Well, it’s sort of not easy to draw detailed conclusions from the games, because they’re just less detailed on the world-building front (especially the earlier ones, which also suffer from limited characterisation all around), but I don’t think I would describe Red and Blue that way. The rival character seems to act at times as though he sees Pokémon that way, so it’s important to note that callous views of Pokémon training do exist (up to and including Team Rocket) – but Blue gets called out on that, hard, by Professor Oak, who emphatically attributes your victory over Blue at the Pokémon League to your stronger relationship with your Pokémon. The Gym Leaders are pretty vague on all this. Agatha’s position, though, is very interesting – she is convinced that Pokémon are meant to fight, and that scientific or cultural pursuits are a waste of time. There are several ways you could interpret her vehement disagreement with Professor Oak here – it could be that there’s a wider ideological conflict over the status of Pokémon going on in the background, or it could be that Agatha is a relic of a much older tradition of Pokémon training… or, perhaps more worryingly, it could be that Professor Oak is the radical (after all, Agatha does single him out when she describes her training philosophy to you), and is pushing for change in a world that mainly views Pokémon as Agatha does – not necessarily in a systematically abusive light, but more callous overall than later portrayals suggest. I think the subsequent games, particularly Black and White, establish something of a consensus on the matter, but if you want to read Red and Blue alone, as though when they were first released, there’s a bit more room for elaboration if you’re willing to downplay Professor Oak’s authority.
Category: Not yet categorised
OH GODDAMMIT okay non-eloquent now: boiled down to “I read your TYPE CLASSIFICATIONS ARE HARD posts, think it’s neat how it’s hard to define “ground” or “dark” or “normal” type sometimes yet pokemon fans just /get/ what they mean, this is more of a ‘i had an idea do you think it’s cool’ than a question but do you think the existence of types is expressed somehow through pokeworld culture, perhaps as universal archetypes? the thought of elemental astrology or w/e is funny to me for some reason.
[Context: this question has been sent to me at least once before, but was apparently lost in the celestial aether before reaching my in-box]
Hmm…
I’m trying to think of examples that appear to show something like this. The first thing that comes to mind is the Power of One’s “disturb not the harmony of fire, ice and lightning” maxim, and I suspect legendary Pokémon in general would play a very important part in defining concepts of that kind. It would certainly make sense if they had ideas like this; the idea of ‘basic elements’ is widespread enough in ancient thought. I, of course, am most familiar with the four Empedoclean elements of western thought, and their precedent in Thales’ conjecture that all things were made of water (this is really interesting; basically, Thales’ insight was realising that water is the only substance that can be found in nature as a solid, a liquid or a gas, and suggesting that earth and stone were really just further cooled and condensed forms of ice, while air and fire are further heated and rarefied forms of steam – I mean, he was totally wrong, of course, but it was a fascinating hypothesis), but more interesting in terms of Pokémon is the classical Chinese system of five elements – water, fire, earth, wood and metal. This system has a cycle of relationships of ‘destruction’ reminiscent of Pokémon’s elemental rock-paper-scissors, such as “fire destroys metal” and “wood destroys earth,” but also has a cycle of relationships of ‘creation,’ such as “water creates wood” and “fire creates earth.” If I were trying to construct a history of the Pokémon world, I’d be tempted to place the origins of the type system in one or more cycles like that.
I tend to think that type is something that, in many if not most cases, actually has little to do with Pokémon biology but is a system of classification imposed by humans largely for the purpose of providing a heuristic framework for understanding the ways in which different Pokémon and attacks affect each other in battle – instead of remembering strengths and weaknesses for every Pokémon and every attack you come across, you can memorise a set of general rules that will usually work. If I’m right about that, then it would make sense that the system didn’t simply spring into being fully formed, but had a number of more rudimentary antecedents which failed to describe the abilities of different Pokémon as thoroughly or accurately (maybe they had too few types to account for all the variability, or divided similar Pokémon for superficial reasons). It would further make sense that the earliest of these systems would seek explanations in magic or astrology. Hell, in the case of Ghost-, Psychic- and Fairy-types, they may be absolutely right to do so.
Monster/animal human bonding partnership fictions exist. Digimon, Zatch Bell, Monsuno, Yugioh has it too, even Persona series has something of it with demons. Dragon’s prophet, Even How to train your dragon. But what has pokemon bonding thing that stood out above the rest? Maybe you can even right an article on it, comparing relationships to other series.
