Anonymous asks:

You mentioned most members of the Marill line technically being transgender. If Pokémon could be transgender, how would this work with your ideas on Pokémon gender?

Disclaimer first of all that my ideas on Pokémon gender are totally bat$#!t and probably bear little resemblance to anything Game Freak’s designers have ever thought in the privacy of their own brains… 

…and secondary disclaimer that since the last time I babbled about Azurill, someone has pointed out to me that Game Freak actually did remove/fix(?) the gender thing in generation VI…

…and tertiary disclaimer that I’m cis and have no close friends who are trans (or… I don’t think I do…), so I kinda don’t really know what I’m talking about here…

…but my understanding is that transgender is basically when your biological sex doesn’t match up with your psychology or the social role you’re comfortable with, and in a world where gender works the way I outlined in that article, this… well, wouldn’t happen.  What little sex differentiation Pokémon exhibit is directly tied to their psychology, so by definition they’re all cisgender.  Which means that if you believe my rambling nonsense, what Azurill is doing is something quite different, where her gender identity actually changes (the point of trans being that your gender identity was the same all along and everything else about you is catching up, so to speak – which is how you’d interpret Azurill if we do think Pokémon have biological sex differentiation), for which I think the term is genderfluid but I’m not really sure?

I’m just confusing myself now so I’ll shut up before I offend anyone I haven’t already.

Anonymous asks:

Does it bug you when people associate anime only elements (like Pokemon speak or the player characters being ten) with the games/manga?

In a word, no.  The way I see it, the games don’t do a huge amount of world-building.  They’re getting better, of course, but it’s still not a task to which their format is terribly well-suited.  The anime is just better at that.  Obviously different writers are responsible for the two, but they ostensibly have in mind versions of the same world, and every detail is a useful one.  And there’s room to fudge things too – like, maybe there isn’t a strict age limit of 10 years that applies everywhere, but pretty clearly the point is that kids can become Pokémon trainers at a fairly young age, though not without some restrictions or oversight.  If something directly contradicts, sure, that’s something you have to resolve, one way or another, but there’s lots of ways you can do that, depending on exactly what the problem is.  I have very little patience for the word “canon,” or any argument that surrounds it.

Since you were talking about Ransei earlier I thought I’d mention that, due to the presence of Mewtwo and a rather… eclectic technology level, my brother and I have come to the conclusion that Ransei is a modern region just like any other in the Pokemon world that has, through either choice or geography, stayed isolated from the outside world and kept their own way of doing things (ie Links instead of Pokeballs, Kingdoms instead of Gyms.) (Also 100% recommend Conquest, it is quite addictive.)

Well, I suppose that degree of isolationism certainly wouldn’t be out of place.  The various spin-off games do present regions with rather different cultures to what the core games give us, like Orre and Almia.  On the other hand, the use of characters based on figures from Japanese history, like Oda Nobunaga, makes me feel that we’re ‘supposed’ to think of it as being set in the past.  Hmm.  Dunno.  Maybe one of these days I’ll have time to play it.

Where, if at all, does Pokemon conquest and the Ransei region fit within pokecanon, in your opinion?

Well, since I’ve never actually played Pokémon Conquest it’s probably wisest to take anything I have to say on the subject with a grain of salt (or perhaps a whole shaker).  Having said that, I think the presence of Mewtwo in that game (along with various other legendary Pokémon whose roles in the game conflict with their roles elsewhere in the franchise) makes it difficult to interpret the story as being historical in a straightforward sense – that is, I don’t think we’re supposed to imagine that these events literally happened in the past of either the main series of games or the anime.  More to the point, I’m given to understand that the game offers multiple ‘campaigns’ or storylines, which don’t necessarily fit together in any coherent fashion, so it doesn’t even have its own ‘canon,’ really.  I do think you can reasonably interpret it as “this is more or less what Pokémon training in a feudal setting would have been like.” The specific events are basically ahistorical, but the world and the society in which they take place – with their feuding warlords and mighty warriors who fight alongside their Pokémon – are not.  If that makes sense.

Alternatively you could take it as, like, a bizarre post-apocalyptic future with civilisation being slowly rebuilt along feudal lines.  Or something.

What’s your stance on pokeballs? Manga, anime, and games seems to treat them differently. I dissected Gladont’s response on chemical alteration and supposedly could work for the anime; except there are examples that opposes his statement of pokemon suddenly turning 180 too. His argument works better for games yet why hasn’t N said it? Real sad truth = there is nothing clear, it’s inconsistent evidence. This is why game theories typically ignore factors or else it fails (and also no fun allowed).

