Heart Gold Kingslocke: Episode 11

Introduction/rules here.

Last time I left you all in suspense, I was waiting to receive an answer from my own personal Devil, Jim the Editor.  As a reminder, the Devil card says:

The Devil: If you own eight Pokémon or fewer (not counting Pokémon in the Vessel) when you draw this card, or if you are using a party given to you by the Vessel, ignore it and draw another. Otherwise…
Immediate: Catch the first wild Pokémon you see in this area, then have an observer choose a new party of six Pokémon from all the Pokémon you own, except for Pokémon in the Vessel.  Revoke any ongoing rules that would make this team illegal.
Ongoing: All of the chosen Pokémon are compulsory.

So I went to Jim with a full update on all my cards and Pokémon, and here is what he said.

Continue reading “Heart Gold Kingslocke: Episode 11”

Heart Gold Kingslocke: Episode 7

Introduction/rules here.

We stand at a crossroads.

With Morty defeated and the Fog Badge in hand, I can continue west from Ecruteak City, towards Olivine City, or turn and head east, towards Mahogany Town.

Johto’s mid-game is pretty open; you can do the next three gyms in almost any order.  Whichever way I go, I’ll need Surf, either to investigate Lake of Rage or to cross the sea to Cianwood Island – but not immediately.  I don’t have any Pokémon accessible at the moment who can use Surf, but the Kingslocke rules do make exceptions when you need an HM to move forward in the story; if it becomes necessary, I’ll be able to defy the Eight of Wands and withdraw Abazigal the Dratini to handle that.  Still, it would be better if I didn’t have to… and I think my odds are best if I head to Olivine City first.

Continue reading “Heart Gold Kingslocke: Episode 7”