One lunatic's love-hate relationship with the Pokémon franchise, and his addled musings on its rights, wrongs, ins and outs. Come one, come all, and indulge my delusions of grandeur as I inflict my opinions on anyone within shouting distance.
Last time we were off to a very strong start, with four team members and only one nasty card in play (although it is the pseudo-Nuzlocke card, which can be fairly vicious). Let’s see if my luck holds.
This helpful little dude is Bug Catcher Wade, and he’s the second trainer you can exchange phone numbers with. He’s not really all that important (I don’t even think his Weedle is in the top percentage of Weedle), but I think we should ship him with Youngster Joey. It’ll be good for morale.
So here’s the deal: this is gonna be a test of the Kingslocke Advanced Rules. The second test, in fact (I’ve already run the Advanced Rules once on X and made a couple of changes based on that experience, although I didn’t fully document that run). The Kingslocke, for anyone just joining us now, is the dumbest and most convoluted Pokémon challenge run ever devised by a mortal fake gamer guy (I am the guy; it me). Its basic mechanic is just that, whenever you visit a new location, you have to draw a card from a tarot deck and follow a unique rule based on the card you draw. And that is the only simple thing about the Kingslocke.
Is there a character you think was wasted? A character you think has potential to be fascinating, but ended up to be underused and forgettable?
Hmm.
I think I have to go with Archer, the leader of Team Rocket in Heart Gold and Soul Silver. The remakes make an effort to create these four characters – Proton, Petrel, Ariana, Archer – out of the faceless Team Rocket Executives from Gold and Silver, but they don’t… do a whole lot with them. Honestly I wouldn’t even have expected them to, and I’m basically satisfied with the handling of Proton, Ariana and Petrel, just putting names and unique designs on characters who were formerly indistinguishable. Once you’ve done that, though… it just sticks out that the leader of the organisation, the mastermind of the entire plan to take over Johto, has literally one scene in which he speaks nine lines of dialogue and says pretty much nothing that we haven’t already heard from his subordinates. Why were we scared of this guy? What was his motivation in trying to recall Giovanni, rather than just running Team Rocket himself? What does he actually want – money, power, a golden Magikarp? He’s just not as interesting as either Giovanni in the previous games, or Cyrus in the contemporary Diamond and Pearl. Even after his appearances in Let’s Go I have trouble giving two $#!ts about him. It’s a shame, because Team Rocket in Gold and Silver seem to have a kind of cult of personality around Giovanni, which is really interesting, and Archer is the “cult leader,” as it were, but he never gives us any inkling of why.
What would you say are the pros and cons of each set of remakes? Which set is your favorite?
Well, mostly I just think they’ve gotten better over time. Fire Red and Leaf Green were almost just Red and Blue with better graphics and third generation mechanics; the Sevii stuff is nice but doesn’t feel like it adds anything fundamentally new. Heart Gold and Soul Silver add a little bit of characterisation to Team Rocket (though not quite enough, in my opinion) and a couple of cool new features, most prominently the walking Pokémon. And Alpha Sapphire and Omega Ruby are just really neat games in their own right; some areas are completely reimagined, the plot and main characters are a lot more compelling than the in the original games, and they even improve on X and Y with things like the Eon Flute and the ability to sneak up on wild Pokémon. Which… well, makes sense, since the designers have more experience and are building off their previous work.
Happy New Year! Now, let’s get cracking! I still have no clue what I’m going to fill 2012 with, so please do leave suggestions if you have any (I’ve fiddled with the settings, by the way, so that people who don’t have a Google account or whatever should be able to comment), but for now I can probably waste a good two weeks talking about some of the most important NPCs of the Pokémon series: the League Champions, starting with our dear sweet old-time rival, Blue.
Gods, Blue was a douche.
