Continue reading “Ace Trainer Alvaro asks:”
Although a relatively new ability introduced in Gen VI, Symbiosis has come up several times across your blog history (see https://pokemaniacal.com/?s=Symbiosis) and it sticks out as an ability that is oddly specific, to the point it’s arguably not useful except for passing on items to allies in double, triple, etc battles that have consumed their own consumable held-item. How would you rethink this ability or create a new ability that captures the concept of symbiosis (let’s just think about mutualism or the purposes of simplification)? My immediate inclination is that if a Pokémon with Symbiosis has a held item, it also copies the effects of that item (but not the item itself) onto an ally once said item is consumed. Extra credit: this ability could be retconned as a Hidden Ability for Slowbro and the Bulbasaur evolutionary line.
Continue reading “Analytic Mareep asks:”
Guilty confession time:
I’m warming up to Greninja’s battle bond ability, and think that the concept is something Pokemon should continue to explore.
Hear me out. I know Ash-Greninja specifically is pure pandering to anime fans. But the implementation of the concept is, in my opinion, mega evolution done right. Mega Evolution was supposed to be about a strong bond between Pokemon and trainers making the Pokemon stronger, which would strengthen the franchise’s partnership concept. But of course, mega stones simply became an OP held item that you could use as soon as you obtained them. Battle Bond, on the other hand, really emphasizes the participation of the trainer (I think Ash feels pain when his Greninja does or something?) and occurs in the heat of the battle, once the Pokemon has already started taking out foes. What if in a future generation, all the starters’ final evolutions had battle bond as an ability? It might need some adjustments, like needing to be at a certain level to activate, and maybe a friendship or affection requirement as well. But overall, I think Game Freak could really work with this.
I don’t recall if you ever did a post on your thoughts on Z moves as a whole, or particularly how you reacted to their extreme animations. Would you share your thoughts on each one in a few words?
I haven’t, but I might have promised that I would later. Let me check.
[Also, just while we’re here, I feel I should note (just to completely weird out the Americans in the audience) that, as I think most New Zealanders would, I have always instinctively pronounced it “zed-move” (not “zee-move”) and this should be the way you imagine me saying it whenever you read my words on the subject.]
damn it Past Chris, get your $#!t together
Y’know, in the past I have definitely made noises about it, but I was never sure what I should commit to, because I thought I might end up talking about them in the context of my review of Necrozma, since the power of Z-moves comes from Necrozma’s light. That’s something I’m now less optimistic about, since there’s a buttload of lore to study and clarify surrounding Necrozma. I think I’m going to have to beg to defer this, because it probably does deserve a full article (I did one on mega evolution, after all; I mean, it was completely bat$#!t but I did write it) but I don’t think I can properly tackle the subject with my customary brilliance until I get my facts straight on Necrozma and the cosmic light.
“Pickup is not useful. That is all.”
Along the same lines, what are other universally useless abilities?
Well, there’s not a lot that are literally useless – even Pickup occasionally does something if you’re fighting an opponent who uses berries – but there are a couple with no in-battle effect whatsoever. Honey Gather is used only to generate Honey, Illuminate only increases the wild Pokémon encounter rate, and Run Away only allows you to escape wild Pokémon without fail. An honourable mention should go here to Zygarde’s Aura Break, which improves his matchups against exactly two Pokémon – Xerneas and Yveltal – but otherwise does absolutely nothing.Continue reading “Mr. Slushy Dawg asks:”
why does sableye have stall? it was already one of the absolute weakest pokemon in the game prior to prankster or its mega, it was introduced a generation after sableye itself was made, it’s on nothing else, and as far as i can tell there’s no flavour reason for it, so why?
I suppose it could be a joke ability – something that intentionally made Sableye worse than it already was in generation III – but that seems unlikely; Sableye was bad all right (and believe me, I know; one of my partners on my first playthrough of Sapphire back in the day was a Sableye), but not comically so. I think it has to be a flavour reason, right? Because nothing else makes any damn sense; Stall is too weak an ability to have been intended as any kind of buff to Sableye. We’re told that Sableye (a lot like Wobbuffet) are reclusive Pokémon that spend most of their lives in darkness. When attacked, their instinct is to keep to the shadows, to hide and try to avoid combat. That instinct can be overpowering even in a serious fight, to the point that, in most exchanges, they will hang back and wait for their opponents to attack first.
I’m familiar with your thoughts on how the games try and paint Mew as the ancestor of Pokemon and how backwards their logic is claiming it’s due to Mew having the DNA of all Pokemon. That, as you’ve pointed out multiple times, is not how ancestry works.
I wanted to share with you an idea I’ve had about how I’d handle the Mew situation and what your thoughts about it are. For me, since Mew is the only Pokemon barring Ditto that can learn transform, I really like the idea that Mew could be the ancestor of all Pokemon, or at least the Mew species. In how I’d handle it, Mew would be #1 in the Pokedex and would be the original Pokemon that could change shape at will. As the curious creatures as they are, mews explored endlessly, tackling any environmental challenges by changing shape into the various Pokemon species we’re familiar with to suit that environment. Over time, those mew who grew older and decide to settle in their areas in whatever shape they were in, over thousands of years, lost the ability to transform and remained in that shape as whatever new species they were. Because so few environments are comfortable for Mew’s natural form, and/or so few mew continued to travel endlessly, modern day mews are fairly rare, hence their legendary status. This would really help explain a lot of artificial Pokemon since the mew that originally became that species took on an artificial form for one reason or another somewhere down the line, rather than Pokemon like Klinklang, Electrode, and Klefki existing and being able to breed in some degree for no particular reason.
what do you make of the move trump card? for a lot of weird, obscure attacks there’s at least something you can make of what gets them (quash is on a lot of “royal” pokemon, bestow is on pokemon that help others, etc) but i can’t for the life of me make out what trump card is supposed to say about the pokemon that learn it.
So… Trump Card is a Normal-type special attack that powers up as its PP is reduced, starting from a base power of 40 and climbing to an enormous 200 – though you only get one shot, and need to use a seriously sub-par attack at least four times to get there (it has a similar effect in Mystery Dungeon). Its attack animation shows a flurry of literal playing cards. In single-player you could exhaust all but the last PP of Trump Card on wild Pokémon before going into an important fight like a gym battle or something, but against a human opponent I can’t ever really see this move working. Continue reading “Z-nogyroP asks:”