Regional Variant Pokémon: Alolan Sandslash and Ninetales; Galarian Mr. Mime and Darmanitan

Today, for… some reason… I have decided to try to bridge the gap between Alola and Galar by reviewing all four of the Ice-type regional variant Pokémon: Alolan Sandslash, Alolan Ninetales, Galarian Mr. Mime and Galarian Darmanitan.  This obviously took far too much time and the article is far too long, but I’ve written it now, and if I had to write it, then you all have to sit down and read it; that was the deal, that’s how this works.  The Ice type is an interesting choice for regional variations, because real animals also kind of have Ice-type regional forms: as animals move into more extreme latitudes, they have to deal with longer and colder winters, and tend to adapt accordingly.  Cold-adapted animals tend to be bulkier than their relatives living in temperate climates, with more compact limbs, thicker fur or feathers and often a white colour scheme to blend in with snow.  Adaptation to different climates in Pokémon can be a mixed bag as far as realism goes, and we’ll see multiple different takes on that with today’s four Pokémon.  Let’s get started.

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H20 asks:

What would your dream pokemon region be based off of?

I’ve answered basically this exact question a couple of times before, so I’m going to incorporate it with another question about Pokémon regions and go through some thoughts I have about this:

The Dag asks:

Which region so far do you think has best incorporated the history, mythology, geography, and biosphere of its real-world inspiration?

My traditional standard answer for “where do I want a region based on?” is India, just because it gives you so much to work with, in terms of environment, climate, fauna, history, culture, mythology, everything.  The feel of that region would also be distinctive and recognisable to an international audience, but still leave a lot of room for incorporating material that would be new and interesting to players in both Japan and the Anglophone “West.”  But let’s talk about that second question a bit.

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Regional Variant Pokémon: Alolan Raticate, Persian and Muk

I think we should talk about regional variants, don’t you?  I was going to do the Alolan forms at the end of generation VII, and the timing got so tight at the end, but now that we’ve got a bunch of Galarian forms as well, it seems like something we could do all at once.  So here’s the plan: Alolan forms first, Galarian forms after that, and I dunno if I have all that much to say about each one individually but I could certainly take ‘em three at a time, trying as far as possible to put them into groups that are in some way thematic.  Sound good?  Okay.  We’re going to begin with the Alolan Rattata and Raticate, Meowth and Persian, and Grimer and Muk – not because they are all Dark-types, which is a reason, but not a very good one; we’re putting them together because all three forms exist in Alola as the result of human intervention.  Let’s discuss.

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Team Rainbow Rocket

Official art of Team Rainbow Rocket’s castle.

…well, I…

…I mean, do I really need to-?

…then again, “Team Rocket is gay now” is pretty compelling

(what am I saying, “now”? look at Jessie and James; they were always gay)

all right, let’s try for a shorter one

In the aftermath of the resolution of the main plot in Ultra Sun and Moon, Team Rocket appears out of nowhere and takes over first Festival Plaza and then the entire Aether Paradise, renovating Lusamine’s mansion with a new menacing black-and-red colour scheme.  Only they aren’t Team Rocket anymore – they’ve rebranded, are now Team Rainbow Rocket, and are accompanied by a rogue’s gallery of villains from all the previous Pokémon games.  And they’ve got plans.  Apparently.  I know a lot of my readers haven’t actually played Ultra SMoon (which… well, fair enough; they’re not a big step up over Sun and Moon) so let’s begin with a summary of what exactly happens.

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Lusamine and the Aether Foundation

Lusamine

This piece is in principle about the Aether Foundation, and we’ll start by talking a little about them.  In practise, though, as I hinted last time in my review of Team Skull, it’s actually more a character study of Lusamine, since a lot of the real “villainy” happening in Sun and Moon is a result of her personal actions, either independently of the Foundation itself or abusing her position within it.  The interesting thing about Sun and Moon is that, although Team Skull clearly aren’t the villains by the end of the game, the Aether Foundation aren’t really the villains either.  In fact, I’m not even sure Lusamine is.  Let’s talk about that.

