I’m a postgraduate student in classical studies (i.e. Greek and Roman things), specialising in archaeology – so, basically, the point of that would be to become an archaeologist, ideally with a lecturing position at a university (preferably an English-speaking one). Jobs like that are in short supply relative to the number of applicants, though. I might end up as a contract archaeologist, or doing something completely different – a lot of humanities PhDs wind up dying in a gutter because they can’t contemplate the idea of leaving academia, but if you can get over yourself long enough to apply for something else, there are actually a fair few jobs where a degree like that looks pretty impressive – high school teachers get a much higher starting salary if they come to the job with a PhD, for instance (and since I have a science degree as well there are probably several subjects I could teach at a high school level).
Category: Not yet categorised
I don’t intend to say I know the process of creating new Pokemon goes in the company, but for the sake of argument lets say that the illustrators design their Pokemon family and hand it to the series’ overseer or project leader… Now lets say in a parallel universe, you were the overseer but your views on the Pokemon world are identical to how they are now… In all honesty, are there Gen 1 Pokemon that when brought to you, you would tell the illustrators to change it or scrap it?
Eh… that’s complicated. A couple of people have asked me similar questions before, and my usual position is as follows: on the one hand, I certainly do think that a number of first-generation Pokémon are, shall we say, not great. Many of them are quite straightforward adaptations of comparatively unremarkable real animals; I’ve never thought much, for instance, of Rattata and Raticate, Spearow and Fearow, Sandshrew and Sandslash, Krabby and Kingler, Goldeen and Seaking, or Seel and Dewgong (although personally I have an unaccountable soft spot for the last two). On the other hand, I also maintain that the first-generation Pokémon can’t necessarily be judged by the same standard as their successors, because they were created in a vacuum, as it were, by a comparatively much less experienced design team. Context matters, and the circumstances and aims of the project would have been very different. So… I am divided on this question.
Yay! You are back! I missed you!!!!
I missed you too, random sunglasses-wearing anonymous grey sphere. I missed you too.
Will you be doing what you did for Black and White and determining which Pokemon should exist or not? Because that was a great series and I’d like you to revisit something like that for this generation.
I think I’m supposed to. Like, I think a lot of people expect me to – doing this for Black and White was the reason I started this blog in the first place, after all, back on Blogspot three years ago.
After I finish the playthrough of X and Y, I want to do a few general entries on stuff like mechanical changes and the introduction of the Fairy-type (probably also a character analysis of whoever the Champion is, to go with that other old series – of course, that would make Iris the only Champion I haven’t done, which would be annoying; maybe I should do an entry for her as well), and I need to do a review of Origins as well, which I think will probably take about two entries. After that, I suppose reviewing all of the new sixth-generation Pokémon will be a good chunk of the rest of my year. I’m not sure I want to keep the old “I hereby affirm/deny this Pokémon’s right to exist” catchphrase, because I worry that it tends to detract from the fact that, for almost all Pokémon I review, I have both good and bad things to say about them, but I’ll need to think about that some more.
I’m sorry to ask when you said you were busy, but please take your time. What do you think of Pokemon contests? I, personally, am an avid fan of Contests, and was quite disappointed when Game Freak decided to trash the whole idea after the fourth generation…
Don’t be sorry; I live for you (you, plural – not you personally; don’t take this the wrong way, since I’m sure you’re a lovely person, but we haven’t met or even battled yet and how are you supposed to win over my heart if you haven’t won over my trusty team of sla- er, Pokémon friends?).
Anyway.
The thing about contests is that they’re a side show. They make for a neat mini-game, and they’re a cool way for Pokémon who aren’t so good at battles to take the spotlight (of course, Pokémon who are also good at battles can kick ass and take names in contests as well, but at least the playing field is more level). They also emphasise one of the points that the franchise likes to make but spends little time on – partnerships between people and Pokémon take many and diverse forms. The trouble is that the game doesn’t really give you any reason to take part in contests. There’s no story, and there are no rewards (no, ribbons are not a reward). Give contests a storyline, so that I have a reason to care about making my Pokémon pretty, and I’ll jump right back in! Otherwise… meh?
