Rebecca Panks asks:

Do you ever do play-throughs where you have to stick to particular rules? Like the Nuzlocke challenge? If so, what are your favourites and what are the ones you vow never to do again?

I’ve done a few Nuzlockes.  They have… ended poorly.  One of them featured an Illumise spontaneously exploding.  Sometimes Jim the Editor will pick teams of terrible Pokémon for me (honestly, though, I don’t think I’ve yet had a Pokémon challenge experience that made me really firmly swear “never again”).  Once I even wrote a Nuzlocke story, which I never finished, and honestly I don’t know if I’m ever going to have time to finish it (maybe I should just tell everyone what I had in mind for the rest of the story, I don’t know).  But anyway, if you don’t mind that it cuts off about 3/4 of the way through the story, or think you might want to start bugging me to finish it instead of the other things I have in mind to do, you can read it here.

Continue reading “Rebecca Panks asks:”

Tired of Nuzlockes?  Try this bull$#!t

Jim the Editor and I created a convoluted rule system loosely based on the drinking game Circle of Death (more commonly known as “Kings” in America) for a Pokémon challenge that is more forgiving than a traditional Nuzlocke but nonetheless causes all kinds of random fμ¢&ery.  You need a deck of cards (or a simulation thereof) and draw one every time you enter an area where you expect to see a reasonable amount of fighting (i.e. not just routes with wild Pokémon, but also gyms, Team Evil bases, etc – some judgement calls on what counts will be necessary).  Each different card instructs you to do something, as follows: Continue reading “Tired of Nuzlockes?  Try this bull$#!t”