Pokémon: the Rise of Darkrai (Part 1 of 2)

This movie…

Oh, this movie…

My so-called “best friend,” Jim, gave me the DVD for this movie, the tenth in the series, (along with the eleventh, Giratina and the Sky Warrior) for Christmas.  A couple of weeks ago I managed to make him watch it with me.  This movie…

It’s not that it doesn’t make sense, because it does eventually, it’s more that the whole first half of it is one great big long “what the hell is going on and why do I care?” It opens with a scientist guy reading cryptic nonsense from a dead person’s journal, intercut with scenes of the nightmare the journal describes: two enormous magic dinosaurs fighting in the middle of an electrical storm in space, a place the narration calls the “space-time rift.”

One quickly learns that in Rise of Darkrai it’s generally best just to go with it.

HERE BE SPOILERS!

The pink magic space dinosaur gets the blue magic space dinosaur in a headlock (I think this actually happens later in the movie but I found the picture too hilarious to leave out).
 The pink dinosaur is injured by the blue dinosaur and attempts to flee, as they continue to lob explosions at each other.  The scientist’s hourglass falls and shatters.  This is SYMBOLISM; I’m pointing it out because it’s very subtle and I was worried you might not catch it.  We then cut to our dearly beloved heroes Ash and Pikachu, and their current minions, Brock and Dawn.  Like Iris and Cilan in Victini and Zekrom, these two don’t really contribute a lot to the movie but you can tell the writers were still trying on this one.  Ash’s quest for Pokémon ‘mastership,’ to use the narrator’s ‘word’, has taken the trio to a place called Alamos Town.  On the way, they meet a young woman named Alice who can play music with a leaf (this is actually a thing, apparently) and, to Brock’s astonishment, is not in his “little blue book of babes” (presumably a journal of his life as an incredibly creepy stalker).  She gives them a lift into town on her hot-air balloon, during which they experience a strange and disconcerting but apparently harmless shockwave of some kind, and points out Alamos Town’s major landmark, the Space-Time Towers.  Team Rocket show up in their own hot-air balloon but are blown out of the sky by a group of Drifloon without even managing to attract the attention of the real cast.

When they land, Alice shows them around, they have some battles, and then they visit Alamos Town’s public gardens, which were built by the same architect who designed the Space-Time towers, a fellow named Godey.  There are some cute scenes where the team’s Pokémon play with the wild Pokémon that live in the gardens and get into a fight over an accident, but Alice uses her mad leaf whistling skillz to calm everyone down.  While the kids are complimenting Alice’s music, a wild Gallade shows up to warn her about something.  They all follow Gallade to an area of the gardens where some stone pillars have been twisted out of shape somehow, which the local pompous aristocrat, Baron Alberto, is quick to blame on Darkrai, a mysterious Pokémon associated with nightmares.  Alberto notices a rustling in the bushes and, sensing Darkrai, sends out his Pokémon partner – a Lickilicky (proving once and for all that Nintendo know the easiest way to make the audience hate their designated antagonist is by giving him a Lickilicky).  Alberto’s strategy with Lickilicky throughout this entire movie is to Hyper Beam everything, and this is just what he does here, but the rustling unfortunately turns out to be a man named Tonio, the scientist from the prologue and Alice’s sort-of-boyfriend, who is… doing science things… to investigate the distortion effects.  While he recovers from this wacky misunderstanding, there is another shockwave and Ash spots the real Darkrai appearing in the shadows.  Alberto is quick to aim a Hyper Beam at him but fails to understand how massively outclassed his Lickilicky is against the embodiment of all nightmares.  Darkrai evades Lickilicky’s attacks without effort by turning into a shadow and then hurls a sphere of darkness back at Lickilicky, but misses and hits Ash, causing him to trip out and have a vision of the enormous magic dinosaurs from the prologue.

 "My god!  The levels of SCIENCE in this area are off the charts!"

