Elchar asks:

How can the economy of the Pokémon world even keep itself stable when domestic cats can just produce money out of thin air? The coins that Pay Day creates have real value. You pick them up in the game and you use them as regular money. I can’t be the only one who would, upon manifesting myself in the Pokémon world, quickly set up a Meowth farm and made them use Pay Day all day. Preferably somewhere close to the Pokémon center for that delicious free PP refillment.

Simple answer: it can’t.  If any trainer with a Meowth can access an unlimited supply of money, then money can’t have a stable value.  It doesn’t make sense.

If it doesn’t make sense, then we have misunderstood something or made a bad assumption (…or the worldbuilding is just fragile enough that we’ve broken it, but let’s make that our explanation of last resort).  Either they can’t actually produce money out of thin air, or the coins don’t actually have value, or perhaps their capacity to produce money is not unlimited and has already been “priced into” the economic systems of regions where they are native.

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Mr. Slushy Dawg asks:

“Pickup is not useful. That is all.”
Along the same lines, what are other universally useless abilities?

Well, there’s not a lot that are literally useless – even Pickup occasionally does something if you’re fighting an opponent who uses berries – but there are a couple with no in-battle effect whatsoever.  Honey Gather is used only to generate Honey, Illuminate only increases the wild Pokémon encounter rate, and Run Away only allows you to escape wild Pokémon without fail.  An honourable mention should go here to Zygarde’s Aura Break, which improves his matchups against exactly two Pokémon – Xerneas and Yveltal – but otherwise does absolutely nothing.

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