Anonymous asks:

Lately I’ve been learning about xenophyophores. They’re quite fascinating. Have you ever heard of them?

I have not.  Go go gadget Wikipedia.

Huh.  So they’re… kinda like great big deep-sea sponges, but actually more closely related to amoebas?  And… single-celled?  Wow.  That’s one heck of a cell.  But multiple nuclei, which strikes me as cheating somewhat.  I mean that’s essentially just a whole bunch of cells that really don’t have their $#!t together.  Like Reuniclus.  But yeah, that’s all pretty neat.

Anonymous asks:

Going off the post about giving natures secondary effects, wouldn’t adding those effect make them too similar to abilities?

Well part of the premise of that whole discussion was that I rather liked the idea of having multiple abilities anyway, so I don’t know if that really matters to me.  Just use the natures for low-key and general bonuses, and make abilities more powerful and specific.

Anonymous asks:

Seeing that you did a post about Pokemon Uranium, have you ever heard of or played Pokemon Reborn or its sister game Pokemon Rejuvenation? These games also play with darker themes and provide an additional challenge of 18 gyms. They also added the mechanic of interacting with the environment through field effects, Terrain abilities and expanded on them greatly to create many interactive fields from forests to icy surfaces, and even a chessboard. Would you consider doing a post about them?

Well, I’ll finish this one first.  But maybe?  We’ll see.

Anonymous asks:

How do you feel about reworking natures entirely? Half of the natures are useless (neutrals and – Defense / -Sp Def). Some examples would be Hasty – Slower Pokemon take 10% more damage from the user. Brave – Critical Hit damage increases by 50%. Bold – Both defenses increase by 15% before the user attacks. Aggressive – Both Attacks increase by 20% if the user was attacked this turn. Certain Pokemon would only have access to some natures too, like Shuckles can’t be Hasty.

Hmm.  So instead of just giving a flat bonus and penalty under all circumstances, each one confers a situational bonus?  I think I quite like that.  It’s less obvious which one is the “best” for any given Pokémon, it helps to avoid the situation we have now where there are some that are just clearly far more useful than others, and it reduces the number of individual Pokémon who just get thrown out without a second thought because (e.g.) Impish is a garbage nature for Alakazam.  My biggest concern is that I think it’d be tricky to come up with 25 of them and make them all roughly balanced (balanced enough so that for any given species there are at least five or six good choices that you can argue for).  Other suggestions: Modest gets larger bonuses from stat boosting moves; Impish gets an accuracy bonus for moves in the “status” category; Lonely gets bonuses to everything when it’s the last Pokémon standing on its team.