Would it be possible for Pokemon to retire the concept of “fainting”? Originally, Game Freak wasn’t even sure what fainting even meant–when you tried to send out a fainted Pokemon it said “there’s no will left to fight,” and in the early anime trainers simply withdrew a Pokemon when it clearly couldn’t fight anymore. So what if “[Pokemon] fainted” could be replaced with “[Pokemon] gave in” or something?
I’m not sure that it matters, particularly? I certainly wouldn’t have a problem with changing it, but “fainted” isn’t a terrible word for what they use it to mean, and the condition itself is simple enough – the Pokémon can’t battle, full stop – that I don’t think it’s all that important to have precise language for describing it. You could do away with the entire concept, and replace it with a range of more specific ways a Pokémon can be debilitated, each caused by particular attack types, requiring specialised forms of care and having different lingering effects after the Pokémon is healed. I think you could build an interesting system out of that, although it wouldn’t be a very good fit with Pokémon’s general direction over the last several generations; it’s more of a “darker and grittier” mechanic. If it’s just changing the name to slightly better reflect what we already imagine is happening, I could happily go either way.
Last time, on A Pokémon Trainer Is You:
Which Pokémon will battle Ellis’ Beedrill, and how?
– Use Scallion the Bulbasaur, and try to think of an unconventional strategy.
A Beedrill is a tough opponent, especially for a Grass Pokémon like Scallion, and unlike the other bug catchers, Ellis seems to have experience to balance your knowledge of Pokémon and battle tactics. You’re going to need to pull some kind of bull$#!t to win this one. You glance around the clearing – tents, leaf litter, a couple of hillocks, tall trees all around…
You glance down at Scallion, catching his eye, and jerk your head at the tree branches. He follows your gaze and looks back at you in confusion. You jerk your head again and make a motion with your hands as if pulling on a rope. Scallion stares, baffled, then something clicks and his eyes widen. He looks at you nervously and tilts his head. You nod vigorously and give him a manic grin.
I gotta tell you, kid, I do not like where this is going.
Continue reading “A Pokémon Trainer is You! XVIII: Scallion of the Apes?” →
Last time, on A Pokémon Trainer Is You:
Who would you like to go with?
– Help Stacey find a Bug Pokémon that’s rare in Kanto.
Once everything is settled, Ellis has elected to follow Dane and look for battles with wild Pokémon while doing general exploration, and you have volunteered to search out some unusual Bug Pokémon with Stacey. Rather than join either pair, Abner decides to stay at the group’s base camp so he can try his experimental evolution ideas on his own. Sticking to the ground, you can see tell-tale signs that the vegetation has been invigorated by the presence of wild Grass Pokémon, and occasionally you spot intriguing blackened marks near the base of tree trunks that look to you like electrical burns. If you want to find different Bug-types, though, you suspect you’ll need to get off the ground and into the treetops. You’re not much of a climber, and Stacey is only a little better, but using Scallion’s Vine Whips and Aura’s String Shot, you’re able to create makeshift ropes and nets that help you up into the highest trees without breaking your fragile child necks. Of course, you make an awful racket in the process, and you can tell there are Pokémon fleeing just out of your sight, but once you get used to what you’re doing, you can move from one treetop to the next with surprising ease, thanks to the interlaced branches of Viridian Forest’s dense canopy. You suggest focusing on trees with sweet berries and listening carefully for the low-pitched hum of Bug Pokémon wings; Stacey catches on pretty quickly and leads the way. After half an hour picking your way through the upper levels of the forest, you stumble into a tree filled with red, black-spotted beetle Pokémon, which you vaguely recognise as Ledyba.
Continue reading “A Pokémon Trainer is You! XVI: Ladybirds and Gentlemen” →
time, on A Pokémon Trainer Is You:
How do you handle the battle between Thingummy’s Pidgey and your Minun, Nancy the Negator?
– Bring Pidgey down with Thunder Wave and fight it on the ground.
the valley floor where Nancy is facing off against Sapphire’s Pidgey, flapping
its wings energetically to stay in the air.
Nancy can’t directly blast Pidgey with a Thundershock or something – as far
as you know, she just doesn’t know the techniques – and she isn’t going to be
able to fight an airborne opponent effectively with basic physical attacks. There are a lot of stray boulders, and Nancy
can gain some altitude by scaling the wall of the gorge, but this will still be
tricky. So… don’t fight it in the
air. There’s more than one way to skin a
Meowth, after all.
Continue reading “A Pokémon Trainer is You! IX: Pidgey Minus Minun Equals…?” →