Well, I haven’t actually heard of half of those… and I haven’t seen How to Train Your Dragon, or anything past the first season of Yu-Gi-Oh (how do you have a ‘partnership’ with a trading card, anyway? I mean, sure, I can see how that was where Yugi’s ‘heart of the cards’ bull$#!t was heading, and his favourite creature is human anyway, but still, wha?). So, to be honest, an article on that could easily stretch to several months of work.
I do know Digimon, and as far as contrasting that with Pokémon, I don’t know that Pokémon does stand out above it. Obviously the video games are far more numerous and successful but I’m inclined to suggest this has more to do with aspects of gameplay than with anything related to their respective themes of partnership, while as far as the anime goes, Digimon is pretty highly acclaimed for its characterisation, and much as I love the Pokémon anime I have to admit that the first two seasons of Digimon are a good deal deeper, and deal at least as convincingly with the partnership thing.
So I guess my final answer to this question is “eh.”
Pokémon and Ancient Slavery
Does everybody know what day it is? That’s right; it’s “Chris educates his readers whether they like it or not” day!
So slavery has come up in discussions in this blog’s question-and-answer section lately – specifically, whether or not the concept of “slavery” necessarily entails lack of consent. My judgement on the subject was that, technically, it doesn’t make a difference – legally owning another intelligent being is still slavery even if the slave is totally okay with it – but that this doesn’t really have much of a bearing on how we think about Pokémon because the idea of consensual slavery is just so unusual in the real world that we aren’t necessarily justified in extrapolating our own beliefs about it. In fact, I couldn’t think of any examples at first – someone brought up slavery laws in ancient Jewish society, which are interesting (take a look at the comment section on that post), but I’m still not convinced that really gives us the comparison we need because slavery in that culture seems to have been intended as a punishment normally (as I currently understand, it basically takes the idea of debt-bondage that exists in a lot of ancient societies and extends that to a wider range of offences), and I don’t think that really qualifies as consent. Anyway, my friend Jim pointed out that I’ve actually been overlooking something in the culture we study, ancient Rome, and suggested I get into the whole idea of slavery in the classical Mediterranean in a bit more detail to provide some context for all of this nonsense, so this is what I’m going to try to do.
I think the difficulty with talking about slavery today is that for a lot of people it tends to get conflated with racism, one of the cardinal sins of progressive modern society, and for Americans in particular it just hits too close to home (it’s not quite as sensitive a subject for New Zealanders since we weren’t officially colonised until 1840, by which time Britain had already outlawed slavery, so we don’t have the same historical baggage). I certainly don’t mean to trivialise the horror of what was inflicted on African slaves in 18th and 19th century America, but I do think that becoming too fixated on a single cultural context for slavery is not particularly helpful when we’re trying to think about how our moral axioms would function in a fantasy world, which is why I want to spend a bit of time talking about a second, very different one. I therefore want to emphasise first that the concept of using a racist ideology as a justification for slavery, as the Confederate States once did, is actually quite unusual in wider history – I’m sure there are other examples, but in many ancient societies it’s just a fact of life that anyone can be enslaved if they’re in the wrong place at the wrong time. In classical Greece, for example, most city-states legislated to keep their own citizens from being enslaved within their borders (eventually – in the archaic period it was common for debtors to be enslaved when they couldn’t pay up), but didn’t much care about the citizens of other Greek cities. Slaves could be taken in war, or by pirates and bandits, and in the earlier part of Greek history this sort of thing is even regarded as a respectable activity for members of the aristocracy. The Romans were a lot more liberal about sharing their citizenship around than most Greek states were, which notionally protected more people from enslavement, but they were also quite a bit more keen on conquest than the Greeks generally were, and conquest always brought in large numbers of slaves from defeated populations (there’s actually a long and complicated debate running about whether the introduction of massive quantities of slave labour was ultimately the catalyst for the fall of the Republic and rise of the Empire, but I’ll spare you). Under the first few emperors, the Romans did begin introducing laws to ensure humane treatment of slaves, and eventually a class of expert freed slaves became a central component of imperial bureaucracy, but that’s complicated stuff; for the most part, slaves were simply the primary source of manual labour in the ancient Mediterranean. There are some weird ideological beliefs that go along with this, notably the fact that the Romans, traditionally, seem to have regarded working for a wage as demeaning, because it means being dependent on someone else for your day-to-day sustenance, like a slave would be. That’s not to say poorer Romans didn’t do it, but it was definitely regarded as a socially inferior option – for the lower classes, growing your own food as a farmer was regarded as the ideal; for the upper classes, investing most of your money in land and living off rent was seen as the most respectable way to stay wealthy. Traditionally, people have even tended to think that slavery was actually the reason the Romans and Greeks never industrialised (despite having the technology for it – Alexandrian inventors are known to have experimented with primitive steam engines, but used them to build toys!) – there was no real pressure to develop in that way, since they didn’t have a huge need for labour-saving innovations.
