeology guy so obviously the first thing that occurs to me is that it would be cool to have some Aztec-, Toltec- and Olmec-inspired stuff; maybe a Nosepass regional form (or a totally new Pokémon) using the Olmec heads from La Venta, or an Aztec “jaguar warrior” Pokémon, or a legendary “feathered serpent” (or even just a resplendent quetzal Pokémon). Modern Mexico would have a lot of cool natural and cultural inspirations for Pokémon too.
What would your dream pokemon region be based off of?
I’ve answered basically this exact question a couple of times before, so I’m going to incorporate it with another question about Pokémon regions and go through some thoughts I have about this:
The Dag asks:
Which region so far do you think has best incorporated the history, mythology, geography, and biosphere of its real-world inspiration?
My traditional standard answer for “where do I want a region based on?” is India, just because it gives you so much to work with, in terms of environment, climate, fauna, history, culture, mythology, everything. The feel of that region would also be distinctive and recognisable to an international audience, but still leave a lot of room for incorporating material that would be new and interesting to players in both Japan and the Anglophone “West.” But let’s talk about that second question a bit.
Continue reading “H20 asks:”
I know remakes are going to be a thing forever, but what are your thoughts on games using the same region, but with an entirely different plot, and entirely new Pokemon. For example, before Let’s Go P/E was revealed, there were all these wild rumors about a Kanto Region in the future with all new Pokemon, Gorochu, submerged Pallet Town, a snake legendary, etc.
I dunno that I have “thoughts” on it, exactly. It’s a thing you could do. I mean, it’s a thing Black and White 2 did, and those games are pretty well regarded in the fan community, from what I’ve seen (there probably isn’t much merit in using an existing region and deliberately keeping no connections at all to the previous plot – if you’re not using the background, then the freedom of a new setting is probably more valuable). I don’t think it’s necessarily better or worse than setting a game in a completely new region; the latter gives you a blank slate for developing new ideas and themes, and the former emphasises continuity. I honestly do think there is a lot to be said for the blank slate, but sometimes having a pre-existing developed setting with dense lore and history can also be useful for storytelling – that’s why fan fiction is a thing. I probably wouldn’t do a whole new generation’s worth of Pokémon designs for a new game set in an existing region, though.
Recently, the new episode of Twilight Wings focused on Hop and his bond between Wooloo. This made me think, how do kids under 10 have pokemon? Bonnie has Dedenne, Hop has Wooloo, and I’m pretty sure there are others. Would there be any law about this? Also, how do you think it will work if the kid won’t become a trainer?
Well, the anime has said you become a trainer when you turn 10, but the games have also had trainers who are pretty clearly younger than the player (who in Red and Blue we usually assume to be about 10) from the beginning. There also seem to be people who have Pokémon companions but aren’t trainers (like, think even of Professor Oak’s opening monologue in the very first games; trainers are just one of several groups of people who live alongside Pokémon); you could probably weasel your way around a lot of rules if, say, your family has a Pokémon pet that technically “belongs” to your parents, but likes you enough to fight for you and take commands. I think the situation is much more flexible than, like, getting a formal license on your 10th birthday, without which you are at risk of having a Pokémon confiscated, or regulations to that effect. I also doubt all regions have the same rules. There might only be age limits for the gym challenge, or for leaving on a journey with your Pokémon; some kids might have known their partners for years before “officially” becoming trainers.
(Besides, I don’t think we know Hop’s age? He might not be 10 at the beginning of the story of Sword and Shield; he clearly hasn’t finished growing but I could believe he’s, like, 13 or 14?)
How do you suppose property rights over Pokemon work?
Easy. They don’t. Next question, please.
…yeah, all right, fine
Continue reading “Tapu Wooloo asks:”
In battle, Pokémon are basically indestructible. No matter what kind of attack they endure, the worst that can happen to them is they’ll faint. A slash from a Scyther won’t sever your Caterpie in two. A punch from a Machamp won’t shatter your Rattata’s bones. If this wasn’t the case, then it would be impossible to ethically justify battles.
