So, please don’t think I’m an idiot. Theoretically, if a pokemon was dual type for the same type would that make it 4 times weak but for times more powerful? So a Fire/Fire would be 4x weak against water and 4x as effective against grass… Right?

Um.  Do you mean, like, in terms of how the damage formula works?  Hang on; I’ll have a look… Go go gadget Bulbapedia…

DamageCalc.png

ModifierCalc.png

“Type is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon.”

Now, I don’t know whether the game has a lookup table for every possible value of that Type factor or just calculates it each time based on the type chart.  I suspect the latter, in which case if a Pokémon for some reason did have the same type twice, I suppose it would stack.

can tell you that it would not get two doses of STAB.  The only possible values for that term are 1 and 1.5, so the bonus to Fire attacks would only apply once.

What… exactly would a Fire/Fire type… you know, be?  Something more fiery than a regular Fire-type?  That would be quite an achievement compared to the likes of Magmar, Entei, Reshiram, Volcarona, Heatran and Mega Charizard Y…

A Stockholm syndrome questioned asked in a pokeblog? *Gasp* But I am not surprised one is asked. For me I think its possible but I think it also diminishes the pokemon’s ability to choose and consent side of things since it assumes more of a force love factor. I also thought the psychological condition included often abuse? Unless battling is abuse of course.

I’m not quite sure what you’re asking, but basically this all hinges on what is apparently one of my more controversial beliefs – namely that Pokémon choose to be captured.  Here’s the short version.  We know that you need to weaken a Pokémon to catch it, but also that if you actually knock it out, you can’t catch it – it needs to be conscious (which to me suggests that we’re looking for consent).  We see in the anime that there is a tendency to portray battles with wild Pokémon as a process of earning their respect, and this becomes more pronounced as the series progresses.  We know that Team Rocket and other villains capture Pokémon both traditionally, using Pokéballs, and with a variety of other contrivances (nets, pits, machines, etc) – the latter is regarded as a heinous crime, even when their targets are wild; the former is apparently totally fine.  We know that Pokémon can actually leave their Pokéballs without being ordered.  We know that villains use cages to restrain Pokémon, which would be an expensive and illogical waste of space if Pokéballs were capable of doing the same job.  Honestly it seems to me like the creators have actually built in a lot of reasons for us to think that Pokémon have a choice in all this.

Also, just putting it out there, Stockholm Syndrome isn’t magic.  It doesn’t automatically happen to everyone who experiences a kidnapping or hostage situation.  I don’t think you can realistically build an entire civilisation on it, especially when the ‘captives’ are vastly more powerful, physically, than the ‘captors’ and in many cases at least as intelligent.

Hello, I have a question. Do you think it would be nice if the games dwelt a history of the pokemon world for example like it came to be or at least touch upon it? I feel the games could do better in world building which is an understatement. Also, pokemon x and y has great sales I hear. Nearly 12 million. This leads me to wonder. Will Game Freak use Z as a remastered X and Y or some kind of direct sequel this time?

Well, X and Y kinda do – the history of Kalos, at any rate.  I mean, half the plot is based on a 3000-year-old backstory, and a lot of NPC dialogue dwells on the rights and wrongs of the old monarchy under AZ’s family.  Lysandre’s research notes in the Team Flare lab also contain some interesting speculation about the origins of inequality in ancient society – he thinks it’s all to do with Pokémon training.  I love that stuff because I’m a history person.  Any time they want to do more, though, they won’t hear me complaining.

I don’t know what they’ll do next, but I actually kind of want to see a prequel, because I think Lysandre would make a lot more sense as a character and be a much better fit with what they seem to be trying to do with him if we saw more of his past and saw some of the events that led to him going off the deep end.  That’s just me though.

Do you see or anticipate any future pokemon types?

Not really, no.  I actually felt like we had enough to cover most any design even before Fairy was added, and I tend to prefer parsimony in these things.  The only thing I felt could be missing was something along the lines of a ‘Holy’ type, and Fairy is probably close enough to cover most designs that would fall within that.  If anything I feel like the game would survive with fewer types, not more (do we really need Ground and Normal?).

