White 2 Playthrough Journal, epilogue: A place in this world

I sit in a picturesque little restaurant overlooking Undella Bay, surrounded by the smell of the salt breeze, the sound of chattering holidaymakers, and the warmth of the sun.  I tap my pencil against the table, musing over a passage of the letter I am drafting on the back of a menu.

“…and furthermore,” it reads, “I cannot imagine what possessed you to hide something as basic as a difficulty setting behind something as ——- as the key system, nor who you imagined would use an ‘easy mode’ unlocked only by completing the game; this all but undoes the admittedly excellent work you have done in presenting these options in the first place, especially for players of Black 2, and serves no readily discernible purpose.  And another thing…”

Uncooperative?  Needlessly complicated?  Demented?  I chew the end of my pencil and gesture to a waiter for another glass of water.  I’ve been here for nearly an hour and have ordered only a small tasting plate, which I have long since finished.  I suspect the staff are growing tired of my presence.  Hopefully I won’t have to keep them waiting much longer.

Byzantine!  That’s the word I wanted.  I continue to scribble away on my menu.

“Sorry I’m late.  I was held up by some old friends; apparently their trust in me is not what it once was.”  I look up from my menu to see Zinzolin, dressed in his faded old silk robes, standing by my table.  I stand up to be polite, and shake his hand before inviting him to join me.  “How are you?” he asks as he sits down.  “And your brother?  Where is he?”

“Jim?  I’m surprised you haven’t been keeping tabs on him.  After we tied everything up at the Giant Chasm, he just kept going.  Fought at the Pokémon League and everything.  His battle with the dragon girl was spectacular.  Everything’s still all hush-hush now, but,” I lean across the table and whisper conspiratorially, “they’re making him the new Champion.  And I have his ear.”  I sit back, smugly.  “We’re already planning some major reforms in policy, regulations, and power structure.  Not as dramatic as your plans, I admit, and it might take a while to win over the rest of the League, but we made a lot of friends on our travels.  Clay will back us on just about anything, if we allow a few choice concessions to the Driftveil Tournament, and I think beating the snot out of your guys has won Cheren over to our side permanently.”  I hesitate.  “Er… avoid mentioning this meeting to him, would you?”


“Good, good.  Where was I?  Oh, yes.  Iris is something of an unknown quantity.  She respects Jim, certainly, but… she was a very conservative Champion.  Very much preferred to run things on a personal level; no sweeping reforms.  So was Alder, come to that, but Jim’s working on him.”

“Oh?  How so?”

“Alder’s kind of a recluse these days.  Spends most of his time at home in Floccesy Town.  These days, his voice in the Pokémon League is his grandson, Benga.”  Zinzolin suppresses a slight groan.

“…you mean now there are two of him?”

“You have no idea.”  I’d met Benga.  ‘Chip off the old block’ is an understatement.  “Benga’s old school, like his grandfather.  He’s all about endurance.  You’d like him,” I suggest, cheekily.  Zinzolin snorts.  “He’s taken over one of the skyscrapers in Black City and set it up as the ultimate test of a Pokémon trainer’s ability to persevere in the face of hardship.  Dozens, maybe hundreds, of elite trainers, battling from dawn ‘til dusk.  That’s where Jim is now.  Win over Benga as a friend, and maybe do him a couple of favours popularising this new battle club of his, and we’ll be halfway to gaining his support for our reforms.”

“My, my.  Busy indeed,” Zinzolin comments, bemused.  “And what have you been doing?  Not at your brother’s side, clearly.”  I sigh.

“I’ve… been wandering a bit.  Exploring Unova.  Fought some legendary Pokémon here and there.  Got my ass handed to me a few times.  I was hoping for allies, to be honest, but that hasn’t panned out so far, even though Unova’s practically hosting a legendary Pokémon convention these days.  The lake guardians are here, all the way from Sinnoh, but I think they might be more interested in watching events unfold.  They certainly didn’t take kindly to my intrusion.  A Latias and a Latios showed up outside Striaton City; lord only knows what they’re up to, the inscrutable bastards.  There’s even a Regirock waking up beneath Twist Mountain.  I think there’s a whole triad down there, but I haven’t been able to translate all of the inscriptions or open all of the tombs yet.”  I shrug.  “It seems like everywhere I turn, there are more powers with their eyes on Unova, and I have no idea what any of them intend.”  Zinzolin waits patiently.  “I don’t like not knowing,” I add petulantly.  “I ran into the rest of Team Plasma, too.”

“Oh, yes?”  Zinzolin seems to be holding back a chuckle.  I ignore his levity.

“Most of them are still with Colress on the frigate.  Last I checked, they’re docked outside of Nuvema Town, optimising the solar panels so the ship can fly again without its power core.  Colress plans to continue his research, of course, but the rest of them have no idea what they’re going to do.  I advised them to contact Rood and try to reunite Team Plasma.  Together, and without Ghetsis’ influence, they might actually be able to achieve some good for once.”  Zinzolin continues to look sceptical.  “You know, you could join them again, if you wanted.  They could use some guidance.”  Zinzolin gives a dismissive snort.

“They are weak.  They remain loyal to the scientist for the same reason that they remained loyal to Lord Ghetsis: because they can conceive of nothing else.  They feel they have no place in this world, and fear the struggles they would face if they attempted to carve one out, so they cling to the only place they have ever been accepted.  Colress rules through fear, whether he knows it or not.”  He looks me in the eye, a hint of ice in his gaze.  “You would be wise not to think of that one as an ally.  This quest of yours to reform Unova… he and his technology may support you for a time, but his devotion to his grand experiments makes him… unpredictable.  As Lord Ghetsis discovered, to his cost.”

“Ghetsis didn’t understand Colress.  I do.  I can work with him.  As I can work with you.”  Zinzolin gives a hint of a shrug, silently letting the matter drop.  I shake my head and press on.  “Speaking of Ghetsis… I didn’t invite you here just to swap stories; there are some things I still don’t understand.  Things I need to get straight in my head.  I was hoping you could help me sort some of it out.”

“Well, I can’t promise I’ll be able to help you.  If you want to talk, though, you’ve earned that.  Ask your questions.”  I lean forward over the table.

“Why did Ghetsis do it?”  Zinzolin raises an eyebrow.  “I mean… all of it.  Why conquer Unova?  Why manipulate N, and you and the other sages?  Why try to control Reshiram, Zekrom and Kyurem?  Why separate humans from Pokémon?  Why any of it?”

“Because it was in his nature.”  I say nothing and stare at him, giving a little ‘go on’ wave with my hand.  “Lord Ghetsis was a rare thing, and exquisite in his own way,” Zinzolin continues; “a brilliant mind given over absolutely to one singular purpose.  Through life, we change our world, but the world changes us as well.  For most of us, the ideal world seems impossible, so we agree to compromise, and let the truth of what is dull our dreams of what might be.  Some, though… some cannot bear to compromise.  It is easier for them to change reality than to accept it.  History may remember them as ‘heroes’ or ‘villains;’ in the end there is no difference.  This is what Lord Ghetsis was.  He believed he was born to rule.  This is nothing unusual; however, most men would quickly be subdued by the impossibility of that vision.  His vision could not be denied.”

“That’s what he showed to Kyurem, isn’t it?”  The words form a question, but my own voice is already answering it.  Ghetsis had given me and Jim a brief, partial explanation at the Giant Chasm.  “That’s how he mastered it.  Its soul was empty, and he filled it with his own ambition.  But if Ghetsis could do that to Kyurem, if his ambition was that powerful, why did he ever need N?  Why didn’t he try to control Reshiram himself two years ago?  She and Zekrom are just as amoral as Kyurem, aren’t they?  They didn’t care about the sides they took; only the heroes’ devotion to their causes mattered to them.”

“Zekrom and Reshiram are like Kyurem, it is true,” Zinzolin replies, speaking slowly as he thinks through his answer.  “They respect willpower, the drive to bring about change, and are shaped by it into an instrument of the wielder’s choosing.  Zekrom and Reshiram, though… partnership is in their souls.  They could never separate humans and Pokémon, because they, more than any of us, need partners to feel whole.  That is why Lord N’s resolve was twisted by Reshiram just as it shaped her, and he abandoned us.  Lord Ghetsis… his will would not be shaped.  He could not use them.  It was only later that he discovered Kyurem, and realised how unnecessary it had all been.”  I frown, remembering my own battle with Ghetsis’ monster.

“But Kyurem was nothing,” I object.  “My Samurott crushed it.  Ghetsis would have been better off sticking with the frigate.”  Zinzolin smiles slyly.

“You never battled Kyurem,” he tells me.  I open my mouth to demand that he stop speaking in riddles, before I realise what he’s saying.

“I battled that… thing; that fusion of Kyurem and Reshiram.  But wasn’t it stronger than Kyurem on its own would have been?  Wasn’t that the whole point?”  Zinzolin sighs.

“I believe Lord Ghetsis may have… miscalculated.  Kyurem’s power was incredible.  I know it firsthand, as do you.  The attack on Opelucid City is proof of this.  I also know that, only minutes after becoming one with Reshiram, it was defeated ignominiously by a mere child-”


“-partnered with a perfectly mundane Pokémon.  I can see only one explanation.”  I beat down my injured pride and understand what Zinzolin seems to be getting at.

“You think the fusion weakened Kyurem.”

“Oh, I am certain its body was vastly improved, in every way a common trainer would consider important.  But we did not anticipate the weakening of its spirit.   In that fusion, Lord Ghetsis’ ambition was tainted by the weakness and sentimentality of Reshiram’s affection for Lord N, and by a need for partnership, for equality, that Lord Ghetsis could never satisfy.  It changed Kyurem’s basic nature, from an embodiment of his pure, undiluted will, into a…” he pauses.

“…a living being with hopes and dreams?”

“Exactly,” Zinzolin says with undisguised disdain.  I turn this information over in my mind.

“So if you’re right, someone who understood Reshiram and earned her partnership… a person like that could join Kyurem and Reshiram properly?”

“Perhaps.  Kyurem would become a vessel for the truth forged by the hero.  But Reshiram’s hero is Lord N, and where he walks…” Zinzolin turns up his palms in a gesture of ignorance.  I recall my recent visit to the haunting, silent ruins of N’s castle, beneath Victory Road, and the offer made to me there by N and Reshiram.  I keep my expression neutral, though, and say nothing.  Zinzolin might be a friend, of sorts, but ‘trust’ would be a very strong word to describe our relationship.  I take the opportunity to change the subject.

“I don’t think you ever told me what you thought about N’s part in all this.  Who is he, to you?”  Zinzolin seems hesitant to say anything at all.

“In public… in public Lord Ghetsis spoke of him as the saviour, the only one who could lead Pokémon out of the night.  Behind closed doors… there, the facade was thinner, but still, none of us could tell what he really thought.”

“At the chasm, he called N… a freak, I think he said; a freak without a human heart.”

“He may have been right.  Lord N’s body and mind were human; of his soul, I have doubts.”  Part of me wants to contest this, but I let it slide.

“Could he really talk to Pokémon?”

