Welcome once again, trainers, to what I think I can confidently say is the dumbest and most convoluted Pokémon challenge run on the internet. And that’s a Pokémaniacal guarantee: if you think you can find one that’s worse, show it to me and I’ll think of a way to make this one even stupider. This thing is already based on a tarot deck and the rules to a complicated drinking game; do you think I’m afraid to somehow blend it with strip poker, Japanese chess and Mornington Crescent? Try me, I fµ¢£ing dare you.
Welcome… to the Kingslocke.
This is the Third Revised Edition of the rules, which incorporates changes inspired by my recent run of Black 2 and the simultaneous runs of Black 2 and White 2 by Josh and Tanner of the EXP. Share podcast. The changes in this edition are mostly aimed at making the rules smoother, more consistent and easier to understand: I’ve tried to present the most important information first, use more keywords with consistent meanings, and make the whole package less intimidating and easier to navigate using collapsible sections and clickable links. However, there are also some “balance” changes and several new rulings for corner cases. Design notes and commentary on the changes will be available soon; if you’re interested in the Kingslocke’s history and design, you can also look at the First and Second Revised Editions, the Ur-Rules and my fully documented runs of Pearl and Black 2. If you just want to play this ridiculous thing… read on.
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