Something interesting i saw on “Did you know gaming” recently. That the reason that psychic is weak to bug, ghost and dark is because they are fears, and fears affect the mind, i dont know why im telling yo this but i feel you should know! Kinda fits in with your “fighting is a type about honour” idea. Maybe a post about what you think all 17 types represent similar to how you view fighting?

I’ve always thought their reasoning for Dark and Ghost was something along those lines, yeah.  I didn’t originally tie Bug in with that, but it becomes pretty clear when you look at the ability ‘Rattled.’  As for the meaning of all those types… well, there are only a few that I associate with more abstract ideas like that (definitions for Fire, Water, Grass and so forth are really quite straightforward).  I sort of think that, if more types were defined in that kind of way, there’d be a lot more freedom in designing new Pokémon, because you can tie a Pokémon’s element to its personality rather than its specific powers.  Still, here are a few:

Fighting – ‘honour’ is part of it, but I don’t think it covers all Fighting-types; I think that Fighting Pokémon are the ones who are most like humans in their attitude to combat.  They’re the most likely to fight for a cause, the most likely to consider fighting a skill worthy of exaltation, and the most likely to spend a lot of time training.  Some, like Poliwrath, are more about athletics than combat, but they still have a more human than animal view.

Ghost – I think that a lot of Ghost Pokémon aren’t actually ghosts per se.  Some clearly are, but I believe most of them simply have the name because they have powers related to death, the dead, and fear of death.

Dark – Dark is tricky, because there is something of an instinct that it should represent actual physical darkness, and Umbreon (one of the only five Dark Pokémon who existed in Gold and Silver) is very strongly associated with the moon and the night, the way Espeon is connected with the day.  These characteristics aren’t actually shared by most Dark-types, though.  The Japanese name literally translates to “evil type” and that’s the unifying theme of it: Dark Pokémon have abilities related to treachery, malice, fear, and brutality.  This is not to say that they are universally evil – but they are pragmatic, and likely to use methods we might associate with evil.

Dragon – Back in Gold and Silver, one of Clair’s gym trainers described Dragon-types as “Pokémon that are overflowing with life energy” (or words to that effect) and that’s the definition I’ve used since then.  Dragon-types aren’t necessarily connected with any one cultural stereotype of what constitutes a ‘dragon’ (just look at Altaria, Kingdra, Vibrava, and Shelgon).  They are what they are because they have a special connection to some sort of ‘life force’ (which, I will remind you, is a very real thing in the Pokémon universe), and this is the source of their spectacular powers, incredible vitality and long lives.

Does all that sound reasonable?  I’m sorry I don’t quite have what you asked for, but for most types it really is a lot simpler than this!  There are definitely ways you could shift some other types in that direction, though – associating each Psychic Pokémon with an aspect of the human mind, for instance, or broadening the associations for Fire (which, at present, normally has only connotations of speed and destruction) to include warmth, nurturing, creativity, and passion.

More Aliens

Yeah, I’m going to keep doing this, mostly because it’s fun and it doesn’t take a lot out of me, which is sort of what I need at the moment since I have two weeks to research and write two essays, one on the meaning of imperium in archaic Rome, the other on the only female poet in classical Latin literature, as well as mark a few dozen undergrad Greek history essays.  I’m working on an article on the ethics of Pokémon training, but it’s a very tricky and nuanced subject (or at least, it will be once I’m through with it) and I don’t have a whole lot of time for it.

So in the meantime, you get Animorphs aliens converted into Pokémon.  Why not?

Taxxons and the Living Hive


The Taxxons are a remarkably unfortunate race.  They resemble gigantic burrowing centipedes, and are afflicted with an insatiable hunger that drives most of them to the brink of insanity unless they eat constantly.  Taxxons will feast involuntarily on any injured creature nearby, including other Taxxons, and have even been known to start eating themselves.  When the Taxxons first encountered the Yeerk Empire, they willingly became slaves of the Yeerks in exchange for the promise of a stable food supply.  Most Yeerk parasites are even capable of controlling the Taxxon hunger… some of the time.  In the Yeerk Empire, Taxxons are normally technicians, engineers and pilots because of their multiple appendages and excellent reflexes.  On their homeworld, they are controlled by a being known as the Living Hive, described as a glowing red mountain of flesh hidden deep underground, which seems to embody the collective intelligence of their race.

I’m going to stat the Living Hive as a Vespiquen-style evolution to the Taxxons: only the females evolve, and only one in every eight are female (that still sounds like an awful lot of Hives, so let’s claim that they evolve at a fairly high level – say 50).

