I’d like to read your take on how stats work. Like, the characteristics (“strong willed”, “somewhat vain”, etc) match with a Pokémon IVs, that is, their natural strenghts and weaknesses, as well as natures. How do you think a naturally aggressive species like, say, Nidoking, is able to have a “Jolly” nature? Also, regarding evolution stones, how do you think they work (speciallly the Dawn stone, which is closely related to gender, taking your own “Pokémon & Genders” theory in consideration)?

Stats first: Well, I’ve always assumed that a ‘Jolly’ nature meant jolly by the standards of that species.  A ‘Quiet’ Ludicolo, for instance, is noticeably less outrageous and excitable than the average Ludicolo, but still much louder and crazier than, say, a Jolly Yamask (basically a Yamask who occasionally manages to display a certain black sense of humour about being trapped in a perpetual living hell on the wrong side of the great beyond).  You might actually be able to use this to perform a rudimentary psychological comparison of two closely related types of Pokémon – Nidoking and Nidoqueen, for instance, are physically very similar, so Nidoking’s higher offensive stats and lower defensive stats might indicate a universal predisposition towards personality traits like loneliness, rashness, hastiness, and so on (which, of course, would tie in nicely with my ‘theory’ of Pokémon gender – link for new readers).

And stones: The exact physiological mechanism is quite beyond me, I’m afraid, but I did make a suggestion in this post that attempts to explain why some Pokémon use stones to evolve.  The conjecture, in brief, is that the forms triggered by the stones used to be natural evolutions of the Pokémon that have them, but have become vestigial because they’re no longer suited to changing environmental conditions – maybe achieving those forms has become too energy-intensive to be practical, or the species has come to benefit more from small size and agility than from power or intelligence.  They still have all the genes that code for the evolved form itself, but they no longer possess the regulatory genes that actually trigger the evolution, which now requires some outside stimulus (again, I unfortunately have no idea what exactly this stimulus is or how the stones provide it).  I imagine the split evolution patterns of Snorunt and Kirlia indicate something similar: those species used to evolve differently depending on gender (so, millions of years ago, all masculine Kirlia became Gallade and all feminine Snorunt became Froslass, without the need for a Dawn Stone) but, for whatever reason, Gallade and Froslass became unnecessary to the survival of the species, so that male Gardevoir and female Glalie gradually replaced the alternate forms.  This is, incidentally, a much easier account to imagine if you accept my belief that Pokémon don’t have biologically differentiated sexes, since there’s no need to explain how on earth Gardevoir started to develop male reproductive organs – in theory, a ‘masculine’ Gardevoir could always have existed and would have been able to reproduce normally, but they would originally have been weird anomalies, whereas now they’re perfectly ordinary.

I imagine there are quite a few unique typings Game Freak have yet to try. Which one would you most like to see adapted into a pokemon (personally, I’m angling for a Fire/Grass.)

I’m going to answer this going on what would be thematically interesting, since in my opinion the best possible type combinations from a strategic perspective exist already (Dragon/Fire offensively and Steel/Psychic with Levitate defensively).

I have many favourites.  I think the one I’m most hoping for is Water/Fire, just because I think there are a lot of clever things that could be done with it.  The combination of elements is interesting, because normally we’re used to thinking of their relationship as “water douses fire,” but then again, combining water and fire gives you steam, something new and powerful.

Normal/Ghost would be interesting for something that, thematically, exists between life and death, maybe stressing the idea that ‘death is part of life.’

Bug/Dragon would be either crazy awesome or incredibly stupid.  Sometimes these things are too close to call.

Ghost/Steel would be a b#$t#rd to kill because you just know it would get Levitate, but it could potentially go interesting places by shoving together the spiritual nature of the Ghost element and the technology associated with the Steel element (something Steel/Psychic hasn’t really explored, for whatever reason).

I think Bug/Water deserves an honourable mention because, yes, there is Surskit, but come on (I sort of find myself wishing Masquerain had just kept his original typing, because sticking the poor thing with Bug/Flying is just  a tragic waste of a design that was actually quite fun).  Dragon/Ice, too, might be fun to look at outside of a legendary context.

A correspondent of mine has hinted that he may be starting an art blog dedicated to exploring these unused type combinations in months to come; I’ll be sure to plug that if it happens.

