kyurem asks:

did you notice that in gen 7 mega evolution was quietly retconned from an emotional bond-based transformation to being more of an energy-fueled mutation and generally a cruel thing to do to a pokemon? the SM and USUM pokedex entries for mega evos are pretty much all about how much pain the pokemon is in, how it’s been mutated into a grotesque form that distresses it, how it hates being in that form, etc. and none of them are positive or mention the pokemon’s bond with the trainer

Well… I’m looking through the Pokédex entries and I think it’s a bit more ambiguous than that.  There are several Pokémon for whom this seems like a fair description of the Pokédex text on their Mega Evolved forms, but they’re certainly not a majority, and there are also two Mega Evolved Pokémon who explicitly like their new forms: Mega Slowbro is said to be “pretty comfortable” ensconced inside Shellder, while Mega Pinsir supposedly never touches the ground because it’s overcome with happiness at being able to fly.  There are two more that explicitly cite the importance of the Pokémon’s bond with its trainer (Mega Charizard Y and Mega Gyarados).  I think that pretty well rules out any general statement about what Mega Evolution is like for all Pokémon; it affects each of them differently (which, well, makes sense).  But there are also those more disturbing entries referencing things like “sharp pain and suffering” or body parts becoming “misshapen.”  I think in most of these cases it’s relevant that the Pokémon involved are… well, let’s just say they’re not necessarily Pokémon you’d want at a child’s birthday party.  Mega Evolution is – in my opinion – an exaggeration of everything distinctive about a Pokémon.  Whatever a Pokémon already does, Mega Evolution turns it up to eleven.  I don’t think they were designed with the intention that they should be proper viable organisms in their own right; they’re ridiculous overpowered battle modes that are supposed to be assumed for minutes at a time, at the very most.  It sort of makes sense that they should often be quite stressful.  Furthermore, if you have a Pokémon already known for viciousness or destructiveness… well, let’s see what happens, starting from the ones that aren’t particularly objectionable.

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Bradley_P15 [Patreon cultist] asks:

Read a thing on twitter recently that hypothesises that Gen V were the last mainline games that felt quote “Comfortable in their own skin”, since VI, VII and VIII all have big showy gimmicks whilst feeling the need to keep oldschool fans happy. What’re your thoughts on this as one of the internet’s prime Pokemon overthinkers?

Hmm.  It doesn’t especially square with my intuitions or experiences about those games – I didn’t enjoy V as much as VI or VII, in spite of it having what I still feel is the best story of the Pokémon games so far. I think I just disagree outright with the characterisation of Mega Evolution and Z-moves (I mean, I assume that’s what this is referring to; I don’t know what else it could mean) as showy gimmicks.  They never felt intrusive to me, and I always got the impression that most Pokémon players really liked Mega Evolution?  Certainly a lot of people are upset that it’s apparently not coming back.  They’re also fairly major additions to the battle system that come with a fair degree of strategic depth, and they’re part of the culture of each region in which they appear.  I don’t know whether all that’s going to be true of Dynamaxing, and frankly neither does anyone else, despite all the people lining up to declare otherwise. 

I think there is… let’s say a certain amount right now of people trying to fit their anger over the recent National Pokédex (ahem) “issue” into an overarching narrative of why Pokémon has been in decline ever since… since whichever generation they thought was best.  That’s not necessarily a wrong thing to try to do, but it rarely comes with arguments that I find convincing on the basis of my own experience of the games, and at the moment it seems like it’s tied to a desire to pre-judge Sword and Shield, which I just think is silly.  I mean, for heaven’s sake, even after a Pokémon game comes out, it takes me months to decide whether I liked it (and only some of that is because I don’t usually pick up the game on launch day).

Anonymous asks:

What did you think of the change to Lusamine’s motivations in USUM? I kind of preferred her SM version, but that’s mostly because Lillie telling her why she was wrong was Lillie’s best moment to me.

Iiiiiiiiii have mixed feelings.  I don’t want to go into it in too much detail now because a full article on Lusamine and the Aether Foundation is on my to-do list for after I finish my Pokémon reviews, but I think both versions of Lusamine’s story get at aspects of her character the writers wanted to show.  There’s an argument that a better writer would have been able to do that with a single cohesive plotline rather than two alternate versions, but I think there’s also an argument that showing how the same character’s story could have progressed in two different ways as a result of fairly minor changes in circumstance is kind of interesting – we’ve seen Lusamine both as the story’s primary villain and as an arguably heroic supporting character, and each portrayal is true to the other.  I quite like the anime’s characterisation of Lusamine and its portrayal of her experiences with Nihilego in Ultra Space, but unfortunately it doesn’t get Lillie’s fantastic “the reason you suck” speech either.

Smugleaf asks:

Why Nidorino & Nidorina evolve via Moon Stone? Clefairy, Jigglypuff and others are somewhat related to moon, night, or sleep. But I can’t find the connection with the Nido family.