Type: Bug/Ground
 Bug for obvious reasons, Ground because they’re burrowers by nature and spend most of their lives in underground colonies.

Ability: Gluttony or Compoundeyes (Dream World) for the Taxxons; Pressure or Unnerve (Dream World) for the Living Hive
The Taxxons’ abilities don’t require much explanation; Pressure and Unnerve for the Living Hive because Vespiquen has them, which seemed like a reasonable precedent and, well, based on its one appearance in the series, being in the presence of the Living Hive is pretty damn unnerving!

Stat Spread: 50 HP, 89 Attack, 40 Defence, 30 Special Attack, 40 Special Defence, 101 Speed (Taxxons)
130 HP, 54 Attack, 78 Defence, 90 Special Attack, 92 Special Defence, 30 Speed (the Living Hive)
Although they’re the same species, theoretically, the Hives are completely different to the Taxxons, and that’s reflected here.  Taxxons are better at certain things, but overall the Hive is far more powerful.

Notable Moves: Well, on the one hand, I have to be careful what I give the Taxxons, because any attacks they have will automatically be available to the Living Hive as well.  On the other hand, because their attack stats basically flip around, I can at least be guaranteed that if I give the Taxxons attacks like Bug Bite and Dig (for obvious reasons), Earthquake and X-Scissor (just to be nice to them) or Crunch and Slam (for a bit of variety) the Hive will be rubbish at using them anyway.  We can probably also get away with giving them some junk like Gastro Acid, Sand Attack, String Shot and Lick – and, of course, Stockpile and Swallow are practically a given (but not Spit Up, because once a Taxxon eats something, it damn well stays eaten).
The Living Hive will also gain access to Bug Buzz, Earth Power and Psychic for nuking stuff, Calm Mind for being better at nuking stuff, and Vespiquen’s Attack Order, Defend Order and Heal Order techniques for bringing its Taxxon horde to bear on the enemy.  I want this thing to use a lot of support moves, so Hypnosis, Safeguard, Disable, and maybe Spikes and Toxic Spikes are on the cards too.

Chee

Strangely enough, there doesn't seem to be any official art of the Chee from the knees up.  Like, at all.  In this picture you can see what their legs look like through the hologram, though.Generally allies of the protagonists, the Chee are a race of pacifistic doglike androids who have been hidden on Earth for thousands of years, quietly helping humanity to advance.  They were created by an ancient, now-extinct species called the Pemalites, and subsequently fused the souls of the Pemalites with Earth wolves in order to create domestic dogs (this is the in-universe reason dogs are so friendly and loyal).  The Chee have advanced holographic technology that makes them the ultimate spies, and allows them to cover for the kids at home when they go off on extended missions.  Physically, they’re also incredibly powerful.  However, their programming utterly forbids them from harming living beings – or even, in some cases, from allowing living beings to be harmed.  Since the Yeerks are, in fact, living beings, this sometimes limits the amount of help the Chee are able to give.

Type: Steel
Androids.  Duh.

Ability: Illusion
To simulate their holographic projections, I’m giving the Chee the Illusion ability used by Zorua and Zoroark – they can take on the appearance (but not the powers) of any Pokémon on their own team.  Pretty nifty for confusing people.

Stat Spread: 90 HP, 5 Attack, 138 Defence, 5 Special Attack, 122 Special Defence, 79 Speed
The Chee are the next best thing to indestructible, but they do not hurt things, ever.

Notable Moves: Since they’re pacifists, the only damaging techniques I’m prepared to give the Chee are Counter and Mirror Coat (like Wobuffet, except that they’re missing several of the features that make Wobuffet so good at using those moves).  However, they have zillions of support moves.  The most important things I want them to have access to are Iron Defense and Protect (self-explanatory), Refresh and Recover (since they can repair themselves), Reflect, Safeguard, Light Screen and Heal Pulse (fits with their flavour), Thunder Wave and Imprison (I can see them disabling enemies to capture them without hurting them), Trick Room, Magic Coat, Magnet Rise and Gravity (they’re super-advanced robot aliens, why the hell not?).  To be honest, I’m not totally sure how useful these guys are likely to be, because their only concrete offensive option is Thunder Wave.  They’re probably just going to wind up providing openings for opposing Pokémon to buff themselves (still, that does kinda fit with the way the books present them…).  I guess I could let them have Encore to keep them from being set-up bait, or maybe Calm Mind and Baton Pass, so at least it’d be dangerous to leave them to their own devices for too long.

