Continue reading “SkarmorySilver asks:”I remember a few years back when I challenged you to come up with a viable Dedenne evolution, but I don’t think I’ve ever asked you about one for Togedemaru yet. Seeing as you got burned out fixing up the worst of the Normal/Flying birds recently, though, I’ll spare you the pain and provide an idea for one I thought of a while ago – In some some parts of Asia and the Middle East, the hedgehog is credited in myth with bringing fire to man, so I combined that with the principle of electric heating and came up with a glyptodont/hedgehog hybrid critter with a spiny shell like a cartoon sun which could learn Fire-type attacks on top of the stuff Togedemaru gets already; it attracts lightning to heat up its spines, so it can gently warm its surroundings and allow life to flourish in cold nights (as well as learn Flame Charge or maybe even Flare Blitz if you’re daring enough). I still don’t know how to fix Zing Zap though, since I only thought about the pitch for Togedemaru’s evolved form, rather than improving the move itself (a damage boost is obvious, but IDK what additional effects if any could be included on top of it, just in case).
Author: pokemaniacchris
Poipole and Naganadel

Finally, we’ve dealt with ALL the Ultra Beasts. Nihilego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, all seven of them have been reviewed.
…
…what do you mean, they added more!?
Okay, so… 802 Pokémon was not enough, it’s never enough, it will never be enough until I’m dead, so Ultra Sun and Ultra Moon added another five Pokémon that weren’t in the original Sun and Moon, and can’t be traded back to those games either. Four of those were additional Ultra Beasts, and for the sake of thematic unity I’m going to cover them before returning to the legendary Pokémon of Alola. Our subjects for today are the first two, the only Ultra Beasts to evolve: Poipole and Naganadel, the Poison Pin Pokémon (the same species name as Nidoran!).
Continue reading “Poipole and Naganadel”Pokémottos #803 and 804

House Naganadel: Chemical Chaos
N asks:
What would be the biggest culture shocks for someone that comes from the world of Pokémon to ours?
listen if you’re thinking of making the move I don’t recommend it
but… well, I’m gonna guess the absence of Pokémon would be the big one, to be honest.
People in the Pokémon world rely on their Pokémon for all kinds of things, and it often seems like it’s kind of unusual to be a person who doesn’t care about Pokémon and isn’t in any capacity involved with Pokémon. Like, in the real world, telling someone you don’t have pets is not a big deal. In the Pokémon world, sure, not everyone is a trainer exactly, but almost everyone has Pokémon in their lives in some capacity, maybe as pets or co-workers or even spiritual advisors. How big a change this is might depend on when and where you landed – people in real rural societies do “live with animals” in a fairly meaningful sense, while urbanites tend to be largely oblivious of even the animals we eat (and actually, this is a total tangent but my IRL friend Flint Dibble, who is a zooarchaeologist, talks a lot about this stuff on Twitter and is very good at making compelling stories of his work). Of course, maybe then the culture shock is “you eat your animals!?” (but then, are we so sure they don’t eat Pokémon too?). They would probably be confused at how far animals, other than pets, are kept at arms’ length in their involvement in modern society – and might think that we must be very disconnected from nature on account of that.
The dependence of children on their parents is probably the other big thing. In the Pokémon world, it’s generally seen as pretty safe for kids to travel on their own if they have Pokémon, who can provide both protection and emotional support. Adults are not necessarily better trainers than children either, so Pokémon are a big equalising factor in the face of any dangers you might face. In the absence of that security and freedom, modern childhood (even modern life in general) in the real world would probably seem stifling.
Rebecca Panks asks:
Do you ever do play-throughs where you have to stick to particular rules? Like the Nuzlocke challenge? If so, what are your favourites and what are the ones you vow never to do again?