However, there are also many circumstances where Pokemon are depicted as being susceptible to injury. For example, I recently watched The Power of Us. In the movie, we learn that the old woman’s Snubble died as a result of a fiery explosion…but why? If every Pokémon can endure a Blast Burn from a Charizard without being reduced to a pile of ash, then why would this explosion kill Snubble?
The obvious explanation is that Pokémon are only capable of being harmed when it’s convenient to the plot, but that’s boring and terrible. If you had to come up with an in-universe explanation, what would it be? Why are Pokemon indestructible in some circumstances but not others?
I kind of suspect that this is actually part of Pokémon training – learning to use your attacks accurately, under pressure, in a wide range of situations, and non-lethally. I mean, that’s part of martial arts in the real world; you have to be proficient in not just inflicting maximum damage, but also in inflicting exactly the amount of damage you intend to and no more. In real combat sports, if you’re in a match and you kill your opponent by mistake, you generally have to flee Los Angeles with your petite French girlfriend and your father’s precious gold wristwatch, and I don’t think most Pokémon can even drive a stolen motorbike, much less rescue a mobster from a sex dungeon. The point is, there is a certain amount of control and holding back that is probably exercised in all but the blackest of underground cage matches.
Continue reading “Jumping Joltik asks:”
What do you think is both the origins(s?) of ghost Pokemon and how they’re unified by a common theme; I. E. How some are explicitly defined as spirits of dead humans, while others are merely natural creatures with ghost-like powers, Vs possessed objects given life through other forces, and how it all ties into the Pokemon world.
Welllllllllll I think we have decent reason to believe that Pokémon’s creators imagine a sort of “spirit world” that exists apart from the material world, and that Ghost Pokémon are all in some way “touched” by that plane, but don’t necessarily all have the same relationship with it. Maybe some of them are from there originally, while others were once normal creatures that have been altered by exposure to it, or have developed the ability to access it as a source of power (which might also be a thing humans can do in the Pokémon world, as channellers or mediums, or through whatever “ancient science” was used to create Golurk). Beyond that… I don’t know, and I think that might be kind of the point? Like, I think the actual real answer to this question might be “there are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy” – that is, there are some things in the universe that just are mysterious, and you can’t logic them out or determine the answer experimentally. That’s not because we’ve missed something or because the lore is poorly thought out; it’s actually the point, because it’s meant as a comment on the limits of scientific thinking (which… well, to be honest I don’t think Pokémon has a very well-formed idea of how science might work in a fantasy world, and the writers need to read Harry Potter and the Methods of Rationality, but this is neither the time nor place). The spirit world doesn’t have consistent rules and different Pokémon relate to it in different ways, because if we could understand it, then that would defeat the purpose. Moreover, many Ghost Pokémon have powers of illusion and a reputation for deception and trickery; they have the means and the desire to obfuscate the issue.
If you were a gym leader, what would your gym experience be like,?
So I have a really old thing somewhere, where someone asked me a question that was not this, but I answered this question instead by outlining a gym that specialised in nocturnal Pokémon where you had to find your way to the leader by reading glowing constellations painted on the floor.
Yeah, here it is:
Therefore, I will now continue the cycle by leaving that old answer there, then answering a slightly different question that someone else will ask me seven years from now, thus fulfilling the prophecy.
(look, if you’re going to follow this blog you’re going to have to accept that time and causality are not always super-firm in my presence; deal with it)
Continue reading “Mr. Rustworthy asks:”
What’s your opinion on Lavender City stories made up by fans, e.g. creepypasta?
I haven’t actually read a lot of them, not enough to really be aware of them as a particular “genre,” anyway. I suppose I think of them much the same way as I think of other fanfic – namely, “fµ¢£ the canon, stories belong to their readers.” Anything that you or I write about the Pokémon world is, in a certain sense, just as “true” as anything that comes from the creators on high, and that’s perhaps doubly the case in Lavender Town, where the games themselves want us to be unsure of exactly what is real and what isn’t. Haunted places, after all, defy precise understanding and demarcation, and that white hand on your shoulder… no, I’m just imagining things.