Toucannon asks:

You said that “Sentret frankly has a much more striking aesthetic and a more interesting design than Furret, which is a shame, and I don’t know how we can redesign Furret to make more use of Sentret’s distinctive bullseye patterning and ability to stand on its tail.”. That’s quite true. What would you think of redesigning Ursaring so that it would be an evolution of Sentret? Like, giving him a more “red pandaish” aestetic to be a bit closer to the base stage, with multiple concentrical rings in the belly instead of one, and maybe a pokedex line about how “Ursaring uses each other as target practice for their hyperbeams to decide their pecking order”, or some such?

Do you think such a design could work? And, assuming Sentret was still catchable in the early routes, what would a (relatively) easier to obtain Ursaring do to the games in which that happened?

[This is in response to me $#!tting all over Furret in a recent post (for which I absolutely do not apologise)]

…you know, this is a fµ¢£ing bizarre idea but for some reason I kind of like it?  Teddiursa and Ursaring’s hoarding theme actually fits with Sentret and Furret’s complex burrows, they have the ring motif in common, and if Sentret’s evolved form is something huge and brutish, they can have their lookouts call the muscle back from foraging if the troupe is attacked.  On the other hand, if we leave Ursaring as a bear, it’s a very weird jump from whatever kind of meerkat-thing Sentret is supposed to be, and if we make it into a red panda instead it’s… well, I mean, that’s not really Ursaring, particularly (it’s arguably something better, but I am also starting to lose track of what we’re actually doing); certainly it no longer seems like a good fit for Ursaring’s current statline.  Red panda’s also strange next to the burrows because they’re arboreal. I think it’s… probably better to work with what Furret’s got at the moment – the whole “fur snake” aesthetic and the maze-like burrow concept. I still don’t know how to do that in an interesting way, but the unvarnished truth is I don’t actually care about Furret very much, and that’s Furret’s own fault, so it’s just going to have to learn to live with that.

hugh_donnetono asks:

Out of all the early game rodents – Raticate, Furret, Linoone, Bibarel, Watchog, Diggersby, Gumshoos, and maybe Alolan Raticate too – which ones do you think are the most poorly-designed, both fluff-wise and gameplay-wise, and what would you change about those worst ones if you could? (I told you it’d probably be me.)

GOD DAMN IT HUGH

okay, let’s see

Diggersby is pretty much fine on both fluff and gameplay, to my mind.  Gumshoos is… fiiiiiine?  I mean, it’s weird, but I will concede there is something clever going on with the noir detective/mobster aesthetic between Gumshoos and Alolan Raticate.  It could do with an increase to its defences, and maybe a better priority move than Quick Attack (buffing the Stakeout ability would be nice too – maybe have it raise Gumshoos’ attack when something switches in against it?).

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