Flareon

Official art of Flareon, by Ken Sugimori; I hereby pledge allegiance to Nintendo, etc.Oh, Flareon… I am so, so sorry.

The sad thing about Flareon is that she’s so like Vaporeon and Jolteon in so many ways.  Her stats, of course, are just as good.  She has an analogous ability, Flash Fire (rather than converting Fire attacks to health, as Volt Absorb and Water Absorb do, it converts them into extra power for her own Fire attacks, but the practical strategic implications are similar).  She has many of the same supports moves, like Baton Pass and Wish.  Somehow, though, it all just completely fails to come together.

Well, no, not somehow.  I know exactly why, and it’s incredibly boneheaded.

 

Let’s back up a bit.  Way back in Red and Blue, when Flareon was first introduced, Fire-types got shafted pretty badly: there were no Steel-types around for them to bully, very few of them had any attacks types outside of Fire and Normal, and the importance of powerful Rock Pokémon like Golem and Rhydon ensured that most teams had a very simple, no-nonsense way of saying “no” to them.  I mention this so that, when I say that Flareon looks back on Red and Blue as her glory days, you will understand exactly how grim things have been for her since then.  Back then, most Fire Pokémon relied on a moveset something like [Flamethrower/Fire Blast – Body Slam – Hyper Beam – XXX], where XXX is whatever rubbishy little support move that Pokémon happens to favour (maybe Reflect or something in Flareon’s case), and Flareon was actually very good at this moveset, thanks to her obscene attack stat and excellent special stat.  She was worryingly slow, but packed more power than any other Fire Pokémon with the exception of Moltres, which was something of a niche.  Sure, it was a crappy niche that made her a sitting duck against Golem, Rhydon, Onix, Kabutops, Omastar, and goodness knows what else, but it was hers nonetheless.  Then Gold and Silver split special into special attack and special defence.  Vaporeon and Jolteon suffered hits to their special defence, which hurt Vaporeon, but not terribly.  Flareon took the loss to her special attack instead.  Her Fire attacks were still quite potent, but were no longer the force they had once been.  On the other hand, she expanded her physical movepool with the addition of Shadow Ball and Iron Tail.  You win some, you lose some.  Curse is also an option from here on out, if you want to try turning Flareon into a physical tank, but I’m not convinced she’s really tough enough for that.  After that… well, honestly, after that Game Freak seem to have forgotten about Flareon.  She was mediocre, and mediocre she stayed.  Like all Fire Pokémon, she enjoyed the introduction of Overheat in Ruby and Sapphire, but did so while sighing wistfully at the memory of her long-lost special stat.

 The thing to remember about Flareon, as this piece by Viskamiro (http://viskamiro.deviantart.com/) attests, is that she will explode at the slightest provocation.

Diamond and Pearl, by all rights, should have revitalised Flareon, as they did so many other Pokémon whose stats and movepools were so sadly mismatched.  With physical Fire attacks on the scene at last, Flareon should finally have regained much of her former power… but she didn’t.  While Rapidash, Charizard and Arcanine paraded around showing off their shiny new Flare Blitz attack, Flareon sat in the corner with Fire Fang, wondering what she had done to deserve this.  Platinum gave her Superpower, which helped, and Lava Plume, which just rubbed salt in the wound, but Game Freak have never yet seen fit to let Flareon have a physical Fire attack that doesn’t suck.  Arguably, it might not help even if they did – Flareon’s offensive movepool suffers from the same narrowness that characterises her brothers and sisters, but with her weaker special attack, she can’t even rely on Shadow Ball as Jolteon can.  Superpower is great, and Fire and Fighting go well together, but it can only do so much, it makes Flareon’s physical stats weaker after she uses it, and it’s really all she’s got.  Jolteon and Vaporeon work around their restrictive movepools by adopting support roles, but Flareon is too fragile for Wish and too slow for Baton Pass – she has the weaknesses of both, and the strengths of neither.  Her stats seem to mark her out for some sort of Machamp- or Ursaring-like all-offensive approach, but she has nothing to attack with.  I… guess you could use Flareon as a special tank, since she does still have excellent special defence and good special attack, but it’s not like she’s good at that either; she doesn’t have a lot of hit points and her special movepool is even more limited than Jolteon’s (she doesn’t even get Signal Beam, for goodness’ sake).  Even her Dream World ability taunts her; Guts, which boosts a Pokémon’s attack in response to poison, paralysis, and so on, is an awesome ability for a physical attacker to have, but Flareon doesn’t actually learn any damned physical attacks.  In short, Flareon is terrible.  She really doesn’t deserve to be terrible, and there’s no real reason she should be terrible, but she is, and she will likely remain so until the end of time because, let’s face it, if Game Freak had any intention of fixing her, they would have done it by now.