I’ve done a few Nuzlockes. They have… ended poorly. One of them featured an Illumise spontaneously exploding. Sometimes Jim the Editor will pick teams of terrible Pokémon for me (honestly, though, I don’t think I’ve yet had a Pokémon challenge experience that made me really firmly swear “never again”). Once I even wrote a Nuzlocke story, which I never finished, and honestly I don’t know if I’m ever going to have time to finish it (maybe I should just tell everyone what I had in mind for the rest of the story, I don’t know). But anyway, if you don’t mind that it cuts off about 3/4 of the way through the story, or think you might want to start bugging me to finish it instead of the other things I have in mind to do, you can read it here.
Continue reading “Rebecca Panks asks:”Ty asks:
Hello,
I don’t recall if you ever did a post on your thoughts on Z moves as a whole, or particularly how you reacted to their extreme animations. Would you share your thoughts on each one in a few words?
I haven’t, but I might have promised that I would later. Let me check.
…
[Also, just while we’re here, I feel I should note (just to completely weird out the Americans in the audience) that, as I think most New Zealanders would, I have always instinctively pronounced it “zed-move” (not “zee-move”) and this should be the way you imagine me saying it whenever you read my words on the subject.]
…
damn it Past Chris, get your $#!t together
Y’know, in the past I have definitely made noises about it, but I was never sure what I should commit to, because I thought I might end up talking about them in the context of my review of Necrozma, since the power of Z-moves comes from Necrozma’s light. That’s something I’m now less optimistic about, since there’s a buttload of lore to study and clarify surrounding Necrozma. I think I’m going to have to beg to defer this, because it probably does deserve a full article (I did one on mega evolution, after all; I mean, it was completely bat$#!t but I did write it) but I don’t think I can properly tackle the subject with my customary brilliance until I get my facts straight on Necrozma and the cosmic light.
State of the Blog
uh… nothing is on fire… none of the Pokémon are dead… the horrors of the space between the stars are quiet… I need to buy milk tomorrow but I can probably remember to do that… things are good! I think!
Y’know, there is something weirdly addictive about the WordPress stats page. Day by day, hour by hour, the figures go up, and some number of people are paying attention to my deranged claptrap, fuelling my long, slow and inevitable descent into crippling narcissism.
Continue reading “State of the Blog”hugh_donnetono asks:
Out of all the early game rodents – Raticate, Furret, Linoone, Bibarel, Watchog, Diggersby, Gumshoos, and maybe Alolan Raticate too – which ones do you think are the most poorly-designed, both fluff-wise and gameplay-wise, and what would you change about those worst ones if you could? (I told you it’d probably be me.)
GOD DAMN IT HUGH
okay, let’s see
Diggersby is pretty much fine on both fluff and gameplay, to my mind. Gumshoos is… fiiiiiine? I mean, it’s weird, but I will concede there is something clever going on with the noir detective/mobster aesthetic between Gumshoos and Alolan Raticate. It could do with an increase to its defences, and maybe a better priority move than Quick Attack (buffing the Stakeout ability would be nice too – maybe have it raise Gumshoos’ attack when something switches in against it?).
Continue reading “hugh_donnetono asks:”jeffthelinguist asks:
I think you might have mentioned in another answer that you will cover this in a later article, but in case you aren’t going to… can we get your thoughts on the Rainbow Rocket thing that happened in Smoon? Like… I’ve no idea if it’s considered canon (though what even would canon be in Pokémon anymore?) but your speciality is overly dissecting implied lore in these games and, as much as Rainbow Rocket feels like a fan fiction (I mean it pretty much is one)… well I’m curious what you have to say about RR both in terms of your reactions and how you think it affects the world building here. Please be as pokemaniacal as possible!
This actually is on the list of things I plan to write full articles on after finishing the last few gen VI Pokémon, along with, uh… Team Skull/Guzma, the Aether Foundation/Lusamine, Lillie/Hau/Gladion, the player as Champion, maybe something Z-move-related… oh, and one of my Patreon supporters suggested doing something on the Alolan trial culture (which frankly is peak Pokémaniacal nonsense and something I will absolutely do). But yeah, the whole Team Rainbow Rocket thing is… well, it… I mean, I like nostalgia fuel as much as the next millennial, but I don’t understand it at all. Giovanni is a mob boss who ran an illegal casino – he’s actually in some ways the smallest-scale villain Pokémon’s ever had – but out of nowhere they’ve turned him into this comic book supervillain whose sheer overwhelming malice has bound every other villain in Pokémon history to his will, in order to… well, honestly I’m not even sure, but to conquer the multiverse, I guess???