“Oh, yes.  That much is beyond doubt.  Some of us… the Seven Sages, that is… some of us believed he was a harbinger of the next stage of human evolution, others that he was a throwback to the days of myth, when humans and Pokémon lived as one.  One of us thought he must have been sent by some great legendary Pokémon as our messiah.  The rank and file called him ‘child of the Pokémon’ – they adored him, of course.  I do not know what he was, though I would be very much surprised if any of those things turned out to be true.”

“He said something, when we were at the Giant Chasm.  Something that’s been bugging me.”  Understatement of the century.  I recite N’s parting words: “By being with Pokémon, humans can continue toward new horizons. By being with humans, Pokémon can exhibit their true power. That’s what Reshiram taught me: the truth for Pokémon and me. And someday both truth and ideals will come together… Then Pokémon and humans will be freed from the oppression of Pokéballs.”  Zinzolin’s brow furrows at that.

“Lord N said that?  Those exact words?”

“I don’t think I could forget them if I tried.”

“Perhaps he hasn’t changed as much as we thought, then.  We all believed that Lord N had given up trying to rewrite the relationship between Pokémon and humans, but perhaps he still has ‘Pokémon Liberation’ of a different sort in mind.  I wonder where Rood would be today, if we had known that two years ago?”  Zinzolin chuckles.

“What he said, though… the ‘oppression of Pokéballs.’  For N to say that, still, after everything he’s seen and done… do Pokémon really suffer when we capture them?”

“Of course they do.  Do not delude yourself by imagining otherwise; it is beneath you.”  I blink, surprised by the backhanded compliment.  “Pokémon joined with human trainers are torn from their homes and communities, and called to devote their lives to fighting and growing stronger.  How many humans in today’s world can say the same?”

“So is that why you joined Team Plasma in the first place?  To… free Pokémon from oppression?”  I mean… sure, I can respect that, but it’s not what I was expecting from Zinzolin.

“Did you understand nothing of what Lord N said?” he asks, clicking his tongue in rebuke.  “I joined Team Plasma to free humanity from oppression.  Battle, struggle and suffering are the path to growth.  By relying on Pokémon for everything, our society has brought itself to stagnation and weakness.  We have cut ourselves off from evolution.”  Yeah, okay, that sounds more like it.

“But we achieve so much working together!” I exclaim.

“We?” Zinzolin asks, his gaze flickering downward, to where my fingers are instinctively tapping on my Pokéballs.  “Or they?”  I blink.

“I… will give this some thought.”  I fall silent.  Zinzolin studies my facial expression for a while.  A waiter comes by and refills our water jug.

“If that is enough philosophy for one day,” Zinzolin suggests, “perhaps I can catch your interest with another proposal.  You do not seem to have been in any great hurry these past few weeks.  I take it your brother can do without you a while longer?”  I cock my head.

“Go on.”

“There is a ruin, not far from Undella Town.  Beneath this very bay, in fact,” he says, gesturing with one arm.  “A product of that same civilisation that built the Desert Resort, the Dragonspiral Tower, and so much more.  That same civilisation that fell when Reshiram and Zekrom last clashed.  You fancy yourself an archaeologist, do you not?”  I open my mouth to speak, but Zinzolin cuts me off.  “Now, now, I know what you will say – you cannot commit to so great a project.  But perhaps this will convince you.”  He seems confident of this. “Contrary to what you may believe, my faith in Lord Ghetsis was never entirely blind.  I made something of a point of tracking his movements – difficult, of course, but far from impossible.  He visited this site with some regularity throughout our… career.  Even during his time in exile, I believe he continued to do so, though it is hard to be certain, since he normally moved from place to place with the aid of the Shadow Triad.  More importantly…” he withdraws a hefty binder from within his voluminous purple robes, “my lord’s papers, which are now in my possession, contained extensive notes on his attempts to translate the inscriptions below.”  He places the binder between us on the table.  “Please, discuss this with me further.  No need to commit to anything just yet.”

I glance out at the sea.  The sun is setting over the waves, but I have nowhere to be.

“Shall we order?  I’m starving.”

White 2 Playthrough Journal, episode 24: Absolute zero

Jim and I warp into a spacious office at the prow of the Team Plasma frigate, sparsely but tastefully furnished, and lined with monitors displaying live security feeds from around the ship.  The office’s sole occupant, a tall green-haired man in long, dark grey robes, has his back to us, his eyes fixed on one of the monitors.  Colress is visible going about his business on the security feed.  As if conscious of his observers, he glances up at the security camera and waves cheerily before returning to his consoles.  Ghetsis – for it is he – quietly curses Colress for his obsessive devotion to the principles of science, before turning around to greet us.

Whatever else may be said about Ghetsis, you have to admit that his is a look which few men could pull off.  Whether Ghetsis himself manages to pull it off is perhaps open for debate, but his confidence is still admirable.  His wardrobe has undergone a marked shift from his time as active leader of Team Plasma.  Gone are the voluminous bright blue-and-gold robes with their curious battlement-patterned collar.  His new robes are far more sombre, though they retain the eye motif of his older clothing, and his green hair and red glass monocle are unchanged.  He seems older, somehow, and thinner, almost gaunt, and now walks with a cane – though I note, warily, that its handle seems modelled after the hilt of a sword.  Ghetsis once fooled all of Unova into believing he was a kindly old philosopher who just wanted to help Pokémon – feigning frailty to conceal a deadly weapon would hardly tax his powers of deception.  He doesn’t appear to have any plans to murder us today, though.  In fact, he has in mind something far worse – a private performance of one of his villainous monologues.  Ghetsis explains to us Kyurem’s true nature – it is a being of emptiness, which, by extension, makes it also a being of limitless potential, much as I had theorised long ago. It can act as a vessel for… well, pretty much anything, it would seem – including Ghetsis’ all-consuming ambition.  I politely raise a hand to ask a question about the underlying metaphysics of Ghetsis’ plans for world domination (I am particularly interested to ask how he knows that Kyurem will not simply drain his vital essence, leave him a withered husk, and then go on to conquer Unova itself) but he refuses to be interrupted, until a member of the Shadow Triad arrives to inform him that Kyurem has been moved off the ship.  Ghetsis leaves, proclaiming his triumph and ordering the Shadow Triad to deal with us, at which point Hugh arrives via the warp panel.

Entirely unfazed by the gravity of the situation he has just missed, Hugh demands to know where his sister’s Purrloin is.  Only mildly taken aback by this question, the ninja releases a Liepard, explaining that, although this is probably the Pokémon Hugh means, it will only obey his commands now, for “such is the fate of Pokémon that are trapped in Pokéballs.”  Hugh cries out that this must be someone else’s Pokémon.  Good grief, Hugh, this is not a moment to go into denial; Rood told us that the Shadow Triad probably had your sister’s Pokémon, and it’s not like they’d be carrying around a spare Liepard, just in case they wanted to mess with the vengeful brother of a trainer they stole a Purrloin from.  That’s… kind of a low percentage contingency there.  While Hugh stares, dumbstruck, the ninja muses that, if Ghetsis had been victorious two years ago and ‘Pokémon liberation’ had become a reality, even if only for the sake of Ghetsis’ ambition, Liepard might have returned to its original trainer in its own time.  Before I have time to dwell on what he seems to be saying, the rest of the Shadow Triad arrives.  Hugh is so preoccupied by Liepard’s apparent hostility towards him that he’s unable to do anything useful, so Jim and I battle the three ninjas ourselves.  Once dealt with, they vanish, as usual, but leave Liepard behind as a parting gift (possibly a deliberate stratagem on their part, since it keeps Hugh transfixed and unable to contribute anything whatsoever).  I admit to spacing out for a moment myself, watching them.  The Shadow Triad certainly seem to believe that Pokéballs really do enslave and control Pokémon – but is that just Ghetsis’ rhetoric talking?  They weren’t deceived by him the way the others were; they seem to have known all along that world domination was his intention, but could their minds still have been clouded by his rather adversarial view of the relationship between humans and Pokémon?  Jim interrupts my reverie with a snap of his fingers.  We still have a war to win.

Leaving the ship, we follow Ghetsis to the glacial cave at the very back of the giant chasm.  The place is eerily silent – no Kyurem in sight.  Ghetsis is standing, alone, in the back of the cavern.  This crater, he explains, the place where Kyurem fell from the sky, is where its power is strongest, strong enough to freeze the entire region.  He bangs his cane on the cave floor and calls Kyurem’s name, prompting the legendary Pokémon to appear from nowhere in a gust of blinding white wind, then orders Kyurem to Glaciate me and Jim.  Wait, what?  Has someone changed the rules of Pokémon battles on us?  Are we now allowed to attack other trainers directly?  When did this happen!?  I stammer out an indignant challenge, declaring that Ghetsis is violating section A23, clauses 1 through 6, of the Unova League Manual of Training Etiquette, which very clearly lists all of the Pokémon attacks it is permissible to order upon an unwilling human target.  Jim tries to summon his Magmar, Falk (perhaps a somewhat more practical course of action under the circumstances, admittedly), but our bodies are already unresponsive from the cold.  I make a mental note to strike first if I ever find myself in a similar situation in my next life, preferably using something big and scary with horns.

“Reshiram, Fusion Flare!”

A brilliant red pulse of energy sweeps away Kyurem’s glacial chill as the white dragon Reshiram lands before us.  The long-lost hero of Unova, N, leaps from her back to confront Ghetsis.

“Took you long enough,” I mutter quietly.

N declares that he and Reshiram won’t allow the Pokémon of Unova to suffer at Ghetsis’ hands.  Reshiram, last I checked, is more powerful than Kyurem – significantly so – but Ghetsis’ confidence seems undiminished.  In fact, he claims that he wanted N and Reshiram here; it was all part of his plan.  With a flourish, he produces from his robes the devices that will supposedly bring him victory: the DNA Splicers.  These pyramidal spikes apparently slot into the strange glassy protrusions on Kyurem’s frozen wings.  I watch, unimpressed, as they float into their positions.  Now what?  N does not seem particularly overwhelmed either, and orders Reshiram to enter battle.  Kyurem responds by firing a barrage of purple lasers at her.  Wait, “DNA Splicers” actually means “Laser Cannons”?  Why did no one tell me this before?  If I’d known they did something useful I would have stolen the damn things myself!  This, Jim observes drily, is probably exactly why no-one told me this before.  Reshiram evades the lasers for a short time, but soon takes a direct hit.  The lasers appear to drain her energy somehow, reducing her to the helpless passive form of the Light Stone.

…well, $#!t.

Ghetsis commands Kyurem to absorb the Light Stone with… Absofusion?  Absofusion, that’s the name we’re going with?  Okay, whatever; get on with it.  Kyurem consumes the stone and, with much pomp and flair, transforms itself into a terrifying hybrid creature, its own body parts seamlessly mixed with Reshiram’s, that radiates power like a frozen star.  Ghetsis laughs his most villainous laugh as N looks on in horror at the abomination that was once his partner Pokémon.  I glance over at Jim as I brace myself for Glaciating death.  “Eh.  We had a good run, right?” I ask.  He shrugs and says something insulting about my mother.  I quietly remind him that, in the context of this playthrough journal, we are supposed to be brother and sister.  He shrugs again and reaffirms the sentiment.  Realising that we aren’t dead yet, we look back to Ghetsis.  He brags that his cane emits a special disruptor signal that will jam our Pokéballs, making it impossible to catch Kyurem.  Catch it?  Why would we be trying to-?  Wait.  Oh, so now he wants to battle?  Now he wants to fight fair?  Oh, whatever.  I step forward, cautiously, unclipping Jaime’s Pokéball from my belt and releasing the Samurott into the battlefield.  Surely Kyurem will be my toughest opponent yet; an ancient, legendary Pokémon with the power to freeze all of Unova, its formerly empty body overflowing with the pure essence of Truth itself, mingled with Ghetsis’ own boundless will to conquer.