The reason I didn’t bring up Roman slavery earlier was that, in the vast majority of cases, slavery in the Roman world is a pretty rotten deal, and not what any sane person would describe as consensual. Most slaves were probably better off than the African slaves on American plantations, but that’s not exactly saying much (and the worst-case scenario for a slave in the Roman world – working in the mines of Syracuse – is basically a death sentence). Many of them could expect to be freed, though probably fewer than 1/3, and even freedmen still had some obligations to their former masters. Depending on their situation, they might receive pocket money or (if they lived in a city) be allowed to run small businesses, but they were still entirely under the thumbs of their masters (that in itself needs some context, though, since Roman society placed an unusual emphasis on the authority of the patriarch as head of the household – a father basically had the same rights over his children as a master over his slaves, and was even allowed to kill them if he chose, though this right was rarely exercised in the historical period). In short, Rome is emphatically not an example of a society where slavery is normally a consensual arrangement… but it does provide two prominent exceptions.
One is the professional gladiator. Most gladiators were prisoners of war or condemned criminals, and some were born into slavery, but a few people choose the arena as a career – which entailed selling oneself into slavery. Gladiators were slaves by definition. Why would anyone do this? Well, people of noble birth wouldn’t – it would bring tremendous shame upon one’s family, which for a high-born Roman is pretty much the worst thing you can possibly do. Even to fight in the arena without becoming a true gladiator, as some of the emperors did, was regarded as a fairly serious offence against one’s own personal dignity (and if the emperor was doing it, the dignity of all Roman citizens by extension). For a lower-class citizen, though, it could be the only practical route to fame and fortune, since Roman society wasn’t exactly progressive in terms of class mobility. Successful gladiators who lasted long enough were paid, and could potentially buy back their own freedom (if they ever felt like it!) – and were also immensely popular with the common people, partly because of the stigma attached to their position by ‘traditional’ codes of civic virtue. It’s not hard to understand how this might be attractive to a few people dissatisfied with lower-class Roman life. It’s also a very interesting comparison for Pokémon, simply because of the nature of what a gladiator is and does.
The other, and perhaps even more curious, example we have in mind is that of the educated Greek slave (I will emphasise, again, that like the professional gladiator this is a very small subset of the Roman slave population). Romans, of course, had absolutely no problem with enslaving Greeks, but unlike slaves from Gaul, or Spain, or Africa or wherever, Greek slaves came from a culture which the Romans regarded as basically equivalent in stature to their own. This was particularly important if the slave in question was educated, high-born, or capable of speaking Latin (imagine a minor French nobleman as a slave in 18th century England). Slaves like these would be wasted on manual labour – instead they were typically used to fill the professions which Roman education did not normally prepare people for. As a result, many teachers and doctors in Rome were in fact well-paid, well-treated and highly respected slaves. An educated Greek who sold himself to an upper-class Roman family in such a capacity could expect not only a sizeable lump sum when he first became a slave, but a generous allowance, free food and board, instant access to the upper echelons of Roman society, an easy way out of any legal difficulties that might arise from being a resident foreigner, and a good chance of ultimately being freed again anyway (which would probably secure Roman citizenship for his children or grandchildren). All in all, a pretty attractive package – whether it’s worth the sacrifice of becoming another person’s legal property is surely a matter of opinion, but there was no shortage of Greek professionals in Rome willing to make the trade. There’s even some evidence for perfectly well-off Greek freedmen selling themselves again (although that’s from the Roman satirist Juvenal, who is a very strange man, so take it with a grain of salt).