This guy is probably the most obnoxious character not only in the series but in the whole damn franchise, in all its incarnations, beating out Charon from Platinum Version, Jessie’s Wobuffet from the TV show, Aria from Pokémon Ranger, the Gengar from Mystery Dungeon Red and Blue, and even bloody Imakuni? from the Gameboy adaptation of the trading card game. As everyone probably remembers, Blue turns up to fight you a number of times over the course of the game, with the encounters generally following a fairly predictable pattern: Blue appears, insults you, makes wild assertions about your incompetence as a trainer and Pokédex-holder, challenges you to a battle, loses, acts as though he had just beaten you, insults you again, and then leaves. He shows no sign of character development, remaining the same unlikable jerk throughout the game, thus providing a gradually accumulating motivation for you to stomp his smug face into the dirt when you battle for the last time at the Indigo Plateau. It’s not even that he dislikes you in particular; he’s just a bad person. During the Team Rocket takeover of Silph Co., when you step in to rescue the terrified employees from the marauding gangsters and keep the Master Ball out of Giovanni’s hands, Blue turns up in the Silph office building near the teleport panel that leads to the president’s room. He’s not there to help; he’s there because he saw you in Saffron City and thought “hey, I’d better have a battle with ol’ snot-breath over there!” Forget the chaos going on all around him; forget the innocent men and women trapped in their offices; forget the lunacy Team Rocket could accomplish with the Master Ball prototype; Blue isn’t going to do anything about that! He’s far too busy slinging insults at his rival! He also never makes any references to his Pokémon as anything other than those things he’s going to beat you with; he’s not an abusive master like Silver but he doesn’t really seem to care much about his Pokémon either, and eventually gets called out on it by his own grandfather, Professor Oak, after losing to you at the Indigo Plateau.
Three years later, in Gold and Silver, Blue returns to haunt us, having replaced Giovanni as the Gym Leader of Viridian City and guardian of the Earth Badge. He has apparently never tried to reclaim his former position from the current Champion, Lance; I can only suppose that, in keeping with his usual policy of declaring that anyone who beats him is a loser, he has decided the title wasn’t worth having anyway. When you meet him on Cinnabar Island, he seems to have developed quite the philosophical streak over the past three years and may even have undergone something resembling character development. Then again, he might just still be sullen over losing his title; it’s hard to say. He’s still an inconsiderate jerk, spending weeks at a time away from his gym and thus preventing trainers from challenging him, on the grounds that most Pokémon trainers in Kanto are so far beneath him anyway. It takes a personal request from a trainer with all seven of the other Kanto badges just to drag him away from his new favourite pastime, staring glumly at the basalt-covered ruins of Cinnabar Island and murmuring platitudes about the power of nature to himself; he almost seems depressed when he isn’t fighting. Incidentally, there are a couple of interesting fan theories, based on the events of the first games, that suggest Blue isn’t simply rotten to the core but rather that his general unpleasantness is due to bitterness over the events of his past. Where are his parents, for instance? The only family we ever see are his sister and grandfather. If you believe the speculation, Blue’s parents are both dead – killed in the same war that Lt. Surge fought in (Kanto seems to have disproportionately few middle-aged men; the suggestion is that the whole age group was devastated by the war). Also, what happened to his Raticate? In a couple of early encounters, Blue has a Rattata, which later evolves into a Raticate. The next time you see him, he’s in the Pokémon Tower, an enormous Pokémon cemetery… and doesn’t have his Raticate anymore. He also asks you what reason you have to be there, since “your Pokémon don’t look dead”. Hmm. I think he’s making a joke, since he immediately continues “I can at least make them faint,” and challenges you to a battle (not exactly the actions of a mourner). Although the implications for Blue’s character are interesting, both theories are, I think, reading too much into things; Pokémon doesn’t really ‘do’ subtlety… but that doesn’t make speculation any less entertaining.
This lovely piece is by Aragornbird (more of whose work can be found at http://www.arkeis.com/) and portrays the epic showdown between Blue and Red (who reappears in Gold and Silver as a ‘bonus boss’ with the team shown here).