Personally, I think it’s because they’re supposed to be – very loosely – based on rabbits (definitely the weirdest fµ¢£ing rabbits I’ve ever seen, though, I’ll give you that; maybe they’re influenced by jackalopes or wolpertingers or something).  Rabbits are associated with the moon in China, Japan and Korea, because the shapes on the surface of the moon that we see as “The Man in the Moon” in culturally western countries are traditionally interpreted as a rabbit, often with a mortar and pestle, in east Asia.  There are a bunch of different stories about exactly why the rabbit is up there and what the mortar and pestle are for, but the fact that it’s a rabbit is pretty well agreed, and this gets referenced a fair bit in Japanese pop culture (Dragon Ball had an anthropomorphic rabbit villain who wound up imprisoned on the moon; Sailor Moon’s real name, Tsukino Usagi, is a pun on tsuki no usagi, “moon rabbit”; Digimon World: Dusk gives the player a partner Digimon who is a rabbit with moon-related powers; etc).  It’s a little tricky to be sure that’s the intent, but it’s the best explanation I can think of.

RandomAccess asks:

I recently thought of something, though you may want to save this for the inevitable review. Considering it’s propensity for “absorbing all the light in the universe” and basically being the ends of said universes, is it possible that Necrozma is Pokémon’s equivalent to the phenomenon astrophysicists call the “heat death of the universe?” That being entropy inevitable cooling down every single particle in the universe until there isn’t a bit of useable light or energy left and everything decays until there’s nothing left so that there’s basically nothing left except complete darkness?

I will indeed talk more about Necrozma when I get to the review, but I don’t know that this works with the way it’s portrayed in Ultra Smoon, or for that matter in the anime.  Necrozma used to be a being of light, a creative and generative force.  Its dark form that steals light is a result of some kind of damage it suffered in the past, but that damage is supposed to be fixable, resulting in the restoration of the radiant form we know as Ultra Necrozma (which sort of clashes with the feeling of inevitability that the whole “heat death”/entropy theme would be trying to evoke).

Analytic Mareep asks:

One thing I’ve noticed about Bianca and Cheren: Bianca always ends up being the more useful of the pair. In the Relic Castle sequence, Cheren just tags along behind you, ultimately adding nothing to the situation. Bianca, meanwhile, gets ahold of Juniper–which turns out to be really important since they find the dark/light stone. In the Elite Four sequence, the same thing happens. Cheren tags along and beats the Elite Four as well (not contributing much of anything to your predicament) while Bianca rounds up all the Gym Leaders (who save your ass). I think this was probably intentional, and it sheds light on how the writers wanted us to view Bianca and Cheren.

Hmm.  I think that’s a little unfair to Cheren; he does fight alongside you against Team Plasma on multiple occasions, and fighting usually makes up most of the player’s contribution to advancing the plot.  And I don’t… think Bianca is responsible for getting Professor Juniper involved in looking for the Dark/Light Stone, or at least I don’t believe anyone ever says that’s what she’s doing.  I’d be more inclined to assume that that was the elder Professor Juniper, who is present at the Dragonspiral Tower when the player confronts N, and works together with his daughter to identify the stone.  There is a general point to be made about Bianca and Cheren as foils to each other, though.  The early part of the game kind of sets up Cheren as more organised, more ambitious, a better trainer, more… well, frankly, more competent, whereas Bianca doesn’t really know what she’s doing or what she wants.  Over the course of the game, though, Cheren comes to realise (through Alder’s example) that his ambitions are basically hollow, leaving him somewhat listless at the end of the story; Bianca, on the other hand, grows into herself, figures out what she wants to do with her life, and becomes a researcher.  She’s ultimately the one who comes out of it with a stronger conception of her own goals and identity.  I think the message is supposed to be about taking time to explore life, and figure out what your goals are gradually and organically, rather than focusing on the single-minded pursuit of just one aim in the belief that it will complete you as a person (Cheren actually credits Bianca, as well as the player, Alder and N, with helping him realise this).

jeffthelinguist asks:

Currently the only pure flying type Pokémon is a legendary. If you were tasked with creating a pure flying type Pokémon that isn’t legendary, what would you make?

uggggggghhhhhhhhh

Flying

what even is Flying

A few months ago I got asked about single-type Flying Pokémon and the final sentence of my answer was “no one planned for any of this, it doesn’t make sense, and it’s 20 years too late to do anything about it – but hey, that’s the type chart for you,” which… well, that sums it up, doesn’t it?  I don’t think there’s a single thing that all Flying Pokémon have in common, not even the literal ability to fly, because Dodrio is a Flying-type (and frankly “flight” would also be a pretty generous description of what Gligar and Jumpluff do).  The one single-typed Flying Pokémon we do have, Tornadus, is a sort of wind elemental, but it would be a stretch to say that wind is the unifying core of the Flying type, because a lot of Flying Pokémon like Fearow and Emolga have no wind-related flavour and can only learn wind attacks as egg moves, and now in generation VII we have Minior and Celesteela, who can’t even do that.

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