Heya, loyal reader here! So you’ve repeatedly stated your opinion that at this point in the franchise, Game Freak should stop adding new Pokémon that doesn’t add anything new and start improving the ones they already have (your Top Ten Worst Pokémon comes to mind). If you were chosen to spearhead such a project, how would you do so? Would you create a pair of games that introduce a new region without adding new Pokémon, or revisit a previous region and add a whole slew of new mechanics?

Some of both, really.  I feel I should say again that I’m not actually against new Pokémon, and I would continue to add them, but I wouldn’t have a specific target number and I’d reject any that appeared to overlap significantly with existing species.  I just don’t think 100-150 new ones in a generation is necessary, and I don’t think the designers can maintain the standard of their best designs over such a large number; 30 or 40 would be more reasonable, in my view, and leave more time for everythig else I’d want to tackle.

As for what I would do… I’m sort of leaning towards the latter, but it doesn’t have to be a choice, really.  Fixing all the old ones would be a hell of a job, and I don’t think it would ever be possible to really achieve anything resembling game balance with so many factors in play, but a lot of them have obvious problems that could be fixed quite easily.  Minor stat adjustments, evolutions, more signature moves, new growth mechanics, and so on… and of course I would rip out great chunks of the type chart and reconfigure everything.

That’s only half of it, though; I’d want to work with the Pokémon as characters as well – include side stories and mini-quests and puzzles and the like that show off the particular abilities of specific Pokémon in ways that we don’t necessarily see in battles, the way the anime does.  Basically, I’d want players to feel just how important and how omnipresent Pokémon are in the game world, and place more focus on learning about their powers and ways of life (which, remember, is supposedly the whole point).

I actually want to do a whole series of entries on how I would go about creating a new Pokémon game (or pair of games) if I had the chance – I’ve sort of been meaning to do this all year, but other stuff kept happening, and now I don’t want to do it until I’ve had a look at Black/White 2 to see what they’ve done with everything (it has been strongly hinted that I will get one for my birthday in December).  Er… first thing next year, maybe?

Anonymous asks:

If the Creature Design department at Pokemon studios asked you to design a Pokemon, how would you proceed and what would your Pokemon be? Type(s), Attacks, Ability/Abilities, Bio, and maybe a picture or illustrative description?

Hmm.

Well, my usual position is that I wouldn’t.

I’m not against new Pokémon per se; I just think we have enough now that creating new Pokémon for the sake of having new Pokémon should no longer be a priority.

Still, you did ask…

Continue reading “Anonymous asks:”

Alright so this question is a little hard to describe, but I think you’re the best person to answer it. Let me construct a scenario. Say you have two rattata, a pokeball, and a master ball[.]You toss the master ball, the rattata gets caught, as the master ball can never fail. You toss the pokeball, and while you’re unsure, let’s say the rattata got caught in this instance. Now, both rattata were caught. But a pokeball’s defining factor for its quality is its chance of success. (cont. ->)

This question continues:

And in that instance, both balls were equally successful. But here’s the rub, in that you can’t re-use a pokeball. So how would you know if the master ball were really as perfect as advertised, (i[.]e. it will catch any pokemon without fail) if in that instance it was just as effective as a pokeball? If you caught a rattata with a pokeball, then doesn’t that mean you might have used a master ball? My question is, how can we know the master ball is really effective?

Oh! And another question, springboarding off of the one about what the pokeball means to the world in this series.

What would a master ball mean to your theory that pokemon battle trainers to test worthiness? That despite its resolve to test the trainer, it can be captured no matter what kind of fight it puts up, if it gets the chance to do so?”

 My answer is as follows:

Well, in the instance of the Rattata, you can’t tell.  That’s why you wouldn’t test a Master Ball against something like a Rattata; you’d test it against something a Pokéball probably isn’t going to catch, like a Dragonair or a Rhydon.  Testing a Pokéball and a Master Ball against a pair of Rattata is a little like testing a Roman Candle and a tactical nuke by strapping bits of paper to each one and seeing what happens.  Either way, the paper is reduced to ashes, but you wouldn’t conclude based on this test that a Roman Candle is equivalent in firepower to a nuclear bomb.