A youtuber named ProtoMario made a video called “Do Pokeballs brainwash pokemon true.” They talk about pokeballs being tied to the trainer. My problem with this theory is that like Stockholm syndrome, pokemon’s ability to choose isn’t acknowledged. It’s a fallacy in my opinion. Let alone using the anime, which makes it obvious they are not. Game allows some liberties I could understand. But anyway I really wonder if most game theorists honestly think critically reexamine their own theories.
Okay, let’s watch this thing…
http://www.youtube.com/watch?v=sE6Xs0zWfq0&list=PLRhGZdZiftIdHMA2zWL1DqOSYNO4npnoh&index=65
Okay, that… just…
…most of the evidence this video presents goes against the thesis it’s arguing! ”Pokémon sometimes disobey their trainers’ orders, therefore captured Pokémon are brainwashed”? Good grief! I would go through this point-by-point but I honestly don’t think it’s worth it; they assume the conclusion they’re supposed to be arguing, and then interpret the evidence in the light of what they already believe. Any child can do that.
I read the worst pokemon list that you wrote… A LONG time ago. Remember Kricketune and Perish Song? Apparently you aren’t the only trainer that hates Kricketune– A trainer in pokemon centers around Sinnoh that you can battle every now and then uses Kricketune as his party– Just Kricketune. As soon as the battle starts, he uses Perish Song, killing his only pokemon in three turns. I’m of the belief that the only reason he battles is to faint his dumb pokemon.
Death is too good for Kricketune and his moustache.
I saw a few recent questions about some of the “god” (well, your thoughts on them), and I thought I’d pick your mind on one of the ones that has baffled me since I first saw it: Giratina. Dialga is time, Palkia is space, and Giratina is… Antimatter? I mean, I know what antimatter is (to an extent, I mean, even scientists are trying to figure that one out), but what exactly is Giratina’s function? What is the “Reverse World”? What do you think would happen if he no longer existed?
The way Giratina is described in Diamond and Pearl always had me thinking of it as a death god figure, kind of like Hades in Greek mythology – dark and terrifying, but not actually evil, and in fact vital to the maintenance of cosmic order. The way Platinum portrays it (mostly in Cynthia’s speculation) seems to be saying that Giratina basically maintains the Distortion World as a ‘photo negative’ of the real world that can be used to restore any damage done to it on a cosmic level, which is why Cyrus’ attempts to take apart reality in Platinum fail. If memory serves, the game uses the analogy of DNA, which has a similar system going on (errors can be detected because the two strands no longer match up right). As for what would happen if the Distortion World no longer existed… well, I think that’s asking the wrong question. Logically, it would be possible to use the ‘real’ world to repair or rebuild the Distortion World in just the same way. The only way to destroy one would be to take apart both at the same time (as Cyrus attempts to do).
Basically, Giratina is kind of important for maintaining the stability of reality, as the caretaker of the Distortion World. The Pokédex says that it was “banished for its violence” but I actually don’t think that’s true, because Arceus (presumably) has given it a vital role in the cosmology of the Pokémon universe. Of course, as frightening as Giratina is, it makes sense that humans who encountered it might get the wrong idea about its nature and powers, hence the whole ‘death god’ thing.
I think most people expect Nintendo’s next release to be a R/S/E remake for the 3DS. Your thoughts? I, for one, would be dancing in the streets if this came true!
I wouldn’t know about ‘most people,’ but the games could certainly do with being brought up to date – it would be nice to play through those old stories with the mechanical changes from generations 4 through 6. As long as they didn’t just redo the stories without any new content, it could be good. I don’t think I’d be ‘dancing in the streets’; remakes are kinda neat but they’re all about the execution. I’d probably buy it, though.
Winter is Coming
As the Americans in the audience may have surmised, leaving Chicago after the end of that conference I mentioned was rather more difficult than anticipated, as a result of the somewhat melodramatically named ‘polar vortex’ that swallowed the northern half of the country this week (y’know, Polar Vortex would be a neat name for a Pokémon move… Ice-type equivalent to Heatran’s Magma Storm, maybe?). Still, despite the cancellations of three buses, a rented car, and a train, I have managed at last to escape the benighted place and am back in the much more reasonable winter of Cincinnati, so at long last, the show… and the snow… must go on.