Jaime marches forward, grits his teeth, takes a couple of Kyurem’s energy bursts, and smashes its face into the ground with a fierce Revenge attack.  Kyurem twitches a few times, then lies still.  With a sudden flash of blinding white light, Reshiram reappears, leaving Kyurem reduced to its original, empty form.  Everyone present stares, dumbstruck, as Kyurem makes a regretful croaking noise and slowly drags itself away to the back of the cavern.

Well.  That was anticlimactic.

Legendary Pokémon are, as a rule.  The fact is, even the most overpowered nonsense of a Pokémon can only do so much when plonked into a 6-on-1 situation and told to make the best of it, which is what battles with legendary Pokémon almost invariably involve.  Give that same Pokémon its default moveset, featuring the sheer impracticality that is Ice Burn, and you’ve got something that can, quite realistically, be taken down by a single Pokémon of your own without undue trouble (it doesn’t help that Ghetsis has, ironically, denied Kyurem the possibility of enjoying free turns while you uselessly stand there throwing Ultra Balls at it – for most legendary Pokémon, the best chance they have to hurt you).  Black and White fixed this problem rather ingeniously by making Reshiram/Zekrom an active part of the showdown with N, inviting you to face one of the dragons with the strength of a proper Pokémon team to back it up, while the other joins as your partner.  The impact of the battle on the player is strengthened, and the actual challenge of it is assimilated to the challenge of the battle with N.  Black 2 and White 2 have no such recourse, leaving us with the inescapable impression that Kyurem is simply not the world-ending threat Ghetsis thinks it is (bear in mind that this is Ghetsis’ endgame; just reaching this point was essentially the final critical step in his plan to conquer all of Unova) – an unfortunate weakness in their climax when compared with that of their predecessors.

As I explain all of this, N and Jim nodding thoughtfully at all the right moments, Ghetsis himself is rapidly losing his cool.  As I pause for breath, preparing to launch into a discussion of the place of legendary Pokémon in the background of the game world, he gives a strangled screech and bangs his cane on the ground.  Geez; with all the monologues he gives, you’d think he’d have the common decency to sit quietly through someone else’s.  Alas, Ghetsis would rather throw a tantrum.  It’s not over, he declares; he’ll just have to recapture Kyurem and try again – after he’s dealt with us.  I point out, as gently as I can, that if Kyurem didn’t work the first time, there’s no reason to think it’d work the second, which just prompts Ghetsis to scream and release his opening Pokémon, a Cofagrigus.  I offer to let Jim handle this one, but he gracefully declines and allows me to have the honour.

Ghetsis… well, I’m not going to lie; he’s really let himself go.  Most of the changes to his team since the last time we saw him are of fairly little consequence.  Gone are Bouffalant and Bisharp, with Drapion and Toxicroak appearing in their places, but this is really just a physical attacker for a physical attacker and a physical tank for a physical tank.  Cofagrigus, Seismitoad and Eelektross seem to be more or less unchanged.  The great loss is his Hydreigon.  It’s still on his team, sure, but a shadow of its former self: Ghetsis’ Hydreigon was once an unholy terror that abused its monstrous special attack stat to the fullest possible extent with a spread of terrifying energy-based moves, but now it’s been saddled with some weird-ass physical attacker moveset and forced to rely on the 75% accurate Dragon Rush as its primary move.  I feel like Ghetsis, of all people, shouldn’t need to be told that this is at best a very metagamey way to use a Hydreigon.  He becomes more irrational with each of his Pokémon that falls, eventually dissolving into a self-aggrandising tantrum when his Hydreigon collapses.  N attempts to calm Ghetsis down, addressing him (with obvious pain in his eyes) as ‘father,’ but Ghetsis just rants about how N is a freak, and not even a real person.  As he slips further into incoherence, one of the Shadow Triad appears to retrieve Ghetsis.  That was the last we ever saw of him.

All in all… as I said, the whole sequence has rather a feel of anticlimax about it.  I have to admit, though, that there is something a little sad about Ghetsis’ eventual end.  Most Pokémon villains get to go out with some dignity – Giovanni gracefully acknowledges your superiority and retires, Maxie and Archie come to understand how they went wrong and even get a nice little redemption scene on Mt. Pyre, and Cyrus vows revenge as he disappears into the distortion world.  Ghetsis… Ghetsis collapses into self-destructive rage, to the point where his most loyal servants feel they need to restrain him for his own good.  The shock to his psyche is clearly massive, and we’re left wondering whether he’ll ever fully recover.  I don’t think I’d go so far as to call it ‘poignant’ or ‘tragic,’ but I can’t deny feeling a little sympathy for him.  Overall, I think that the climax of the original Black and White was better done in a number of ways, but it’s very fitting that a game whose strength was the ambiguous nature of its antagonists should take the one truly irredeemable figure among them and give him such a pitiable fate.

Well.  Time to move on with life, I guess.

White 2 Playthrough Journal, episode 23: Chasing shadows

We touch down outside the route 22 entrance to the cave network that leads into the Giant Chasm.  Jim, Hugh and I sneak inside and prepare for a surprise attack on the two Team Plasma guards within, but are cut short when a third grunt approaches to tell them that they’re being relieved – it’s time for everyone to gather in the crater forest.  The third grunt turns out to be our old friend, Rood’s spy.  In recognition of the minor service he has performed for us, Hugh refrains from crushing him like a bug, and actually seems almost apologetic.  I think he may have finally learned to distinguish between the two factions of Team Plasma; he even expresses a belief that justice for Rood’s group will never be possible as long as the loyalists’ actions continue to tarnish the name of Team Plasma.  The agent thanks him for his understanding, and regretfully explains that he must leave us, as he still has more to do.

The cave network is twisted and confusing, but small, and we easily find our way into the Giant Chasm.  As we step, blinking, back into the light and feel the still, frigid air on our faces, we see that Cheren was right about the frigate’s destination – the great ship has landed in the middle of the crater forest.  Many Team Plasma members are already outside, apparently standing guard near the cave exit.  To our surprise, Rood is there as well, standing opposite them with a couple of ex-Plasma grunts.  Rood seems to be trying to explain to them that Ghetsis is evil and has no interest in liberating Pokémon at all.  That’s… strange.  I thought everyone already knew that.  Some of the loyalists still believe that their real mission is to free Pokémon from human oppression?  I know that many of them have given up the pretence completely; these guys are either lying or deluded.  They refuse to believe anything Rood says, denouncing him as a traitor.  Hugh calls on Rood and his attendants to fight, asking them why they even have Pokémon with them if not to protect the things they value.  “Even if your precious Pokémon get hurt,” he exhorts them, “even if your ideals get damaged, the time to fight is NOW!”  Wait- hang on, Hugh, aren’t their ideals the things that they’d be fighting to protect?  And aren’t their ideals all about protecting Pokémon?  And, for that matter, aren’t their Pokémon the ones they originally stole and are now trying to earn forgiveness from?  And- oh, what the hell.  At least he’s learned to exercise a little discrimination in his rage-unleashing; there’ll be plenty of time to get him started on philosophy later.  His rallying cry seems to have worked, at any rate.  Rood and his allies call out their Pokémon and prepare to fight, sending the three of us on ahead to invade the frigate once more while he keeps his former friends occupied.  As we leave, he calls out to Hugh, telling him that the Purrloin he’s looking for is likely to be in the hands of the Shadow Triad.  His commitment renewed, Hugh charges off towards the ship, Jim and I following cautiously behind.

The entrance to the ship is unguarded, and we quickly gain entrance.  Jim and I almost immediately lose track of Hugh, who has begun another rage spree in his search for the Shadow Triad.  We find a warp panel that takes us into the lower levels of the ship, and are immediately confronted by another force field, this one controlled by a series of switches protected by a warp panel maze.  How the hell does anyone get anything done on this ship?  More to the point, who’s designing this stuff?  The Pokémon world’s security companies must be staffed entirely by ADHD schizophrenics.  Jim and I split up, and manage to fight our way through the handful of Team Plasma guards remaining on the ship to flip the four switches.  We meet up again at the deactivated force field and advance.  Directly in front of us is the huge machine we saw from the balcony above the last time we were here – the ship’s heart, with Kyurem waiting inside.  Zinzolin appears for one final gesture of futility.  I convince him that there’s no point in fighting; he can’t beat either of us alone, so he’ll certainly never have a chance against both of us together.  He gives us a strange piece of advice, “as long as you are dreaming, the dream will never reveal itself to you,” (either Zinzolin is still my superior in philosophy, or he’s spouting cryptic nonsense in order to confuse us – possibly both) and tells us that, although Kyurem’s prison is indestructible, we can go on to fight Team Plasma’s leader by taking the warp panel to our right.  With a resigned shrug, we ready ourselves to take on Ghetsis.  We remember the bastard from the original Black and White, and we aren’t about to be caught unawares.  Satisfied that our Pokémon are in order, we step onto the panel and find ourselves in a spacious control room at the ship’s prow.  Standing at the front, behind a desk packed with complicated-looking control panels, is-


Ah hah!  I knew it!  Colress was really Ghetsis all along!  I- wait, no, that makes no f#$%ing sense.  Colress, why don’t you tell us what you’re doing here?

For Colress, all of this is, and has always been, about how Pokémon can become more powerful.  N believed that humans suppressed the true strength of Pokémon, and that only separating the world into black and white could ever allow Pokémon to achieve perfection.  N, of course, recanted his views after the events of Black and White, proving to Colress’ satisfaction that the way forward was for humans to bring out the true strength of Pokémon, but there was still a question to be answered: was this to be done through hard science or through emotion?  When Colress’ old friend Ghetsis asked him to help orchestrate Team Plasma’s new operations in Unova, Colress decided to take advantage of the whole thing to set up an experiment.  He designed all of Team Plasma’s new technology for Ghetsis, including the great flying frigate and its Nevermeltice cannon, along with a host of other devices, to try to bring out the power of Team Plasma’s Pokémon (particularly Kyurem).  Unlike Zinzolin, he has no particular desire to see human civilisation destroyed, but would consider it a reasonable sacrifice, if that’s what it will take to see the ultimate strength of Pokémon realised at last.  Meanwhile, he would encourage trainers like me and Jim to grow, work with our Pokémon, bring out their power through trust and love, and challenge Team Plasma.  The Team Plasma loyalists who still worked for Ghetsis made the perfect control group, since they were, almost without exception, appalling trainers with only the barest shreds of empathy.  We, it seems, have shown the potential of our approach at almost every turn.  Like a good scientist should always be, Colress is as happy to be proven wrong as right.  Our conflict with Team Plasma, he thinks, will decide the fate of the relationship between all Pokémon and humanity – Pokémon must always grow towards their true potential, whether the path is through Ghetsis’ cold technology or our empathy.  He just has one final experiment to run: one last battle.

