These Pokémon bore me.

I’m sorry, but it’s true. Totodile, Croconaw and Feraligatr bore me. I honestly think they’re the most boring starter Pokémon in the history of ever. Why would I think that? They’re crocodiles; crocodiles are awesome, aren’t they? What with the biting, and the ripping, and the tearing, and the biting, and the shredding, and the biting, and the…
…and the…
…what… what else do these Pokémon do, exactly? Game Freak, help me out here.
I’m dead serious; they bite stuff and that’s pretty much it. I’ve looked through all the Pokédex entries for all the games, and every single one of Totodile’s entries, every single one of Croconaw’s, and about half of Feraligatr’s are about how awesome they are at biting things. It’s like that was all they could think of. The other traits of Feraligatr’s that the Pokédex describes are his ability to move around easily even out of water thanks to his strong legs, and the fact that he normally moves slowly but can strike with incredible speed. So… he’s exactly like a crocodile. I don’t know why they even bothered to design a Pokémon; you totally could have just put an ordinary real-world crocodile in Gold and Silver as the Water starter and it would have worked just as well. I mean, yes, it would be a bit strange, but it could also be interesting; like, you could explore the position of being the only ‘trainer’ in the world who doesn’t use Pokémon at all but just sics wild animals on people, and the ethical issues of what happens when your random pet crocodile eats some poor kid’s adorable fluffy Pokémon, and I’m pretty sure I’m taking the piss now but sometimes even I can’t tell. Remember how, when I did Blastoise, I complained about Game Freak designing Pokémon that are basically just a water animal that’s been given a Water Gun attack? Well, this is it. I mean, they’ve been done up in anime style and painted in bright contrasting colours, and I have to admit the art isn’t bad, but other than making them really spiky and standing them up on two legs, there’s not a whole lot of evidence for actual creative thought here. If you check out the Bulbapedia article, they point out that Croconaw looks a little bit like a stereotypical caveman, and yeah, now that they put it like that, the pattern of spots on his body does remind me of Fred Flintstone’s spotted animal skin, but that just invites the question… why? There’s a comment on the discussion page from this one dude who thought it might be because of the similarities between the words “caveman” and “caiman” but… what? I’m not sure whether I’d rather believe that the caveman thing is just an accident, or that the only original creative insight put into this design is a relatively obscure pun that has a small but bizarre effect on the visual aesthetic of the Pokémon’s intermediate form and is then never referenced again.
You know how I said that I thought Johto had the worst starters? Yeah. This guy. Blame him.

I wouldn’t even mind if they had done a caveman thing with Totodile, Croconaw and Feraligatr. It’d be a very odd choice, and it would probably wind up perpetuating some unfortunate stereotypes about prehistoric humans, but heck, it would still be better than “this Pokémon is a crocodile and does crocodile things.” Alternatively, if they’d decided on reflection that the caveman thing was dumb, maybe a mystic, ancient Egyptian-style aesthetic, lots of gold, drawing on the cult of Sobek, the crocodile-headed god of the Nile? If that doesn’t appeal, what about just pushing the boat out and turning him into a full-fledged death-dealing aquatic horror with webbed feet, spines and blades, a long body tapering to a whiplike tail, and heck, making him a Poison-type with vicious, dripping fangs… or going in completely the opposite direction and making him into the Barney the friggin’ Dinosaur of crocodiles? Seriously, any of that would be fine by me, as long as the result isn’t just a crocodile.
…okay, I think I’ve made my point now.
Breathe, Chris. Breathe.
Okay. Sadly the problems don’t stop there because Feraligatr, as he was originally implemented, had some serious flaws in his skill set. Feraligatr is primarily a physical attacker, but he’s also a Water Pokémon, and the problem with Water attacks is that, until Diamond and Pearl anyway, all of them were energy-based. As of Gold and Silver, Feraligatr was pretty bad at using Water attacks. In fact, since Dark attacks (like Bite and Crunch) were all considered energy attacks as well for some bizarre reason, he was actually really bad at biting things too, which makes all those Pokédex entries terribly ironic, when you think about it (the same thing happened to Granbull). Anyway, Feraligatr can dish out a pretty nasty Earthquake, he can get Rock Slide, and… you might as well throw in a Normal attack like Return? Or I guess Surf, since it’ll still be useful against Pokémon with awful special defence? Screech might be fun to soften up targets for his physical attacks, and I suppose there’s Curse, since Feraligatr’s not a particularly fast Pokémon anyway and he’s got worse options than trying to play tank. Really, though, original Gold and Silver Feraligatr is a pretty mediocre Pokémon. Emerald made him much less mediocre by giving him Swords Dance for pretending to be a sweeper; he’s not fast enough to be really good at that, but he is generally tough enough to set up Swords Dance without being killed right away, so there’s that.