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Team Skull

Team Skull grunts.

Well, I finally got my act together and reviewed every Pokémon from generation VII, but we’re not done yet.  While I was reviewing the Pokémon of Unova, I wrote a series on Pokémon’s villains – Team Rocket, Teams Aqua and Magma, Team Galactic and Team Plasma.  Those articles… are fine.  I mean, they’re not bereft of insight, but they’re from the first six months of this blog’s life and they’re far from the most interesting things I’ve ever written.  Having written those, though, it seemed only logical that after finishing the Kalos Pokédex I should write about Team Flare and Lysandre, and that one holds up much better in retrospect.  Which means that now… well, where would we be if I didn’t write about Team Skull (and, after them, the Aether Foundation)?  My Team Flare review focused pretty heavily on Lysandre himself and his beliefs, because his characterisation is very important to the plot of X and Y and central to how I understood and reacted to a lot of the events of those games.  That’s probably going to be true of my upcoming piece on the Aether Foundation as well, which I anticipate will concentrate on Lusamine, but I think Team Skull demands a different approach.  The two named characters of Team Skull, Guzma and Plumeria, do matter, but Team Skull’s story isn’t really about either of them, in my opinion; it’s about Team Skull as a group, with Guzma and Plumeria exemplifying different facets of that group’s values and experiences.  So let’s talk about that. 

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Magearna

Magearna

I feel like I’ve said this multiple times already, but I really am finally on the home stretch of generation VII now, with just four Mythical Pokémon remaining: Magearna, Marshadow, Zeraora and Meltan.  In stark contrast to the last few Pokémon I’ve had to deal with, who have had critical roles in the plots of the seventh-generation games, as well as the accompanying seasons of the anime, these four mysterious Pokémon are pretty absent from the games and don’t have much impact on our own journeys through Alola (Meltan doesn’t even show up until we return to Kanto for Let’s Go).  With the exception of Meltan, they do each get their own keynote appearances in movies, though, so we’re going to be drawing fairly heavily on the events and histories presented in those, and as usual the testimony of the Pokédex.  Today we’re looking at Magearna – the aptly-named Artificial Pokémon.

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Necrozma

Necrozma

Today we’re going to look at… probably the closest thing that Ultra Sun and Moon have to an antagonist: the mysterious, sinister light-devouring Pokémon, Necrozma.  With an all-black colour scheme, a name that incorporates the ancient Greek word for corpse, a mysterious extraterrestrial origin, and the ability to blast everything in sight with frikkin’ laser beams, this is clearly a Pokémon to run away from very fast.  But what actually is it?  Let’s discuss.

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Cosmog, Cosmoem, Solgaleo and Lunala

Cosmog

Time to tackle the sun and moon Pokémon of Pokémon: Sun and Moon!  Today we look at the Nebula Pokémon, Cosmog, the Protostar Pokémon, Cosmoem, and their two final forms, the legendary Solgaleo and Lunala.  This is, I warn you now, going to be a long and treacherous journey through complicated blind alleys of astronomy and mythology.  My position on the big version-mascot legendary Pokémon is usually that they aren’t supposed to reference any one specific mythological character or tradition (obligatory link to me ranting about the “Norse mythology” interpretation of the XYZ legendaries).  Instead, they’re attempting to tap into general mythological archetypes that the designers think will be meaningful across many cultures (hence, the version mascots are some of the very few Pokémon whose names are more or less constant across all translations of the game).  This means that interpreting them is… kind of as simple or as complicated as you want to make it, and… well, when have I ever made anything simple?  As with the four Tapu, I’m going to forgo any discussion of the competitive merits of these Pokémon, partly because they’re both crazy powerful and it’s just hard to go wrong with them, but mostly because just scroll down and I think you’ll agree that I have more than served my time here already.  So let’s get into it – starting with why these Pokémon are the types that they are. 

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