Right; now that that unpleasantness is out of the way…

Flareon is a Fire Pokémon, and because she is a Fire Pokémon, the Pokédex feels a pressing need to explain to us, repeatedly and insistently, just how hot she is (just a hair under 900 degrees Celsius, her resting body temperature is hot enough to vaporise sulphur).  Her fluffy fur, apparently, is supposed to radiate heat to help regulate her body temperature, which… is not really how fur works; animals lose the most heat from regions that get a lot of blood flow, and fur doesn’t have blood in it, but I suppose we can guess that her hairs have some kind of dense heat-conducting core or something.  In terms of physical appearance, she’s the most like Eevee, and retains a similar aesthetic angle, aiming to be simply adorable where Vaporeon tries to achieve more of an untouchable beauty.  In fact, apart from her fiery colour scheme, Flareon barely changes at all from Eevee!  It’s not a bad thing, per se, that Flareon shares aesthetic goals with her juvenile form, and of Eevee’s seven evolutions, one of them had to be the one who was least altered.  It’s just something of a shame that it happened to be the perfectly generic Fire-type whose main distinguishing feature is just a little bit nonsensical, and even more of a shame that it happened to be the one who’s so very severely handicapped in battle.  I don’t dislike Flareon, and she fills an important place on the spectrum of Eevee’s evolved forms – two, actually, with both cuteness and firepower – but she’s one of those Pokémon that, in my opinion, have never been given the kind of attention they should have had.

 Kirree (http://kirree.deviantart.com/) has put Flareon in a very different, but rather more intuitive, environment to the one I have in mind.

Since it seems to be a theme I’ve talked myself into discussing, I should really look at Flareon’s environment.  What kind of ecosystem is she adapted for?  Well, first of all, we know that radiating body heat is a concern for her; that suggests that, contrary to the stereotype that Fire-types like to live in hot places, Flareon actually prefers a temperate climate.  A wet environment would cause problems for her since she relies on fire, but at the same time she probably wouldn’t live in a very dry place either; she’d risk causing perpetual wildfires.  We’re probably looking at somewhere with moderate temperature and humidity, then – somewhere like temperate grassland.  I imagine Flareon lying down for a nap in whatever shade she can find during the hottest part of the day, the way lions do, and letting her internal fire slowly burn down, burning just hot enough to keep going.  She hunts in the mornings and evenings, loosing sheets of fire to scorch patches of grass and flush out prey.  Flareon’s hunting practices actually serve an important ecological purpose too; by regularly engaging in controlled burning of small areas, she constructs natural firebreaks that prevent uncontrolled fires from getting out of hand.  Flareon’s own flames are so hot that they reduce the grass to ashes in moments, burning themselves out and exhausting all the available oxygen before they can spread.  That’s my story and I’m sticking to it.  In summary, then, Vaporeon is a coastal or aquatic Eevee, Jolteon is a desert Eevee, and Flareon is a grassland or savannah Eevee.  More on what all this means later.

I don’t want to be too harsh on Flareon, because she’s likeable enough, but I honestly think they did her wrong.  She’s far from irredeemable; you could fix her mechanical problems by just, y’know, giving her attacks that don’t suck, and you could fix her flavour problems just by coming up with some way for her to be different from every other Fire Pokémon with a core temperature of 900 degrees.  Her art is fine; she’s maybe not as interesting as Vaporeon and Jolteon, but she still has, and achieves, clear aesthetic goals that distinguish her from the other two, so it’s not all bad news.  The good news for me is that Flareon is something of a low point – she has some of the trickiest problems of the family.  Not to say that her newer brothers and sisters don’t have their problems too… but we’ll burn that bridge when we come to it.