Diamond and Pearl were what fixed Feraligatr’s real problem, by reclassifying all attacks into physical and special based on individual characteristics rather than element. All of a sudden, Waterfall, Crunch and Ice Punch are physical attacks, Feraligatr learns Superpower as a devastating (if somewhat inconsistent) Fighting attack, someone decided he should get Dragon Dance and Agility so now he can be fast if he wants to, and the icing on the cake is that, if you really want to stick with Swords Dance for the power, Heart Gold and Soul Silver added Aqua Jet to his list of egg moves, so he can even beat faster opponents if he’s had time to dance first. A lot of Pokémon benefited from the transition to Diamond and Pearl and the way so many attacks suddenly started making sense, but Feraligatr got a better deal than most. Like Typhlosion, Feraligatr hasn’t got much out of Black and White yet, but he’s awaiting the release of his Dream World ability the most eagerly of all three Johto starters because his is Sheer Force. Sheer Force trades away the side effects of attacks that have them (like the rather insignificant 10% freeze chance on Ice Punch) for a 33% power boost, and incidentally also allows you to use a Life Orb for even more power without paying the item’s normal cost of 10% of your health for each attack (only attacks that work with Sheer Force get this last benefit; you still lose health when using attacks without side effects, like Earthquake). Quite a few of Feraligatr’s core attacks are compatible with Sheer Force – Waterfall, Ice Punch, Crunch, and Rock Slide – so this may well be what he needs to finally get out from under the shadow of the other monstrous Water-type physical sweeper, Gyarados.
I suppose in some ways Feraligatr is a success story, in that he shows just how much more powerful you can make a Pokémon even after it’s been released and all the details of type and stats are set in stone. True, he’s largely a beneficiary of a major change that needed to happen anyway, but Agility, Dragon Dance, Aqua Jet and Sheer Force are all sensible and thematically appropriate additions that give Feraligatr the kind of power a starter really deserves, so I have to admit that his development through the games has been fairly well handled. I mean, it would’ve been better if they’d gotten that right from the beginning (I would have thought that making him good at biting things was a no-brainer since that’s his whole schtick), but we can’t have everything. This design really is bottom-of-the-barrel stuff, though. Why go to the effort of designing a Pokémon if you aren’t going to… y’know… design a Pokémon? Several Water-types are like this, which is one reason I’m so annoyed that it’s the most common element – so many of those hundred-odd Pokémon are distressingly half-assed – but from a starter I really do expect more of an effort.