While Jim and his Pokémon team engage Colress’ powerful Steel-types in battle, I attempt to take on Colress himself in debate.  I admit that I admire his dedication to the basic principles of science – his willingness to put his beliefs on the line and let his worldview be dictated only by hard evidence – but question how he can condone giving such power to a group like Team Plasma, effectively a terrorist organisation.  How could his experiment be worth risking our entire civilisation?  Colress replies that it was no risk at all.  Ghetsis and N’s actions two years ago have revealed that both the justice and the utility of our relationship with all Pokémon are in question, and the nature of that relationship pervades every aspect of our society.  If Team Plasma wins, if Pokémon truly can reach their potential more effectively through Ghetsis’ philosophies, then what authority is there left in civilisation?  What can we trust is not holding us back?  Better to take away everything, let our new relationship with Pokémon be decided from scratch, and to the victor go the spoils.  But, I challenge him, how can a contest of brute force be allowed to have such authority?  Colress chuckles at that.  Surely I know better, he asks.  Pokémon become more powerful as they grow, everyone knows that, but that’s hardly all there is to it.  As a Pokémon’s physical strength waxes, so do its self-awareness, its understanding of its own powers, its ambition and ability to plan, even its personal charisma.  This isn’t about Pokémon becoming better at battles – this, just as N always said, is about Pokémon becoming perfect beings.  I concede his point on principle, but remind him that the relationships between all of these factors are still very poorly understood, in spite of recent advances in the field, and that any sweeping conclusions must remain highly contentious, especially in the case of species which do not exhibit Pokémon evolution.  I suggest a complete survey of all relevant studies to date, with a thorough examination of the data and a critical review of all current methodological approaches.  Colress agrees enthusiastically, and offers to mail me a copy of his research notes and a detailed bibliography.  There’s totally a PhD thesis in this for me.  At this point, we are interrupted by a deafening metallic clang as Colress’ Magnezone crashes to the floor.  Colress claps his hands together excitedly.  Jim’s Pokémon, again, have proven far more powerful than his.  He congratulates us both on our strength and returns to his control panels.  Tapping a few buttons, he casually explains that he is unlocking the warp panel that will lead us to Ghetsis’ office, then sends us off with a jaunty wave.

White 2 Playthrough Journal, episode 22: Naval warfare

With only a bare handful of grunts on deck, my Pokémon and I manage to force our way onto the Team Plasma frigate without much trouble.  Jim and Hugh arrive just as my Ampharos is tossing the minions overboard.  Together, the three of us march into the ship’s forecastle, our Pokémon swarming around us.  Tragically, our dramatic entrance is stymied by a Team Plasma security device: a crackling blue force field.

Oh, okay, I remember how to handle these things; we have to find the ‘off’ switches in the rubbish bins, and- wait, there are no rubbish bins.  Damnit; what kind of power-crazed madman designed this place!?

Inspection reveals that the force field is controlled by a keypad.  We need to input the correct passphrase if we want to get inside and confront Team Plasma’s leaders.  I momentarily regret ordering Sansa to throw the first batch of grunts off the ship without first torturing them for information.  I instruct Hugh to guard the force field while Jim and I find someone to interrogate, but Hugh is having none of that.  He still has rage to unleash today.  He tears off towards the rear of the ship, looking for a way down below the deck.  I follow him, glancing back at Jim with a helpless shrug.  I catch up with Hugh as he barrels down the stairs only two steps behind his Emboar, who lands with a sickening crunch on top of an unfortunate Team Plasma grunt waiting at the bottom.  Hugh is beginning some kind of rage-related threat when the grunt splutters a plea for mercy.  He is, he claims, a spy for Rood’s splinter group, keeping watch on the movements of Ghetsis’ loyalists in order to help thwart their mischief.  Huh.  Way to go, Rood.  I didn’t think espionage was really his style, but I guess it must have been easy enough, since the loyalists are still actively trying to recruit from his group.  Unfortunately, Hugh and I very quickly learn that this spy has discovered absolutely nothing of any value.  He knows that there is a force field protecting the ship’s command centre, and he knows that there is a password.  He has no idea what that password is.  Nor, when Hugh questions him, does he know anything about a stolen Purrloin.  Hugh snorts derisively, muttering that he expected no better from a former member of Team Plasma, then tells Emboar to get off the poor guy and stalks off into the bowels of the ship.  The spy apologises to me for not being helpful, but suggests that some of the real Team Plasma members might know something.

While the exterior of the Team Plasma frigate is quite imposing, and has a certain old-fashioned charm to it, the interior is really rather depressing.  All the furnishings are in dull grey metal, and the grunts sleep in crowded dormitories and take their meals – bread and water, according to their cook – in a run-down mess hall.  Frankly, the place reminds me of a prison.  When I question one of the grunts about their living conditions, she remarks defensively that some of them have nowhere else to go.  Well.  That’s depressing.  I suppose when the alternative is the revilement faced by Rood’s group, maybe this doesn’t seem so bad.  I feel a momentary spasm of guilt at invading their home, and decide to take my mind off it by having Jaime the Samurott dangle one of them out a porthole.  We quickly establish that none of them actually know the password, they just have a couple of letters or clues each.  All this guy knows is that it begins with R.  Well, surely, I point out as Jaime shakes him up and down, they must have compared notes once or twice.  He protests, his voice slightly muffled as it comes in through the porthole, that the kind of people Ghetsis liked to recruit are not exactly experts in cooperative thinking.  I shrug in assent, and dismiss him.  Jaime drops the grunt into the sea, and we turn to the next fellow in line.  He holds up his palms and explains quickly that he knows the password is the name of a Fire-type Pokémon, but nothing more.  I am about to have Jaime stuff him through the porthole anyway, when my brain starts to tick.  A Fire-type Pokémon whose name begins with R.  That’s actually reasonably specific.  Which Fire Pokémon have names that start with R?  There’s Rapidash… Rotom when he’s in the form of a toaster, if you can even count him… and…

No… surely not… surely Zinzolin wouldn’t be so brazen?

I call Jim on my X-Transceiver and tell him to try entering “Reshiram” as the passphrase.  It works.

Clearly Zinzolin never got the memo that your password should never be your name, your spouse, child or pet’s name, your date of birth, or the name of the ancient god who is the raison d’être of your entire organisation.

Jim marches through the deactivated force field with his Lucario, Dovahkiin, at his side.  Behind the field is a tiny room containing a warp panel, presumably leading to somewhere else on the ship that can’t be directly accessed from the outside.  They step onto the warp panel and, with a flash of light, find themselves standing on a balcony overlooking what appears to be the ship’s power core.  Zinzolin is waiting for him.  He applauds Jim for making it into the engine room, to which Jim modestly admits that all he did was keep watch while I found the password.  Zinzolin shrugs, and notes that Jim is still clearly a very powerful trainer – and worthy of seeing the secret of Team Plasma’s newfound success.  He gestures to the power core below, an enormous glass cylinder surrounded by an eerie blue glow that seems to feed the machines around it.  Inside the cylinder, apparently passive and docile, is Kyurem, the legendary dragon of ice.  This is the source of energy that powers their ship’s Nevermeltice cannon and, presumably, its other systems as well.  It takes a while to recharge the cannon after a volley, but apparently the ship is almost ready.  With Kyurem safe behind glass and all his ship’s systems powering up for battle, Zinzolin confidently challenges Jim, but the conclusion is forgone and hilarious.  All of Zinzolin’s Ice Pokémon, of course, are cripplingly weak to Dovahkiin’s powerful Fighting attacks, and have no effective means of damaging a Steel-type anyway.  Hugh, meanwhile, has arrived to deal with Zinzolin’s attendants.  Once their battles have run their course, Hugh approaches Zinzolin and demands to know what’s happened to his sister’s Purrloin.  Zinzolin frowns and gives Hugh a sceptical look.  He has no idea where Purrloin is, though he assumes it now belongs to a member of Team Plasma.  He suggests that Hugh should go and catch another one, to which Hugh objects that this Purrloin was caught for his sister by their grandfather, who has since died.  Zinzolin dismisses this, saying that “an individual’s feelings” are “a trifling matter indeed.”  He chides Hugh for wasting time on such sentimentality, then proclaims the ship ready to fly and summons the Shadow Triad.  Two of them appear by Jim and Hugh on the balcony, and the third appears next to me on the lower decks.  For an instant, everything goes black, and we find ourselves standing on the beach.


I run to get back onto the ship, but Zinzolin has already fired up the flight engines, so I start hurling abuse at them instead, beginning with ‘coward’ and working my way up through all the different possible levels of obscenity and anatomical detail.  For some reason, the ship does not descend, but instead flies off to the northwest.  As I slow down to take a breather, we here a familiar voice – “sorry I’m late.”  Cheren, useful as always, has just arrived to tell us that he thinks the ship is heading for the Giant Chasm.  We all hop on our respective Flying Pokémon and prepare to move out, but Cheren himself doesn’t move.  I give him an accusatory glare, and he just says something about looking for the heroes, since only Reshiram and Zekrom can stand up to Kyurem.  We’ll see about that, I mutter as I spur Daenerys into flight.  This is my damn story, and I’m standing up to whatever Pokémon I please, N or no N.  Daenerys the Flygon, Lydia the Swanna, and Hugh’s Unfezant soar off, past Humilau City and back towards route 22.

White 2 Playthrough Journal, episode 21: Deep blue sea

In comparison to the last six Gyms we’ve visited, the Humilau City Gym is an extremely laid-back place.  No one tries to blow me through a wall… or crush me between two giant statues… or wrap me in a silken coffin.  Jim and I are permitted to drift gracefully and calmly across Marlon’s huge indoor swimming pool, borne on huge lilypads, our reverie broken only by such trainers as we deign to battle.  If nothing else, Marlon at least knows how to treat his challengers with a bit of good, honest respect.  I quickly find, unsurprisingly, that my Sawsbuck, Bran, is going to be the star of this show, with a little backup from my Ampharos, Sansa.  Jim, likewise, has Ulfric the Serperior and his own Ampharos, Elisif, to cut a swath through the Gym.  Although they are admittedly quite strong, the Gym trainers fall very quickly to our onslaught of super-effective attacks.  We barely break a sweat on our way to Marlon.  He battles me first.  Bran, unsurprisingly, crushes the Carracosta Marlon opens with, and goes on to heal himself almost effortlessly by draining the great sack of HP that is Marlon’s Wailord with his Horn Leech.  Marlon’s partner Pokémon, Jellicent, proves to be made of sterner stuff, and I am forced to recall Bran when his Horn Leech attack is locked down by Cursed Body.  Now weakened, though, Jellicent is no match for Sansa’s Discharge.  Marlon congratulates me and hands over my Wave Badge before turning to Jim and saying that his Pokémon need time to “chill” before another match, “fo’ reals.”  How long?  Oh, a couple of days, maybe a week.  Apparently it is not proper for one to “rush the chillaxation, yo’,” as it is an important part of Marlon’s training regimen.  Or something.  Jim groans with exasperation, produces a bag of Revive crystals and Hyper Potions, and patches up Marlon’s three Pokémon before demanding a battle.  Marlon says something about “keepin’ it fo’ reezy” or… oh, who am I kidding?  I’d long since stopped paying attention by this point.  I settle down on a lilypad to watch Jim’s battle, which is even more of a walkover than mine was, Ulfric’s Coil technique boosting the power of his Leaf Blade to obscene levels and giving Marlon’s Water Pokémon no chance to respond.  Once defeated a second time, Marlon promptly backflips into the water and swims out of the Gym, presumably to go and ‘chill’ somewhere.