Hours later, Pikachu manages to shock Ash awake in the local Pokémon Centre, where Nurse Joy explains that anyone who falls asleep near Darkrai suffers from terrible nightmares, so he is shunned by just about everyone.  While they’re talking about this, Tonio obsesses over what looks to me like a knot in the wood of the floorboards, which he is convinced is another space-time distortion, and runs off back to his study beneath the Space-Time Towers.  He spends the night there reading the journal, which belonged to Godey the architect (Tonio’s great-grandfather), and recounts how Darkrai appeared in the gardens long ago and was befriended by Alice’s grandmother, Alicia, when she was a little girl.  Tonio then finds an early schematic of the Space-Time Towers, accompanied by Godey’s statement that his nightmare had made him understand “for the future, I needed to leave Oración for the world.”  The journal fails to explain what Oración actually is, though.  Tonio falls asleep in his study and is found in the morning by Alice, who is giving Ash, Brock and Dawn a tour of the Space-Time Towers.  While Alice berates Tonio for sleeping on the floor and Tonio goes over his discoveries of the previous night, Pikachu and Dawn’s Piplup discover a shelf of heavy brass discs, about the size of film reels, filled with clockwork mechanisms and dotted with complex patterns of holes like the punch-cards used to program the first computers.  Tonio explains that these ‘music discs’ are used to make the towers play songs and, at Dawn’s insistence, leads the group up to the control room that sits between the two towers, about halfway up.  When an impressive-looking machine is activated with a disc in its slot, an array of enormous hammers positioned up and down the insides of the towers play the music encoded on the disc by striking a series of taut cables, like a ludicrously oversized piano.  THERE IS SURELY NO WAY THIS COULD POSSIBLY BE IMPORTANT LATER IN THE MOVIE.

 Darkrai.  Artwork by Ken Sugimori.

Shortly after the group leaves the Space-Time Towers and Tonio returns to his lab, Alamos Town experiences more shockwaves.  We cut back to the space thunderstorm for a minute and see the pink magic dinosaur trying to escape the blue magic dinosaur by diving through a tear in space, through which the Space-Time Towers are visible.  This is accompanied by an especially impressive shockwave, which Tonio, down in his lab, realises is emanating from “between the dimensions”…whatever that means (for something to be between dimensions it’d have to be outside them, and does the word “outside” even have meaning when excluded from physical space, and how the hell does Tonio measure this nonsense, and I don’t think they even really know what the word “dimension” means, and you know what I’m just going to go with it).  Without warning, Darkrai appears in the town square, where Ash and his friends are enjoying more battles against the trainers they met the day before, and gives the terse command “go away!”  Alberto and his Lickilicky are on the scene instantly (accompanied by Team Rocket, who are pretending to be reporters doing a story on him) but fail just as spectacularly as before to make any impact on the mysterious Pokémon, who puts a dozen Pokémon in the square to sleep with his Dark Void attack and then flees.  Ash and Alberto pursue him, but he quickly escapes after putting Lickilicky to sleep.  They are then confronted with a hallucination of a Bibarel floating in the air and walking through walls… which… is weird, don’t get me wrong, but the movie’s just getting started, because Alberto then turns into a Lickilicky.  He can still speak normally for some reason, despite now having a tongue twice the length of his body; in fact at a later point in the movie he even manages to talk while using his tongue to restrain Darkrai with Wrap.  Like I said at the beginning, it’s best just to go with it – especially as it prompts Alberto to wail what is easily the best line of the movie: “MY ROYAL TONGUE!!!”  When Ash, Team Rocket and Alberto arrive back at the gardens, they learn that images of all the Pokémon Darkrai put to sleep are running around them in circles.  Tonio deduces – through SCIENCE – that the space-time distortions are merging their dreams with reality, and suggests that Lickilicky is dreaming about being Alberto.  I’m pretty sure this makes no sense at all.  Shouldn’t there just be an image of Alberto wandering around nearby making Lickilicky noises?  Besides, if all the other dream effects are just illusions, why does Alberto actually gain all of Lickilicky’s powers?  All this aside, I am delighted by the implication, which Jim pointed out after the movie had ended, that Lickilicky’s worst nightmare is being Alberto.