Cyndaquil has never caught my interest. I’m not sure why; maybe I’m just prejudiced against mammals (Cyndaquil is, believe it or not, the only mammalian starter Pokémon of the first three generations; the vast majority were reptiles). In principle, though, she’s based on a fairly neat idea; take a spiny mammal like a hedgehog or echidna and set its spines on fire, because fire is awesome. A lot of Fire Pokémon earn their place in the ranks of their element purely by virtue of being able to breathe fire, so she’s clearly off to a good start in the creativity stakes by integrating her element with her design base in a pleasing way. Personality-wise, although Cyndaquil herself is very shy and timid, her evolved forms, Quilava and Typhlosion, are stereotypical hot-headed Fire-types. That’s not especially bad; there’s no point to Pokémon that defy the stereotypes without Pokémon who conform to them, and if you need to do something like that, the starters are the place to do it. If there’s one place in the game where you want Pokémon to be exactly what players expect, this (arguably) is it. On the other hand, Charizard did it so well that it becomes difficult to expect Typhlosion to live up to that standard. I’m uncertain exactly what kind of animals Quilava and Typhlosion are based on; their colour scheme reminds me of badgers, but their general attitude makes me want to call them wolverines. Either way, we’re looking at a feisty, tenacious animal that can be a terror when it’s cornered, but as far as “burn ‘em all, and let Arceus sort them out” goes, there’s just no contest when you pit them against a fire dragon. Accordingly, those traits – stubbornness, defiance and the like – might have been better ideas to emphasise, especially since they would also make a more natural progression from Cyndaquil’s timid nature. One of Typhlosion’s more unique tactics is her fondness for obscuring herself and distorting her opponents’ vision with heat haze. This is one of Game Freak’s less clichéd ways of ramming down our throats just how hot a Fire Pokémon can get, but it feels like an intimidation tactic more than anything else, a way of avoiding fights, and not entirely consistent with the explosive rage that seems to be thought of as Typhlosion’s defining characteristic. Again, I think Typhlosion would actually have made more sense and presented a more interesting take on Fire as an element if she’d been a far less aggressive, more reactive Pokémon.
Since we’re here, let’s talk about Fire. Fire traditionally has a wide range of symbolic associations that are consistent across many cultures; fire is destructive, but also creative because it provides the warmth that nurtures life; it symbolises passion – even today we talk about strong emotions ‘burning’ inside us – as well as invention, because of its importance to the development of civilisation, and purity, because it burns away the impure. With a few notable exceptions, Fire Pokémon are a lot less varied. Fire (in stark contrast to Grass and Water) is one of the more underrepresented elements in Pokémon, with fewer than fifty species (still a lot more than Ghost or Dragon, though), and most of them tend to place a lot of weight on the destructive aspect of fire, both in their powers and their personalities, some of the most notable examples being Charizard, Typhlosion, Magmortar, Entei, Houndoom and Camerupt. Fire Pokémon also tend to be very fast, though not all of them are, by any means (Magcargo, for instance, is one of the slowest Pokémon in the game). Pokémon that deviate from the idea of fire as a swift-spreading force of destruction are much fewer. A few, like Ninetales, Arcanine and Rapidash, actually have little to do with fire in terms of their flavour; they just happen to breathe fire on top of everything else they do. Magcargo and Torkoal are weird and clever and creative and really deserved to be much more powerful than they are, but in any case they have very specific associations with particular manifestations of the idea of fire, so they aren’t really a part of this. The only Pokémon I know of that really embrace different symbolic meanings of fire are Ho-oh, 
Typhlosion’s base stats are actually identical to Charizard’s, so she’s basically fast and likes blowing things up. Her big draw over other Fire-types in Gold and Silver was her ability to learn Thunderpunch (which, remember, was a special attack before Diamond and Pearl) to smite Water Pokémon. She also learned Earthquake but was held back somewhat by her lower physical attack stat. She was a relatively simple point-and-shoot Pokémon, but by the standards of the time she was pretty good at it. Ruby and Sapphire took Thunderpunch from her, but she got it back in Emerald, and like most Fire-types she was delighted by the introduction of Lavaridge Gym Leader Flannery’s signature move, Overheat, a move more powerful and accurate than Fire Blast which came at the tiny, tiny cost of half of the user’s special attack stat. The third generation didn’t change her much, though. Diamond and Pearl, on the other hand, shook things up considerably. Thunderpunch was now a physical attack, which, combined with its relatively low power, took it off Typhlosion’s list of favourite moves. In its place, along with most of the other Fire Pokémon in the game, she got Solarbeam, a very fun move for smacking around Water-types but one to be used with caution because of its reliance on fine weather. Like many of the older starters, she also gained Focus Blast; it may be inaccurate but a strong Fighting attack is nothing to sniff at, even if you already have a way to break Steel-types as Typhlosion does. Those aren’t the big changes, though; the big change to Typhlosion in Diamond and Pearl was the addition of Eruption to her list. This highly exclusive move deals damage based on the user’s current health; an uninjured Pokémon with Eruption is capable of tremendous destruction. The other Pokémon that get it are all either too slow to fire off an Eruption without getting hit first or physical attackers anyway, which gives Typhlosion a unique niche as the only truly competent user of this devastating attack. This remains Typhlosion’s main draw in Black and White, which have so far brought her little of interest. Flash Fire, Typhlosion’s Dream World ability, will make an awesome bonus once it’s available; immunity to Fire attacks is merely amusing when you already resist them anyway, but actually boosting your own Fire attacks when you absorb them is, as Rapidash and Houndoom will gladly attest, something else, especially for a Pokémon whose biggest draw is her ability to make one single massive Fire attack.
Yay; more Grass-types! Like Bulbasaur, Chikorita was part of my childhood (less so, since I started to splash out a little on Silver and actually picked one of the other two starters from time to time) so, of course, I love her to bits. However, I must be strong. I have to talk about what these Pokémon mean for me personally, but I’ll do my best to discuss them objectively too…


It’s funny, but I’ve never been a big fan of the Water-type starters. Funny, because some of my favourite Pokémon are Water-types. Maybe it’s because they’re always juxtaposed with the Grass-type starters, which for me is no contest. If that’s the case, then perhaps examining them in isolation will make the truth come out. Let’s give it a try…


There’s something about Charizard. Maybe it’s the inherent awesomeness of Fire as an element. Maybe it’s the allure of his base set trading card, whose Fire Spin was pretty much the most powerful attack in the game. Maybe it’s the fact that he’s a goddamn freakin’ dragon. Charizard is easily the most popular of the first-generation starters and, despite my perpetual love affair with the Grass type, I have to admit that it’s easy to see why. Charmander may be cute as a button but one look at his burning tail shows that he means business nonetheless. Charmeleon has the look of a proud fighter who loves to punch above his weight. Charizard simply demands respect, and incinerates anyone who denies him. What more could we possibly want?
