Although the land around it is warm and pleasant enough, Snowbelle City itself is constantly blanketed in snow, far more so than Dendemille Town further north. Much of this is probably due to the presence of at least two Abomasnow who seem to live in the town, their freezing auras filling the sky with perennial snow-clouds, but the inhabitants give just as much credit to the local Pokémon Gym. “Thanks to the cold air that seeps out of the Gym, no-one in this town needs air conditioning!” Well, sure, random Snowbelle resident, but I think that without the Gym you might be able to cut down a little on the hypothermia, so unless heatstroke used to be a major problem around here I think you might be better off letting me demolish the place. Snowbelle City’s Gym is run by a man named Wulfric, whom I can only assume is an Ice Pokémon specialist, but he isn’t here – he has apparently gone for a walk in the nearby Winding Woods. Since there’s not much else to do in the town other than learn the ‘ultimate’ Grass, Fire and Water moves (the decidedly underwhelming Frenzy Plant, Blast Burn and Hydro Cannon), I suppose it’s my job to go and get him. The Winding Woods, like everything else outside the city limits, are unaffected by the aura of cold emanating from the Gym, but there’s something else not quite right about them… the paths don’t quite match up with each other, and sometimes turning right around and walking back the way you came will send you to a different place entirely. The reason for this soon becomes clear: the forest is inhabited by Zoroark, who doubtless use their powers to obscure the true routes through the Winding Woods and befuddle travellers for their amusement and the protection of their nests. Cunning Noctowl and Gothorita deploy their own psychic abilities to enhance the effect, and the whole forest hums gently with the soporific song of Jigglypuff (who is now a Normal/Fairy dual-type). I confront the Pokémon who control the place and demand safe passage, catching one of each species and defeating several more, but they remain intent on twisting my path until the very end – when I finally find what it is that the Winding Woods are protecting.
In a wide, flower-filled meadow, a heavyset bearded man with a voluminous blue winter coat is standing at the end of the forest trail talking to a group of Furfrou, Fletchling and Espurr. They flee when they see me, but the man holds his ground. This, of course, is Wulfric. The meadow, which he calls the Pokémon Village, is a place for Pokémon who were abandoned by their trainers and have nowhere else to go, as well as a few who have grown too powerful to have a place in the outside world anymore. Wulfric agrees to return to his Gym immediately to meet my challenge, but advises me to look around the hidden village first. My curiosity piqued, I agree. Most of the Pokémon here are ones I’ve met before, including a number of the same species that inhabit the Winding Woods (although I do meet and capture a Ditto as well). Far more interesting is just what the place is like. The Pokémon here seem to have a fascination with human items, having gathered a large number of rubbish bins to root through, as well as a couple of car tyres set up on a knoll like some sort of decoration. Many of them proudly offer items to me as gifts when addressed with courtesy. There are also a number of ramshackle bivouacs scattered around the clearing, one occupied by a deeply sleeping Snorlax – as architecture goes, creatures like ants and termites can manage far more complicated structures, but these ones seem like the kind of thing humans would build. I get the distinct impression that the Pokémon who live here (who all have personal history with humans) have a certain fondness for collecting things from human civilisation, purely because they think it’s neat – like souvenirs. For the most part, they want nothing to do with humanity, but still find us interesting, much more so than most other Pokémon do. At the back of the clearing, though, set into a cliff face, I find something more interesting than any of it, though – a cave entrance, guarded by a single human who names it “the Unknown Dungeon.” The phrase “Unknown Dungeon” in Pokémon can only mean one thing, and suddenly what Wulfric was saying about Pokémon too powerful to have a place in the outside world makes an awful lot of sense. Only a Champion-level trainer can enter the dungeon, of course – so I’ll just have to come back later. Off to get that last badge!