So I’m making my own fake Pokemon region, Unotos, and in it I’ve got gremlin Pokemon. I know I want them to be Fairy-type, but what should be the secondary type (if any)? I mean, Dark seems apropos, but Flying is closer to the gremlins’ origins but not in the “correct” way. Maybe a Fairy/Dark line with an ability that makes their moves super effective against Flying and Steel-types as gremlins in folklore sabotaged aircraft? I respect your opinion immensely and would love your advice on this. :)

I like the idea; it’s a good excuse to have a Fairy Pokémon on the more malicious side.  I agree that Fairy/Flying isn’t quite right because gremlins don’t (I think) actually fly in spite of being traditionally associated with aircraft, and Fairy/Dark seems to make the most sense immediately – but then hey, who says your gremlin Pokémon can’t have wings after evolving (or just be able to learn Fly)?  I think that would also make a great deal of sense, and be a good way of playing with the basic concept.  As for beating Steel-types, what jumps to my mind would be a “Sabotage” attack – Fairy-type (physical?) but super-effective against Steel Pokémon in the same way as Aurorus’ Freeze Dry beats Water-types.  As for an ability… Technician seems like the logical choice (bonus points if Sabotage has 60 power and can get a Technician boost).

What is Stockholm syndrome and how is it applied here?

I assume by “here” you mean here?

Stockholm Syndrome is a term used to describe the phenomenon of coming to empathise with one’s captor in a kidnapping or hostage situation.  Sometimes victims in such situations, after talking to their captors and learning their stories, start to view them as being not entirely bad people, and may begin to cooperate with them or even take action after being rescued to ensure that their captors are treated leniently.  Actual psychological research into the phenomenon is a little thin on the ground (since, for obvious reasons, you can’t really conduct experiments), but it’s a common trope in modern fiction.

In the context of Pokémon, the principle is relevant to questions of the underlying morality of Pokémon training – to wit, is the ‘friendship’ conventionally displayed between Pokémon and trainer really just a manifestation of this irrational tendency to bond with one’s captor?

Did you hear that Charizard and Greninja were recently released as fighters for the new Smash Bros? I mean, they’re awesome, but would it’d have killed them to add a grass starter as well?

I know the franchise only by reputation, but I have seen the trailer in question.  I feel like Grass-types get left out of these things not so much because of any sort of systematic prejudice as because most of them are neither particularly iconic (like Pikachu and Jigglypuff) nor particularly badass (like Lucario and Greninja), which is unfortunate, but kind of understandable.  Still, I feel like Grovyle would fit right in…

Pause

Going to take maybe a week and a bit off, so I can work on a presentation I need to do about the role of women in Etruscan society.  I’ll continue answering questions as I am able (after a long lull, I received several today, and will work through those over the next couple of days).  Might post something on the weekend about Etruscan civilisation since it’s on my mind anyway.

Litleo and Pyroar

Official art of Litleo by Ken Sugimori.

We should probably talk about these ones next.  I didn’t use Litleo for very long, because my Fletchling unexpectedly evolved into a Fire-type and I didn’t want two of them.  Still, I had one on my party for a little while, and I feel like I got to know her, so it makes sense.  So, these Pokémon are lions.  I am notoriously ill-disposed to Pokémon that are just animals, because I want more.  Granted, of course, these are lions that breathe fire, but hey, Beartic is a polar bear that shoots icicles and just look how well I got along with him.  That was three years ago, though; I’m being nice now.  Well… okay, ‘nice’ is a bit much.  I’m being marginally less irritable now.  Let’s give these two a shot and see what I can make of them.