Leerans

Art by Adam from Cinnamon Bunzuh.The Leerans are one of the other races the Yeerks are attempting to conquer during the early part of the series.  A froglike aquatic species from a distant world, the Leerans possess formidable psychic powers and can effortlessly read the mind of anyone who comes within a few metres of them.  Naturally, if the Yeerks manage to conquer them and Leeran hosts become widely available, everyone is in a lot of trouble.

Type: Water/Psychic
Aquatic aliens with advanced psychic abilities.  Next, please!

Ability: Telepathy, Forewarn, or Regenerator (Dream World)
Leerans are telepathic mind-readers who can regenerate lost or damaged limbs and organs.  Fairly straightforward, really.

Stat Spread: 102 HP, 65 Attack, 64 Defence, 115 Special Attack, 79 Special Defence, 71 Speed
Leerans are a little slow and clumsy, but they’re tougher than they look and are probably the most highly psychic species in the series. 

Notable Moves: Generic Water- and Psychic-type attacks, to start with.  Wrap, Tickle, and later Wring Out, for the tentacles.  Mind Reader and Detect, because duh, and similarly Miracle Eye, because why the hell not?  Recover because it makes sense, and Calm Mind to go with it and make ‘em big and tanky.  I’m tempted to give them a bunch of support moves as well, like Confuse Ray, Charm, Encore, Disable, Reflect, and Light Screen, as well as a few more special attacks that are vaguely thematically appropriate, mainly Focus Blast and Ice Beam.  Basically I’m aiming for these guys to be bulky special tanks.

Helmacrons

Art by Adam again.  The elephant has been brought down to a manageable size by the Helmacron shrink ray.Oh, the Helmacrons… the Helmacrons are a diminutive race of megalomaniacal insectoids.  Although their average battlecruiser is the size of a child’s toy, the Helmacrons are determined to conquer the galaxy, remaining convinced that they are its rightful rulers.  During their appearances in the series, they manage to adapt the kids’ morphing technology into a shrink ray of some description, to allow them to fight other races on a level footing (for this reason, I’m going to assume when statting them out that the Helmacrons are dealing with opponents of their own size; doing otherwise would be too much of a headache).  They are a matriarchal race, with stunted, weak and subservient males and loud, aggressive and utterly insane females (the Animorphs manage to start the Helmacron equivalent to the suffrage movement after their first encounter with them, which leads, naturally, to zany antics).  Among their… interesting… customs is their practice of ceremonially killing any Helmacron chosen for a leadership position, on the grounds that a dead leader cannot make any mistakes.

Type: Bug
Y’know, because they’re insects.  I considered Bug/Psychic, since they’re telepathic and seem to have some sort of hive mind thing going on, but telepathy isn’t exactly rare in the Animorphs universe and the hive mind is sort of covered by the Bug element anyway, so I’ll just go with Bug to avoid splashing Psychic all over the place too much.

Ability: Fungible
Adam suggested this ability to represent the curious hive mind ability of the Helmacrons; they don’t exactly act as one the way hive mind species typically do in science fiction, but their minds, thoughts, personalities and experiences are uploaded into a sort of collective instantaneously upon death, making it impossible to truly kill a Helmacron.  This ability effectively allows Helmacrons to Baton Pass for free upon being knocked out – any and all boosts (and penalties) on a Helmacron are sent along to the next Pokémon you call out in its place.  This is easily the most useful thing about them, and is probably a reason to use them on its own.

Stat Spread: 65 HP, 86 Attack, 54 Defense, 61 Special Attack, 54 Special Defence,  90 Speed
Helmacrons are strong and fast, considering their minuscule size, but tend to have something of a kamikaze mentality and attack with little regard for their own safety.

Notable Moves: Bug Bite for those nasty mandibles, and U-Turn so they can have a Bug attack that’s actually useful (no, switching out with U-Turn doesn’t activate their ability; that’d just be asking for trouble).  Taunt, Torment, Pursuit, Night Slash and Knock Off because they’re jerks.  Assist because it fits in with the whole ‘fungible’ thing, because the world needs more Assist insanity, and because the Helmacrons are just the people to bring it on.  Double Edge and Flail for their self-destructive tendencies.  It probably won’t hurt to give them some weird stuff like Triple Kick, Superpower, Aerial Ace, and Acrobatics too, just for a bit of variety.  Now… let’s give them some nasty boosts to pass with that ability of theirs.  Growth and Minimise can represent their shrink ray technology, and Nasty Plot is sort of a given because they’re crazed megalomaniacs.  Agility seems like a good fit too, since they’re an extremely frenetic bunch.  Basically, their job is to go in, hit things, cause frustration, hopefully find a moment to boost up, and then die, sending those buffs to something less dumb in the process.

