Long time; second time asks:

So you’ve been at this a while…. What are you most proud of?

That’s a tough one…

To be honest, I don’t much like thinking back to things I’m proud of, because most of them are quite a long time in the past and it just makes me feel as though I peaked a while ago.  By the time I finish reviewing all the generation VII Pokémon it will have taken me almost two years, and there’ll probably be precious little time left before I have to start doing something about generation VIII (which is coming; you know it’s coming; there’s always another bloody one coming).  In some ways it’s sort of justified, because my Alola reviews are twice as long and much better researched than my Unova ones, and I wasn’t taking regular questions from readers when I did Unova, so of course it takes me longer, and there are quite a few more new Pokémon in Alola than in Kalos, so of course it’s longer than that generation too.  The trouble is that Pokémon reviews feel very routine, very business-as-usual, and they’re a bit formulaic in format (especially the mechanics/competitive second half).  They’re good, and frankly I am proud of how much better they are than the Unova ones, but they don’t make me feel like I’ve written something important and challenging, like when I used to write about the ethics of Pokémon training.  I think the most important and significant thing I’ve written recently was a couple of months ago, when I wrote about why Pokémon may need – may have a moral obligation – to embrace a more pessimistic worldview than has always been its preference.  I don’t feel proud of that, though, because I don’t feel like it accomplished anything – just set out something that needs to be accomplished, that perhaps I need to find some way to do myself.

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Nihilego

Nihilego

The Alolan archipelago has at last surrendered all (or, well, most) of its secrets – so now the time has finally come for us to leave behind the world we know.  The stars have aligned, the ritual is complete, the Dark Forces from Parts Unknown have imparted their mystic secrets, the Ultra Wormhole beckons, and the void opens before us, promising nothing at the price of everything.  Yep – we’re figuring out the Ultra Beasts.  There’s ten of these freaky bastards (not counting Lunala, Solgaleo and Necrozma), and they’re each getting their own entry.  My aim over the course of those ten articles will be not just to review the Ultra Beasts individually, but also to, hopefully, figure out… well, something about them as a group.  What are they?  What exactly is Ultra Space?  Why are they such a threat to Alola?  Are they really a group at all, or just a random sample of the variety of life that exists in an infinite multiverse?  All these questions, and more, will… honestly, let’s face it, probably not be answered here on Pokémaniacal, but we’ll bloody well give it a go – starting with probably the best-known Ultra Beast of all, Nihilego.

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Mr. Slushy Dawg asks:

“Pickup is not useful. That is all.”
Along the same lines, what are other universally useless abilities?

Well, there’s not a lot that are literally useless – even Pickup occasionally does something if you’re fighting an opponent who uses berries – but there are a couple with no in-battle effect whatsoever.  Honey Gather is used only to generate Honey, Illuminate only increases the wild Pokémon encounter rate, and Run Away only allows you to escape wild Pokémon without fail.  An honourable mention should go here to Zygarde’s Aura Break, which improves his matchups against exactly two Pokémon – Xerneas and Yveltal – but otherwise does absolutely nothing.

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Not Me asks:

The recent question about flying types got me thinking. What about fighting type? How does fighting type make any sense really? Isn’t fighting something that all Pokemon do anyway? And fighting types do not seem to be any better at it than other types…?

I have a long-standing claim that I make about Fighting-types, which is that they are not just Pokémon who fight – which, as you point out, is all of them – but Pokémon who take fighting particularly seriously, and more specifically, approach fighting with similar attitudes to humans, including a preoccupation with recognition and glory.  Fighting Pokémon, even in the wild, spend their time training to become better at fighting.  Many of them have codes of honour, which often extend to refusing to fight weaker opponents.  They desire competition with powerful rivals, whether of their own species or of another.  Aesthetically, almost all Fighting Pokémon (and most of their attacks) reference human warriors or martial artists, or more rarely athletes.  They are, essentially, Pokémon who fight like humans, both in style and in ethos.  I won’t go through all of them (or even claim to be able to), but for some illustrative examples, we have Pokémon based on specific martial arts (e.g. capoeira for Hitmontop, sumo for Hariyama, lucha libre for Hawlucha, karate for Sawk), Pokémon based on historical classes of human warriors (e.g. European knights for Gallade, French musketeers for Cobalion and co., Asian monks for Medicham), and Pokémon based on athletes (e.g. swimmers for Poliwrath, American footballers for Passimian).  In the Pokédex, explicit comparisons to the skills of human fighters are common, as are references to the Pokémon’s dedication to training.  Fighting-type attacks are regularly based on martial arts moves – Karate Chop, Submission, Reversal, Sky Uppercut, Force Palm, Circle Throw – while the only common special Fighting attack, Focus Blast, references the mastery of 気, ki (spiritual power or life force) supposedly attained by great martial artists (see also: Dragonball).  Fighting for them is more than a necessity; it’s a way of life.