I’m just gonna copy-paste some stuff from the Disqus comments on that post to start this off:

GLaDONT: I believe pokeballs are the bad thing that happened in the past, at some point along the way we developed storage devices that maybe at the time had unintended side affects of affecting a pokemon’s nature. We have seen mutilpe times in the anime unwilling pokemn turning 180 after capture. I think the idea is pokeballs can make any pokemon your partner whether it wants it or not, making what may have once been a voluntary friendship into something darker.

Pokémaniac Chris: I don’t really want to devote all that much attention to poking holes in the ‘brainwashing’ thing, *or* to plugging those holes; mostly my problem with it is that it seems *too obvious*. Whatever’s going on, I think, has to have been more subtle in order to go unnoticed. At the moment, I think that Pokéballs are a problem because they symbolise the way industrialisation and modernity have changed Pokémon training. Without Pokéballs, it’s hard for one person to keep a large number of Pokémon, it’s hard for people to travel with Pokémon, it’s hard to create spaces in towns and cities where you can exclude Pokémon, and it’s hard to ignore your Pokémon even for a short time. None of these things are direct and necessary consequences of using Pokéballs, but they’re ways in which the relationship *can* change and develop because of them.

I don’t believe that Pokéballs ‘brainwash’ Pokémon in any absolute sense.  I do wonder whether it’s possible they could alter Pokémon’s brain chemistry in a way that makes them more suggestible – not so they actually can’t disobey an order or anything like that, more so that, in most circumstances, most Pokémon will be easily persuaded to obey orders.  I don’t think that’s what happens, but I also don’t think it’s easy to prove it’s not happening, and I really don’t want to start rewatching anime episodes hunting for examples and counterexamples, because seriously f&$% that.  Mostly I think that my sort of explanation is just more consistent with the themes of the series – the way it presents the contrasts between tradition and progress, and between nature and civilisation.  Some kind of scenario where Pokéballs alter the brain chemistry of Pokémon almost seems to necessitate a sort of bizarre conspiracy on the part of the makers of Pokéballs – because it seems clear that most people aren’t aware of any compulsion or mind-altering influence – or an even more bizarre accident of the workings of the technology that was somehow never noticed.  That’s why I prefer to imagine that the problems with Pokéballs stem from things you might not even think of when you first started using them, or even from things that seem obviously beneficial at first, but turn out to be double-edged swords.  Pokéballs reduce the constraints of food and space – which means that you can have more Pokémon, and will inevitably pay less attention to each one (early excesses in this regard may have led to criminal neglect that ultimately resulted in laws limiting an active party to six Pokémon – in fact I think this is a much more likely explanation than anything related to battles, since the vast majority of battles use far fewer Pokémon than six anyway).  Pokéballs allow you to travel easily with Pokémon – which means you can take them far away from their native habitats and don’t have to think too hard about what you’re doing.  Once Pokéballs are in common use, it’s easy for civic governments to enforce legislation (if they choose to enact it) that excludes Pokémon from certain buildings or areas, because asking someone just to recall their Pokémon is never going to seem like an unreasonable request.  Pokémon can and sometimes do leave their balls without being called, but they also can’t seem to ignore being recalled unless they can actually dodge the beam, so if you just don’t want to deal with them right now you can always enforce a short ‘time out.’  None of this actually compels Pokémon to do anything; all of it puts trainers in a greater position of implicit authority than they would otherwise have – and to me that’s actually a much more interesting situation than a global brainwashing conspiracy.

People keep asking you lol. I have one too; which may not be viable an answer but why don’t you? First, I recall pokemon being very big back in the day. Same slavery arguments or not applied. I guess it was 50 split view? Is it still now? Or do more sway towards one way or neutral? Out of curiosity I find that people who believe it is slavery tend to have worse superficial arguments. On pokeballs history. There is a History of Pokémon Training by Dragonfly that talks about it. Critique it?

I’m actually not totally clear on what you’re asking me here, but I can talk about the Cave of Dragonflies article.  I’ve been pointed at it before; it’s interesting.  More than a little ‘out there,’ but it’s not like some of my ideas aren’t just as weird, and more to the point it never claims to be authoritative – just an interesting and speculative way of interpreting what we see.  There are things in it that I like and things that I’m more sceptical about.  Broadly speaking, the narrative makes a lot of sense – humans befriend weak Pokémon; through cooperation and the strategic skills of humans, weak Pokémon become strong; humans formalise and codify strategies to increase their advantages; settlements become secure; travel and communication become freer and easier; after Pokéballs are invented, everything becomes streamlined.  In particular, the notion that wild Pokémon fight trainers because they’re looking for partners, and submit to capture if and when they feel a trainer is worthy, has a lot in common with my own ideas.

