One lunatic's love-hate relationship with the Pokémon franchise, and his addled musings on its rights, wrongs, ins and outs. Come one, come all, and indulge my delusions of grandeur as I inflict my opinions on anyone within shouting distance.
What do you do with your prisoners? – Restrain Kevin so you can drag them both to the authorities.
You all take a moment to revel in your victory and high-five each other before doing anything else. You’ve got time; Ned is already pretty securely tied up, and Kevin… well, Kevin’s still moping over his unconscious Zubat. Poor guy seems like he’s having some kind of breakdown. Abner has his Pokémon start spinning more silk, and you help him tie up Kevin and attach some extra leads to Ned’s cocoon so you can drag him along the ground behind you. Meanwhile Stacey and Ellis tend to the injuries the Pokémon have suffered – including Zubat. You aren’t sure about the ethics of confiscating the loyal Pokémon of criminal trainers, and you don’t want to risk Ned’s Pokémon trying to fight you if you let them out, so you get Kevin to recall his Zubat and decide to let the police in Pewter City sort it out once you get there. Neither Kevin nor Ned seem to be in any mood to talk (even if Ned’s mouth weren’t muffled by the silk), and refuse to say anything about their operation. Once you’re sure Kevin’s hands are securely bound, you start moving back in the direction of the clearing where you found them.
Surrounded by six huge spider Pokémon, what do you do?
Well, I’ve heard worse ideas. True, most of them were Larry’s, but under the circumstances I guess talking is relatively unlikely to get you all killed.
Abner, Stacey and Dane are standing back-to-back and glaring defiantly at the spider Pokémon surrounding them, with all their own Pokémon at the ready. Dane’s Weedle and Stacey’s Caterpie are clinging to their trainers’ arms, but are poised to fire String Shots; Abner’s Metapod and Kakuna are both on the ground, already using Harden; and Stacey’s Ledyba is zipping around their heads, glaring at each of the fierce-looking Bug Pokémon in turn. Ellis and his Beedrill move to join them, but you catch him by the elbow and hiss a warning. Between the five of you, with all your Pokémon, you have your attackers well and truly outnumbered, but frankly they’re bigger.
What do you want to do tomorrow? – Explore the deep forest.
Part of you wants to focus on getting to Pewter City so you can get that whole gym challenge thing back on track after your frustrating false start in Viridian City. On the other hand, though… this forest is fascinating to you. People in Viridian City called it a “natural maze” because of the way the vegetation swallows any artificial path that isn’t constantly maintained, leaving a tangled mess of Pokémon migration paths, treefall clearings and hill crests as the only real landmarks. No one alive really knows Viridian Forest, and even your new friends who’ve spent time here before are only truly familiar with a small part of the southern reaches. Still, with your scientific knowledge, their wilderness skills and a bit of luck, you’re confident you can map out a sector of the forest and gain some valuable data about the ecosystem – maybe even find a cool new Pokémon or some kind of, like, lost treasure or whatever. You all pack up your gear and set off northward, most of your Pokémon out of their balls and playing together as you move.