Jolteon

Official art of Jolteon, by Ken Sugimori; for Nintendo's is the kingdom and the power and the glory, yada yada yada.Of Eevee’s original three evolutions, Jolteon is the tough guy, the cool kid, the badass.  He appeals to a very different kind of player and a very different style of play to Vaporeon, emphasising speed and power in both his design and his skills.  This kind of variation on the basic form of the Eevee evolutions is part of Eevee’s strength – there’s something for everyone.  In Jolteon’s case, if you need a blazing-fast special attacker with serious attitude, look no further.

Like most Electric Pokémon, Jolteon’s thing is that he can hurl massive blasts of lightning at people.  He is often ill-tempered, prone to volatile swings of emotion, and his electrical charge builds rapidly when he is agitated.  His power is drawn from a rather unlikely source – his fur.  Jolteon’s fur is made up of innumerable rigid bristles that rub together to create static electricity as he moves, charging him up for electrical attacks.  The bristles also help him defend himself – they’re sharp and stiff, and stand out from his body because of the static charge, like a porcupine’s quills.  He can even launch bunches of them at his enemies to skewer them – an ability represented in-game by the sadly useless Pin Missile attack.  As Electric Pokémon go, Jolteon is a little generic, although the static fur is a nice touch to explain the source of his power while giving him a touch of character and some interesting abilities.  It’s just a shame those interesting abilities are so useless.  I’m pretty sure there’s no serious reason ever to use Pin Missile, which is a shame because, like Vaporeon’s Acid Armour, it was almost a signature move once (shared only with Beedrill).  Anyway, the really nice thing about Jolteon’s prickly fur is that the spiky starburst profile it gives him is pleasingly evocative of a jagged lightning bolt, or the crash of thunder – a neat way of working his element into the design without actually scribbling lightning bolts all over him.  Overall, I’m not terribly excited about Jolteon’s visual design, but it’s appropriate, it works, and it plays to a very different aesthetic to Vaporeon’s – sinuous and dynamic, harsh rather than elegant.

 This beautiful sparkling Jolteon is brought to us by Shiropanda (http://shiropanda.deviantart.com/).

I mentioned last time, in relation to Vaporeon, that one of Eevee’s alleged themes is adaptation to the environment – her plethora of evolved forms supposedly reflects the development of features to cope with or exploit particular aspects of a variety of habitats.  It’s a fitting enough theme to build around Eevee, since she’s supposed to be inspired by the workings of real-world evolution, which is really all about adapting to different environmental conditions; some organisms work well in one habitat, some in another, but it’s meaningless to talk about one being ‘better’ or ‘more evolved’ than another – just like Eevee’s evolutions.  The adaptation thing was written into the Pokédex in Gold and Silver, and probably wasn’t actually on the designers’ minds when they originally created Vaporeon, Jolteon, and Flareon.  This is probably why Jolteon and Flareon, quite clearly, aren’t associated with any specific habitat at all.  I can’t blame them for this, naturally, but I can make some suggestions for fixing this and bringing them in line with what seems to be Eevee’s theme now.  What kind of environment would suit Jolteon best?  Well, he can run extremely quickly, so it would make sense if he were adapted for wide open spaces; that rules out forests, hills and mountains.  Eevee and all of her evolutions sport long, broad ears which make me think of a jackrabbit or a fennec fox, who use their large ears to help dissipate excess heat and cope with life in desert climates; none of them (except, for obvious reasons, Glaceon) would look out of place in a tropical or subtropical climate, and Jolteon in particular, with his stiff, straight, bristly fur, doesn’t seem to be particularly concerned with heat retention.  Perhaps most importantly, Jolteon’s primary means of attack, his lightning, is charged by the build-up of static electricity, which is much slower and weaker in humid conditions.  Jolteon seems to be a Pokémon adapted for a hot, dry and relatively flat climate, somewhere like central Australia, or the Mojave desert in North America.  Given that this is supposed to be a theme for Eevee, I’m going to look at all her other evolved forms in the same way when we come to them, and figure out which environments they seem to match.  For now, though, let’s talk about Jolteon’s in-battle abilities.