Hugh is delighted that we have earned our Wave Badges – only now, apparently, can we get on with our urgent business.  He dispatches me and Jim to check out route 22, west of Humilau City (which Jim, of course, never quite got around to) while he sweeps the southern areas.  At this point, Marlon shows up with an interjection.  He’s certainly easy enough to find when he wants to interfere… Marlon, unlike every other Gym Leader in the region, not only hasn’t even heard of Team Plasma but has no opinion on their actions one way or the other, because “the ocean accepts all rivers, brah.”  Jim points out, somewhat indignantly, that Team Plasma’s past actions, and indeed their entire raison d’être, are pretty much the exact antithesis of the philosophy Marlon seems to be pushing here.  The Gym Leader is unconcerned, and wanders off to return to whatever vaguely-specified activity he had been busy with earlier.

Jim and I head for route 22, a wilderness area with paths so convoluted it could hardly be more confusing if it had been designed as a maze.  We find no sign of Team Plasma as we search the area.  If their ship was here, it’s gone now.  I doubt it could have landed anyway; the terrain is so uneven that it would be just about impossible.  Just as we are about to give up and go back to Humilau City, though, we find something much more interesting: the legendary Pokémon Terrakion, waiting for us on a plateau.  Images flash inside my head: Cobalion, Terrakion and Virizion, together, a blade crashing down on the heads of our enemies.

“What are you waiting for?  Catch it.”

Colress is standing behind us.  He explains that, as far as he can tell, Terrakion wants to fight Team Plasma alongside Cobalion and Virizion, and is here to test us to see if we deserve his assistance.  I shrug and call out Jaime, my Samurott.  If this big ugly git wants a swordfight, we’ll give him one.  Terrakion has centuries of experience on Jaime, but Water-beats-Rock is a truism as old as the ocean itself.  Jaime’s Razor Shell brings Terrakion to his knees, and a barrage of Ultra Balls seals his fate.  I turn back to Jim and Colress.  Colress applauds enthusiastically, and declares that he has a reward for us – a prototype of the machine he used outside of Castelia City to awaken the Crustle blockade.  He hands me a small remote with a big green button on it, beaming proudly.  It has not been proven to have any effect at all on Pokémon in battle, Colress notes, but he’s sure I’ll find some use for it.  I am about to fire off a snarky comment, but remember the suspicious square boulder in the Seaside Cave, and thank Colress for his gift.  Satisfied, he departs, leaving me and Jim to our business.  I tell Jim to stay on Route 22 and do one more sweep of the area while I check out the Seaside Cave.  Were this any other game, it would probably be nothing, but since this is Pokémon and Nintendo we’re dealing with, there is an extremely high likelihood that the square boulder is a Crustle, and that it is sitting exactly where we need to be.

When I reach the Seaside Cave, I retrace my steps and find the east exit where the great sandstone boulder is still waiting patiently to be cleared.  I squint at the remote Colress gave me.  He provided no instructions, but the interface seems simple enough: push the big green button.  With a dramatic flourish, I point the remote at the boulder and press it.  The remote begins to emit a hum, which quickly rises to a high-pitched whine.  Nothing happens to the rock.  The remote then starts sparking and giving off choking black smoke, which prompts me to drop it.  It hits the ground and quietly explodes.  I bend over and peer at the remote’s remains, raising an eyebrow.  My confidence in Colress’ technology has taken a serious hit.  Suddenly, though, I feel the ground tremble ever so slightly.  I look up to see the huge Crustle slowly, tortuously getting to its feet.  It chitters to itself gently before waddling away.  The way is now open.  I silently question whether the remote did anything or the Crustle simply woke up on its own, but decide it doesn’t matter.  Now that I can get through the cave exit, I can clearly see the Team Plasma frigate sitting calmly in the water just off the beach.  I punch Jim’s number into my X-Transceiver and tell him to get down here, then step out of the cave to take a closer look.  The first thing I notice is that, this time, the ship’s occupants have remembered to pull up the gangplank.  Hmm.  Well, I suppose I could just Dragon Pulse my way in.  This ain’t my ship, what do I care?  Then again, that would attract a lot of attention, and I should probably at least try to- wait, no, I don’t give a $#!^ who sees me; I’m Princess Motherf#$%ing Leia, I’m taking these morons down, and I don’t care who knows.  Dragon Pulse it is.

As I deliberate on the problem, Marlon backflips out of the water and greets me.  I give him a sarcastic “sup, yo.”  Marlon is here, apparently, to repeat what he told me and Jim back in Humilau City – that, like him, I need to be open and accepting of all peoples and creeds, which is why he doesn’t want to fight Team Plasma.  After all, they’re probably perfectly nice guys, deep down.  I tap my foot on the sand, waiting for him to get to the point.  On the other hand, Marlon continues, I clearly need a hand here, so he’s just going to help me out a little bit and then be on his way.  He leaps back into the water, swims back out to the ship, does some sort of spider-climb up its side, hops over onto the deck, slides out the gangplank, and flips back over the side into the water.  He gives me a jaunty wave, tells me to “keep it real, yo” and swims off.

Y’know, Marlon, there’s a difference between a philosophical commitment to balance and neutrality, and plain old indecisiveness.  What you are doing is definitely the latter.  Thanks for the assist though.

Anyway.  Jaime, Sansa, Tyrion, Barristan, Daenerys, Bran… come on out, everyone.  Time to storm this b!tch.

White 2 Playthrough Journal, episode 20: Splice and dice

With Opelucid City frozen, it’s difficult to get around.  We find ourselves sliding all over the place on sheets of ice, and our paths are continuously blocked by great crystal spires.  Of course, the Team Plasma grunts aren’t doing too well either.  Drayden seems unwilling to reveal exactly where the ‘DNA Splicers’ we’re supposed to be protecting actually are, so Jim and I are forced to sweep the city, pulverising as many Team Plasma members as we can find.  Eventually I locate Zinzolin, outside the Opelucid Gym.  Oh, I realise, well duh.  Where else would Drayden keep a ridiculously valuable set of artefacts with apocalyptic powers?  Zinzolin greets me and we shoot the breeze for a while about the nature of pain.  Zinzolin feels there is a certain purity in suffering, and wishes to spread this transcendent experience to the rest of the world in a form of social Darwinism.  His views are extreme, but his dedication to practicing what he preaches and embracing suffering himself is admirable.  Zinzolin thanks me for the compliment, but suggests that we need to get on with our business.  I sigh and agree.  Can’t this guy be my rival instead of Hugh?  We could just hang out and debate philosophy; it would be awesome.  He has actually come a long way since our last battle, mere days earlier; he has picked up a second Cryogonal and evolved his Sneasel into a Weavile.  This time, though, I have grown tired of the cold, and call out my Arcanine to bring a swift end to the battle.  Cryogonal’s epic special defence aside, Ice Pokémon are not well equipped for the kind of onslaught Barristan can lay down.  Zinzolin graciously bows out, leaving me to guard the Gym.  Drayden and Jim soon arrive, having finished sweeping the city, and Drayden tells us to wait outside while he fetches the DNA Splicers from his lair.  Minutes later, he brings them out to show us: a set of elongated pyramidal objects, striped in black, white and grey.  Huh.  So these are the magic devices that will… well, presumably fuse Kyurem with either Reshiram or Zekrom to create those terrifying bastards on the box art.

Suddenly, a member of the Shadow Triad is here.

Equally suddenly, he is talking as though he has successfully stolen the DNA Splicers.  What on earth are you talking about, Mr. Shadow Triad Person?  Drayden is holding the splicers; they are right there in his-

With a curious sinking feeling, Jim and I turn back to Drayden.

God damnit, Drayden, you were physically holding the stupid things in your hands, how could you-?  Oh, you know what?  Never mind.  Teleporting ninja bull$#!^.  Whatever.

The Shadow Triad ninja gloats briefly, then flees through the city with his magic shadow ninja speed.  The three of us stare at each other, wordless, for a full ten seconds before we split up and run through Opelucid City at breakneck speed hunting for the Shadow Triad.  I make it all the way to the city’s eastern entrance before finding one, who challenges me to come and take the splicers if I want them.  With an Absol and a pair of Pawniard, he’s certainly no slouch at battling, but nothing Barristan and Daenerys can’t handle.  Once defeated, the ninja admits that, actually, he doesn’t have the DNA splicers at all – he was just buying time for the others to escape.  With that, he blinks away.  I spend the next five minutes reciting Catullus 16 in Latin at the top of my voice.  Just as I am in danger of running out of ancient words for violent sexual abuse, Jim turns up.  He has also battled a member of the Shadow Triad, and has had similar ill luck.  Well, there were three ninjas, and there were three of us, so if I didn’t get the one with the splicers, and Jim didn’t get the one with the splicers… As we discuss this, Drayden arrives and wails that the Shadow Triad have escaped.


Hugh and Cheren arrive just in time to avoid doing anything useful, and we hold an impromptu council of war.  Cheren’s friends at the climate institute have detected another massive temperature drop near remote Humilau City, which probably means that Kyurem is there – with Team Plasma.  Drayden dejectedly tells us that he can’t come, since he has to protect Opelucid City (because he’s done such a wonderful job of that so far) but Hugh and Cheren proclaim the vital urgency of this quest and dash off, Cheren to get more information from the climate institute, Hugh to investigate Humilau City.  Jim and I depart as well, flying back to Undella Town at top speed.  As reluctant as we are to get further involved in any of this nonsense, Team Plasma’s theft of the DNA Splicers surely indicates that their plans involve not just Kyurem but Reshiram and Zekrom as well, and possibly the creation of something else more powerful than any of them.  When we arrive in Undella Town, we immediately dash to the newly-opened Marine Tube, the clear underwater tunnel leading from Undella to Humilau City.  This thing reminds me a little of the tunnels in the Kelly Tarlton’s aquarium in our home city, Auckland, but on a massive scale.  I glimpse some enormous Water Pokémon swimming in the ocean around the tunnel, but there’s no time to stop and watch – Hugh has made it quite clear that we are on an urgent mission!  We soon arrive in the tropical paradise of Humilau City, a resort town built primarily on wooden walkways raised above the shallow sea, a little reminiscent of Pacifidlog Town in far away Hoenn.  Upon our arrival we are greeted by Hugh, who will surely want to co-ordinate our efforts in this desperate, frantic hunt.

“We’ll get the DNA Splicers back for sure!  So you should focus on defeating the Gym Leader first!”

O…kay.  So, um… no rush, then?