Well, that’s it for me – for now, anyway.  Maybe I should post a small extract from my dissertation, just to prove that I am actually doing legit work during this blog’s hiatus… then again, it’d be pretty dull stuff to anyone without a specific interest in what I’m studying, so maybe not.

Let’s stat up the Animorphs aliens as Pokémon

If you’re the same age as me, or a bit younger, you might remember the Animorphs series.  It’s about a group of Californian kids who turn into animals to fight an invasion of alien brain-slugs.  It… look, it makes sense in context, okay?  Anyway, I follow this one blog, Cinnamon Bunzuh, where two charmingly crazy people named Adam and Ifi review books from this extremely prolific series (and, in Ifi’s case, write truly absurd fanfiction about it), and, as a result of a recent conversation in the comments, I am now going to stat up the alien races of the Animorphs universe as Pokémon.

Why?  Because I feel like it, damnit.

Andalites

The inventors of the technology that allows the kids to morph into animals, the Andalites are an advanced race of militaristic but highly spiritual centaur-like aliens who basically see it as their responsibility to police the regions of space surrounding their territory and generally stick their noses in other people’s business.  They are extremely aloof and typically disdainful of less advanced species.  Andalites have no mouths.  They eat by crushing grass and absorbing it through their hooves, and communicate by telepathy.  One of the Animorphs, Ax, is an Andalite cadet stranded on Earth.

Type: Fighting/Psychic.
I was originally going to call them pure Fighting-types, because of their obsession with honour and because they don’t have the advanced telekinetic powers that normally characterise Psychic-type Pokémon, but Adam has pointed out that they do have a wider range of psychic abilities than I realised (hey, gimme a break; it’s been a while since I read these books!) so Fighting/Psychic it is.

Ability: Telepathy, Justified or Defiant (Dream World)
No-brainers, really. 

Stat Spread: 79 HP, 106 Attack, 70 Defense, 65 Special Attack, 93 Special Defense, 112 Speed
Andalites are not physically tough, but they’re lethally quick with those scorpion-esque tail blades.

Notable Moves: Slash, for obvious reasons.  The high-level ones can have Sacred Sword because, let’s face it, that makes way more sense for Andalites than it does for Cobalion et al. Gotta give them Taunt and Swagger, because that’s just what they’re like, as well as Fake Out and Knock Off to represent their above average finesse.  Tail Whip, Swords Dance and Double Kick are all thematically appropriate, and maybe Agility, Psycho Cut and Iron Tail too.  Stone Edge, because every halfway competent physical sweeper gets Stone Edge.  We can probably justify a fair few weird Psychic-type utility moves like Telekinesis, Reflect, Imprison, Guard Split, and Gravity.  And, of course, Transform is a given, but since this is a technological ability I’d require them to obtain it from a move tutor or something.  Basically, I envision these guys working in a similar manner to Mienshao: fast, powerful physical attackers who also have a toolkit of tricky support moves.

Yeerks

The Yeerks are the primary antagonists of the series.  In their natural state, they are small water-dwelling slugs who communicate using sonar blips and can’t do much of anything.  Unfortunately for the rest of the galaxy, however, Yeerks are parasites capable of entering other creatures’ brains through the ear canal and taking complete control of their bodies.  Much of the series focuses on fighting off their stealth invasion of Earth, which is an incredibly rich prize for them because of its massive population of potential hosts.

Type: Bug/Dark.
Bug for being slugs, Dark for its general connotations of malice and deception.  I flirted with Water/Dark, but since they don’t really have any abilities related to water, I figured it wasn’t important.

Ability: Parasite
Okay, we’re going to have to make something up here in order for these guys to work right, and it makes sense for that something to be an ability, which works thusly: when a Yeerk is hit by an attack that requires contact, it will (assuming it survives – be sure to pack a Focus Sash) slither into the Pokémon that delivered that attack and take control.  The opposing Pokémon leaves its owner’s team and replaces the Yeerk on the other side of the field.  The host’s nature, IVs, and effort points are overwritten by the Yeerk’s own, but its base stats, level and moveset are unchanged.  In a link or wi-fi battle, the host Pokémon is returned at the end of the match; in a battle with an AI trainer, you get to keep the host until it is knocked out, at which point the Yeerk slithers out, the host escapes, and you need to find another one.

