Revisiting Pokémon Pearl: The Kingslocke

As we all know, Timey Diamond and Spacey Pearl are coming out in a little over a month, with Legends: Arceus following early next year.  I feel like revisiting Sinnoh, so I want to do a playthrough of the original Pearl version – but not just any playthrough.  I think it’s time to revisit the dumbest Pokémon challenge run ever devised: the Kingslocke.

This is a challenge run I created with basically two aims in mind:

  • That it be more forgiving than a Nuzlocke, with mostly temporary penalties and consequences, as well as fewer unwinnable scenarios, but also…
  • That it be absolutely bat-fµ¢£ insane and require the player to rethink their party and strategy constantly.

In pursuit of these goals, Jim the Editor and I developed a challenge ruleset where the player would regularly draw from a normal deck of playing cards, with each card changing the rules.  The effects of the different cards are very loosely based on a popular drinking game that we call “Circle of Death” in New Zealand (because, at least in our version, the cards are arranged in a big circle around a vessel in the middle of the table), but which is more commonly known in America as “Kings” or “King’s Cup,” hence the name “Kingslocke.” You don’t have to drink to play with these rules, but to be honest you probably should.

Continue reading “Revisiting Pokémon Pearl: The Kingslocke”