Hugh is, I can only assume, confident that his obsessive hatred of Team Plasma and bloodhound-like ability to hunt them down will sort everything out in due time without undue difficulty.  Jim and I are less certain and, unwilling to waste time on anything as frivolous as a Gym challenge, scout out the areas around Humilau City.  I head south and leave Jim to go west.  Humilau City is separated from Undella Town by a stretch of pristine tropical coast, dotted with tiny sandy islands.  There is no sign of Team Plasma anywhere.  I also check out the Seaside Cave that leads into Undella Bay, but find nothing out of the ordinary.  There is another exit from the cave on the east side, but it is blocked by a large square boulder suspiciously similar to the group of Crustle Jim and I encountered outside Castelia City so long ago.  Hmm.  I poke the boulder a few times, and even have Jaime, my Samurott, hack away at it with Razor Shell a couple of times.  No effect.  Where’s Colress when you need him?  I throw my hands in the air with exasperation and return to Humilau City.  Jim, to my surprise, has not left the city yet.  He explains, sheepishly, that he can’t find the way out.  I stare at him in disbelief.  I was gone for hours; how hard could it have been?  Apparently, the walkways of Humilau City don’t all link up, and he can’t figure out how to get to the far west side of the town.  We walk around the city for a little while, and I point out that we are allowed to walk beneath the platforms as well.

Jim spends the next hour cursing under his breath and muttering about how Humilau City is a silly little add-on anyway, feels like it was tacked on at the last minute, and doesn’t add anything important to the game.  I am forced to agree that it doesn’t really seem to serve much purpose other than to provide an excuse for a new Gym and an alternative road to the Giant Chasm and the Pokémon League.  It’s not even like Humilau City is Unova’s only tropical resort town.  This does not stop me from sniggering at Jim as we wander back towards the Pokémon Centre.  On our way, we are confronted with Humilau City’s Gym Leader, Marlon, who springs out of the water to greet us in his own idiosyncratic fashion.  I wasn’t aware before meeting Marlon that “sup, yo” was a greeting that anyone actually used, but apparently it is.  My poor rigid classically-educated brain has trouble keeping up with him; I half expect him to start calling me “dogg.”  I quickly decide to cover up my discomfort by demanding a battle.  Marlon tells me to “chill” and meet him later at his Gym, “yo.”

The thought briefly occurs to me that I am now wasting time on something as frivolous as a Gym challenge.  I dismiss the notion, rationalising that I have seven of these damn badges now – one more couldn’t possibly hurt, right?

White 2 Playthrough Journal, episode 19: Draco dormiens numquam titillandus

We stare, unblinking, at Virizion’s scarlet eyes.  Virizion lowers his head and trills softly, keeping his eyes fixed on us.  He paws the ground and gives a strange, high-pitched yelp.  A flood of images fills my mind – Cobalion, Virizion, Terrakion, separately, then together, Cobalion again, alone, an Ultra Ball, our battle with Cobalion, the Ultra Ball again.  Give him back.  Wait, what?  I lean over towards Jim and whisper in his ear.

“D’you think it’s mad?”

Virizion yelps again and takes off towards us, his hooves beating the ground like war-drums.  We draw Pokéballs from our belts and dive out of the way.  I call out my Vibrava, Daenerys, and Jim calls on Falk, his Magmar.  Virizion pulls to a stop just in front of our Pokémon and attempts to disembowel them with a rapid series of impossibly graceful Sacred Sword attacks before fixing a mighty Giga Drain on Falk.  As Falk attempts to beat Virizion back with a stream of skilfully blocked Flamethrowers, I quietly gesture to Daenerys to take to the skies.  Climbing high into the air, she nails Virizion with a dive-bomb Dragonbreath, breaking his concentration long enough for Falk to join in with an especially peppery Flamethrower.  With a triumphant screech, Daenerys explodes with light and evolves into a Flygon.  She and Falk are quickly able to subdue Virizion, who meekly submits to capture.

The musketeers have, truth be told, been rather anticlimactic so far.  I initially took Cobalion’s presence to mean that the trio had some part to play in the chaos to come; they were once, after all, some of the most explosive opponents of human interference in the world of Pokémon, and really ought to have jumped at the chance to join the main conflict of Black and White.  They never did, though, and it looks like they have no particular plans to do anything about the current conflict either, other than present themselves to us in a faintly accusatory fashion and give us the opportunity to conscript them.  This, I think, is really a shame because there’s a lot of potential for Cobalion, Virizion and Terrakion to get involved in a story like this in a way that resonates with their backstories and helps players to think more about the overarching themes of the plot into the bargain.  Hmm.  Oh well.  Maybe next time.

With Virizion satisfactorily defeated, we are free to move into Opelucid City, a strange town at war with itself, half clinging to the past as half embraces the future.  We are greeted as we enter by Iris, whom we met back in Castelia City.  Iris is spectacularly unhelpful, as usual, but does encourage us to visit the Opelucid Gym and challenge the leader, Drayden, which- hmm.  Hang on.  That means Iris is no longer the Gym Leader on either Black 2 or White 2.  Hmm.  Either she was fired by the Pokémon League for her massive incompetence and lack of commitment, or… something more sinister.

Eh.  Whatever.  I’m sure she’ll reveal her new purpose in time.

Like all the Gyms of Unova, we find that the Opelucid Gym has been redesigned.  Its two great dragon statues are still there, but now one rears up, almost vertical, at the back of the Gym, with trainers waiting on its arms and Drayden watching over all from atop its head.  The other dragon statue cowers meekly at the base of the first.  We consult Clyde the Guide for advice on scaling the first statue to reach Drayden, and he explains that we need to stand on the other dragon’s head and ride it as it rears up and violently smashes its face into the first dragon’s limbs, one at a time, fighting the trainers waiting on each limb.  I raise an eyebrow and ask him, as tactfully as possible, whether he is completely insane and why he is trying to get us killed.  Clyde tells us that these are Drayden’s orders, and he can only follow them like the loyal servant he is.  I shake my head and stride over to the base of the rearing dragon statue and begin shouting obscenities up at Drayden.  I narrate in some detail my nauseating Virbank Gym challenge, my nightmare-inducing experience in the Castelia Gym, and my recent hair-raising battles in the wind tunnel Skyla sees fit to call the Mistralton Gym, peppering it all with my most creative expletives.  I am preparing to embark upon a comprehensive description of all the Pokémon with whom Drayden’s mother must have been intimate in order to produce him, when I realise that he can’t actually hear me up there and slump, defeated, on the floor of the Gym.  Seconds later, I hear a long, warbling cry and see a streak of white as Jim’s Swanna, Lydia, carries him up alongside the dragon statue towards the head.

“Oh,” I mutter.

By the time I have recovered from my extensive rant, gotten over my sheepishness, and summoned Daenerys to carry me to the uppermost levels of the building, Jim has already defeated Drayden’s powerful Dragon-types and is waiting for me to give it a try myself.  Drayden gives me his customary gruff but encouraging Gym Leader greeting.  I respond with a flood of insults so rapid and slurred that even I can barely make out what I’m saying.  Drayden, to his credit, merely blinks twice at my barrage of abuse before summoning his Druddigon.  I decide that since Daenerys is already out I may as well start with her and her new Dragon Claw attack.  Dragon vs. Dragon is always a quick but dramatic affair.  Daenerys and Druddigon clash a few times, their teeth and clays flashing and sparking with pure overflowing life force.  Before long, Druddigon is crouched in submission on the ground, wounds shimmering with lingering energy, and Daenerys isn’t faring much better.  I switch her out as Drayden brings in his own Flygon, replacing her with my battle-ready Samurott, Jaime.  Jaime slashes away happily with his seamitars (this, I have only recently learned, is what Dewott’s scalchops become when he evolves, ‘seamitars’), delivering punishing Razor Shell attacks until Flygon drops in defeat.  Drayden has saved his best for last – Haxorus – but so have I.  My Arcanine, Barristan, is itching for a chance to try out his new Dragon Pulse attack, and even Haxorus’ enormous power loses some of its lustre after an Intimidate.  It’s a close thing – it always is with Haxorus – but of course I prevail.  Was there ever a doubt?  Drayden, gracious in defeat, hands me my Legend Badge.  I thank him by asserting, in mumbled tones, that he is of a fellow of loose virtue.  Jim, remembering what we came here for, asks Drayden whether he can tell us anything about the legendary Pokémon.  Surprised, but happy to help, Drayden leads us out of the Gym and takes us to his home.

Most of what Drayden has to tell us is stuff we’ve heard before anyway.  He relates the old story of Reshiram, Zekrom, the legendary heroes, their more modern counterparts, and their involvement in the Team Plasma crisis two years earlier.  He laments the conflict that exists between Reshiram and Zekrom, explaining that there’s really no reason for truth and ideals to be in opposition – it’s all the fault of the heroes whose fighting caused Reshiram and Zekrom, once a single Dragon Pokémon, to split.  He’s not sure how Kyurem, the third dragon, fits into the grand scheme of things, but he thinks it’s just as old as the other two, based on Professor Juniper’s studies on an ancient treasure kept by his family: the… DNA Splicers?  That’s what they’re called?  You’re really going with that?  Only that seems to imply a fairly detailed understanding of what these things do, informed more by modern science than by legend and myth, which must mean- oh, whatever.  Drayden speculates a little more about Kyurem’s nature, wondering if it could be just an empty husk left behind by the separation of Reshiram and Zekrom (this, you may remember, was a popular fan theory when Black and White were released).  I am broadly happy to accept Drayden’s speculation for now.  It seems to match much of what we already knew, and his regret over the conflict between the black and white dragons at least addresses my niggling irritation that these two supposed opposites are actually completely alike (even if it doesn’t really fix it).  Our reverie is broken by a series of loud explosions from outside.  Drayden, Jim and I rush outside to see-

Ah.  Yes.  Team Plasma’s battleship can fly.  Of course it can.  Wonderful.

Frowning, I send Daenerys into the air to blast a hole in its side.  Enough is enough.  Jim observes that shooting the ship down over a populated area might not be the best idea.  I take note of his objection and command Daenerys to press on.  To my surprise, when she draws near the ship a massive cannon emerges from the hull and knocks her out of the sky with a freezing bolt of energy.  The ship turns its cannon on Opelucid City, pelting the town with blasts of cold and creating huge spires of magical ice.  Once most of the city is frozen over, Zinzolin and some of his minions emerge from the ship.  Zinzolin approaches us to gloat, revelling in his own shivering discomfort as proof that he is alive.  This man really does fascinate me; he has just the right balance of erudition and sociopathy to be a perfect partner in my own schemes for world domination.  I express my delight at seeing him again and renew my offer of a partnership between us once all this Team Plasma nonsense has blown over.  Zinzolin gratefully acknowledges my interest, but points out that we both have business to attend to.  He wants the DNA Splicers.  Drayden, naturally, has hidden them and is not keen to give them up.  Zinzolin deploys his grunts and orders them to search the city.  Time for a good old-fashioned punch-up, I guess…

White 2 Playthrough Journal, episode 18: Chaos theory

Undella Town passes us in a blur.  Not literally, of course; we just weren’t paying attention.  There are a few new areas – the Marine Tube which supposedly leads to Humilau City, and the Seaside Cave which also supposedly leads to Humilau City, but neither is open to us at present.  We’re pretty sure Hugh turned up at some point and demanded some practice battles, but he said little of interest or relevance.  The road south to Black City and White Forest was much as it always has been, although the gatehouse at the end of the road is perhaps notable for being host to Game Freak’s most bizarre roadblock yet: a line of dancing fat men, who, when questioned, will explain that they are dancing for no reason, and will someday stop dancing, also for no reason.  I stare at them, transfixed, with an immovable look of “wha?” on my face, until Jim manages to drag me out of the gatehouse.  The road north towards Lacunosa Town, likewise, is largely unchanged and uninteresting – until we reach the point where it forks toward the Giant Chasm.  The Chasm itself is inaccessible, but there is someone at the junction waiting for us: Cobalion.