Wulfric’s Gym is literally a gigantic freezer. In contrast to the sliding-floor puzzles of previous Ice-type Gyms (because, let’s be fair here, those were getting a little old), the path through the Snowbelle Gym is made up of a series of huge multi-coloured ring-shaped platforms that rotate to reveal different patterns of pathways and holes. Matching up the pathways in the different rings allows challengers to progress – it seems complicated at first but it’s not difficult once you get your bearings. I march through the Gym with my Grass Pokémon, Pan and Ilex, taking point, just to revel in their superiority, but elect for a little more caution when I reach the Ice-type Gym Leader himself, and go for Orion the Lucario. Wulfric, predictably, opens with an Abomasnow to take control of the weather, and just as predictably Abomasnow falls to Orion’s Aura Sphere. His second Pokémon, a Cryogonal, lasts a little longer thanks to its epic special defence, but can’t do much itself to hurt Orion either and ultimately fails. Finally, Wulfric brings out his signature Pokémon – Avalugg, a huge four-legged, flat-topped slab of ice with a vaguely reptilian triangular head, who must be the evolved form of Bergmite. Presumably he is, like Bergmite, a physical tank of some kind, but I never get to find out because Aura Sphere one-shots the poor beast. Well… that was anticlimactic. Wulfric rewards my victory with the Iceberg Badge, a hexagonal glass locket with a gold back and frame, a metallic blue mountain symbol set into the front and six brilliant sapphires at its corners, filled with shimmering blue Mystic Water. As a bonus, he even throws in the Ice Beam TM. Score! And now, of course, with eight badges, I am at long last eligible to enter the domain of the Pokémon League, northwest of Snowbelle City, and challenge the Elite Four for dominance of the Kalos region!
Well… in a little bit. I still need to catch the Pokémon available on the road to the Pokémon League – Spinda, Scyther, Ursaring and Altaria – as well as give a little bit of love to the last four of my Kalosian Pokémon who have yet to evolve. Bergmite, as I have already learned, evolves into Avalugg, quite promptly at level 41, and is indeed an extremely focussed physical tank (because defensive Ice-types have worked so well in the past). Upon reaching level 48, Noibat transforms into the more pterosaur-like Noivern, his draconic heritage finally shining through. Presented with a recently acquired Dusk Stone, where all my other offerings have failed, Doublade becomes a mighty Aegislash, a sword-and shield Pokémon (so, one of the swords… turns into a shield? That’s… weird; I would have made that a split evolution from Honedge) with two ‘stances,’ high-defence and high-attack, that it can shift between as it uses different moves. Finally, when little Skrelp finally reaches level 48, he evolves into the sinister Dragalge, shedding his Water type to gain Dragon abilities instead (hey, neat – Dragon/Poison makes him a Dragon-type that can beat Fairy Pokémon). So I was right all along – he’s a diseased Horsea who evolves into a diseased Kingdra! Pretty badass for all that, though. I must be close to the end now; I feel like the game is running out of new Pokémon to throw at me. Of course, the auxiliary legendary Pokémon are bound to be lurking out there somewhere, and there are presumably a bunch more mega forms I haven’t discovered yet…
At the gates to Victory Road, an Ace Trainer with a Carbink, a Kingdra and a Raichu calls me to account for my crimes. Carbink defies me long enough to smack Pan with a Moonblast, so that Kingdra can finish him off with Ice Beam, but Ilex ploughs through the rest with Sunny Day-boosted Solarbeams, and I am permitted to enter the inner sanctum, where the great stone gates to the Victory Road ruins slide open, responding to the presence of my badges. I pause for a moment at the entrance to the cave to take stock of the wild Pokémon – it takes me a while to find all the new additions to my Pokédex, but they’re there; Lickitung, Zweilous and Druddigon. More interestingly, though, keeping my Exp. Share off all this time seems to have finally caught up with me, and the wild Pokémon here are at even higher levels than my hardened veterans – to say nothing of the trainers I’ll likely face. Well, it makes sense that the citadel of the Pokémon League would be defended by the most powerful trainers in the land, and no-one said conquering France would be easy…
Ridiculous quote log:
“Try using Ice Beam on some Berry Juice for a delicious frappé! Hey! You gotta know your Pokémon and their moves outside of battles, right?”
Absolutely. Some of my favourite moves for out-of-battle use include Torment, Thief, Curse, Leech Life, Nightmare, Explosion, Fissure, Eruption and Roar of Time. Their utility applications never cease to amaze!