 A pair of young Eevee trying to keep up with their Jolteon parent; a little slice of adorableness by Sapphireluna (http://sapphireluna.deviantart.com/).

Jolteon’s greatest asset, the thing that sets him apart, is his speed.  Most Electric Pokémon are fast, but Jolteon is a blur of motion; in Red and Blue, he drew even with Mewtwo and Aerodactyl, outrun only by Electrode.  Even today, only a few more Pokémon can claim to be faster: Accelgor, Ninjask, and Deoxys, with Crobat just managing to keep up with him.  His excellent speed makes him rather good at sniping opposing Pokémon with his spectacular Thunderbolts, and also makes him one of the better choices for taking advantage of a rare move that all of Eevee’s evolutions have in common: Baton Pass.  This has given Jolteon a nice little niche since Baton Pass was introduced in Gold and Silver, and remains one of his most useful skills today.  He doesn’t have a whole lot of buffs to pass – Agility, Charge Beam, Substitute and maybe Work Up are pretty much the extent of it – but his Thunderbolts are frightening enough that he can usually get the free turn he needs to pull it off, and his absurd speed ensures that he doesn’t stay in play any longer than he absolutely has to.  Jolteon’s main weakness is that, like most of his siblings, he suffers from a rather small offensive movepool, which is what keeps him from being a really top-class sweeper despite having perfect stats for it.  Any Ground-type with halfway decent special defence will stop him in his tracks unless, heaven help you, you have time to breed a Jolteon with the right Hidden Power element (and even then it’s not exactly airtight; Swampert, Gastrodon and their ilk murder you if you pick Ice, Landorus and Gliscor if you pick Grass).  If you’re going to rely mainly on a single attack type, though, Electric is one of the better ones to be stuck with, and, thanks to Platinum, Jolteon can learn Signal Beam and doesn’t have to worry about Grass-types either.  Shadow Ball is Shadow Ball, but it helps with a few Pokémon, mainly Ghost-types and Ground-types.  Jolteon is relatively frail, and shouldn’t be expected to take much abuse, especially not from physical attacks, but with a bit of judicious switching and Baton Passing to keep him out of harm’s way, you should be able to nail a good few Pokémon with some Thunderbolts.

 I love this one.  This is by Chaoslavawolf (http://chaoslavawolf.deviantart.com/); I think it really captures Jolteon's energy and dynamism.

This is basically the core of Jolteon’s skillset, but he has a few other moves worth mentioning.  Volt Switch, Black and White’s great gift to Electric-types, lets a Pokémon attack and then immediately switch out, avoiding the opponent’s counterattack, and is especially effective on a fast Pokémon like Jolteon, but many Jolteon are likely to have Baton Pass anyway, and you don’t really need both; they serve a similar purpose.  Fake Tears might be interesting – catch one of those big Ground-types switching in to wreck their special defence, and they might feel less confident about eating a Shadow Ball and have to switch right back out again.  Jolteon learns Thunder Wave, but doesn’t benefit much from it since he outruns everything important already, and isn’t tough enough to pull team support duty.  Wish, likewise, is an excellent move but ill-suited to Jolteon’s capabilities.  The final nice thing about Jolteon is his ability, Volt Absorb.  In much the same way as Vaporeon’s Water Absorb, Volt Absorb negates Electric attacks and converts their energy into health, healing Jolteon by 25% of his maximum HP every time he takes one.  This is significantly less useful for Jolteon because, unlike Vaporeon, he can’t take many hits anyway and may not survive long enough to heal up, but it does still let him switch into Electric attacks with impunity, which is very useful for a frail attacker.  His Dream World ability, Quick Feet, is interesting but ultimately not worth much.  It gives him a speed boost whenever he’s paralysed or poisoned or what have you – but, being Jolteon, he’s already so fast that this isn’t likely to do much for him.  The biggest advantage to it is that it negates the massive speed penalty connected with paralysis, which makes Jolteon all but useless.  However, a Jolteon with Volt Absorb is immune to the most common and effective paralysing attack anyway (Thunder Wave) so in the end Quick Feet is a dubious choice.

