White 2 Playthrough Journal, episode 2: Achievement Unlocked!

Our protagonists, ladies and gentlemen!  That's me on the right and Jim on the left.  I'm not usually a chick; I just play one on TV.  Official art is copyright of Nintendo.Where we last left our intrepid heroes, Princess Leia and the Cornfield Kid, they had just left their home of Aspertia City and were marching boldly towards nearby Floccesy Town in hopes of finding Hugh, ‘cause if that kid’s left alone for too long I ain’t being held responsible for whatever happens.  On the outskirts of Floccesy Town, however, we encounter… oh, good lord; it’s Alder.  Alder, famous in Black and White as Unova’s Champion, is an exuberant giant of a man with flaming red hair, pecs of steel, and a poncho that makes him look like he belongs in a Peruvian folk band.  He has a disturbing habit of jumping off cliffs in order to get to the ground faster, which he demonstrates now, leaping from on high to land smack in our path as we attempt to enter Floccesy Town.  Alder proclaims that he is going to train us, and marches purposefully into Floccesy Town.  We follow, hoping for some sage advice like “one strategy is to use Pokémon that you capture in your party!” (that is a legit quote from the official strategy guide, by the way).  When we reach Alder’s house, however, it turns out that he has changed his mind.  He isn’t going to train us, because we already have something we’re supposed to be doing – finding Hugh and delivering our spare Town Map.  This is, admittedly, important.  After all, if Hugh gets lost and starts to feel confused and alone, he could…

…anyway.  Alder sends us on our way, and we wander off to the east of Floccesy Town to see what we can find.  Here we meet a few trainers, who give us sage advice like ‘if you make eye contact with a trainer, you have to battle!’ and tell us how amazed we’re going to be by their Patrat (undoubtedly, it is in the top percentage of all Patrat).  We encounter a typical Pokémon-style roadblock in the form of a Hiker who won’t let anyone without a Gym Badge pass, and, unimpressed, turn north to Floccesy Ranch.  Here we finally track down Hugh, raring for a couple of practice battles; Jaime and Ulfric stomp him quickly enough.  At this point the owners of the ranch, a husband and wife team, wander past and greet us, casually asking whether we happen to have seen a Herdier, since they have two who normally stick together, but can’t find the second one at the moment.  Not to worry, it’ll surely turn up… right Hugh?

Uh… Hugh?

This is Hugh, who may be a sociopath.  He is our best friend!  I would trust him with my life! 

Hugh is glaring at the owners with utter vitriol, fists clenched, a vein popping on his reddening brow.  He demands to know how they can possibly be so nonchalant and storms off to find Herdier and make sure it hasn’t been killed or eaten or whatever.  Jim and I look at each other and shrug as Hugh’s muffled obscenities fade into the distance.  We split up to determine what Pokémon can be found at Floccesy Ranch.  Jim almost immediately finds a Riolu, the juvenile form of his favourite Pokémon, which he captures and names Dovahkiin.  We quickly determine (unsurprisingly) that Riolu is very rare here, and chalk this up to Destiny.  He and I both capture Mareep as well, out of sheer Gold and Silver nostalgia, naming them Elisif and Sansa, respectively.  We continue to hunt, and reflect on the number of Pokémon species we’ve found so far.  Almost from the get-go, Black and White 2 have been offering us a great deal more variety than their predecessors, with Pidove, Sewaddle and Sunkern appearing on the road out of Floccesy Town in addition to the more standard Patrat and Purrloin, but Floccesy Ranch is making things very interesting indeed.  We soon identify Azurill and Lillipup in addition to the Mareep, Riolu, Patrat and Pidove we’ve already noted, and later find a few Psyduck as well.  If this keeps up, it’s going to make Black and White 2 much more enjoyable to replay than the previous games, which offered a grand total of five species before the first Gym battle, counting the starter (Patrat, Lillipup, Purrloin, and one of the elemental monkeys).  We applaud this change, and move on.  While Jim hangs around level-grinding, I wander off to find Hugh, who is searching the ranch for the missing Herdier.  I decide to humour him and help look.  We eventually manage to track down the sheepdog Pokémon by the sound of its barks.  When Hugh realises its voice is coming from just around the corner, he dashes off to find the owner… leaving me to deal with the black-clad ginger fellow who seems to have abducted Herdier.  The villain introduces himself as a member of Team Plasma, the organisation that attempted to conquer Unova two years ago.  He proclaims his annoyance at being interrupted in the middle of his mission, and prepares to deal with me using his most ruthless methods: he throws a TM at me and runs away, leaving Herdier behind.

Uh… okay?

I mean… if that’s how Team Plasma handles its opponents these days… by throwing useful items at them and then legging it… well, then, honestly I’m totally fine with it.  I hope one of them has a Master Ball.

 This is Alder.  He jumps off cliffs and we hate him.  Not necessarily in that order.