I tell Jim, insistently, to leave this to me.  He raises an eyebrow, but agrees.  I approach Cobalion and politely ask him whether we may continue our negotiations.  Cobalion lowers his head, ready to charge.  I smile, taking this as an affirmative, and open my mouth to begin an impassioned speech on the natural suitability of humans for command and Pokémon for obedience.  My plan, of course, is to moderate my position as the debate continues, thus creating the impression that I am a) reasonable (hah!) and b) receptive to Cobalion’s own arguments.  Unfortunately, Cobalion delivers a startlingly effective riposte in the form of a Sacred Sword attack, which neatly lops off one of my Princess Leia buns as I dodge to the side.  For a few moments I stare at Cobalion, dumbfounded.  Has this creature no conception of civility!?  I am collecting myself for a cutting remark on Cobalion’s parentage when he prepares to initiate an Iron Head attack.  The thought momentarily occurs to me that perhaps a somewhat more aggressive diplomatic strategy would have been apropos.  As I contemplate my imminent premature demise, a pair of thick green tendrils lash out of nowhere and snare Cobalion around his neck and one leg.  As he screams with rage, I spin around to see Jim’s Serperior, Ulfric, straining to keep a tight hold on the legendary Pokémon with his Vine Whips.  Jim orders Ulfric to hurl him into the air, and the Serperior obliges, flinging Cobalion roughly into a nearby tree.  The musketeer Pokémon recovers quickly, though, and within moments they are at each other’s throats, Leaf Blade against Sacred Sword.  I draw an Ultra Ball from my bag.  This has gone on long enough.  I lob the Ultra Ball with all my strength, chanting “up, down, A, B, up down, B, A” under my breath.  It strikes Cobalion and draws him in with a flash of light.  A few moments later, it’s all over.  Jim stares at me as though I’ve swiped a sandwich from his open mouth.  I poke my tongue out at him and dismiss Cobalion’s ball to the PC network.  I’ll deal with you later.

With that behind us, we arrive in the only walled city in all of Unova – Lacunosa Town.  I remember this place being kind of pointless, other than for providing some vague hints about- oh.  Ah.  Right.  Better look around.  We are soon met by Professor Juniper and Bianca, who have used Fly (i.e. cheated) to beat us here, and as usual have their own ideas about how our investigation should proceed.  Juniper drags us to the home of one of Lacunosa Town’s elders, explaining that the town has a legend we should hear.  The elder relates the familiar story to us: when the cold winds blow from the nearby Giant Chasm, a fearsome beast stalked the night, snatching away anyone who wandered outside after dark.  The town’s great stone wall was built to defend against this monster, but even to this day no-one in Lacunosa Town will leave home after dark.  Professor Juniper comments that the wall is probably what gives the town its name; lacunosus clouds are a type of cloud that are supposed to look like a fence or a net.  Jim and I have to conceal a snigger at this.  Lacunosa Town is named for its wall, but clearly the town’s founders were influenced by either an astonishing lack of confidence in their stonework or a distressingly poor command of Latin – lacunosus means “full of holes” (this, I should note, is its strictest, most literal sense; it could also be taken to mean “collapsed,” “sunken,” “waterlogged,” or just downright “inadequate”).  The more sobering thought then occurs to us that, if a legendary Pokémon as powerful as Kyurem were to attack the town, that name might turn out to be chillingly accurate.

As we go to leave for Opelucid City, we run into Hugh.  Damnit, how do all these idiots keep getting ahead of us!?  Hugh is following some rumours he’d heard about Team Plasma activity in the town, and is wondering if we’ve seen anything.  We are about to answer in the negative before switching the topic to something more conducive to Hugh’s mental stability, like hobbies or the weather, when – speak of the devil – none other than Zinzolin, the Sage leading the reborn Team Plasma, appears with two grunts in tow.  Hugh’s eyes flash and he reaches for his Pokéballs, but Jim and I interpose ourselves and attempt to negotiate.  What is Zinzolin after, anyway?  The other Sages abandoned Ghetsis when they realised he’d been manipulating them, so why is he still leading Team Plasma?  If he just wants to take over the world, couldn’t he, maybe, work with us instead?  Zinzolin laughs and explains his philosophy.  He’s actually not interested in power at all – from what I can understand, he’s mostly interested in chaos.  Zinzolin knows that Ghetsis means to tear the asunder the order of the world and the balance of nature and civilisation by forever separating humans from Pokémon, and he wants to watchThe crazy bastard wants to watch.

I am forced to concede that it does sound like a fascinating sociological experiment.

I offer, in the event of a Team Plasma victory, to co-author a paper with Zinzolin on the extent of human sociological dependence on Pokémon.  After all, just because I’m theoretically opposed to them doesn’t mean I can’t try to create a win-win situation for myself.   Zinzolin hesitates, but agrees to my proposition.  We shake hands on it, and then return to the matter at hand – Hugh is foaming to beat up Zinzolin and his attendants, and Jim and I have a mind to join him.  Zinzolin, it turns out, is quite a strange Pokémon trainer.  One of his persistent character traits, held over from the original Black and White (which Cheren noted when we first encountered him in Driftveil City), is that he hates the cold.  This is strange because Zinzolin is actually an Ice-type specialist – his Pokémon are Cryogonal and Sneasel.  Thinking out loud, I observe that this seems indicative of a level of self-loathing.  This gets Zinzolin so flustered that my Scolipede, Tyrion, is able to steamroll both of his Ice Pokémon before he can regain his composure.  I give the sage a cluck of disapproval as Jim and Hugh finish off his equally inept minions.  Zinzolin curses, mutters something about searching Opelucid City and departs with his grunts, Hugh close behind, waving his fist and shouting something unprintable about radishes.

So, Opelucid City sounds like the place to be.

The road to Opelucid City is nearly as boring as the road to Lacunosa Town was, with the exception of the Village Bridge.  As the surprisingly apt name suggests, this is a bridge with a village on it.  I don’t think anyone actually knows why the village was built on the bridge, as opposed to the more architecturally sound option of building it next to the bridge.  I mean, okay, yes, there was the mediaeval London Bridge, but that was a) in the middle of a massive and already overcrowded city, and b) a massive fire hazard.  Village Bridge, as it turns out, is guarded – in the middle stands an odd Gentleman by the name of Stonewall, who declares that he challenges anyone crossing the bridge.  He has won 999 straight victories, and is eager to win victory number 1000!  Well, we observe, if he’s won 999 straight victories he must be pretty str-oh no wait never mind.  Though comparable in skill to the sage Zinzolin, with a powerful Durant and Lucario, poor Stonewall soon finds himself twisted into knots by Jim’s Zoroark and its mind-bending illusions.  He collapses in defeat, mourning the winning streak he’d spent two years building up (y’know, with only two Pokémon, battling about three trainers every day is actually a pretty good effort), though he vows to try again.  Once across the bridge, the rest of our journey to Opelucid City is quick and without incident… until we reach the outskirts, and find none other than the legendary Virizion blocking our path.

White 2 Playthrough Journal, episode 17: Sifting through the ashes

Lentimas Town, of course, wasn’t in the original Black and White; it’s a completely new area.  Perhaps the town was only founded recently?  As Skyla’s plane swoops in, we see dead trees, parched red soil, homes built from mud-brick, and a rickety wooden fence marking out the border of the town.  Even the airfield is strewn with boulders.  Charming little place.  ‘Rustic,’ I think to myself.  Yes, let’s call it rustic.  We later learn that Lentimas isn’t a new settlement at all – it’s just downright inaccessible.  Aside from the airfield, the only way into Lentimas Town is from the east – which is dominated by the imposing Reversal Mountain.  Why would anyone even want to come here, with such obstacles in their way?  We discover the answer not long after landing.  Lentimas is a pottery town – the area’s industry is centred on the production of fine ceramics and porcelain from the local volcanic clays.  Not exactly a matter of any great importance for Pokémon trainers, but towns have been founded on shakier grounds than that.  Professor Juniper explains that we can reach Undella Town through the recently-dug tunnels in Reversal Mountain, encourages us to travel that way to reach Opelucid City, and leaves us to it.  Her own reasons for coming to Lentimas Town remain obscure, and I assume she is here to purchase some of the local porcelain. Bianca departs to explore Reversal Mountain, while Jim and I check out the town.  It is, much as we surmised from our aerial survey, a grim place.  Still, I do find two very important things: a Fire Stone and a Move Tutor.  My Growlithe, Barristan, has been falling behind my other Pokémon for some time now, so with the Fire Stone in hand, I evolve him into an Arcanine and enlist the services of the local Move Tutor to teach him Dragon Pulse.  Thus equipped, I depart Lentimas Town with Jim, fully intending never to come back.

Lentimas reminds me a little of Fallarbor Town, in Hoenn, only much more depressing.  Fallarbor makes the most of Mount Chimney’s volcanic soils to produce thriving crops, and the nearby river keeps the place from drying out too much.  It’s recognisably a ‘desert,’ but as deserts go, it’s not so bad.  Not much of anything grows in Lentimas Town.  Clearly a forest surrounded the town at one point, but those trees look long dead.  I get the sense people only live there out of sheer obstinacy.  All of this, I think, is intentional on the part of the game designers, and provides a nice contrast to the fairly idealised cities we see in the rest of Unova, where everyone’s needs are easily met.  It’s sort of a shame that not much of anything actually happens in Lentimas Town, because it could make a pretty fun backdrop for a battle against Team Plasma or similar, or even a Gym battle.  Although there’s little of interest in the town itself, we do soon find something worth closer investigation just outside it…

The slopes of Reversal Mountain are inhabited by a variety of Pokémon that remind me again of Hoenn, since many of them are associated with the volcanic ecosystems around Mount Chimney – Numel, Spoink, and Skarmory, as well as a couple of desert Pokémon like Trapinch.  We hack our way through to the main tunnel entrance, but realise there’s more to explore outside the mountain.  Passing east through a long, overgrown defile, we find our way to a large, abandoned house, built in the same style as those in Lentimas Town.  We scratch our heads over the place for a moment.  It looks like it ought to be part of Lentimas Town, but it’s set so far away – whoever lived here didn’t want to be bothered.  What’s more, the owner must have been quite wealthy; the building is much larger than any of those in the town.  We consider ignoring it and getting on with our quest, until we remember that our quest is currently to find and talk to a couple of Dragon masters who probably aren’t going anywhere.  I give a disarming smile and suggest that Jim take point; after all, there’s no telling what might have caused this place to be abandoned.

