Ace Trainer Alvaro asks:

Although a relatively new ability introduced in Gen VI, Symbiosis has come up several times across your blog history (see and it sticks out as an ability that is oddly specific, to the point it’s arguably not useful except for passing on items to allies in double, triple, etc battles that have consumed their own consumable held-item. How would you rethink this ability or create a new ability that captures the concept of symbiosis (let’s just think about mutualism or the purposes of simplification)? My immediate inclination is that if a Pokémon with Symbiosis has a held item, it also copies the effects of that item (but not the item itself) onto an ally once said item is consumed. Extra credit: this ability could be retconned as a Hidden Ability for Slowbro and the Bulbasaur evolutionary line.

Continue reading “Ace Trainer Alvaro asks:”

Anonymous asks:

I don’t know how true this is, or if you’ve heard of it before already, but the supposed reason why so many Alola Pokemon are slow was because Gamefreak wanted to focus on diversifying the Doubles competitive environment what with Trick Room being a huge thing.

Don’t know how we would determine how true it is without actually asking Game Freak about it, but that thought had occurred to me, and it makes sense.  A lot of Pokémon in Sun and Moon (and for that matter X and Y) also have moves or abilities that seem most useful, or only useful, in multiple battles.  Me, I’m one of those cranky old bastard trainers who still insists on seeing doubles as something of a sideshow, but I agree they seem to be doing their best to push it.