VikingBoyBilly asks:

If you were tasked to think of one idea to make Eevee completely overpowered and broken without evolving, what would you come up with?

…well, without thinking too hard about why we’re doing this, I’d probably give her an ability that sort of combines Conversion 2 with Protean – Eevee, the ultimate adapter, automatically shifts her type to gain resistance or (if possible) immunity to all incoming attacks.  That’s immunity to 8/18 types and resistance to everything else.  Slap an Eviolite on that and it’ll survive damn near anything, up to and including Primal Kyogre’s Origin Pulse.  Of course, I don’t exactly know what you’d do with Eevee at that point other than maybe Baton Pass some Curses, but you said “one idea” so that’ll have to do.

Anonymous asks:

Going off the post about giving natures secondary effects, wouldn’t adding those effect make them too similar to abilities?

Well part of the premise of that whole discussion was that I rather liked the idea of having multiple abilities anyway, so I don’t know if that really matters to me.  Just use the natures for low-key and general bonuses, and make abilities more powerful and specific.

VikingBoyBilly asks:

What if pokémon could have 2 natures and/or 2 abilities? The neutral natures might actually get used if they have to be 2-dimensional, and get stats boosted by 20% for an extra nerf.

Hmm.  Well, multiple abilities (heck, why stop at two?) is an idea that I like a great deal in theory; I think it could be particularly interesting for combining very powerful and very strongly negative abilities on a single Pokémon (say, Truant and Sheer Force, or Speed Boost and Defeatist).  In practice I think you would have to run through almost every Pokémon that currently exists and give some careful consideration to how this kind of thing would affect their power levels.  Some Pokémon like Zubat just have two crappy abilities and kinda get dicked over by this; other Pokémon have two really insane abilities and become significantly more powerful – imagine Reuniclus with Magic Guard and Regenerator, Yanmega with Speed Boost and Tinted Lens, or (gods forbid) Excadrill with Sand Rush and Sand Force.  You’d need to be careful with it.

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Anonymous asks:

What would you do to fix darmanitan’s zen mode ability in a way that’s thematically appropriate?

Hmm. Well, the problems with Zen Mode as I see it are:

1) you’re forced to train one Pokémon to fill two roles, and wind up splitting EVs, nature and move sets so you get this messy hybrid (I think Game Freak did anticipate this and tried to deal with it by giving the two forms extremely high base stats in the areas they specialise in – the problem is you’re better off just piling EVs and a nature bonus on top of the high stats enjoyed by the basic form and pushing his attack into the goddamn stratosphere), and 2) Zen Darmanitan is a tank who inherently starts with less than 50% health, which compromises his usefulness. Well, and 3) the alternative, Sheer Force, is such a hugely powerful ability for a Pokémon with a stat spread as extremely specialised towards physical damage as Darmanitan’s, but there’s not much we can do about that.

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Anonymous asks:

Gamefreak have tried before to design insanely powerful pokemon with a shockingly bad ability (Regigigas, Slaking, Archeops) and they’ve generally failed or at least turned out pretty shakily. Do you think it would be possible to ever do this and make a consistently usable pokemon?

Hrrm.  Tricky.

I feel like it has to be possible, because we have items that give their users severe disadvantages, and those get used all the time.  If you imagine for a moment a Pokémon with really high attack and special attack scores, maxing out somewhere in the 550-600 region, and decent stats elsewhere, whose ability locks it into using only one attack until it switches… people would almost certainly use that, right?  Because people use Choice Band and Choice Specs, and that’s basically what I’ve just described, in ability form.  Obviously this particular example is impossible because if a Pokémon like that existed, people would stack choice items on top of its existing advantages for no extra cost, and all hell would break loose, but the point is that some disadvantages are clearly worth it.  The trouble is that I’m pretty sure the competitive multiplayer environment is not really on Game Freak’s minds when they playtest these things, and that’s the only way you’re ever going to draw the line between broken-because-good and broken-because-bad, both of which will be serious possibilities whenever you create a Pokémon like this.  I mean, Archeops is fine in single-player; I used him in my first playthrough of Black and he was fantastic.  Slaking has the potential to be ridiculous in the right hands because the AI doesn’t know how to exploit his weakness.  So the designers are kind of firing shots in the dark here, I think.  That makes it unlikely that they’re ever going to get it exactly right, but sooner or later they’re bound to get something that falls on the overpowered rather than the underpowered side if they keep trying.

Vikingboybilly asks:

What do you think abilities are? I have a grumpig whose signature move is Skill Swap and his ability is Thick Fat. So when he swaps his ability, does that mean he loses his body fat and the other pokemon gets overweight? What if the other pokemon had flame body, does Grumpig suddenly burst into flames (let’s say the other was rapidash; it’s just a plain unicorn now)? What about steel types? They suddenly get biological fat on top of their alloy? Why can they only have one ability?

Well… abilities cover such a wide range of concepts that it’s sort of difficult to talk about them as a group – what can you possibly say about a category that encompasses physical traits like Thick Fat and Flame Body, psychological traits like Oblivious and Rivalry, skills like Technician and Sniper, magical properties like Levitate and Wonder Guard, and whatever the hell Mold Breaker is?  Looking at stuff that interacts with abilities, like Skill Swap, might be more productive than trying to deal with abilities themselves, but let’s see… Continue reading “Vikingboybilly asks:”