Hugh drags the owner over to see Herdier, screams at him again for not being more concerned, and leaves in a huff.  What can I say?  Kid’s got issues.  Jim and I stick around a little longer to train before heading back to Floccesy Town to consult Alder and see if he’s ready to teach us yet.  Alder, for his part, seems keen to keep jerking us along.  He comments in surprise that we’ve already grown a great deal in the time we’ve been away, and now he would like us to help him teach someone else!  We mutter darkly that the time we’ve been away amounts to more than two thirds of the time we’ve been trainers, but grudgingly follow him into his house to indulge in practice battles with two young trainers and their elemental monkey Pokémon.  This little episode seems intended to replace the Striaton Gym sequence of Black and White, which teaches new players how to make use of (and avoid falling foul of) the type chart.  Alder first has you fight the monkey who is weakest against your starter Pokémon (in my case, Pansear), and then the one who is strongest (Pansage), similarly to how the Striaton Gym pits you against a Gym Leader with a type advantage, but gives you the monkey capable of defeating him.  Honestly, I think the Striaton Gym’s method was clearer and more instructive, though the point was somewhat hamstrung by the very limited variety of Pokémon available, which forced the lesser Gym trainers to use Lillipup rather than actual Grass-, Water- or Fire-types.  Alder’s way of doing it is neat enough, though I fear it may not be explicit or forceful enough for anyone who doesn’t already understand the system.

Alder explains to us that a new Pokémon Gym has just been opened in our hometown of Aspertia City, and suggests that we return there to check it out.  This will be the subject of my next entry, though there’s one more thing to talk about today: achievements!  Pokémon now has an achievement system, which is introduced to us by a very peculiar and rather pushy fellow known only as Mr. Medal as we leave Alder’s home.  He hands us Medal Boxes containing a bunch of silvery disks stamped with question marks.  These are ‘hint medals,’ and contain somewhat vague hints at things we can do to earn the actual medals that will replace them, like ‘catch a lot of Pokémon,’ ‘save often,’ ‘visit Pokémon centres,’ and so on.  Mr. Medal has people stalking us to keep track of when we earn our medals, and will track us down at Pokémon Centres whenever he needs to deliver one.  Many video games (perhaps even most, these days?) have similar systems, and although receiving medals for catching 5 Pokémon or using not-very-effective moves 10 times or whatever is a bit groan-inducing for experienced trainers, I actually think it’s quite a nice way of encouraging new players to explore everything they can do with the games and ‘learn the ropes’ as it were.  It’s reasonably unobtrusive and doesn’t slow the game down much, so it’s not as if it’s getting in the way of anything, and I’m fairly happy with it.

Anyway, that’s all for now – see you next time, when we challenge the newly-minted Aspertia Gym!

Champions of the Pokémon League, Part 6: Alder

…y’know, after the scale of my last project, finishing this one just doesn’t have the same inherent drama.  Then again, I’m a little scared to try for something bigger, for fear I may rope myself into reviewing every Pokémon ever and die before I finish.  Hrm.  Anyway, on with the show!
 
The Champion of the Unova region, the New York-inspired setting of Black and White, is an exuberant, light-hearted giant of a man named Alder, who is the Pokémon universe’s equivalent to Bear Grylls.  The man jumps off a cliff, for heaven’s sake, quite casually, without comment, and apparently for no other reason than that it was faster than walking.  Not content with sitting in his palace at the Pokémon League waiting for challengers, Alder prefers to spend his time exploring Unova, and claims to know “every corner” of the region; it is on just such a trip that he first meets you and Cheren, one of the two rival characters of Black and White.  Cheren is… well, I wouldn’t call him a jerk, to be fair; compared to Blue he’s an absolute saint, but he tends to look down on people who don’t take life as seriously as he does, and he’s extremely focussed on becoming a more powerful trainer, to the exclusion of all else.  Cheren’s great ambition in life is to become the Champion, and he’s not impressed when he meets the current Champion, in his words, “goofing off” at a festival outside Nimbasa City, feeling that such frivolity is beneath the dignity of this noble office.  Alder responds by questioning why Cheren wants to become Champion in the first place and what he thinks the whole point is, something Cheren doesn’t seem to have ever thought about.  Another day, after Alder watches you defeat Cheren in a battle, Cheren is disturbed and annoyed that Alder described it as “a fine battle,” assuming that Alder was pleased he had lost (because, after all, what about a battle could possibly matter besides who won and who lost?).  You later learn that Alder is interested in Cheren’s motives because he sees something of himself in Cheren; when Alder was younger, he was equally obsessed with becoming stronger, an obsession shared by his Pokémon partner.  In time, though, Alder’s Pokémon (whose species is never mentioned, though it could conceivably have been one of Unova’s three starter Pokémon) became sick and died, causing Alder’s outlook to change.  He now views strength for its own sake as transient and ultimately pointless, and focuses more on enjoying life.