(I’m not sure how useful this would actually be in practice; it could use some tinkering)

Stat Spread: 35 HP, 25 Attack, 40 Defense, 20 Special Attack, 50 Special Defense, 20 Speed
Unhosted Yeerks are incredibly vulnerable and basically useless.

Notable Moves: Very few.  Supersonic and Water Pulse seem necessary for thematic reasons, Taunt, Torment and Snatch would probably be appropriate, and it seems only fair to give them some STAB moves, so Leech Life and Payback will do.  As I said, though, they’re not much use without host bodies.

Hork-Bajir

The Hork-Bajir are the slave-soldiers of the Yeerk Empire.  Pretty much their entire population is infested by Yeerks, who use their vicious arm blades to slice up their opposition in close-combat.  What the Animorphs don’t realise until some time into the series is that Hork-Bajir in their natural state are incredibly peaceful, if dim-witted, herbivores.  Their culture didn’t even have a concept of aggression until they were conquered by the Yeerks (at which point the Andalites released a crazy sci-fi face-melting virus on their planet to keep the Yeerks from getting them all).  Those terrifying blades?  Those are for stripping the bark off the massive, kilometer-high trees that dominate their homeworld.

Type: Grass/Fighting.
I was initially resistant to making these guys Fighting-types, because of my personal interpretation that Fighting as an element is more about honour, pride, and fighting for a purpose than just having ludicrous abs, but then, if Heracross can be an exception, so can these guys (in terms of personality, they’re actually pretty similar).

Ability: Leaf Guard, Unaware or Forewarn (Dream World)
Leaf Guard to reflect their natural advantage in forest terrain, Unaware for their characteristic obliviousness and ability to keep fighting against overwhelming odds. Forewarn as the Dream World ability is meant to represent the Seers, one-in-a-billion prodigies with genius-level intelligence and a gift for strategy.

Stat Spread: 90 HP, 130 Attack, 100 Defense, 40 Special Attack, 65 Special Defense, 81 Speed
Physically tough, but rather dim and much slower than an Andalite, Hork-Bajir are basically brutes in combat.

Notable Moves: Swords Dance, since the Hork-Bajir are, as Ifi likes to say, made of knives.  Slash, Night Slash and Leaf Blade are likewise to be assumed.  Needle Arm is only appropriate if you squint at it a bit, but would make a good low-level alternative to Leaf Blade.  Close Combat makes a lot of sense, and I could probably get away with dumping a bunch of other typical Fighting attacks like Hammer Arm, Submission, Superpower and Reversal on them.  Bulk Up, Scary Face and Endure are probably suitable, Rock Climb would reflect their normal lifestyle, we should be able to get away with Earthquake and Stone Edge, and let’s slap on Guillotine just for the hell of it.  Amnesia because their minds are pretty empty anyway.  Their stat spread is making them look like tanks, so I want to give them Slack Off for healing, since it fits with their natural, indolent lifestyle.

Phew.

It’s getting late, so that’s enough for now.  I might do some more of these if people respond positively to this lot.

Hi, new reader here :) I’ve just finished reading your blog and I saw you mentioning a couple of times that you haven’t read Pokemon manga. I think you might enjoy it. It’s surprisingly well written and shows some aspects of Pokemon universe that you may find interesting (like different kinds of trainers – fighters, trainers, breeders… or more of N’s story). Also, Gary/Blue equivalent isn’t as much of a jerk as he was in games/anime. It’s possible to find it online, I highly reccomend it :)

Oh, I’m sure I would.  From what I’ve heard, it’s a very different and quite interesting take on that universe.  Unfortunately I just don’t have time for it right now!  Maybe over summer, when I don’t have so much work to do… but thanks anyway!

Tu madre: On Art

ill337erate:

I was actually thinking about this recently, because I was trying to distinguish the terms “craft” and “art” from each other, on the basis that craft resulted in useful objects and art in an expression of an artist’s creativity. Then I remembered that one of the key words when talking about Ancient Greek theater and art was “mimesis”, so basically copying from life, which is not very creative at all; from there I thought of all the old and famous portraits you see in museums, which were essentially the photographs of their time; in other words, they weren’t meant to be creative, but realistic. And yet nobody would argue that they aren’t art! So I gave up trying to find an answer xD This article is an outstanding read, even for those not interested in Pokémon, and it clarified a lot of things for me. One question I still have is about commissioned art: if you have no intention to exalt anything in this scenario, and you were handed a fat wad of cash and asked to portray something specific to the point where your only contribution you is your technical skills, and you did it—how does it fit into Chris’ definition of art? Is it art because someone’s vision was still involved in the decision-making? Does it matter that it wasn’t the artist’s? If it doesn’t, would the commissioner also be considered an artist, having been responsible for the creation of content in the work?

