One lunatic's love-hate relationship with the Pokémon franchise, and his addled musings on its rights, wrongs, ins and outs. Come one, come all, and indulge my delusions of grandeur as I inflict my opinions on anyone within shouting distance.
In light of the reveal of Alcremie, who looks like an Eton Mess(?) what’s a dessert/series of desserts that you think could be adapted into a new Pokemon?
There’s kind of a… maybe theme that Game Freak might be trying to start, of having Pokémon that are based on desserts associated with the real world cultures that their regions are based on. Slurpuff is a meringue Pokémon for France and Alcremie is a strawberries and cream (or perhaps Eton mess, as you suggest) Pokémon for England. Vanilluxe… well, you can debate how fair it is to call ice cream cones American, but they were first popularised in the United States, and for Pokémon’s first non-Japanese region something generically “Western” is probably enough anyway, and Castelia City has a Vanillite-themed dessert that you can buy. Alola doesn’t really have one, but I think arguably Hau counts as an honorary dessert Pokémon for his obsession with malasadas (a characteristic Hawaiian dessert) and his diabetes-inducing personality. That being the case… we could look at some iconic desserts of other regions.
Currently the only pure flying type Pokémon is a legendary. If you were tasked with creating a pure flying type Pokémon that isn’t legendary, what would you make?
what even is Flying
A few months ago I got asked about single-type Flying Pokémon and the final sentence of my answer was “no one planned for any of this, it doesn’t make sense, and it’s 20 years too late to do anything about it – but hey, that’s the type chart for you,” which… well, that sums it up, doesn’t it? I don’t think there’s a single thing that all Flying Pokémon have in common, not even the literal ability to fly, because Dodrio is a Flying-type (and frankly “flight” would also be a pretty generous description of what Gligar and Jumpluff do). The one single-typed Flying Pokémon we do have, Tornadus, is a sort of wind elemental, but it would be a stretch to say that wind is the unifying core of the Flying type, because a lot of Flying Pokémon like Fearow and Emolga have no wind-related flavour and can only learn wind attacks as egg moves, and now in generation VII we have Minior and Celesteela, who can’t even do that.
You said that “Sentret frankly has a much more striking aesthetic and a more interesting design than Furret, which is a shame, and I don’t know how we can redesign Furret to make more use of Sentret’s distinctive bullseye patterning and ability to stand on its tail.”. That’s quite true. What would you think of redesigning Ursaring so that it would be an evolution of Sentret? Like, giving him a more “red pandaish” aestetic to be a bit closer to the base stage, with multiple concentrical rings in the belly instead of one, and maybe a pokedex line about how “Ursaring uses each other as target practice for their hyperbeams to decide their pecking order”, or some such?
Do you think such a design could work? And, assuming Sentret was still catchable in the early routes, what would a (relatively) easier to obtain Ursaring do to the games in which that happened?
[This is in response to me $#!tting all over Furret in a recent post (for which I absolutely do not apologise)]
…you know, this is a fµ¢£ing bizarre idea but for some reason I kind of like it? Teddiursa and Ursaring’s hoarding theme actually fits with Sentret and Furret’s complex burrows, they have the ring motif in common, and if Sentret’s evolved form is something huge and brutish, they can have their lookouts call the muscle back from foraging if the troupe is attacked. On the other hand, if we leave Ursaring as a bear, it’s a very weird jump from whatever kind of meerkat-thing Sentret is supposed to be, and if we make it into a red panda instead it’s… well, I mean, that’s not really Ursaring, particularly (it’s arguably something better, but I am also starting to lose track of what we’re actually doing); certainly it no longer seems like a good fit for Ursaring’s current statline. Red panda’s also strange next to the burrows because they’re arboreal. I think it’s… probably better to work with what Furret’s got at the moment – the whole “fur snake” aesthetic and the maze-like burrow concept. I still don’t know how to do that in an interesting way, but the unvarnished truth is I don’t actually care about Furret very much, and that’s Furret’s own fault, so it’s just going to have to learn to live with that.
I remember a few years back when I challenged you to come up with a viable Dedenne evolution, but I don’t think I’ve ever asked you about one for Togedemaru yet. Seeing as you got burned out fixing up the worst of the Normal/Flying birds recently, though, I’ll spare you the pain and provide an idea for one I thought of a while ago – In some some parts of Asia and the Middle East, the hedgehog is credited in myth with bringing fire to man, so I combined that with the principle of electric heating and came up with a glyptodont/hedgehog hybrid critter with a spiny shell like a cartoon sun which could learn Fire-type attacks on top of the stuff Togedemaru gets already; it attracts lightning to heat up its spines, so it can gently warm its surroundings and allow life to flourish in cold nights (as well as learn Flame Charge or maybe even Flare Blitz if you’re daring enough). I still don’t know how to fix Zing Zap though, since I only thought about the pitch for Togedemaru’s evolved form, rather than improving the move itself (a damage boost is obvious, but IDK what additional effects if any could be included on top of it, just in case).