So, if Alder isn’t still the Champion because he wants to keep getting stronger, why does he have the job, anyway?  Alder is the first Champion who is explicitly identified as such before you challenge him, so his involvement in the story of Black and White gives us a closer look at the responsibilities of a Champion and the significance of the position.  Alder is important to the plot because Team Plasma’s spiritual leader N, a strange teenager who wants to free all Pokémon from human oppression, thinks he can convince Unova’s people to side with him by defeating the greatest champion of the opposite set of beliefs (that humans and Pokémon are both stronger together) – I think N’s desire to prove the validity of his beliefs to himself plays into this too.  Alder is the Champion, and the Champion is supposed to be the most powerful trainer as well as the most committed to the philosophies of Pokémon training, so defeating Alder (as N eventually does, with the help of one of the legendary dragons, Reshiram and Zekrom) should represent a decisive symbolic victory in Team Plasma’s campaign to separate humans and Pokémon.  Alder, for his part, recognises the importance of this challenge to the wider ideological conflict, and meets it with all of the considerable vigour he can muster.  The trouble is that Alder isn’t as dedicated to his beliefs as N is.  Ghetsis, Team Plasma’s ‘power behind the throne,’ taunts him at one point by suggesting that Alder hasn’t fought a real battle since his partner Pokémon died, and that he’s avoiding his responsibilities by spending his time travelling Unova and leaving the Elite Four to take care of things at the Pokémon League.  What’s more, he seems to strike a nerve by suggesting that Alder, of all people, should agree with them, because of his memories of the pain of losing his first Pokémon.  My suspicion is that the death of his partner, although it taught Alder to enjoy life with his Pokémon, also shook his faith in the idea of Pokémon training.  Alder ‘believes’ that people and Pokémon should stay together, but N has an absolute conviction burnt into his very soul that they should be separated – and this is why Alder loses when N challenges him.  It takes your subsequent defeat of N, with your own legendary dragon at your side, to restore Alder’s conviction and turn him back into the trainer he used to be – the trainer you face when you return to the Pokémon League for the second time.


Okay, I found this on the internet and it's brilliant but I cannot for the life of me figure out who the artist is.  This piece of fanart shows Alder in the company of his his entire team.  Clockwise from the top right: Volcarona, Vanilluxe (who seems to be wilting under Volcarona's radiance), Accelgor, Bouffalant, Escavalier and Druddigon.

Alder is like Blue and Cynthia in that he has no avowed preference for any given element, but when you actually fight him it seems that, like Steven, he actually does like to use mainly Pokémon from a single type, and it’s just about the last one you’d expect: Alder trains Bug-types.  None of this namby-pamby Beautifly-and-Dustox nonsense for him either; Alder is a Real Man and his three Bug-types are a ninja, an armoured knight, and a sun god.  Accelgor makes a frustrating lead to face, being faster than everything and capable of stealing the attacks you’re about to use with Me First (Alder isn’t that good at predicting attacks, though, so Accelgor will often mimic an attack that would be weaker than one of his own anyway), while Escavalier is simply a pain to kill, with only one weakness (Fire), good defences, and some powerful attacks.  Volcarona is Alder’s signature Pokémon, and he seems to have styled his hair in imitation of it.  Volcarona are always tricky Pokémon to deal with because of Quiver Dance, which can buff their special attack, special defence and speed all at once, but Alder’s Volcarona has a tendency to burn itself out with Overheat, so it will normally become a much less significant threat if you can just string it along until it’s incinerated most of its own special attack score.  You’ll also get a free turn now and then courtesy of the recharge time for Volcarona’s Hyper Beam, a move that was a brilliant finisher in Red and Blue but has become a complete trap since Gold and Silver because of mechanical changes (a trap that every Champion since then has fallen into with gusto).  Volcarona’s terrible moveset notwithstanding, these are Pokémon I can respect.  The rest of Alder’s team… not so much.  If you remember my entry on Bouffalant, you’ll know I didn’t like it much, but I actually think Bouffalant was a strikingly appropriate choice for Alder: like its trainer, Bouffalant is big, loud, and has ridiculous hair.  Heck, Bouffalant could practically have been his signature Pokémon (and I must grudgingly admit that it can be problematic if you’re not ready for it).  Druddigon is the sort of Pokémon that I like to describe as “not unusable” in order to spare its feelings; Alder has exacerbated Druddigon’s many issues by giving it two Dark attacks (Payback and Night Slash), the kind of redundancy you quickly learn to avoid in the real world.  Alder’s final Pokémon is Vanilluxe, whom I can scarcely bear to dignify with a mention.  I think its presence on Alder’s team proves that the designers really did think it was a good Pokémon simply because of its high stats, but all it really does is throw into harsh relief what a terrible Pokémon Vanilluxe actually is.
 
Remember how I thought that Steven had an excellent team but was terribly portrayed as a character?  Well, Alder is just the opposite; he’s a great character who fits into the story of Black and White extremely well and is probably the most interesting Champion of the lot in terms of characterisation, but his team is full of holes!  He utterly fails to use most of his Pokémon to their full potential, and when he succeeds, it’s only because the Pokémon in question have so little potential to begin with!  Luckily, this is a much easier problem to fix than a boring character; I’ve got my fingers crossed for a slightly less poorly-designed team for Alder in the inevitable Grey Version.
 
So, that’s the Champions!  As always, I hope my rants have amused you; check back in a couple of days, when I will begin the month-long course of self-flagellation that is my list of the Top Ten Worst Pokémon Ever…