I’m not sure that actually resolved your question, but you might be better off consulting a statistician for a more thorough answer.

Anyway, your other question.  Assuming I’m right about what battling and capturing a wild Pokémon actually means, a Master Ball is a terrible, terrible thing to use.  It basically destroys the idea of a partnership between a trainer and a Pokémon and relegates the Pokémon to the position of a passive subordinate.  This really isn’t entirely above board, and it lends an interesting perspective to the ways Master Balls turn up in some of the games: in Red and Blue, the Master Ball is the object of Team Rocket’s whole Silph Co. campaign; in Gold and Silver, Professor Elm remarks that they’re only given to trusted researchers; in Ruby and Sapphire, it’s in Archie/Maxie’s office in the Team Aqua/Magma lair; in Diamond and Pearl it’s given to you by Cyrus, of all people, and if that doesn’t send up red flags then I don’t know what does!  Oh, yeah, and in Black and White, Professor Juniper is like “hey, look what I got you!  Isn’t it shiny?” so whatevs.

What you haven’t asked me, and the point where my model currently falls down, is how other kinds of Pokéball like Ultra Balls, Lure Balls, Dusk Balls and so on fit into the scheme of things.  At present, I simply don’t know.  Clearly they influence the Pokémon somehow, but how they do it – and what the implications for the series’ internal morality might be – is beyond me.  For now.

You may remeber a fake picture rolling around the internet a while back claiming there was going to be a generation zero. (Google “pokemon generation zero” and you’ll be set). Although it was announced as fake. There was one idea i found truly facinating. The idea of using baby formes of the Articuno, Zapdos and Moltres, although that exact idea is a bit silly. Am i the only one who would like to see a game which focuses on you raising a legendary suchas Zekrom or Reshiram?

Hmm.  Go go gadget Google.

Oh, RIGHT; I remember this!

Yes; okay.  So, for everyone who hasn’t seen this – ‘Generation Zero’ is an idea for a prequel to the existing Pokémon games, in which the player takes on the role of a young Professor Oak or Agatha, writing the first Pokédex, inventing new Pokéballs from apricorns, using the DS touch screen to sketch Pokémon you catch for the Pokédex… and with an infant Articuno, Zapdos or Moltres as the starter.

Anyway, as to that question… Personally I have rather different views on legendary Pokémon to most people; in particular I actually don’t think they should be obtainable by players at all (with some exceptions).  If you wanted to make a whole storyline out of it, on the other hand, that could become quite fun.  I would rather like to see a game in which your relationship with your starter Pokémon takes centre stage, building on the way Yellow handled Pikachu with the more advanced storytelling that the games have been developing since then – raising a legendary Pokémon would be an interesting way to do that.  Naturally, you would have villains – possibly multiple factions of villains – trying to claim your partner for themselves.  The law-abiding citizens and police of your region might be on your case too – it’s dangerous for anyone to have that kind of power, let alone a kid!  Meanwhile your Pokémon is getting stronger and stronger – as a legendary Pokémon it might need to assume an important place in the order of nature, but it has to learn to control its powers first.  You could do some interesting things with the game mechanics too, having your interaction with your partner affect the way it learns and gains new powers.  Reshiram and Zekrom might be particularly good choices for a game like this, because the most important theme of their story is partnership with a human ‘hero’ (and, of course, if you have one of them, the immediate question arises… who has the other?).

So yeah, if you actually built the story around it, rather than ham-fistedly pasting a legendary Pokémon into a standard Pokémon plot, I think it would be fascinating!

Something that gets me is Levitate–the fact that so many Pokémon whose flavor would lend itself to an interesting ability are stuck with Levitate on purely physiological grounds. Would you consider looking at the Pokémon that have Levitate and coming up with some alternate abilities for them? (The Lake Trio deserve better!) One of my ideas: Gastly (and only Gastly) with a super-annoying ability that makes all physical-contact moves fail. Because how do you punch smoke, really?

Mmm; it is rather overused, isn’t it?  On the other hand, for most of those Pokémon, it would make no sense at all for them to be vulnerable to Ground attacks.  What’s more, Levitate is one of the better abilities out there (immunity to Earthquake, Spikes and Toxic Spikes?  Yes please!).  I think Levitate is probably one of the better arguments for allowing Pokémon to have two of their possible abilities at once.  As it stands, though… well, no, I honestly wouldn’t want to take it away from them!