As you may have gathered, what I like best about Jolteon is how very differently he handles compared to Vaporeon.  This is another of those themes I’m going to keep harping on throughout this series, and will probably talk about in some detail in the final entry on Eevee, so keep it in mind.  For now, I’ll just say that Jolteon works.  He’s not really my style, but he’s a very fun Pokémon to use, and won’t disappoint you – and, you have to admit, he’s pretty badass.

Vaporeon

Official art of Vaporeon, by Ken Sugimori; all hail Nintendo, etc.Eevee’s enigmatic and mesmerising aquatic evolution, Vaporeon is not only the form of choice for players who are fans of elegant, beautiful Pokémon, she’s also one of the most dependable of the seven, with surprisingly good defensive skills and useful support powers.  Personally, I think she’s one of the better-designed Pokémon of the original 150 – kind of a hard act for the other six to follow, but hey, it’s not her fault she comes first in the Pokédex, so let’s see what makes her tick.

Vaporeon is an Eevee who has adapted to life in the water – her fur has been replaced by smooth, shiny skin, her fluffy mane with a webbed frill, and her puffy tail with a long, sleek dolphin-like one.  People who have seen just the tail have apparently been known to mistake Vaporeon for a mermaid.  Vaporeon is more than just an aquatic-adapted Pokémon, though.  She can actually control water to a degree that few other Water-types can match, can predict the approach of rain, and can even dissolve her own body into water in order to move unseen (this ability is represented in-game by the Acid Armour technique, which is not quite a signature move, but is restricted to only a handful of Pokémon who have similar powers, like Muk and Cryogonal).  The official explanation for how Vaporeon does this strikes me as a little bit suspect – apparently her “body’s cellular structure is similar to the molecular composition of water,” which is fundamentally absurd on a number of levels – but I’m willing to chalk this one up to the Pokédex being written by ten-year-olds who don’t know any better.  I’m tempted just to call it “magic” and move on, but then again, I suppose if all living things are mostly made of water anyway, it’s not all that impossible for Vaporeon to be able to flood her system with water in such quantities that she appears to dissolve into the water around her, even while the solid structures of her cells actually remains intact.  At least, it’s no more impossible than any of the other stuff that Pokémon do on a daily basis (actually, I think that in order to do this Vaporeon would need to have rigid-walled cells like a plant’s, in order to stop all her cells from bursting with the osmotic pressure… but let’s face it; now I’m just using fancy words to sound clever). 

 An adorable leaping Vaporeon, by Michelle Simpson (http://michellescribbles.deviantart.com/ - if you like what you see, she does commissions).

Vaporeon succeeds at her design goals in a number of ways.  Her aquatic characteristics are smoothly blended with the basic Eevee shape she evolves from, resulting in something that isn’t just a rehash of a real water animal, the way so many Water Pokémon are, but a new and elegant combination of attributes.  Her unique water powers are also a neat point of difference from the zillions of other Water-types out there, even today with so many more to compete with than when she first took the stage.  She also fits very well with an aspect of Eevee’s design that developed a bit later, something I’m probably going to come back to a few times in this series: the idea that Eevee’s split evolution is all about adapting to the environment.  As far as I can tell, this idea isn’t present in Red, Blue or Yellow version, or the early seasons of the anime for that matter, where the presence of radiation from the elemental stones is all that’s necessary for any change.  Obviously, in the games, the stones prompt the change; there’s no question of evolving your Eevee into a Vaporeon by getting her to spend a lot of time in the swimming pool.  I do like the possibility that Eevee is able to grow in so many different directions because she’s evolved to be adaptable to many different environments, though.  Jolteon and Flareon, notably, aren’t good fits for the idea.  I can’t blame them for that, clearly, since they were designed before anyone ever suggested that adaptation to the environment was key to Eevee’s growth.  It is a nagging little inconsistency, though, which I’ll address as I move on through this project.  For now, it’s just good to note that Vaporeon fits the pattern so nicely, as an aquatic Eevee.  Moving on, then; Vaporeon is a very well-designed Pokémon, but how does she measure up in a fight?

