Last entry in this series, so let’s hope it’s a good one. I’m going to be dealing primarily with battle mechanics here, so odds are good everything I say here is going to be superseded completely the moment X and Y are released in a couple of weeks (hell, for all I know, some of it has been already, since I deliberately pay very little attention to pre-release material), but that’s not going to stop me. Here we go!
Earlier in this series I talked about my notion that Pokémon is actually two different games http://pokemaniacal.tumblr.com/post/56511544854/if-i-were-in-charge-i-will-battle-every-day-to-claim – a single-player one defined by the game developers, and a multiplayer one defined by the community. Here I want to talk about one of the big differences between the two that has a nasty habit of bringing about all kinds of plainly unnecessary spite and ill feeling – whether or not Pokémon are any ‘good’ competitively. Talking about game balance in Pokémon is unavoidably problematic because it seems likely that, early on, Game Freak never really cared whether the games were ‘balanced’ at all, and possible that they still don’t even now. This then must lead us to question whether game balance is even inherently desirable. My instinct is ‘obviously it is.’ It is a well-established point of the series’ philosophy, expressed consistently by a variety of positively-portrayed characters throughout its incarnations, that any Pokémon can shine and become a powerhouse with the right kind of love and dedication. As a child, my favourite expression of the sentiment was always Karen’s: “Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favourites.” Read carefully into what she’s saying, though: she’s not denying that some Pokémon are strong and others weak; she’s saying that whether this actually matters is a question of perspective. We only care about whether Pokémon are weak or strong because we use them to battle (unfortunately, battling is difficult to avoid). Taken this way, her comment that “truly skilled trainers try to win with their favourites” could be seen as an exhortation to pick weak Pokémon on purpose for the challenge of it – and, indeed, in the single-player game this can be a worthwhile and fulfilling pursuit. It’s only when we come up against the single-player/competitive dichotomy that Karen’s rhetoric starts to become painfully obstructive. If your favourite Pokémon happens to be Ledian, Mawile, or Seaking, you should probably get used to ignoring her. This doesn’t seem fair to me. Why punish people for liking Ledian while rewarding people for liking Dragonite?
Continue reading “If I Were In Charge: You teach me and I’ll teach you”