Do you have any thoughts/rantings on the fact that Gamefreak are intent on favouring certain type combinations? It was only recently that I realised that Bug/Steel has been reincarnated 5 or so times, and it really got on my nerves for some reason. I mean, I understand that Normal/Flying or Grass/Poison often go hand-in-hand, but it makes me feel like there’s a huge area of untapped potential that is always overlooked. What is your opinion?

Y’know, I can totally give you a reading list for that.

http://pokemaniacal.tumblr.com/post/17760664957/pidove-tranquill-and-unfezant
http://pokemaniacal.tumblr.com/post/17760683982/rufflet-and-braviary 
http://pokemaniacal.tumblr.com/post/17760675914/larvesta-and-volcarona  
http://pokemaniacal.tumblr.com/post/17760669001/tympole-palpitoad-and-seismitoad
http://pokemaniacal.tumblr.com/post/17760670559/mienfoo-and-mienshao

The first one is probably the most relevant but they should all give you a pretty good idea of my general thoughts.

In brief: yes.  Oh, dear gods, yes. 

If you could add an 18th type to the type listings what would it be and what would its strengths/weaknesses be? Would any previous Pokemon become this type? Would it be defensive/offensive/physical/special/fast ect.?

I think the better question is “would I do it at all”?

There are a lot of things I’d change about Pokémon, given the chance, including rebalancing the weaknesses and resistances of the existing types, but I don’t really see the need for a completely new one; I struggle to think of any concept that couldn’t be adequately expressed by one of the existing seventeen, or a combination.  Moreover, when Dark and Steel were added, there were only 151 existing Pokémon – now there are 649.  I wouldn’t want to add a new element without also committing myself to creating upwards of 35 Pokémon with that element in a single generation, and probably adding it to at least a dozen existing Pokémon.  From a purely practical standpoint, that would be a nightmare.

Still, you did ask…

After Dark was added, a lot of people started clamouring for a ‘Light’ or ‘Holy’ type, and I suppose I could go along with that. If so, I would want to use it as a balancing mechanism, so resistance to Dragon attacks would definitely be on the cards, as well as weaknesses to Poison and possibly Psychic attacks.  Resistance to Ghost attacks is sort of necessary for thematic reasons, but Ghost is already one of the weaker offensive types, so I’d really have to give Ghost an extra strength or two somewhere else to make up for it.  I think I would make Light and Dark super-effective against each other.  As for old Pokémon with this type… well, Volbeat and Illumise would be good candidates for Bug/Light, but no-one cares about Volbeat and Illumise.  Cresselia would definitely get it.  You could probably get away with slapping it on Clefable and maybe Arcanine.  Togekiss would probably get this in place of Normal.  It could potentially replace either of Jirachi’s types.  Sunflora would be an obvious candidate.  I’m really tempted by Dark/Light for Absol, but I’m not sure you could get away with it; maybe for an evolution.    Electric/Light might work for Luxray.  I can’t really think of any fifth-generation Pokémon it would work for, aside from maybe Cryogonal, at a stretch.

I will emphasise again that I would actually prefer not to add a new element, but if Game Freak showed up on my doorstep and told me “we want you to be team leader on the next Pokémon game, on the condition that you let us have an eighteenth type,” that’s more or less how I’d handle it.

Seeing as these gaming companies are sheer and utter fools, due to the line of classic RPGs becoming MMO (Final Fantasy, Dragon Quest and even Shin Megami Tensei), what is the likely hood of Game Freak making Pokemon an official MMO and how badly/ well do you think it will do?

Well, I don’t know much about business or marketing, or about the games you mention.  I do know that Pokémon is one of the big items for Nintendo’s portable consoles, and I also doubt that those consoles will be able to support an MMORPG any time soon.  So, assuming Nintendo want to go on selling consoles, I don’t think that will happen for the foreseeable future, no.

As for how it would do… well, you should probably ask a marketer or entrepreneur; such things are beyond me.  I imagine anything with “Pokémon” on the label would sell reasonably well.