A quick aside on the Eeveelutions’ stat spreads – all seven of them have the same absolute values for their six stats, just rearranged.  They all have three stats that are average to poor, one that’s very good, one that’s excellent, and one that’s amazing.  Vaporeon’s particular specialty is endurance; she has a ridiculous amount of hit points, enough to compensate for her poor physical defence (especially with a bit of focussed training), as well as a good special defence score.  What’s more, Black and White gave her (along with most of the other Water-types in the game) one of the nicest gifts a special tank could ask for – the ability to burn physical attackers with Scald, crippling their offensive capabilities.  Vaporeon’s support movepool is not wide – mostly, she can force switches and occasionally put things to sleep with Yawn, or kill them slowly with Toxic.  If you want to boost her physical defence (or someone else’s, by way of Baton Pass), there’s always Acid Armour, but using defence boosts is generally just begging to take a critical hit in the face.  The real kicker is Wish.  All seven of Eevee’s evolutions get Wish, a healing spell that kicks in one turn after it’s used, potentially allowing other Pokémon on the user’s team to receive the healing in place of the user.  Vaporeon, however, is by far the best at it, because the amount healed by Wish is equal to half of the user’s maximum HP – and Vaporeon’s HP is massive.  She can deliver some of the strongest Wishes in the game – surpassed only by Wigglytuff and Alomomola – making her brilliant for giving a wounded Pokémon a second bite at the apple, or helping a healthy Pokémon to switch in with impunity by healing any damage it takes as it comes in.  The other side to Vaporeon is what makes her so much better than Alomomola; unlike the sunfish Pokémon, she can actually fight.

 A more realistic take on Vaporeon, by Ruth Taylor (http://ruth-tay.deviantart.com/ - she has more Pokémon fanart in the same style, and it is glorious), drawing inspiration from wolves, turtles and otters.

This is where another brief aside on the Eeveelutions in general might be a good idea.  Just about all of them have very poor offensive movepools.  Most of them have a powerful attack from their own types, plus Shadow Ball and Signal Beam, two fairly weak attacks from fairly weak elements.  None of them are suited to all-out assault.  Vaporeon, however, has one major advantage over her brothers and sisters: almost all Water Pokémon have power over ice as well.  What’s more, Water/Ice is actually a fairly strong combination.  Between Scald, Ice Beam, her excellent special attack, and Toxic, Vaporeon is pretty dangerous for a defensive Pokémon.  Most Pokémon with strong special defence that don’t mind Toxic can still ignore her fairly safely, but unlike Alomomola she isn’t just an invitation for a hyper-offensive Pokémon to jump in and start setting up, and if she’s in trouble, she can always drop a Wish and switch out.  The icing on the cake for Vaporeon is her choice of two wonderful abilities.  Her Dream World ability, Hydration, allows her to heal instantly from status problems during rain, which isn’t really as brilliant for her as it is for some of the other Pokémon who like to use it, since its major benefit is one-turn Rests, and Vaporeon relies heavily on Wish for healing anyway.  Water Absorb, on the other hand, is wonderful; by converting incoming Water attacks into a source of healing, it gives Vaporeon opportunities to switch in for free against some of the most common attacks in the game (Surf and Scald) as well as bonus healing, which a defensive Pokémon will always appreciate.  All in all, Vaporeon did very well in the great lottery of Pokémon, with everything she needs to back up her excellent stats.  Ever since Ruby and Sapphire introduced Wish and Water Absorb, she’s had an easy life; before then she was a fairly unspectacular but still above-average Water-type.  Some Eevee forms, despite having equally high stats… did not do so well.

As a matter of personal taste, Vaporeon isn’t actually my favourite Eevee evolution – that honour goes to Espeon – but as an objective assessment of her design and powers, I’m rather tempted to say that she is the ‘best’ of the seven.  Again, a hard act to follow, since it seems that, for some of the others, I’ll be talking partly in terms of how they fail to measure up to Vaporeon.  Still, at least she was a good beginning, her position among the original trio helping to establish Eevee as the universally adored Pokémon she is today.