Leo M.R. asks:

In many ways I think Glacia from RSE and Flint from DP are polar opposites, pun semi-intended. Not only are their personalities the reverse of each other (Glacia is cool, elegant, and reserved; Flint is passionate, boisterous, and a little unhinged), their situations are also reversed (Glacia is an Ice-type specialist in a hot region; Flint is a Fire-type specialist in a cold region). Despite all that, they’re both penultimate Elite Four members with only two fully-evolved Pokémon of their chosen type specialties available in their respective regions (Glalie and Walrein for Glacia; Rapidash and Infernape for Flint), and yet they have the complete opposite approaches to team-building. My question is: whose approach do you think worked better? Glacia’s “Imma stock my team full of repeats if it means sticking to my type specialty!” approach or Flint’s, um, imaginative “these things are hot!” approach?

Obviously this doesn’t apply to Glacia from ORAS – where she gets to add a Froslass at least – and Flint from Platinum (and hopefully BDSP as well).

Bonus question: if Glacia from RSE were to do a Flint and fill her team with a Glalie, a Walrein, and three other non-Ice Pokémon, what do you reckon those three other Pokémon would be?

I suppose I prefer Flint in theory and Glacia in practice.  I like Pokémon teams that give a character a little bit of flexibility in responding to threats against their specialty type while still feeling thematic.  Flint’s Diamond and Pearl team is just so… all over the place.  Drifblim for hot air, Steelix for hot rock in the Earth’s mantle, Lopunny… is vaguely feminine in design and therefore “hot”?  Glacia’s team composition is boring, but her duplicate Pokémon still manage to have slightly different movesets and do slightly different jobs (as do Phoebe’s duplicate Banette and Dusclops, in the same Elite Four lineup) while contributing to a fairly coherent overall strategy (at least by the standards of generation III AI trainers).

For alternative Pokémon on Glacia’s team… well, let’s assume we have to pick Pokémon that are both among the 200 in the Ruby and Sapphire Hoenn ‘dex and able to learn at least one Ice attack.  Let’s also try not to load her up with just Water Pokémon; that’s just the easy way out of this kind of problem for Ice-type trainers.  Glacia has this vaguely Nordic look to her, she’s from another region that’s far away from Hoenn and much colder (she claims that Hoenn’s heat is good for training Ice Pokémon), her slogan is “flaming passion in icy cold” and she’s very serious, but also very elegant and poised.  Her existing team uses Hail in combination with defensive and disruptive effects like Attract, Encore, Light Screen and Body Slam paralysis to wear opponents down.  I think the Pokémon that most immediately jumps to mind as a possibility for her is Gorebyss, who signifies Hoenn’s tropical climate, is beautiful but deadly, and has access to moves like Confuse Ray and Amnesia that fit Glacia’s battle style, as well as Ice Beam.  Nothing else sticks out to me as such an obviously good fit, but I’d like to offer for consideration an Ice Beam Altaria (elegant, aloof, can paralyse with Dragonbreath) and Ice Punch Alakazam (poised and focused, can capitalise on the chip damage inflicted by Glacia’s other Pokémon; bonus points for giving it Ice Punch and Fire Punch).  Neither of those Pokémon can learn Hail, so we pretty much have to give it to Gorebyss, but I think I’m okay with that.  It’s just a shame Castform is so terrible or we could use that as an extra pseudo-Ice-type – then again, Phoebe does have a Sableye (in the pre-Mega Evolution days, mind you) so this Elite Four wasn’t above scraping the barrel a little.

[This question was promoted to the front of the queue because the submitter is supporting me on Patreon!  If you enjoy my writing and like getting my answers to cosmic dilemmas like this one – or just think I deserve something nice for my work – consider visiting https://www.patreon.com/pokemaniacal and signing up!]

whatever asks:

How tf is phione a legendary but not Volcarona, Rotom or Spiritomb????

Well, there is no real definition of what a legendary Pokémon is, other than “the ones we say are legendary Pokémon.”  It seems to me like the distinction has two parts.  There’s a real-world reason, related to how you, the player, go about obtaining the Pokémon practically, and there’s an in-universe reason, roughly related to how well-known the Pokémon is.

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hugh_donnetono asks:

How attacked do you think the “I Chews You” guys would feel if they saw this? https://www.youtube.com/watch?v=7xUDN6g2H28&ab_channel=ProZD

I don’t know; LET’S FIND OUT

(TBH I know Ben, at least, doesn’t even like La Croix very much but I think Ian may have something to say about this)

some random person asks:

You mentioned that, in gens 1 through 4, all of the “archaeologists” in the Pokemon games were either glorified grave robbers or hobbyists (with the latter category being pretty much entirely represented by Cynthia and maybe Eusine). Has there been any improvement in the portrayal or archaeology since then?

I think so!  I mean, a lot of the archaeologist-as-adventurer-and/or-grave-robber stereotypes are baked into pop culture in a way that it’s difficult to get away from, but I actually wrote an article about this for PokéJungle not long after Sword and Shield came out, which you can read here.  I think Sonia’s storyline in those games presents an attitude to the past, and the study of the past, that is kind of unique in Pokémon so far and much more representative of what history and archaeology are actually like: a process of negotiating and reshaping our understanding of the past and our relationship with it.  All Pokémon games since Gold and Silver have cared at least a little about the ancient past, but I think Sword and Shield really “get” it, more so than any of their predecessors have. 