The other trainers discover that the town has been surrounded by a thick, impassable bank of fog, which prompts Baron Lickilicky (as Jessie of Team Rocket quickly dubs him) to start a witch-hunt for Darkrai.  Alice isn’t sure Darkrai’s behind it all, though, and Tonio agrees, recounting a day from their childhood when (he suspects) Darkrai saved Alice from a fall in the gardens, though she had always believed Tonio saved her.  They return to Tonio’s lab and review some video footage of the biggest shockwave, collected by Tonio’s Drifblim.  Zooming in and enhancing the image, Tonio sees, for a fraction of a second, the pink magic dinosaur from the prologue appearing at the epicentre of the shockwave, and identifies it as Palkia, an ancient godlike Pokémon that rules over the spatial dimensions.  Darkrai’s earlier command, “go away!” was directed at Palkia, and, after dealing in short order with Alberto’s phenomenally poorly-conceived witch-hunt, Darkrai is now on his way to enforce that command…

Dun-dun DUNH!

Pokémon White: Victini and Zekrom (Part 3 of 3)

Where I left off last time, Ash was chilling with Zekrom in the basement while Damon continued his ill-advised plan to return the Sword of the Vale to its original site.  While Ash is gone, Mannes (who has been doing recon in his crazy-awesome home-built Klinklang-powered helicopter) tries to suggest to Damon that something might not be quite right here, since the Dragon Force appears to be doing a few minor things it probably shouldn’t, like incinerating the forest.  Damon is unconcerned.  Meanwhile, Juanita decides to have another go at Reshiram with her Golurk, because she apparently has terrible pattern recognition; Golurk lobs a couple of Hyper Beams at Reshiram but quickly winds up embedded in the castle wall.  Just as Reshiram is about to nuke it, Ash and Zekrom explode out of the base of the Sword of the Vale and intercept the white dragon’s attack.  As soon as he gets the chance, Zekrom drops Ash off at the tower and goes to deal with Reshiram, which involves a great deal of incredibly flashy CG explosions, lasers, shockwaves and miscellaneous sparkly bits (okay, I’m disdainful, but as Pokémon battles go, Reshiram vs. Zekrom is pretty spectacular).  Reshiram loses and nearly falls into the chasm created by the seething Dragon Force as it flows across the land, but Zekrom saves her at the last minute.  By this point, Pikachu has gained the upper hand over Damon’s Reuniclus up in the tower, and Ash is trying to break Victini free from the six miniature Pillars of Protection at the centre of the room.  He isn’t having much luck, until Reshiram suddenly turns up and obliterates the pillars.  Then this exchange happens.

Damon: Reshiram!?  What the hell!?  This was totally not in the plan!

Reshiram: Oh, hey, Damon… so, about that plan?  That little project we had going?  Turns out it might destroy the world a little bit.  My bad; this is totes my bad.  But, you know, who’d have thought, right?

I’m writing this from memory, so that may not be an exact quote.

Green good.  Purple bad.

Anyway, the Sword of the Vale doesn’t immediately drop out of the sky, which leads me to wonder what exactly Victini was doing that was so important, since all the Solosis and Duosion seem perfectly capable of holding it up without him.  Reshiram and Zekrom make another fantastically sparkly CG explosion to blow the clouds away, so Damon can actually see what’s going on down on the ground and goes into “my god, what have I done?” mode.  The two dragons then attempt to mitigate the damage by redirecting the excess energy of the Dragon Force into the Sword of the Vale, which… kind of works.  The progress of the chaos is slowed, and the castle absorbs a lot of energy.  Unfortunately Sigilyph, who’s still piloting the castle, can’t handle the strain and abandons ship, along with all the other Psychic Pokémon.  It still doesn’t drop out of the sky; in fact it flies even higher and shows every sign of intending to go into orbit.  I have long since stopped trying to figure out what is keeping it up.  Everyone evacuates using Mannes’ helicopter and Carlita’s Hydreigon, but Damon stays behind to man the controls, and Ash refuses to let go of Victini and gets stuck behind the Pillars of Protection, which are closing in on the castle.  Damon falls out, and I’m not sure why they even bother to show this, because he’s absolutely fine; Golurk rescues him and brings him back within five minutes.  In that time, the six pillars have continued to close in on Ash, Pikachu and Victini and eventually lock together.  Reshiram, Zekrom and Golurk blast them repeatedly, to no effect, while Ash begins to freeze to death from the cold of the upper atmosphere.  He apologises to Victini for not being able to take him to the ocean and then slips into blissful unconsciousness.  This scene, with Pikachu in tears and trying to wake Ash up… well, don’t get me wrong, it is touching, but it’s kind of clichéd and I’m having flashbacks to the climax of Mewtwo Strikes Back, which had, y’know, pretty much the exact same scene.  Also, for me anyway, the earlier scene from Victini’s memories actually had a far bigger impact, maybe because we know the King is actually dying, whereas Ash is contractually obliged to stay alive at least until he finishes the Unova series.  After all the ridiculousness Ash has survived over the years, including facing off with honest-to-goodness not-even-joking deities, I have trouble believing that this is going to finish him off.