Chris:

Hmm.  Tricky.

Y’know, I don’t think the person hired to produce the work would be able to do it without injecting at least a little of his or her own self into it – because, no matter what, it’s going to be that person’s interpretation of what the commissioner asked for.  No-one’s ever going to come up with a work of art that’s exactly what someone else had in mind.

I guess to an extent it depends upon the degree of direction involved in producing the work.  If someone leaves a comment on your Deviant Art page requesting “a drawing of Arcanine” (for instance) then a) you’ve got a lot of room for interpretation and b) it’s likely that this person wants something in your style anyway.  If, on the other hand, you have a more complex give-and-take sort of process, with the commissioner constantly reviewing the work in progress, directing the illustrator (“the background should be lighter, and I want there to be a tree over there, and have one paw lifted off the ground, like so,” and so on) then I think at some point you do have to start calling it a collaborative work.

Tu madre: On Art

On Art

This is a response to this blog entry by a correspondent of mine, Andrew, who reviews movies on YouTube.  The question at hand: what is art?  I won’t summarise the whole thing – you can read it for yourselves; it’s not long – but I do want to respond to his conclusion because I think that the question is inherently fascinating, and that the way you answer it probably says a lot about you as a person.  And, naturally, I’ll talk about Pokémon for a little bit at the end, because I can turn absolutely anything into a conversation about Pokémon.  Just watch me.

There are a lot of things in the world which we call ‘art’ – painting, sculpture, jewellery, architecture, landscaping, et cetera; Andrew mentioned martial arts, which shows just how broad a word it is in modern usage.  The Latin word ars, which is where our word ‘art’ comes from, just means ‘skill’ (according to Lewis & Short’s lexicon, it can refer to “any physical or mental ability, so far as it is practically exhibited,” which gives you some idea of where the incredible range of meaning it has in English comes from).  There are plenty of skills we wouldn’t think of as art, though: I possess a number of skills relating to the correct use of lab equipment, which I learned in the course of studying for my chemistry degree, but I don’t think anyone would say that this makes me an ‘artist.’  Many other skills would be considered art if honed to a more ‘refined’ state: the ability to speak English does not constitute art, but people might take your claims seriously if you can write a particularly captivating piece of English prose, or give an especially stirring speech.  Andrew suggests that an artist is anyone with a new and revolutionary point to what they’re doing, anyone who feels that they can change the way their skill is viewed and practiced; moreover, he suggests that technical skill doesn’t actually make a person an artist unless they also possess this drive to contribute something.

It’s a perfectly reasonable way of looking at the issue, and I fundamentally disagree with it because that’s just how crazy the question is at its most basic level.

I think it’s generally assumed that art is about creativity.  People might argue for hours about what is and isn’t art, and what characteristics make a good artist, and whether you can become an artist or have to be born one, and so on and so forth, but one thing that you can probably say without fear of contradiction is that art demands creativity, that artists are people who do things that are new, innovative and different, which is part of what Andrew is getting at in his article.  I’m going to argue that while, yes, artists are often creative people, creativity and originality actually aren’t central or even necessary to art.

No, I will not write a sane article for once.  That’s just not how I roll.

Like so much else I believe, this comes back – in part, anyway – to Latin and Greek.  In the Western world we tend to think of ourselves as the inheritors of the Greeks and Romans, but in some ways our conception of ‘art’ is quite different to theirs, and the difference, I think, is summed up by the Latin word imitatioImitatio is, of course, where our word ‘imitation’ comes from, and it describes the literary practice of borrowing ideas, figures of speech, and expressions from earlier authors and improving on them.  For instance, in the final book of the Aeneid (the great national epic of Rome), Virgil compares the Italian prince Turnus to a proud lion who commits to battle only after being wounded by a hunter’s spear, because that’s exactly the same simile Homer used to describe Achilles in the twentieth book of the Iliad.  It’s not that he thinks he can get away with it because people won’t know the Iliad; he assumes that people will know the earlier poem and wants them to have Achilles and Hector in mind when they think of Turnus and Aeneas.  He leaves out the last line, “whether he slay some man or himself be slain,” but anyone who gets the reference will be thinking it.  He also adds a little detail – the hunters in Virgil’s simile are Carthaginians, which makes readers recall Aeneas’ disastrous romance with the Carthaginian queen, Dido, earlier in the poem.  The basic idea is straight from Homer, but Virgil plays with it to reward readers who know the original and to show how clever he is.  To jump to a totally different art form, no one really ‘does’ completely original scenes in Greek vase painting.  They think about all the pots they’ve ever seen that depicted the same story, or a similar one, and generally show all the same characters in the same positions with the same iconography (how would people recognise the scene if you changed everything?) but they’ll change a little bit here and there, maybe add some neat new details, to play with the conventions and show off their technical skill.  Scenes that are legitimately new are extremely rare.  This is what classicists mean by ‘working in a tradition’ – everyone is consciously thinking about the other artists who have done the same thing in the past, and deliberately responding to those previous versions.

