Black 2 Kingslocke: Episode 9

Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the current season of the Exp. Share podcast!

First things first: because I’ve beaten a gym leader, I get to free one of my two petrified Pokémon (note: Pepper is disgraced, not petrified; I think on balance she’s actually slightly harder to get back).  Let’s go with Alanis.

(There’s no way Alanis would have been any help in Marlon’s gym, but because the team beat him, she gets freed from petrification.  She thinks that’s ironic.)

This week we’re going to find Team Plasma’s base of operations and kick the $#!t out of them – but before we can do that, we have to head up to route 22 again so we can meet Colress… and someone else special.

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Black 2 Kingslocke: Episode 7

Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the current season of the Exp. Share podcast!

This week we fly across Unova with Skyla and Professor Juniper to Lentimas Town, another location exclusive to the sequels.  But before that…

I’m gonna be honest, I completely forgot about Mistralton Cave when I passed through here on my way to Chargestone Cave; I only remembered it even existed when I was a guest on Exp. Share and we talked about it.

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Black 2 Kingslocke: Episode 6

As always, rules are here, and today I have a special shoutout to give, because I am on this week’s episode of the Exp. Share podcast, whose hosts Josh and Tanner have been running Black 2 and White 2 with these rules! We talk about the history and design of the Kingslocke, we chat about the game, we have a battle for control of their podcast, it’s a good time. Give it a listen; let my weird reedy voice and unidentifiable accent wash over you. Anyway. Let’s get going!

Before we can move on, Clay wants the player character and harmless, adorable little Hugh to participate in a tournament to build some buzz for his new tournament venue in the south of Driftveil City.

We’ll be fighting three opponents in this tournament: first Hugh, then Cheren and finally Colress.  They aren’t exactly normal battles, in that we can only use three Pokémon, we won’t earn any experience and our opponents will all be locked to level 25 (but not us, for this introduction to the tournament system), but I think it’s still appropriate to draw a card here.

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Black 2 Kingslocke: Episode 5

Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the current season of the Exp. Share podcast!

Now, where were we?  Oh, right – on the way to Driftveil City.

You can actually find wild Pokémon on the Driftveil Drawbridge itself, so…

Knight – Challenge: Choose one of your current party Pokémon to fight every trainer battle solo until you have won at least five (not counting rematches) and drawn another card.  If it ever loses, it is disgraced and must be boxed until another card revokes this rule.  If it wins every battle, it becomes your champion and ignores all other rules and restrictions.  Either way, drawing another Knight ends all effects of this card and issues a new challenge.

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Black 2 Kingslocke: Episode 4

Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the current season of the Exp. Share podcast!

Time to get moving again – we’re leaving Castelia City.  Of course, first we have to pass through the suburbs, and that means…

Oof – this again.

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Black 2 Kingslocke: Episode 3

Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the current season of the Exp. Share podcast!

The first segment of the Pokéstar Studios subplot is obligatory for progressing the story, because we need to get Roxie’s dad the ferry captain out of the film industry and back onto his boat so he can take us to Castelia City.  I actually think making movies at Pokéstar Studios is a pretty cool little minigame, but it’s not relevant to the Kingslocke, so I won’t be discussing anything that happens here.  Let’s just skip ahead to…

A confrontation at the docks between gym leader Roxie, dear innocent rival Hugh and a group of Mysterious Masked Thugs.  We just learned about making movies, so obviously we all know that this is a moment we have to draw a card for dramatic effect if nothing else.

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Black 2 Kingslocke: Episode 2

Rules are here, and if you’re interested in hearing about the tribulations of other trainers suffering through this ridiculous challenge run I’ve created, check out the current season of the Exp. Share podcast!

While not technically a new “route” in the game’s own terms, the part of route 20 at the bottom of these stairs is inaccessible until after you’ve defeated Cheren, and it has different and higher-level wild Pokémon.  In the past, I’ve normally treated situations like that as new “areas” for Kingslocke purposes.

Ten – Rule Card: An observer to the game may revoke any or all (or none) of the rules currently affecting you, AND free any or all (or none) of your petrified PokémonAND either make up a new rule or change an existing one.  If no observers are available, you may revoke one rule.

Now there’s a twist… let’s see what Jim the Editor has in store for me.

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Black 2 Kingslocke

As you may have picked up if you, for some godawful reason, pay attention to my Twitter: the extremely good boys of the Exp. Share podcast, who play through Pokémon games in tandem and discuss their adventures each week, are currently running Black 2 and White 2 with my “Kingslocke” rules, after the idea was put into their head by my good friend Ben from I Chews You (the podcast about cooking and eating Pokémon, I LIKE WHAT I LIKE, OKAY!?).  As well as being a nice treat for any fans of the Kingslocke who want to see someone else suffer through this ludicrously complicated tarot-based challenge run, this is a fantastic opportunity for me to get more data on how the rules actually function in practice and where they might be confusing or easily misunderstood (well… more confusing than they’re supposed to be).  I still haven’t played under the revised version that I wrote after completing my Pearl run a few months back, so this is pretty valuable information if I want to keep updating the rules, or follow through on my threats to create an “advanced” version where the four suits all do different things.

Of course, seeing as Josh and Tanner of Exp. Share are doing something so helpful for me, I think it’s only polite if I join in.  Again, after all, I haven’t yet played with the most recent version of the rules myself.  Exp. Share has a segment called “Level Check,” where the hosts discuss the current state of their teams (including recent casualties if they’ve been playing a Nuzlocke… etc.).  A lot of listeners keep pace with Tanner and Josh playing through the same game and post their own Level Checks on Reddit each week, so I’m going to start a run of Black 2, try to catch up to them reasonably promptly (I believe they normally tackle one gym per week, and they’ve just passed the third in Castelia City) and then keep pace for the rest of their run.  This should be a lot less intense than my almost-daily updates on the Pearl Kingslocke, and the posts will probably be a lot less detailed (at least the first few while I’m catching up), which is good because I’m also still playing Legends: Arceus and have ideas I need to discuss about that game too.  I’m not going to take time to talk much about Black 2 itself or the story (I’ll assume readers know the plot and characters), or give detailed accounts of most major battles; instead I’ll just focus on what’s happening with the Kingslocke cards and deck, with periodic updates on how my team is doing in the spirit of Level Check.  Also, if I need an observer rule I’m just going to go to Jim the Editor rather than crowdsource it like I did for Pearl (not that that wasn’t also great, but I want to come up with a more refined system before doing it again; this is just more convenient given my format).

Kingslocke Rules: Second Revised Edition

[June 3, 2022: These rules are now superseded by the Third Revised Edition. If you’re looking to start a new Kingslocke, you should probably go there; I’ve put a lot of work into making it more consistent and hopefully easier to work with. If you’re on this page because you’re continuing a run in progress, it’s probably safest to keep using this version.]

Tremble, mortals, and despair, for the Second Revised Edition of the Kingslocke Rules has come to this world.

For those wishing to know the history of this most bat$#!t of all Pokémon challenge runs, see the intro to the First Revised Edition, which remains available here.  You can see those rules in action in my recently-completed run of Pearl, which inspired the changes in this edition; you can also read the Ur-Rules here.  If you want to know more about the Second Revised Edition and my thought process behind some of the changes, scroll down to the second half of this post.  If you just want to try playing a Kingslocke, read on…

You will need:

  • A Pokémon game
  • A deck of tarot cards (or a simulation thereof)
  • An observer to the game, willing to occasionally provide custom rules (optional, but recommended)
  • Sanity and a willingness to sacrifice it
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