 You teared up.  ADMIT IT.

Whatever I may think, Victini is certainly affected by Ash’s impending demise.  He suddenly remembers that he knows the most absurd attack in the entire game, V-Create, then sets himself on fire and rams the pillars at full speed, causing the movie’s most dramatic explosion yet, in which the pillars are completely destroyed and a huge flare of unstable Dragon Force is released into space (where, ten million years later, it will reach a peaceful planet on the other side of the galaxy and scourge it of all life).  The Sword of the Vale, incidentally, still doesn’t crash back to the ground.  When Ash wakes up, Sigilyph and the other Psychic Pokémon are back on board and Reshiram, Zekrom and Golurk are helping to guide the castle (this is the only indication the movie ever gives, by the way, that the Sword of the Vale is even slightly impaired by losing Victini and the Pillars of Protection).  Victini is nowhere to be found, and they all believe he’s given his life to destroy the pillars and save Ash and Pikachu.  Damon lands the Sword of the Vale in an entirely new location, a forested headland just in front of the oncoming stream of instability rushing through the Dragon Force.  This finally settles the chaos down, because of the plot.  Ash has a sad moment on the beach, because he’s brought the castle to the ocean but not Victini.  That lasts for about five seconds before – in the most predictable twist of the entire move – Victini turns out to be alive after all… in fact he doesn’t even seem to be particularly tired, which raises the question; if Victini could destroy the Pillars of Protection without killing or even severely weakening himself, why didn’t he do that centuries ago?  In the context of the movie’s efforts at characterisation, it’s because his desperation to save Ash caused him to unleash powers well beyond what he’d ever realised he had, but you’d expect him to be very much worse for wear after pulling something like that (and let’s not forget that his wish to escape the barrier has been weighing very heavily on Victini’s psyche for a long time, so I’d expect him to have tried absolutely everything to get out of there before now).  Anyway, there is much rejoicing, the end credits roll, and they all go back to the Vale, where Victini works his magic and begins to return life to the place.

Actually, I kind of liked it, mostly because it didn’t make my brain hurt the way Jewel of Life did.  I realise this may not seem like a major selling point, but bear in mind that my expectations were low.  I don’t think I would recommend it to anyone who isn’t a Pokémon fan, but it won’t actually make you stupider when you watch it.

 <em>Arceus and the Jewel of Life</em>: a simple film, but one that taught us so much.

I assume this movie has a moral, but I’m not entirely certain what it is.  At the moment I’m in favour of “don’t mess with what you don’t fully understand,” although “just follow your dreams and everything will work out, although you might risk destroying the planet along the way” works too.  I think the moral of Jewel of Life was “don’t let the High Priest brainwash you with his magic bell,” so either is a definite step up.  Speaking of not fully understanding things, the vagueness of the Dragon Force bothers me.  I don’t mind this kind of vagueness in a story with a lot of complex characters because it’s fairly easy to accept that a fuller explanation would just get in the way, and that the plot device only matters anyway because it provides something for the characters to react to.  Pokémon doesn’t do stories with deep characterisation, though.  What’s more, Victini and Zekrom/Reshiram places a great deal of emphasis on the Dragon Force itself; visually it gets a lot of attention because it’s one of the shinier things in the movie.  The movie resents having to explain how it actually works or make it behave consistently, though.  Why does the original battle between Reshiram and Zekrom turn it into a destructive force?  Why does moving the Sword of the Vale fix it?  Why, for goodness’ sake, does moving the thing again, a thousand years later, turn the Dragon Force chaotic again?  These are, incidentally, exactly the kind of questions people don’t bother asking if they’re more interested in your characters anyway.