One thing that bothers me is the idea that Pokémon have a genetic imperative to seek out competition and that this is universal across all species, because it seems pretty clear that their temperaments and their attitudes to battle vary a lot more than that – it’s hard to imagine characterising, say, Slowpoke or Oddish as “fiercely competitive and [desiring] strength for its own sake.”  I think it’s easier just to say that not all Pokémon do like fighting, which fits well enough with what we see in the anime – and this article actually does say something similar later on, noting that Pokémon who don’t like fighting and don’t want trainers will normally just stay out of our way.  Another potentially objectionable point is that the way apricorns are imagined to work is just so… bizarre.  It’s certainly clever, but the way apricorns are treated in the games and anime seems totally incongruous with the idea that they can eat Pokémon (my own suggestion for dealing with the first apricorn Pokéballs is that their bizarre properties are brought out by the Natural Gift attack, since we know that Natural Gift can make berries do all kinds of weird things).  But yeah.  It’s interesting.  Worth the read.

You notice that pokemon are at such a low levels at the beginning areas of your adventure, but when you revisit those areas in certain sequels (such as Gold and Silver and Black and White 2) the pokemon are at much higher levels? Is it possible that every area in the pokemon world goes through cycles of the pokemon being weak and strong? If so, do you think aspiring new trainers use this to gauge the appropriate time to start their journeys?

Y’know, I was rereading some old questions and comments the other day and someone else actually made a similar suggestion ages ago; I meant to give it more thought than I did, but I sort of forgot about it and never picked it up again, which is a shame because it’s a really interesting idea.  Let’s remedy that, shall we?

In ecology, there’s a concept called ‘succession,’ which describes the way ecosystems respond to change.  After an ecosystem is disrupted or damaged – by a forest fire, an earthquake, human activity, whatever – the first organisms to recolonise the damaged area are ‘pioneer species,’ very basic, hardy organisms that can survive anywhere because they just don’t do much, things like lichens, mosses, and soil bacteria.  They’re followed by species that depend on them – ants, earthworms, shrubs and grasses, then small vertebrate animals after that.  All those boring little organisms are necessary to build up the rich soil that allows larger plants to grow, and those plants are necessary to support large herbivores, and a wide variety of herbivores is necessary to support things like big apex predators, so the community builds up slowly and gets more and more complex.  In ecological theory, the ultimate result of succession is a ‘climax community’ – a complicated, high-biodiversity ecosystem containing numerous specialised organisms which is in a state of equilibrium and, assuming it’s left alone, won’t develop any further, because that particular combination of species is perfectly balanced for the local climate.  There’s actually some debate about whether true climax communities really exist; some ecologists think that all ecosystems are in a state of constant change, or that the kind of stability envisioned by climax theory would take centuries or even millennia to develop, which is simply unrealistic (even without human intervention, natural disasters disturb communities all the time).

Basically, then – high level and particularly evolved Pokémon are only likely to be found in more ‘mature’ ecosystems, because that kind of longevity and prosperity depends on having a rich environment filled with things like nutritious high-energy plants and specialised organisms with complex interactions.  Moreover, because it takes a long time for Pokémon to level in the wild, those conditions have to be sustained for years, even decades, before you actually start seeing really powerful ones.  Once they do exist, though, their very presence stabilises the ecosystem because their powers allow them to make efficient use of resources and provide buffering against natural disasters – or, in some other cases (I’m looking at you, Tyranitar), they might throw the whole thing out of whack again and begin the process of succession anew!

Why do some people think Pokémon is slavery. Do you and your readers agree the same thing? Is it impossible to think Pokemon can choose to like fighting like humans too? Let us hear you and their responses.

To be honest, I think the answer to that question is sort of obvious.  People think Pokémon is slavery because, on the face of it, that’s kind of what it looks like!  We keep wild animals in tiny balls and make them fight each other, for goodness’ sake.  That’s really the whole reason I used to talk about this stuff quite a lot; because it’s worth talking about.  It’s worth thinking about why Pokémon training ‘works’ in the franchise’s internal logic; it’s worth thinking about what makes it okay and why.  It’s also worth questioning how far Pokémon really benefit from the current social order, which I think is something Game Freak want us to be asking: look at the conclusion to Black and White 2, where N is more or less convinced of the rightness of Pokémon training as such, but is now committed to “[freeing] Pokémon and humans [my emphasis]… from the oppression of Pokéballs” – I think what that’s meant to suggest is that there was, is and always will be something intrinsically right about that partnership, but that at some point in human history, something went wrong, and Pokéballs have something to do with that.  To me, this is the whole reason Pokémon is interesting!  Superficially, it has these obviously problematic themes that need to be dealt with, and you can deal with those very effectively if you dig deeper – but deeper still, and you begin to suspect that maybe something is wrong here after all, something much more subtle that crept up on them and caught them unawares, long ago.

Suggested further reading: this webcomic.  It’s mostly comedic for the first ten pages or so but it gets very interesting after that; trust me on this one.