Chronos asks:

On a mechanical standpoint, do you think the gameplay would suffer if there were no chance involved with the pokeball successfully catching the pokemon (aka 100% capture rate for all pokeballs)?
Excluding legendaries from the discussion for the moment, the catch rate mechanic seems a unnecessary clunky relic. I liked how they simplified the TM/HM system and move deleter/rememberer in Sw/Sh and made managing teams and trying new combos much easier.
Not to mention from mid game onwards you usually have a surplus of pokeballs anyway, particularly Ultra and Quick balls, that when a capture fails it feels more like a waste of time than anything else.


So… not going to lie, my reaction to this suggestion was more or less:

“What?  No, that’s obviously dumb.

…wait, hang on, is it?”

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Unown asks:

There are rumors that (well by the time you answer this maybe it’ll be announced) this month will reveal diamond and pearl remakes. What would you hope to see implemented in the remakes?

So… I am on the record as not seeing any particular need for remakes of Diamond and Pearl, and I don’t think I’ve changed my mind about that.  But we’ll probably get them eventually, whether that’s this year or at some later point, so just for the sake of argument let’s talk about it.

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[Yes, I know it’s January] asks:

Is there a Pokémon version of Christmas? Is there, like, Arceus-mas or Arce-easter where people celebrate Arceus instead of Jesus? I’m pretty sure there was a winter festival about gifts or something in the anime.

Well, the Kanto series of the anime had a literal Christmas episode – like, they met Santa Claus and everything.  So the easy answer is yes, Christmas exists, takes place during the northern hemisphere’s winter and is associated with gift-giving.  Therefore, Jesus, St. Nicholas of Myra and the Christian faith all exist, therefore the Roman Empire existed and the date of Christmas was fixed at December 25th at some point during the reign of Constantine I in the 4th century (probably by the logic of that date being nine months after Passover, which was thought to be the date of Jesus’ conception, which in turn means that both Egypt and the Jewish people exist); in addition, if the birth of Jesus was a significant event we have to assume that his death was likewise significant and that Easter therefore also exists… and so on.

I said that was the “easy” answer, didn’t I…?

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KHM asks:

Have you considered that Ribombee’s Fairy Typing might be influenced by how you can connect bee flies’ reproductive habits with the trope of the Changeling (a fairy left in the place of a kidnapped human baby)?

Mmm, I’m not sure I see it, for three reasons.  One, nothing about Ribombee really seems like a reference to parasitism; it’s not an idea that the design or the flavour text or Ribombee’s mechanical abilities seem to be evoking.  Two, Cutiefly and Ribombee’s dainty, gossamer-winged physical appearance already gives us a pretty clear reason for them to be Fairy-types; we don’t need an explanation for that.  And three… well, I think there are better animal kingdom metaphors for changelings – namely brood parasitism, like what cuckoos do; they actually slip their eggs into the nests of other birds to trick them into raising the cuckoos’ chicks.  Personally, that’s where I’d go if I wanted to play with changeling mythology.  I suppose I don’t think it’s impossible that Ribombee is doing something along these lines, but I’m not convinced.

Mr F asks:

Do you think the Pokémon games would be well-received in the Pokémon world?

Y’know, I think they would be.  The real world has plenty of very popular and successful video games that simulate real sports: soccer, American football, basketball, wrestling, golf, skateboarding.  Most people can, in principle, learn to do those things for real, but very few can learn all of them, and very few can do them at the highest levels of skill.  Even people who are top-tier professionals sometimes enjoy relaxing with a simulated version of their sport.  I think the same would probably apply to Pokémon training and Pokémon battles.  Not every Youngster Joey with a Rattata can travel the region, earn eight badges, meet legendary Pokémon, defeat Team Badguy and become a League Champion, y’know?  I think it would be a compelling experience for people who are too young to become trainers for real, or don’t have the time to give to a pro battling career, or just don’t like the idea of their Pokémon getting hurt.

Larry asks:

What are your thoughts on Pokémon evolution as a biological process instead of as a gameplay feature?

Larry has no shortage of his own thoughts so I’m gonna break this up.

Most evolutionary lines are very clearly meant to be not only progressions of power, but also of physical maturity and aging. There are outright “baby pokémon”, but it’s not like those are children and the rest are all adults. Most first stages in three stage lines, and some in two stage lines, are made to look and act like children, small and playful.

Right, but at the same time, most unevolved Pokémon are viable on their own, which is interesting.  Pidgey can survive and reproduce without evolving into Pidgeotto; you can have a whole community of Pidgey without a single Pidgeotto and they’ll probably manage.  With the exception of “baby” Pokémon, who can’t lay eggs (presumably because the designers saw them as “too young” to reproduce – it’s weird that Gold and Silver didn’t extend this restriction to a few other pre-existing Pokémon, like Caterpie), an unevolved Pokémon is a “complete” organism.  So I think in a lot of cases it’s not just maturity as such but maybe a social and/or hierarchical thing.  More evolved Pokémon might need more space and more food or other resources, so maybe it’s advantageous to the whole community if only a small number of them evolve.

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