Dosidicus Giygas asks:

There’s an interesting parallel in Gen I between Eevee’s three original evolutions and the three Legendary Birds in terms of typing. Fire, ice, and lightning are common elemental distinctions in RPGs with magic/energy/psionics/whathaveyou, so it makes sense that Pokemon would draw from this tradition for inspiration, though it’s a little odd that there is a discrepancy between Vaporeon (Water Type) and Articuno (Ice Type). Any thoughts on why that is? Furthermore, why didn’t Game Freak apply this logic to the starters, who are halfway there anyway? For something more varied/interesting? For a better justification of type balance?

Type balance isn’t exactly right, because I don’t think it’s about fairness, or at least not entirely, but it’s something like that.  Grass/Fire/Water has this nice rock/paper/scissors relationship that serves as an easy and intuitive introduction to one of Pokémon’s core mechanics, which is a pretty valuable thing for new players.  It doesn’t really work if you try to shoehorn Electric in there, because thematically there just isn’t an obvious relationship between Electric and Fire.  Other games that use Fire/Ice/Lightning don’t usually have “type advantages” in the same way as Pokémon does; several iterations of Final Fantasy, for example, have Fire and Ice being strong against each other, with Lightning doing its own thing (often being strong against mechanical enemies); Final Fantasy X adds Water as a fourth element to form another opposed pair with Lightning.  Pokémon just has different needs to those games.

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Long time reader; first time questioner asks:

You like baking right? How do you feel about the various ‘food’ pokemon? What food do you think deserves a Pokemon adaptation?

Well, how many even are there?  Vanillite, Vanillish and Vanilluxe, Swirlix and Slurpuff… I think that’s kind of it, unless you count Grass Pokémon based on fruit and mushrooms and the like, which personally I’d class as a separate thing.  I have kind of mixed feelings about them, because I’m not fundamentally opposed to the idea of food-based Pokémon like some people are, but actually developing that idea in any moderately interesting way is something Game Freak would probably be uncomfortable with.  That’s why Vanillite isn’t really an ice cream Pokémon at all, just a fairly generic ice-and-snow Pokémon that happens to be shaped like an ice cream for obscure reasons of its own.  Swirlix does better, but still runs up hard against the awkward question – “do we eat Pokémon?” – that the Pokémon games have no intention of ever firmly answering.  So Slurpuff end up working for human pastry chefs, constructing grotesque effigies of themselves, whose flavours are inspired by the taste of their own sugary flesh, for human consumption.  And then you also run up against another problem that I tend to have with Pokémon based on modern culture generally, which is “are we supposed to believe that the Pokémon inspired the cultural phenomenon, and what on earth is the timeline with that?”  It’s easy to make that work with Pokémon based on myths and folklore because you can just push everything back into the misty past of “thousands of years ago” but if you have, say, a hamburger Pokémon or something, we eventually have to ask: what kind of colossally fµ¢&ed up soylent-green-ass cultural moment caused people to suddenly decide, in the last couple of generations, to start modelling meat sandwiches after these intelligent creatures that they’ve been living and working alongside since time immemorial?  Who does that?

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Mr. F asks:

So there are octopus, squid, and ammonite Pokemon. Wouldn’t it be cool to have a cuttlefish to complete the bunch? Maybe a vampyroteuthis as well? Perhaps even a nautilus if Omanyte is too divergent. Come to think of it, the blanket octopus is so strange it could deserve its own Pokemon (maybe one with some of that extreme sexual dimorphism). There could even be an alternate version of Omanyte based on nipponites for some real bizarreness.

Well, as luck would have it, you have – purely by coincidence and the alignment of the planets – come to the right place, because when I got my readers to collectively design a Pokémon one time aaaaaaaaages ago, they came up with a lava lamp squid that attacks with boiling oil, which we named Krakentoa.  To put it another way – yeah, I’m kind of a fan of this.  Cephalopods are just inherently fun to play with, thanks to their alien intelligence and highly unusual abilities.  Although Omastar, Octillery and Malamar are all pretty cool and interesting Pokémon, there’s still a lot of unexplored creative space there, so even if we arguably don’t need more of them, I think there would be room for an eccentric designer to find some way of making additional cephalopod Pokémon conceptually distinct from their predecessors.  Camouflage, shape-changing, deep-sea adaptations, “vampire” traits for the Vampyroteuthis… I think it might be fun to have a nautilus Pokémon that somehow referenced the Nautilus, Captain Nemo’s submarine from Twenty Thousand Leagues Under the Sea.  Not sure of the best way to go about that, though.

Jangmo-o, Hakamo-o and Kommo-o

Jangmo-o

I guess we’re almost at the end now, technically – today’s Pokémon are the last “ordinary” Pokémon of Alola.  On the other hand, we’re sort of not near the end at all, because we’ve got not only legendary Pokémon to do after this, but also Ultra Beasts, and I think I promised to write something about the Alolan forms as well, and… oh, let’s just get on with it.  Here’s Jangmo-o, Hakamo-o and Kommo-o: the Scaly Pokémon.

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