Why do I think these examples are important? Well, it shows that from at least some points of view, the idea of being owned by another person is not actually all that horrifying, per se, to the point that some ancient Greeks and Romans even regarded it as a viable career choice. The things that are horrifying about slavery are how easy it is to abuse the power that comes with that, how extensive that abuse can become, and how hard it is to prevent – but, for whatever reason, the Pokémon world does not appear to have these problems (EDIT: or rather, they don’t appear to be systemic – that is, Team Rocket are the exception, not the rule). For me, the real puzzle here is how it manages to escape them, and I think the answer must have its origins in a similar relationship to that of the Greek doctors – a widely-held and strongly-defended ideological stance that Pokémon are in some senses equal to humans, which attaches a major stigma to any conspicuous mistreatment of Pokémon. To wrap up, I still think that calling Pokémon training ‘slavery’ is unjustified because that chains it to a whole slew of connotations that aren’t necessarily inherent in the idea of slavery but tend to go along with it; however, provided we’re careful with our terminology and try to maintain a detached view, I think slavery can produce some very interesting comparanda for our ongoing meditations.
How about this idea: equippable pokemon. The ability to attach certain pokemon to certain other pokemon for added affects or otherwise. Like a remoraid to a mantine to increase special attack, or equipping a baby kangaskhan (which is an alternate form in this hypothetical game) which will activate its parental instincts and raise its attack, and be required for the baby to mature. They could even retcon evolution methods such as slowpoke’s and magnemite’s with this. Sound interesting?
…hmm.
That does sound interesting.
So, we would be talking about filling an item slot with them, I presume? Let’s see… there’s a very limited number of Pokémon that this would work with, which on the one hand means you don’t get to do much with it, but on the other gets to emphasise the special qualities of the ones who can work together like this. I can imagine the extra programming work being something of a burden, but there’s some neat stuff you could do with it. Obviously all such Pokémon would need to be immune to stealing and switching effects, in the same way as, for instance, Giratina’s Griseous Orb. I’d have an ‘equipped’ Pokémon gain experience with its partner, and possibly have their effects scale based on level or other stats.
Your Remoraid, for example, could add 1/8 of its own special attack to Mantine’s while equipped (to be honest I think you could easily go to ¼ without making Mantine broken – we are spending his item slot here, after all – but let’s be conservative). Vespiquen’s Attack Order, Defend Order and Heal Order could all be changed to require an equipped male Combee, and have their power increase when Combee reaches certain levels (say, Attack Order starts at 50, increasing to 70, 90, 110 as Combee hits levels 20, 40, 60; Heal Order gains the ability to heal status effects at some point; Defend Order starts out just boosting defence by 1 stage, picks up +1 special defence around level 30, then changes to +2 defence at 50, and +2 special defence at 70). And now male Combee actually have a purpose in life!
You could also potentially do some really weird stuff that isn’t immediately obvious – equipping Foongus to Paras or Amoonguss to Parasect, maybe? That could maybe alter Paras’ Effect Spore to add ¼ of Foongus’ level to the percentage change of inflicting sleep (currently 10%). Or Rotom! Rotom could possess Steel-types to give them all the weaknesses, resistances and immunities of a Ghost Pokémon (or, if you wanted to do maybe a more sinister take, give them something like a 50% special attack boost, something really absurd, in exchange for automatically Cursing them at the end of their second turn in battle).
Isn’t there a sword Pokémon in X and Y? (No, don’t answer that; I’ll find out in my own time). Seems like it’d be a natural candidate for something like this.
Evolution might be trickier. Slowpoke to Slowbro is straightforward, but what about Slowpoke to Slowking? If Slowpoke has Shellder in his item slot, how does the King’s Rock come into play? I guess Magnemite would work by equipping one Magnemite to a second (producing a sort of Eviolite-like effect that increases all of your Magnemite’s stats by, say, 20%), and then equipping the second Magnemite to a third, which immediately prompts evolution (if you cancel, the second Magnemite drops back into your party – no nested Magnemites!).
In short – sounds like fun!
Have you heard of and/or played Pokemon Reborn? If so do you like it?
Can’t say I’ve ever heard of it before now, no. It looks kind of interesting, but I don’t really have the spare time to look into it right now.