I say all this now; often when I actually sit down to write a full-length article about something I start to discover things that I actually like about it and make it worthwhile, and can no longer bring myself to outright condemn it, so I guess we’ll find out, but right now I think the most valuable thing about the whole incident is that We, The Gays now own Team Rocket because rainbows (I don’t make the tea; I just serve it).
Steven asks:
Hey, love the blog! Apologies if this has been asked before, but overall, looking back with 4 generations of hindsight, what are your feeling about how Gen 4 devoted a ton of space to new evolutions of older pokemon? I say that now because, at the time, it was a trendy idea that instead of new pokemon, they should go back and make cool new evolutions to old pokemon that deserve it. But looking back on Gen 4 which devoted 21 spots to new evolutions (20% of Gen4!) personally, its hard to see it as anything more than “well this was a mistake to never try again”. I personally only really find a couple really appealing (Weavile, Mismagius). What do you think? Was this an attempt better left in the past? Did they just not do a great job with those specific pokemon? Or heck, do you actually like these pokemon? I’m curious to see what you think.
Hmm; I count 22. And don’t forget 7 baby Pokémon (damn it, Game Freak, did you really have to mock poor Chimecho with a baby form when other, already much better, Pokémon were getting evolutions?). But… yeah, this is tricky. I think it’s inherently more difficult to come up with a good addition to what was already a self-contained design than it is to come up with that design in the first place. You’re constrained by the themes and aesthetics of the original design, but the original design “thought” that it was finished, so it’s going to fight against you. The trouble is that evolving an old Pokémon is one of the most natural-feeling ways to give it a buff, and a lot of generation I and II Pokémon frankly needed it. This is why I simultaneously hope Farfetch’d and Dunsparce will one day get evolutions and dread the possibility. Farfetch’d and Dunsparce are both very self-contained, elegant designs; there’s not a lot of fluid, natural directions to take them because… well, if there were, they would have had evolutions in the first place. And it’s not always like that; sometimes there is an interesting elaboration that you can make. Ambipom… lives in my nightmares… but also is an unexpected yet somehow laterally logical step forward from Aipom’s design. Mamoswine and Yanmega are the most interesting examples of generation IV’s mechanic of “Pokémon that evolve by learning certain moves” because they transform into “prehistoric” versions of themselves by learning Ancientpower. Gallade and Froslass work because they’re split evolutions and are able to take their base designs in the opposite directions to their counterparts. Roserade works because Roselia didn’t have that much personality to begin with (fite me IRL) and whatever else you might say about Roserade, it doesn’t suffer from a deficit of personality. Honchkrow is… bizarre, because Murkrow had a pretty clearly defined aesthetic and Honchkrow just… fµ¢£in’… throws that out the window and is a mob boss instead, but I also kind of love Honchkrow anyway??? Most of the rest… for me lie on a continuum of “this is worse than the original design, but basically fine and I get that this Pokémon needed a buff” to “I know this Pokémon needed a buff, but… why???” And I think that second reaction is why we don’t really see them anymore. In the past two or three generations, Game Freak have realised they actually have a lot of different tools for buffing underpowered early-generation Pokémon that don’t force them to design new Pokémon they didn’t want in the first place. There’s mega evolution, there’s regional forms, there’s movepool additions, there’s valuable new abilities, hell, there’s straight up literal stat increases. I wouldn’t put money on new evolutions of old Pokémon being gone forever because, again, sometimes they are warranted and do turn out well, and I hope Game Freak recognises that, but I doubt we’ll ever see another generation that includes as many of them as II and IV did.