The house is a wreck inside, with furniture strewn everywhere, and seems to be infested with Ghost Pokémon.  I call Barristan to keep them at bay, and we attempt to pick our way around the detritus to search for some clue to the owners’ fate.  Most of the rooms are blocked off, but we do find a library downstairs.  The reading material is surprisingly morbid – most of it details the sinister powers of a variety of Ghost- and Psychic-type Pokémon.  Who would collect books like this, and why?  When we emerge from the library, we find that almost all of the scattered furniture has been rearranged – by Ghost Pokémon trying to psych us out?  Maybe not.  We catch sight of what appears to be a human ghost, a little girl, muttering something about a dream of darkness and trying to find her parents and her Abra.  We try to follow her, but find our path blocked by more piles of rubbish.  We stumble across a couple of other Pokémon trainers hanging out – a backpacker simply exploring the place, and a decidedly nutty psychic who seems to be using the area’s latent energy as a power source.  Both are singularly unhelpful in figuring out anything about the house’s former occupants.  Every time we turn around, though, more debris has moved, and different rooms open up while others are sealed off.  We catch another glimpse of the dead girl, who talks about hearing her father’s voice in her dream, and mentions something about the Lunar Wing – the powerful dream talisman associated with the crescent moon Pokémon, Cresselia.  Hmm.  With only one room left unexplored, we consider calling on all our Pokémon to shove aside the immense, ugly credenza blocking the doorway, but think better of it.  Instead, we simply turn our backs on it and close our eyes.  A moment later, there is a thunk, and we turn back to see that the door is clear.  Entering the room, we find it rather differently furnished to all the other rooms in the building, and also substantially better lit.  The light, Jim soon points out, is coming from a sparkling golden feather lying in the centre of the room.  Gesturing to him to cover me in case something horrifying happens, I edge closer to the feather and pick it up.  The ghost of the little girl appears.  She explains to us that the Lunar Wing will be no help to her now, but urges us to return it to the Pokémon it came from, who will be waiting on a bridge.  She disappears before we can ask for clarification.

So what happened here?  It seems like the little girl must have fallen under Darkrai’s nightmare curse, prompting her family to research possible causes for her affliction and a way to cure it, hence the library.  Clearly, they succeeded and found the Lunar Wing – so why, then, is her ghost haunting the place?  Why was the house abandoned?  Why was the Lunar Wing left behind?  The only explanation I can think of is that the Lunar Wing didn’t work for some reason, and the girl died.  Maybe she was already too far gone by the time her family found the talisman – or, perhaps even more unsettling, maybe it wasn’t Darkrai’s curse at all but something else that had similar symptoms?

More could have been made of this place, but I like it – the atmosphere is suitably eerie, and unlike the Old Chateau of Diamond and Pearl, it gives you a mystery to investigate and think about.  If nothing else, it’s a heck of a lot more interesting than Lentimas Town proper.

I stash the Lunar Wing in my backpack.  I have no idea where I’m supposed to take it, but I figure it’s not too much effort to take it out and wave around it in the air whenever I’m on a bridge.  Jim and I put the abandoned house behind us and return to Reversal Mountain.  Almost immediately upon entering, we encounter Bianca.  She has a research project in the works here, and apparently needs our help with it.  Bianca is studying Reversal Mountain in the hopes of learning something about Heatran, the legendary volcano Pokémon whose life force is supposedly tied to its home’s volcanic activity.  She can’t get through the tunnels on her own, though – the Pokémon are too strong.  She offers us her services as a healer if we will agree to be her bodyguards, and promises that she and her Musharna will do their best to pull their weight.  We consent with a shrug.  Reversal Mountain turns out to be a bog standard cave, really – albeit with a little more lava.  We find the heart of the volcano, which is depressingly empty, and Bianca murmurs something about a Magma Stone (the item used in calling Heatran) to herself while taking some notes.  I think she had been hoping to find the stone here, or at least somewhere in Reversal Mountain, but although we scour every inch of the place, it doesn’t turn up.  Eventually, Jim and I grow bored and decide to leave through the eastern tunnels to Undella Town.  Bianca stays behind – doubtless she wants to keep trying to summon Heatran and take its power for herself – and gives us a cheery farewell as we leave the stifling tunnels of the volcano behind us.

White 2 Playthrough Journal, episode 16: Air show

Considering Mistralton City is the only destination for cargo planes headed into Unova, it’s kind of a hick town – honestly, more of a hamlet tacked onto the side of the (much larger) airport.  How it gained itself the name of ‘City’ is beyond me; if the airport is discounted, the only settlement of comparable size in all Unova is Nuvema Town.  ‘Mistralton Airfield and Passenger Accommodations’ might be more appropriate.  I discuss all this quite loudly with Jim, who tells me in a low hiss to keep my voice down, as we walk through the alleged city.  As tiny as Mistralton is, though, it is not long before my highly enlightening speech is interrupted by an encounter with a familiar face – or at least, what would be a familiar face if we had met her yet in this game: Professor Juniper.  Juniper takes a moment to inquire after our health and enthuse about our meteoric progress through the ranks of Unova’s trainers.  She has, she says with a manic grin, gifts for us.  She tells us to close our eyes, and then presses two hard, smooth spheres into our outstretched hands.  We open our eyes to see-

Good grief.

Master Balls?  I stare at Professor Juniper with a mix of incredulity and swelling egomania.  Does she know what she’s just given us?  Can she possibly be aware what these things are capable of?  She has literally just met us, and-!  Why, a Master Ball is the kind of artefact that can bring down entire cities in the wrong hands… and these, I think to myself as my eyes flicker downwards, look very much like the wrong hands.  I gently slip my Master Ball into my pocket and thank Professor Juniper gracefully for her generous gift – which, I am careful to explain, will surely be a great help to us in the course of our research work for her and Bianca.  I speculate in strident tones about the rare Pokémon I might use it on: an Amoonguss, perhaps, or a Zweilous; maybe even a Golurk.  Juniper nods approvingly.  Jim glances at me, raises an eyebrow, and follows suit.  Before I can continue my effusive facade, someone shouts a greeting to Professor Juniper – Skyla, the young Mistralton Gym Leader.  Skyla, it seems, has been engaged to fly Juniper and Bianca across the central Unova basin to a place called Lentimas Town, and is eager to leave.  Juniper, however, has yet to conclude her business in Mistralton City, and was actually just about to head north to finish up some investigations of the nearby Celestial Tower.  She indicates that one or both of us would be welcome to join her there, and to come with her to Lentimas Town on Skyla’s plane once her work is finished.  With that, she leaves for the tower, and Skyla for the Mistralton Gym.  I couldn’t care less about whatever Professor Juniper is up to, but figure I might as well challenge Skyla as long as we’re here.  Jim decides to follow the professor, more to get in some training than anything else.

When I enter Skyla’s Gym, I am immediately struck in the face by a blast of wind that turns my Princess Leia hairstyle into a pair of exploded hedgehogs.  Struggling to move against the wind, I manage about three steps before the gale abruptly cuts out and I stumble forward to fall flat on my face.  Taking a mirror from my pocket and surveying my desolated hairdo, I silently vow to make Skyla pay for this.  Realising that Clyde the Guide and some of the Gym trainers seem to be watching me, I abandon silence and instead vow at the top of my voice to make Skyla pay for this.  I gather my wits, stumble to my feet, and am immediately bowled over by another blast of air from the far wall.  Once this one falters, I grudgingly examine my surroundings.  The wind is coming from a wall of massive industrial fans stacked at the back of the Gym.  I can make out Skyla in the distance, seemingly unfazed by the periodic windstorms that rock her home.  Some lights flicker on at the back of the building and the fans begin to come to life again.  Thinking quickly, I duck behind one of the statues at the entrance and crouch in its shadow.  I still feel the wind, but it doesn’t knock me over this time.  I peep out from behind the statue and scope out the Gym’s obstacle course.  There seems to be enough cover for me to dash between sheltered spots while the fans are powered down.  The moment the wind stops, I leap out from behind the statue and run quickly to the nearest hollow in the floor, where I crouch and wait for the next gust.  Moving like this, stopping occasionally to smite any trainer fool enough to laugh at my hair, I manage to pick my way to the back of the Gym where Skyla awaits.

Skyla is tough.  As her Swoobat shakes off Daenerys’ Crunch to come back with a devastating Acrobatics attack, I muse that Jim may have had the right idea by going north for some training first.  Still, this is now a matter of pride.  I bring out Jaime the Dewott to finish Swoobat, then switch to my Growlithe, Barristan, to melt Skyla’s Skarmory to slag.  Finally, my ever-dependable Ampharos, Sansa, hammers her Swanna with a powerful Discharge to end the match.  As Skyla begins her ‘gracious defeat’ speech and prepares to hand over my Jet Badge, I call Jaime again and have him hold a Razor Shell to her throat.  Once I have Skyla’s attention, I demand to know her secret.  How on earth does she spend all day in this building without getting her hair and clothes blown into total disarray?  Skyla tells me, in a low rasp, to touch them.  Her hair is frozen in place by what must be a litre of gel, and her clothes are stiff with starch.  She looks perhaps a touch worse for wear, while I seem to have spent two months homeless in Kansas.  She snickers and offers to give me the name of a cheap hairdresser.

Jim claims that he heard my howl of rage from as far away as the Celestial Tower.

Jim fell behind Professor Juniper battling trainers on the road to the Celestial Tower, but catches up to her before long.  She is standing near the centre of the tower’s ground floor, looking about in silence.  She murmurs something about the Pokémon that live there – Ghost-types and Psychic-types.  Did they live here before the tower was built, or did they gather there afterwards?  This, Jim surmises, must be the subject of her research here.  A difficult question to answer, but important and fascinating; with the help of a powerful Pokémon trainer, surely it will be possible to-

Oh, no, wait, never mind.  She’s all done here.  She just wanted to stand there for a bit and think about how clever she is.  She beams at Jim, gives him another rare and powerful item (this time a Lucky Egg) and then departs.  Jim stays behind to clear out the tower and catch a few specimens for further research, but doesn’t linger for long.  The Celestial Tower is a little creepy.  It’s one of those places that don’t take kindly to intrusion.

Once everyone is back in Mistralton City, Jim challenges Skyla to a battle, which ends very quickly, thanks to the extra training his own Ampharos, Elisif, has had in the northern areas.  Professor Juniper watches and gives a sagely nod, as if to say that our progress is satisfactory, and prompts Skyla to hurry up and get her plane ready so she and Bianca can leave for Lentimas Town.  Skyla obliges, and turns to ask me and Jim whether we’re coming.  I give an indifferent shrug.  Juniper indicates that there are two more Pokémon Gyms in Unova that we won’t be able to reach easily without crossing the central Unova basin.  Meh.  We’ve got six each of these damn badges, what good are two more going to do us?  She attempts to appeal to our sense of duty, noting that there are people in Lacunosa Town and Opelucid City who can help us figure out what Team Plasma is trying to do.  I laugh in her face.  Surely she has learnt by now that we have no sense of duty.  Jim muses, though, that consulting with the Dragon masters of Opelucid City is probably the only way we’re ever going to learn more about the origins of Unova and the history of the legendary Pokémon.  I wave my hand, inviting him to continue.  This could, Jim speculates, be a potential path to world domination if exploited fully.  We have Master Balls now – imagine what we could do if we found a Pokémon as powerful as Zekrom or Reshiram?  I consider this.  We can always Fly back if the whole experience becomes too banal to cope with, I suppose.  The matter decided, we pile into Skyla’s plane and set a course for Lentimas Town.