Hi. This is a mechanics question about abilities and things. If Game Freak, for some unfathomable Game Freak reason, decided to make a Pokémon literally 100% unbeatable (Except against itself) How do you think they would do it? Wonder guard Spiritomb for example, or Sheer Cold + No Guard + fast Pokémon?
Hmm.
Well, neither of those would actually do it; not quite. Wonder Guard isn’t impenetrable; it can be bypassed by weather damage, entry hazards and, critically, poison damage (so Toxic will still put an end to you pretty quickly if you don’t have Rest or Refresh) – all these things are the real reason Shedinja seems interesting on paper but just doesn’t hold up in reality. Pokémon with Mold Breaker or its equivalents can also hit you. Sheer Cold with No Guard doesn’t work either, because even with No Guard some Pokémon like Gigalith and Skarmory are just flat-out immune thanks to Sturdy, and you can still be hurt and perhaps beaten by priority attacks. Either method can also be stopped by Gastro Acid.
Honestly, I’m not sure anything would do it. You can obviate the need for Wonder Guard by just giving the Pokémon epic defensive stats and Recover or something, but you’d still need Sturdy so that people can’t one-shot you, and Magic Guard to keep them from wearing you down – you can’t have both (sure, if you have Rest, you can deal with Toxic and other indirect damage pretty easily… but without Magic Guard you’re still vulnerable to Darkrai). Even then, Gastro Acid, Entrainment and Simple Beam can still deny you your ability, and you’re still vulnerable to Counter and Mirror Coat, so you’ll need to be careful to kill things very slowly. You can keep Struggle from ruining your day, at least, if your Pokémon can use Recycle, by continually reusing a Leppa Berry.
Obviously there are loads of ways to make a Pokémon that is unbeatable for all intents and purposes, but I don’t think the game mechanics as they stand actually allow for anything completely airtight.
Well, short of giving a Pokémon an ability that says “this Pokémon is immune to all damage and 1-hit-KO moves.” But really, come on.
Do a detailed review of Pokémon Origins, mein square.
I think it’s going up on the Pokémon website in a couple of weeks; I’ll watch it then – of course, I should have X by that point, so there may be competition for my time.
How do you feel about combat in Pokemon vs combat in Final Fantasy? Both are entirely different but they are both turn-taking RPGs. Are there elements either could benefit with taking from the other?
Disclaimer: The most recent Final Fantasy game I have played is X (I think they’re up to, what, fourteen or something now?) so I am partially speaking from ignorance here.
Hmm. I’m not sure there’s anything that would help, particularly. Most of each game’s distinctive features have counterparts in the other that work differently but serve the same purpose. Materia, for instance, provides essentially the same gameplay function as TMs – offering a broad base of powers that can be used by most or all characters. Limit Breaks, as far as FF VII goes, give the individual characters their own special powers, which is something Pokémon already has quite a lot of. Their item systems work in essentially the same way, and so do their status effect systems – Final Fantasy has a lot more status effects than Pokémon does, but I’m not sure there’d be an particular benefit to bringing that over. I suppose one feature of Final Fantasy games I’ve always found interesting is the way the turn system works – not one-for-one, but based on a character’s speed, so very fast characters can potentially take more turns than slower ones as well as simply taking them first. It’s interesting, but shifting that across to Pokémon would be a balance nightmare – it’s not like speed isn’t already an important stat! As for going the other way… well, the same objections apply; Final Fantasy wouldn’t have much use for TMs, there’s no particular reason to simplify the way speed works in those games or reduce the number of different status effects, and Pokémon’s expansive and complicated type chart would sort of be a waste of time in a game with fewer than ten different player characters – Final Fantasy’s simpler elemental system makes a lot more sense for the needs of the game. I can’t really think of anything else…
It might be interesting to see the whole idea of Pokémon adapted to a Final Fantasy game, with a sort of ‘beast master’ type character who can tame and raise monsters to fight for the party. In terms of gameplay, though, a similar niche is already filled by Final Fantasy’s ‘Blue Mage’ character archetype, which can absorb and learn the techniques of the monsters it fights, so… eh.
Thoughts on Genesect and the Legend Awakened and the whole “Newtwo” debacle?
Haven’t seen it.