The practical upshot of all this is that Greek and Roman art does not place much emphasis on ‘originality.’  They don’t look for new ideas, because they believe that all the best ideas have been used already; instead they look for cleverer ways of using old ideas.  This is not to say that they aren’t creative, it’s that doing something new isn’t the point.  The point is to appreciate and respond to older art and demonstrate how well you understand it.  Anyway, I didn’t bring this up just to bore you all to tears by talking about classics (that is merely an incidental bonus).  I brought this up because I think it’s still relevant to the way people deal with art now.  No-one creates art in a vacuum.  All art is influenced by what we’ve seen in the past; it’s really not easy to find an example of art that isn’t either imitating or consciously refuting what exists already.  If you’re painting, for instance, even your choice of a particular style is going to be influenced by the works you’ve seen in that style and, based on that, what you think its strengths are.  You’re also going to be aware that there are things people paint, like faces, and landscapes, and still-lifes, and what-have-you, and even if you don’t pick one of those, you’ll probably paint something you can actually see, or something you can imagine as similar to what you can see.  You’ve never seen a dragon, for instance, but you’ve probably seen things with scales, things with horns, things with leathery wings, and so on, and you know what all of those are supposed to look like.  If – to jump, again, to a completely different art form – you’re writing a story, you probably aren’t going to say “I want to be original, so I won’t have a hero, or a villain, or a romance, or a mystery; those things have been done.”  You might try to write a villain who’s different to every other villain before him, but as you do so, you’ll be aware of those other villains and challenging your readers to compare them with yours.  This is not a bad thing; even originality is only original when viewed against its predecessors.  No-one creates art without some kind of model.  The trick is in how you choose and combine your models, and the technical skill involved in splicing together the existing ideas.

The point I am by degrees trying to construct here is that art is not actually about creation at all.  Art is about perception.  Art is the process by which we identify what makes something interesting, poignant or beautiful, and exalt it – and, naturally, that process involves the audience too, who will be participating in that art to a greater or lesser degree.  When you decide to paint something no-one else has ever painted before, you are recognising it as a subject worthy of appreciation.  When you decide to write a character with a personality no-one has ever written about before, you are recognising that as an aspect of humanity worthy of exploration.  When you create one piece of art that, in some way, recalls another, you are identifying what makes that original piece worth noticing, playing with it, and showing your audience how it can be used.  In some cases, the conclusions you draw will be totally bizarre and most right-minded people will have absolutely no idea what you’re on about, which I think is what happens a lot with ‘modern art,’ like Kazimir Malevitch’s Black Square.  It’s… well, a black square.  When Malevitch painted a black square, painters had for decades been breaking down paintings into more and more basic components, through pointillism and impressionism to cubism and the like; taken in that context, the black square is a response to all that earlier work, saying “okay guys, that’s it; we’re done.”  No-one listened, of course.  Another example of ‘modern art,’ one which Andrew brought up in his entry, is this unmade bed. Not a painting of an unmade bed, you understand, the actual unmade bed.  The ‘art,’ obviously, is not in creating the unmade bed; any university student can do that.  The ‘art’ is in the artist’s perception of what the bed can be taken to mean – an insight into the life of the person who slept in it – and her deliberate choice to share that perception with the world.

(Personally I still think it’s a bit weird, though.)