Finally, I know I complained about Reshiram and Zekrom already, but I want to do that some more.  Compared to everything the Pokémon series has produced before them, Black and White (the games) were a triumph of storytelling.  I mean, I realise that’s not exactly saying much, but it’s a huge step in the right direction.  The movie offered an opportunity to expand on that by developing Reshiram and Zekrom as independent characters with motives and ideals (shut up, Zekrom), in a context that didn’t demand that they be freely interchangeable the way the games did.  Instead, by using that weird two-movies-for-the-budget-of-one gimmick, it embraced the same bizarre line of thinking that forces the two dragons (who are supposed to be opposites, mind) to become blandly identical.  The result is that they act more like plot devices than the pivotal characters they should, by all rights, be.  When you think about it, Reshiram – who symbolises truth – should be the last person (…dragon…whatever) to rush into action without fully understanding a situation, but this is exactly what Damon and Reshiram do in this version of the movie, a mistake which ought to be more characteristic of the brash and idealistic Zekrom.  In contrast, I could see Reshiram being prepared to accept Victini’s suffering in the Sword of the Vale as a necessary evil, with Zekrom demanding much more persuasion from Damon to go along with it.  This is an issue in the games as well, of course, but I’m much less prepared to accept it here because the games are, first and foremost, games, not stories; I would certainly like better stories out of them, but I’m happy to take what I can get.  My expectations are a bit higher for something that is, first and foremost, a story.

 No, really, I swear they're in the movie somewhere.

There you have it, then; my thoughts on- oh!  Wait!  I almost forgot!  Team Rocket are totally in this movie too!  Because… well, I don’t really know why and I don’t think the writers did either; they just are!  Team Rocket show up right at the beginning wearing absurd disguises and overhear Juanita as she tells Ash the legend of Victini, which, of course, they believe instantly.  They then spend the rest of the movie flailing around trying to capture Victini, pretending that they’re going to have some kind of impact on the plot but never actually getting close enough to do anything, to the point that the none of the real cast members even see them (much the same way as in Jewel of Life, except not quite as mind-meltingly stupid).  Like Iris and Cilan, they’re completely superfluous to the plot, but kind of form a package deal with Ash and Pikachu.

Anyway, that’s the movie, and I hope you enjoyed my rambling; see you next time!

Pokémon White: Victini and Zekrom (Part 2 of 3)

Now, where were we?  Ah, yes; Ash, Pikachu, Iris and Cilan were in mayor Mannes’ office with him and Damon, who were about to tell our plucky young heroes the history of Eindoak Town and the Sword of the Vale.  Right.

 Continuing to snatch screenshots from Pokemon.com.  Here we see Reshiram demonstrating her special skill: she is made of explosions. (Incidentally: yes, I know Reshiram has a male voice actor in the film, but she was explicitly designed to have a feminine appearance and I've always thought of her as feminine, so nyeh)