So let’s start with the obvious: gender differences.  Pyroar is one of only two Pokémon in X and Y with major sexual dimorphism, the other being Meowstic.  In Pyroar’s case, it obviously mimics one of the most famous and recognisable examples of sexual dimorphism in the real world: lions have manes, lionesses don’t (although female Pyroar get that long flowing crest so that they don’t seem too boring).  Sort of an predictable choice for a lion Pokémon, but major gender differences are something that Pokémon underexploits, so I’m hardly going to complain about seeing more of it.  The way the pattern of red-and-yellow stripes on a male Pyroar’s mane recalls the distinctive shape of a Fire Blast attack – the Japanese symbol for “large” or “great” – is also a nice touch.  The divergences between male and female Pyroar also come through in their behaviour, which is nice – you can compare Nidoking and Nidoqueen, or contrast Jellicent and Unfezant, who draw attention to gender but don’t make much of it.  Male Pyroar, specifically the male with the most impressive mane, are said to be the leaders of their prides, which obviously draws on the male leadership of real leonine social structure.  It’s also worth noting that only ¼ of all Pyroar are male, reflecting the composition of real prides, which will generally include only 1-2 males and perhaps 5-6 females.  Interestingly the Pokédex chooses to emphasise the females’ role in raising cubs, when in fact real lionesses are generally responsible for hunting (something for which the stronger but slower males are less suited) and tend to leave the males to protect the cubs in their absence; otherwise the males and females are equally involved.  I suspect the reversal comes from the fact that the activity of raising children tends to be gendered ‘female’ in most human societies, while hunting is more likely to be gendered ‘male,’ and the designers attributed a standard feminine activity to female Pyroar without thinking about what lions actually do.  It’s a little disappointing that Pyroar should be made to conform to human gender stereotypes in this way when there exists such an obvious reason for them not to (I always thought the role of lionesses in literally bringing home the bacon was fairly well-known, but perhaps not…).

 A lion and a lioness.

Litleo and Pyroar don’t subdue prey with claws, teeth, and brute strength like real world lions – why bother with any of that when you can breath fire?  Probably because of the sunburst shape of the males’ manes, there’s a long-standing association between lions and solar imagery going back to the Near Eastern Bronze Age, which male Pyroar are happy to accentuate.  That does make Fire something of an obvious choice, granted, but not as obvious as Ice on a polar bear.  I sort of wish they had played up the solar idea a bit, maybe with a sun-related ability (goodness knows none of Pyroar’s current abilities would be missed).  Another critical aspect of what these Pokémon are about is also drawn from real lions – their roar.  Lions roar; aside from the males’ glorious manes, their fearsome roar is probably the most iconic thing about them (for fans of A Song of Ice and Fire, think of the crest and motto of House Lannister: respectively, a golden lion and the phrase “Hear Me Roar”), and Litleo and Pyroar have two skills related to that: the relatively rare Hyper Voice attack, and their signature move, Noble Roar.  This, I think, is the reason they’re Normal dual-types and not straight Fire, which would otherwise make just as much sense; they rely as much on their explosive vocal range as on their fire, and sonic abilities remain among the ‘miscellaneous’ powers still associated with the Normal type (compare Jigglypuff, who became Fairy/Normal in X and Y while Clefairy is now pure Fairy).

The other interesting thing about Pyroar is that the male seems almost made to be Lysandre’s signature Pokémon (and Lysandre is, to my recollection, the only NPC in the game who uses a male one): the bright red mane is reminiscent of Lysandre’s extravagant hairdo, the species designation “the Royal Pokémon” matches Lysandre’s royal Kalosian heritage, lions are a common symbol in Mediaeval heraldry, perhaps furthering the ‘royal’ associations, and they are traditionally associated with pride (to the point that the word even became the collective noun for a group of them), which is probably Lysandre’s most significant flaw – the pride that led him to believe he had the right, indeed the duty, to decide who would live and who would die all around the world.  Even the fire abilities recall the name of Lysandre’s organisation, and Lysandre himself is regularly described metaphorically as ‘burning’ with passion.  This wouldn’t be the first time a human character has taken certain cues from a Pokémon – Wake’s lucha mask is modeled on a Swampert (though he doesn’t actually have a Swampert, in any of his incarnations), Chilli, Cilan and Cress match the distinctive hairstyles of Simisear, Simisage and Simipour, Alder’s hair seems to be styled after Volcarona, and I believe Gardevoir inspired Diantha’s dress.  The intended implication may be that Pyroar was Lysandre’s first Pokémon (Gyarados is now his strongest, but seriously what kind of troll Professor starts a kid off with a Magikarp?) and the one with whom he has the deepest relationship.  Can you push that even further?  Maybe – Pyroar’s ‘royal’ designation might come from being a traditional starter Pokémon given to children of the Kalosian monarchy, and even today given to their descendants. 

 Male Pyroar, with his distinctive mane.