Blue is actually the only “rival” character ever to become Champion, and as such his team composition varies according to the starter he chose (whichever one is strong against yours). He always uses Pidgeot, Alakazam and Rhydon. He has a fully evolved Venusaur, Blastoise or Charizard by this point, rounding out his team with two of Arcanine, Gyarados or Exeggutor, leaving out the one whose element matches his starter’s. In the original games, Blue is not as dangerous an opponent as his inflated level suggests, for much the same reason as the Elite Four. The NPC enemies are strikingly unimaginative with their movesets, each Pokémon rarely knowing any attacks besides the ones that would be used by a wild Pokémon of the same species and level… to the point that Blue’s Rhydon knows both Leer and Tail Whip (which have exactly the same effect), his Exeggutor doesn’t even have four attacks, his poor Arcanine and Pidgeot are stuck with Roar and Whirlwind (which don’t actuallydo anything in Red and Blue except against wild Pokémon), his Arcanine has to make do with Ember just to add insult to injury, and his Charizard, if he has one, actually uses Rage (which, due to the bizarre way it works in Red and Blue, basically confers a death sentence upon anything stupid enough to use it, ever). He is, to be fair, a far more credible opponent in his incarnation as the Viridian Gym Leader (using Exeggutor, Gyarados, and Arcanine, with no starter Pokémon) since his Pokémon now, at least, use sensible attacks, and is further improved by the remakes of the first two generations of games; in Fire Red and Leaf Green, for instance, he eventually replaces his Pidgeot and Rhydon, hardly standout members of his team, with the far more dangerous Heracross and Tyranitar. It’s Heart Gold and Soul Silver, though, that do something really interesting with Blue. Gyms, of course, are normally themed around an element, with trainers in the gym predominantly using Pokémon of the same element as the leader… but Blue has no specialty element. Gold and Silver wimped out when faced with this little disjunction and gave Blue a blandly-decorated gym with no minions whatsoever. Heart Gold and Soul Silver take the far more inventive approach of giving Blue a gym themed around not an element but a technique: Trick Room, a field move that temporarily distorts space to allow slower Pokémon to outrun faster ones. Blue’s gym trainers in Heart Gold and Soul Silver all employ Pokémon with Trick Room, alongside slow but powerful Pokémon that can exploit its effects. Blue uses his Exeggutor, who is now his opener, to set up the effect, and now has a Machamp in place of his old Alakazam to better fit his new strategy. It’s a creative response to the need for a gym to have a theme in the absence of a leader with a preference for any particular type, and personally I think it would be good to have more gyms like this in future games (but that’s a discussion for another day).
So, that’s this guy. He’s loud and unpleasant, not actually evil but remarkably inconsiderate, short-sighted and power-hungry, and he’s honestly not even a very good trainer (well, okay, I have to forgive him for that one since all the NPCs in Red and Blue have pretty terrible movesets and AI). I don’t know that he’s particularly interesting in terms of his personality, but I suppose he’s not a bad antagonist in the sense that he’s easy to dislike and provides a solid, uncomplicated example of what you, the player, are supposed to be trying not to be. Personally, I’d keep him around, if only because he’s the guy we all love to hate.
I hereby-
Oh, wait; I keep forgetting I’m not doing that anymore. But I have to finish with something… oh, I know.
Let’s recap: Team Rocket disbands following the events of Red and Blue, squirming from the embarrassment of having their criminal empire taken down by what amounts to an angry, homeless, ten-year-old amateur toreador. Where police, private security companies and government agencies failed, your character succeeds – I will leave it to you to decide whether this is a reflection on the awesomeness of the average Japanese ten-year-old or the uselessness of the average Japanese law enforcer. Let’s not poke holes in the plot though; it’s shaky enough as it is and probably can’t take much more. Let’s look instead at what happens three years after Giovanni dissolves his organization, when Team Rocket returns in force, this time in the western province of Johto. Continue reading “Team Rocket (part 2 of 2)”→