All of this, of course, is the ultimate vindication of fan art and fan fiction as art that participates in and celebrates existing art (I mean, when it gets right down to it, Virgil’s Aeneid is a Homer fanfic – possibly the greatest fanfic of all time), which if I’m not mistaken will be of great relevance to a lot of my regular readers.  Pokémon fan art and fan fiction explain, emphasise, develop and share your own experience of the Pokémon universe.  They show what you think is important, and why, and they respond to the world we’ve been given, and I think that in itself makes them inherently interesting (yes, even the really bad stuff, provided you can actually stomach it).  The wonderful thing about all this is that we’re all fascinated and enthralled by different things.  You might love a Pokémon that I can’t stand; maybe that’s because we’re focussing on different aspects of the design?  Maybe something in its physical form or its abilities reminded you of some other creature, or person, or place, or time, and you’ve always connected the two in your mind.  If you happen to have a talent for drawing or writing, you can bring out those aspects that are so important to your perception and share them with others – and that makes all Pokémon more awesome for everyone.

As for me?  Well, this blog is all about my experience and my interpretation of Pokémon.  My perception highlights ethics, philosophy, culture and history, and those are the things I think about constantly as I play the games or watch the show.  I’m here to share that perception with you, as I do when I talk about mad things like what Pokémon gender really means, or whether the ethics of Pokémon training present a viable moral framework.  Does that make me an artist?  I guess if I accept my own arguments, it must do.

Discuss.

You’ve touched on the moralistic complaints about the Pokemon franchise before (your post on Torchic, Combusken and Blaziken). I’m on a similar ground to you, seeing teamwork etc being more of what Pokemon is about, but you can’t ignore the fact that violence and animal abuse seem to be essential in fostering that partnership between trainer and Pokemon, can you? Teamwork it may be, but the Pokemon take 100% of the physical side of things. Would you consider doing a post on this issue?

Hmm.  Yes, yes I absolutely would.  I’ll just let that percolate for a couple of weeks and see what I come up with…

Do you have an About Me or anything like that? I had no idea you were from NZ until I trawled through a few of your posts just now and I’ve been a fan of yours for a while and this Brand New Information that you are from the same country (which also ups the likelihood that you attend the same university?) as me has made me about three times as interested in you as I was before (and I was already pretty interested). I’d been planning on doing an Ask just to compliment your cleverness, but now…

Mmm, well.  I have always been a little bit leery of splashing my personal details around the internet; I’m sure that will seem paranoid, but there it is.  I imagine I’ve said enough about myself that anyone who was sufficiently interested could probably work out who I am, but I don’t imagine I’d be worth the effort to most people.

In any case, if you study classics or ancient history at the University of Auckland, you’ve probably met me.

You really should be getting paid for this, or be sent freebies by Nintendo, or something. I feel like I have a lot of the same thoughts about the Pokemon universe as you do, but there is no way I could ever get the garble in my head to resemble anything close to coherent in writing, at least not in the small space in time that you manage, and what I have to offer definitely wouldn’t be as entertaining or clever as what you produce. I am so glad you exist!

Heh.  I wish!  I’d be lying if I said I’d never entertained fantasies of being somehow recognised for all this nonsense I produce, but I suspect that most Pokémon fans don’t want what I’m selling (so to speak).  I’m okay with writing for a niche audience, though.  How did Seneca put it again…?  Haec ego non multis, sed tibi; satis enim magnum alter alteri theatrum sumus – I do this not for the many, but for you; for we are a great enough theatre for each other.

The man’s prose is terrifying, but you can’t deny it’s eminently quotable.

Oh my God, your article on genders!!! Sorry, but this stuff makes me so excited. I really, really like the way you think about the Pokémon universe. Have your read the “Theory of Incense Breeding” from The Cave of Dragonflies? You’ll find it very interesting, certainly.

…huh.  Y’know, I had never read that, but it’s almost exactly the same as the explanation I just came up with in response to a question in the comments to my entry on gender.  Well, there you go; it *must* be a reasonable explanation!

(For the interest of other readers, here is a link to the Cave of Dragonflies discussion, the question I was asked, and the answer I gave)

Q: How do you reckon the whole “holding incense” works? Because it seems to be some sort of drug which caused pokemon to form new under-developed species which they previously could not (for example, breeding a sudowoodo in GSC or Emerald would not get you a Bonsly, as rock incense did not exsist).

A: That’s more or less the same explanation I came up with when I tried to puzzle it out, but the idea of deliberately giving a Pokémon drugs that stunt the growth of its offspring is so wildly out of step with the rest of the series that I have trouble accepting it. For an explanation that makes sense from an ecological perspective… it could be that those ‘baby’ forms represent a slower growth to maturity which is, in the long term, healthier for the Pokémon, but also requires greater parental investment in the offspring, and is therefore only suitable in times of conspicuous environmental benevolence. The incense stimulates the Pokémon’s body in the same way as those positive environmental conditions, prompting the release of hormones that cause offspring to develop more slowly.