One lunatic's love-hate relationship with the Pokémon franchise, and his addled musings on its rights, wrongs, ins and outs. Come one, come all, and indulge my delusions of grandeur as I inflict my opinions on anyone within shouting distance.
Today we’re going to be looking at another pivotal character of Pokémon: Sword and Shield: Chairman Rose, the… [SPOILERS… obviously???] main antagonist of the game’s climax. Even more so than Lusamine, Rose spends a lot of the game being obviously suspicious but never actually doing anything untoward that we can see, until suddenly he flips out and does something completely ludicrous that I am probably going to spend the entire duration of generation VIII trying to puzzle out. Exactly what he does is swathed in some weird deep-lore $#!t that I don’t think we have the full picture of, even from our vantage point at the end of the game, and anyway I’m going to talk more about it when I cover Sonia’s storyline, and eventually when I review the relevant legendary Pokémon. For Rose, I think it’s more important that we look at who he is and what his motivations are.
Okay; let’s get cracking! New generation, renewed sense of purpose, momentary spike in my will to live… aaaaaand it’s gone.
I’m going to begin with my character studies of the major players in the plot of Sword and Shield, rather than Pokémon reviews like I’ve done in the past, partly because I want to get my thoughts on the story out there while the games are fresh in people’s minds and it’s more immediately relevant… and partly because I was still doing Pokémon reviews for generation VII just a couple of months ago and frankly I need a minute (also I am kiiiiinda thinking I should go back and do the characters from Sun and Moon that I missed out). Let’s start with the, uh… pseudo-villains… of Sword and Shield – Team Yell – and their reluctant “leaders” Piers and Marnie. In more ways than one, Team Yell are a continuation of things we saw in Sun and Moon with Team Skull. Team Skull are arguably not “villains” in Sun and Moon, and certainly not the main antagonists. They’re set up as troublemakers and petty criminals, but if anything we’re supposed to come to sympathise with them by the end of the game, and their leaders earn redemption in the epilogue. Team Yell are the same, but more so: they’re obstructive and annoying, but they never really hurt anyone as far as we see, and once we learn their true nature, it’s clear that their motives are – if not exactly “pure” – certainly understandable.
again, “Team Rocket is gay now” is pretty compelling
(what am I
saying, “now”? look at Jessie and James; they were always gay)
let’s try for a shorter one
aftermath of the resolution of the main plot in Ultra Sun and Moon, Team
Rocket appears out of nowhere and takes over first Festival Plaza and then the
entire Aether Paradise, renovating Lusamine’s mansion with a new menacing
black-and-red colour scheme. Only they
aren’t Team Rocket anymore – they’ve rebranded, are now Team Rainbow Rocket,
and are accompanied by a rogue’s gallery of villains from all the previous
Pokémon games. And they’ve got plans. Apparently.
I know a lot of my readers haven’t actually played Ultra SMoon
(which… well, fair enough; they’re not a big step up over Sun and Moon)
so let’s begin with a summary of what exactly happens.
This piece is in principle about the Aether Foundation, and we’ll start by talking a little about them. In practise, though, as I hinted last time in my review of Team Skull, it’s actually more a character study of Lusamine, since a lot of the real “villainy” happening in Sun and Moon is a result of her personal actions, either independently of the Foundation itself or abusing her position within it. The interesting thing about Sun and Moon is that, although Team Skull clearly aren’t the villains by the end of the game, the Aether Foundation aren’t really the villains either. In fact, I’m not even sure Lusamine is. Let’s talk about that.
Well, I finally got my act together and reviewed every Pokémon from generation VII, but we’re not done yet. While I was reviewing the Pokémon of Unova, I wrote a series on Pokémon’s villains – TeamRocket, Teams Aqua and Magma, Team Galactic and Team Plasma. Those articles… are fine. I mean, they’re not bereft of insight, but they’re from the first six months of this blog’s life and they’re far from the most interesting things I’ve ever written. Having written those, though, it seemed only logical that after finishing the Kalos Pokédex I should write about Team Flare and Lysandre, and that one holds up much better in retrospect. Which means that now… well, where would we be if I didn’t write about Team Skull (and, after them, the Aether Foundation)? My Team Flare review focused pretty heavily on Lysandre himself and his beliefs, because his characterisation is very important to the plot of X and Y and central to how I understood and reacted to a lot of the events of those games. That’s probably going to be true of my upcoming piece on the Aether Foundation as well, which I anticipate will concentrate on Lusamine, but I think Team Skull demands a different approach. The two named characters of Team Skull, Guzma and Plumeria, do matter, but Team Skull’s story isn’t really about either of them, in my opinion; it’s about Team Skull as a group, with Guzma and Plumeria exemplifying different facets of that group’s values and experiences. So let’s talk about that.
Okay. Just me this time. Jim’s played Omega Ruby, but not X or Y, so he’s not terribly familiar with Serena/Calem and the rest of the gang from X and Y. Let’s… see if I can still write one of these on my own, then. So, first impressions, then; what do we think of the X/Y rivals?
…right, right; it’s just me. Bollocks; this is harder than I remember.