Out of all the early game rodents – Raticate, Furret, Linoone, Bibarel, Watchog, Diggersby, Gumshoos, and maybe Alolan Raticate too – which ones do you think are the most poorly-designed, both fluff-wise and gameplay-wise, and what would you change about those worst ones if you could? (I told you it’d probably be me.)
GOD DAMN IT HUGH
okay, let’s see
Diggersby is pretty much fine on both fluff and gameplay, to
my mind. Gumshoos is… fiiiiiine? I mean, it’s weird, but I will concede there is something clever going on with
the noir detective/mobster aesthetic between Gumshoos and Alolan Raticate. It could do with an increase to its defences,
and maybe a better priority move than Quick Attack (buffing the Stakeout
ability would be nice too – maybe have it raise Gumshoos’ attack when something
switches in against it?).
Hey, love the blog! Apologies if this has been asked before, but overall, looking back with 4 generations of hindsight, what are your feeling about how Gen 4 devoted a ton of space to new evolutions of older pokemon? I say that now because, at the time, it was a trendy idea that instead of new pokemon, they should go back and make cool new evolutions to old pokemon that deserve it. But looking back on Gen 4 which devoted 21 spots to new evolutions (20% of Gen4!) personally, its hard to see it as anything more than “well this was a mistake to never try again”. I personally only really find a couple really appealing (Weavile, Mismagius). What do you think? Was this an attempt better left in the past? Did they just not do a great job with those specific pokemon? Or heck, do you actually like these pokemon? I’m curious to see what you think.
Hmm; I count 22. And don’t forget 7 baby Pokémon (damn it, Game Freak, did you really have to mock poor Chimecho with a baby form when other, already much better, Pokémon were getting evolutions?). But… yeah, this is tricky. I think it’s inherently more difficult to come up with a goodaddition to what was already a self-contained design than it is to come up with that design in the first place. You’re constrained by the themes and aesthetics of the original design, but the original design “thought” that it was finished, so it’s going to fight against you. The trouble is that evolving an old Pokémon is one of the most natural-feeling ways to give it a buff, and a lot of generation I and II Pokémon frankly needed it. This is why I simultaneously hope Farfetch’d and Dunsparce will one day get evolutions and dread the possibility. Farfetch’d and Dunsparce are both very self-contained, elegant designs; there’s not a lot of fluid, natural directions to take them because… well, if there were, they would have had evolutions in the first place. And it’s not always like that; sometimes there is an interesting elaboration that you can make. Ambipom… lives in my nightmares… but also is an unexpected yet somehow laterally logical step forward from Aipom’s design. Mamoswine and Yanmega are the most interesting examples of generation IV’s mechanic of “Pokémon that evolve by learning certain moves” because they transform into “prehistoric” versions of themselves by learning Ancientpower. Gallade and Froslass work because they’re split evolutions and are able to take their base designs in the opposite directions to their counterparts. Roserade works because Roselia didn’t have that much personality to begin with (fite me IRL) and whatever else you might say about Roserade, it doesn’t suffer from a deficit of personality. Honchkrow is… bizarre, because Murkrow had a pretty clearly defined aesthetic and Honchkrow just… fµ¢£in’… throws that out the window and is a mob boss instead, but I also kind of love Honchkrow anyway??? Most of the rest… for me lie on a continuum of “this is worse than the original design, but basically fine and I get that this Pokémon needed a buff” to “I know this Pokémon needed a buff, but… why???” And I think that second reaction is why we don’t really see them anymore. In the past two or three generations, Game Freak have realised they actually have a lot of different tools for buffing underpowered early-generation Pokémon that don’t force them to design new Pokémon they didn’t want in the first place. There’s mega evolution, there’s regional forms, there’s movepool additions, there’s valuable new abilities, hell, there’s straight up literal stat increases. I wouldn’t put money on new evolutions of old Pokémon being gone forever because, again, sometimes they are warranted and do turn out well, and I hope Game Freak recognises that, but I doubt we’ll ever see another generation that includes as many of them as II and IV did.