Pyroar seems intended to serve as a special sweeper.  Although her defences are poor and her physical attacks not worth the effort, she’s very fast, and her special attacks pack quite a punch.  Defensively, Normal/Fire is a mixed bag – six resistances (including Fire, Ice and Fairy) and a Ghost immunity (something which is shaping up to be quite valuable in this generation) are nothing to sniff at, but Pyroar’s four weaknesses are all to powerful and common offensive types: Ground, Rock, Fighting and Water.  Offensively, though, Fire Blast and Hyper Voice are a pretty solid combination, even if they leave her in a bit of trouble against most Rock-types.  The neat thing about Hyper Voice is that sound-based attacks have been improved in X and Y and can now bypass Substitute, which makes Pyroar very dangerous to certain Pokémon who rely on Substitutes to stall for time.  Beyond that, options are sadly limited – there’s Dark Pulse on the side, and if you’re planning a sun team, Solarbeam is an option, though bear in mind that weather in general is substantially weaker now that the effects of Drought et al. have limited durations.  The usual package of alternate Fire moves is available – Flamethrower for greater reliability and Overheat for single-shot power.  Other than that, you’re probably looking at either Hidden Power or a support move for the final slot.  Hidden Power is easier to use now, since its power rating is always 60 rather than randomly determined for each individual.  A Grass-type Hidden Power is probably the best complement to Pyroar’s main attacks, if you can get it, but a move with 60 power is not exactly a brilliant deal.  The signature move, Noble Roar, seems like more of a flavour thing than something that would be especially useful in battle – it reduces the target’s attack and special attack, which is irritating, but can be shaken off by switching out and won’t protect Pyroar from critical hits.  The nice thing about Noble Roar is that it’s good for catching Pokémon as they switch in, since it doesn’t matter whether the target favours special or physical attacks.  Still, it might be better suited to a somewhat tougher Pokémon.  Burning incoming opponents with Will’o’Wisp is probably a better option if you’re looking to give Pyroar stronger defensive capabilities.  Yawn could also be interesting; most people will switch out after being hit by Yawn rather than let a Pokémon fall asleep the next turn, so that could be good for keeping Pyroar’s most dangerous opponents off her back.  Finally, she’s fast enough to make good use of Taunt, and can more effectively break defensive Pokémon that way by denying them access to their support moves.

 Female Pyroar, with her impressive crest.

None of Pyroar’s abilities are much use, sadly.  Rivalry gives a damage bonus against Pokémon of the same gender, but a corresponding penalty against Pokémon of the opposite gender – certainly flavour-appropriate for a Pokémon with strong gender differentiation, but too unpredictable to plan strategies around, since there’s no way to know the gender of Pokémon you’ll be facing ahead of time.  Moxie is an attack boost every time you knock out an opponent – great, except Pyroar doesn’t use physical attacks.  If for some reason you do want to focus on Pyroar’s physical side, well, get used to disappointment, because her strongest physical Fire-type attack is Fire Fang, and her coverage options basically extend to Crunch and Wild Charge.  Flame Charge lets you do damage while increasing your speed, and is generally a good secondary attack, but speed isn’t really high on Pyroar’s list of concerns anyway.  Her final ability, Unnerve, prevents opponents from eating berries.  Whoop-dee-f*cking-doo.  In short, Normal/Fire is actually pretty solid and Pyroar certainly has the stats to back it up, but she’s just not a versatile Pokémon, and her lack of relevant, useful abilities makes it difficult for her to sparkle.

I think overall I lean a little on the ‘meh’ side with Pyroar.  On reflection I don’t think there’s anything really wrong with her; as far as the whole ‘being a lion’ thing goes, she does a solid job, and the focus on her roar as a weapon makes sense with the design while giving her a pretty good combination of primary attacks.  I come away from this one feeling like there’s room for more, though.  Playing up the royalty aspect somehow might have been more interesting, and Pyroar would be an excellent Pokémon to give a sun motif and solar abilities, which would also make a good combination with a royal theme, particularly in Kalos (given the presence in the background of Louis XIV, the ‘sun king,’ as a historical model for the Kalosian monarchy and the Parfum Palace).  Drawing on the heraldic associations of lions, maybe going for a more stylised look, might be a good way of doing that.  I like Pyroar well enough, particularly the female form which makes an effort to match the male form in overall majesty while still creating a very different impression of her nature, but I feel just a little underwhelmed.