Meloetta

I’m back from Italy and on the home stretch, with only three more Pokémon to go, so let’s check out today’s, the second of three Pokémon that still don’t officially exist according to Nintendo (and therefore have no official art; the pictures I’m using here are by Xous54 and are closely based on the in-game sprites): the enigmatic Meloetta.

08488-ariameloettaMeloetta is a dainty humanoid Pokémon with powers related to music.  Her arms and hands, as well as part of her headdress, are shaped like musical notes, and her wavy hair is reminiscent of a musical score.  She can influence the emotions of people with her song, helping them to achieve the right state of mind for composing music, and could well be based on the Muses, the ancient Greek goddesses of inspiration, or possibly on less ancient interpretations of the same concept.  There were traditionally supposed to be nine Muses, but Meloetta has only two forms (I’m not particularly bothered by this, incidentally; nine forms would be interesting but it would have been difficult to achieve enough differentiation between them to make it worthwhile), which are related to the two main ways humans can participate in music: song and dance.  In her “Aria” form, Meloetta’s hair is green and flows out behind her, while in her “Pirouette” form, her orange hair is wrapped up around the top of her head like a turban and her skirt blows up around her like a ballerina’s tutu.  Meloetta can switch from her Aria form, in which she is a Normal/Psychic dual-type, to her Pirouette form, in which she is a Normal/Fighting dual-type, by using an attack called Relic Song, a technique she forgot long ago but which she can remember with the help of a musician in Castelia City who will also tell you Meloetta’s story.  Continue reading “Meloetta”

Tornadus, Thundurus and Landorus

Today I’m looking at the second of Black and White’s legendary trios, the ogre-like genies Tornadus, Thundurus and Landorus.  Why do these games have so many legendary Pokémon, anyway?  Every set of games always introduces more of the things than the last (compare five in Red and Blue to thirteen in Black and White), and at some point you have to wonder how many we actually need… but I should judge them all on their merits, shouldn’t I?  So, without further ado: the legendary genies, Tornadus, Thundurus and Landorus.

As their astonishingly inventive names attest, Tornadus, Thundurus and Landorus are spirits of wind, lightning and earth; Landorus is a Ground/Flying dual-type, Thundurus an Electric/Flying dual-type, and Tornadus the only single-typed Flying Pokémon in the entire game.  Tornadus and Thundurus are chaotic and sometimes destructive storm spirits who zip around frying people, blowing them away, playing tricks, ransacking things at random, and occasionally beating the hell out of each other and laying waste to a few neighbourhoods in the process.  Landorus, in stark contrast, is a benevolent figure associated with protection and fertility, whose role is to keep the other two in line and to encourage crops to grow healthily.  When Tornadus or Thundurus (or both) makes trouble for the villages of Unova, Landorus shows up to settle things.  Continue reading “Tornadus, Thundurus and Landorus”

Victini

…oh, Victini, what did you do to deserve this?  I know there are people who like Victini; I know they exist.  Those people would be best served by turning around, sticking their fingers in their ears and chanting “la la la, I can’t hear you” for the duration of this entry.

Let’s have some background.  Victini is the latest in a long line of “cute” legendary Pokémon.  The Psychic cat Pokémon Mew is the fabled ancestor of all Pokémon.  Celebi is a forest spirit who exists beyond time.  Jirachi is a celestial fairy Pokémon who is only awake for one week in every thousand years, but can supposedly grant any wish in that time.  Manaphy, the so-called prince of the sea, possesses unmatched empathic abilities and can touch the heart of any living thing.  Last but not least, Shaymin, the guardian of meadows, is the personification of gratitude and has the power to harmlessly absorb any poison.  Victini, the newest addition to the group, is the embodiment of victory.  Victini is said to be a source of boundless energy, which he can share with anyone who touches his body.  As such, possessing Victini is supposedly an absolute guarantee of victory.  I don’t just mean victory in battle either; Victini is victory itself and can bring success in any kind of situation with any possible outcome that might be considered ‘winning’.  Continue reading “Victini”

Cobalion, Terrakion, Virizion and Keldeo

The time has come (largely because I’m running out of anything else) to think about some more legendary Pokémon, namely the so-called “legendary musketeers,” Cobalion, Terrakion, Virizion and Keldeo.  These Fighting-type Pokémon have that name because, according to the designers, they are based on the eponymous French warriors of Alexandre Dumas’ classic novel, the Three Musketeers, though personally I think it would be more appropriate to say that they are, if anything, parallel to the musketeers.  You might be forgiven for not thinking that the connection is immediately obvious (in fact, I’m not convinced anyone could work it out without being told or simply getting very lucky with a wild guess) – both groups have (in brief) an old one, a fat one, and a gay one (Athos, Porthos, and Aramis, respectively), plus an annoying kid who hangs around with them because he wants to join their club (d’Artagnan).  They are also both renowned for swordsmanship – the Pokémon versions only in a figurative sense, in that they all learn Swords Dance and share a signature move called Sacred Sword; despite the name, they fight mainly by goring enemies with their horns.   Cobalion, Terrakion, Virizion and Keldeo are, furthermore, motivated by their ideals of duty and justice, which likewise sounds like a reference.  Continue reading “Cobalion, Terrakion, Virizion and Keldeo”

Reshiram and Zekrom

8706b-reshiramSeeing as I just finished talking about the story of Black and White, I may as well take the opportunity to look a little more closely at the two Pokémon that are central to that story: the dragons of truth and idealism, Reshiram and Zekrom.  The design for these two has its roots in the Taoist concept of yin-yang, which I believe states (forgive me; I’m a little hazy on exactly how Taoism works) that the world and everything in it come into being through the interaction and harmonisation of opposites.  In much the same way, Unova, the region in which Pokémon Black and White are set, is said to have been created by Reshiram and Zekrom working in harmony, as a single being (and then devastated when the two split apart and fought).  To play into this theme of dualism, Reshiram is graceful, avian and feminine, with a soft-sounding name, while Zekrom is dynamic, saurian and masculine, with a hard-sounding name.  This is all wonderful and I love the way the designs complement each other and develop the theme and all that, and it’s very nicely done… but there’s one thing nagging at me.  They’re the wrong way around.  Continue reading “Reshiram and Zekrom”