One thousand years ago, according to Damon and Mannes, their ancestors lived in the Vale, a now-lifeless area which is just visible from the battlements of the castle.  At the time, the Vale was a paradise, thanks to a mysterious power called the Dragon Force, which is basically the life energy of the planet; the flow of the Dragon Force through the Vale made it one of the most naturally temperate and fertile places on Earth.  The Dragon Force… has never been mentioned in the series before now, to my knowledge, and will probably never be mentioned again.  It doesn’t come completely out of nowhere because it’s well-established that some sort of “life force” is as much a part of the Pokémon universe as gravity, and that Dragon Pokémon have a particularly close connection with it, but as we’ll see, the Dragon Force has an alarming tendency to function in whatever manner the plot requires it to.  Anyway.  The Vale was ruled by a benevolent old king – Victini’s master – and his two sons, who were known as the “Hero of Truth” and the “Hero of Ideals” because of their “unique qualities” (yes, that’s as specific as the movie ever gets) and partnered with two almighty Dragon Pokémon: the white dragon Reshiram and the black dragon Zekrom, respectively.  For reasons that are never explained and which cannot be extrapolated because we’re never told anything else about the heroes or their beliefs, the two princes quarrelled, and their argument gradually escalated into a full-scale war that devastated the Kingdom of the Vale.  The King, whose Pokémon partner had the power to make him unbeatable at everything ever, including diplomacy, sat his sons down for a good long talk that resolved all of their disputes and made everyone happy again.  This is exactly what didn’t happen because then there wouldn’t be a story.  The King… I don’t know, watched, I guess.  Reshiram and Zekrom nearly killed each other and were turned into two small round stones, at which point the princes stopped to think about it and realised that they were shredding their kingdom.  Unfortunately, the chaos of the battle between two of the most powerful Dragon Pokémon ever had infected the Dragon Force and caused it to become destructive, because of the plot.  The King, in desperation, created the Pillars of Protection to channel Victini’s power and used them to cast the spell that moved the Sword of the Vale, with all his surviving people crowded inside, to the castle’s present location at Eindoak Town.  At the same time, he altered the flow of the Dragon Force to restore its balance, but had to cut off the Vale to do so, leaving it a wasteland.  Unfortunately, the exertion was too much for the King and he died before he could dismantle the pillars, causing Victini to become trapped in Eindoak Town.  Most of the People of the Vale, bereft of their ancestral home, left the region for good.

 Zekrom's special skill is very similar to Reshiram's.  He is made of explosions also.

This is where Damon comes in.  When he was a child, Juanita once told him about her dream of seeing the Kingdom of the Vale restored to life, which he apparently took to heart, leaving Eindoak Town to travel the world and reunite the scattered People of the Vale when he grew up.  Most of them seem to have thought he was insane; they probably didn’t even believe in the old legends anymore.  Dejected, Damon returned home, where he heard a mysterious voice telling him to seek the truth.  The voice led him and Mannes to the crystal caverns beneath the Sword of the Vale, where Damon found the Light Stone and reawakened Reshiram, who told him that “the truth within you has been judged worthy.”  Suddenly his distant cousins find him far more credible.  Now, he’s brought everyone he met back to Eindoak Town and wants to re-enact the King’s spell, return the castle to the Vale and restore the original flow of the Dragon Force.

By the time all this has been explained, it’s late at night, so Ash and his friends go to bed.  In the garden.  Cilan has a sleeping bag, Iris climbs a tree, and Ash just leans against the trunk and drapes a cloth over his knees.  I guess hard core badass Pokémon Masters can get a good night’s sleep anywhere.  While they sleep, Ash appears to share Victini’s dream: a vision of the old King dying.  It turns out, unsurprisingly, that the poor little guy was horribly traumatised when his master died right in front of him and left him trapped and alone for a thousand years.  The next morning, Ash resolves to find a way to free Victini and, rather rashly, promises to take him to the ocean.

Meanwhile, Damon has gone up to the central tower of the Sword of the Vale, where his Sigilyph helps him to coordinate the vast numbers of Solosis and Duosion who live in the tower and provide the psychic energy required to move the castle.  Victini realises something is going on and flies up to the tower.  He doesn’t like what Damon is up to one bit, but Sigilyph uses a set of six miniature Pillars of Protection to trap Victini on the altar in the middle of the room.  The full-size ones are now airborne and revolving steadily around the castle.  The pillars use Victini’s power to fire up the horde of Duosion and Solosis, and the castle takes flight, granting Damon control over the Dragon Force.  Ash, Iris, Cilan, Juanita and Carlita lean out over a balcony and watch joyfully as Damon redirects the flow of energy back to the Vale… until Ash hears Victini cry out in pain.  He runs to the tower, sees Victini trapped, and tries to free it, but Damon calls out his Reuniclus to stop him.  Pikachu and Reuniclus are fairly evenly matched, so Damon plays his trump card and summons Reshiram.  Juanita tries to fight Reshiram with her Golurk, which goes better than you might expect, in that Golurk is not instantaneously reduced to a heap of molten glass and actually manages to keep Reshiram busy in aerial combat for a few minutes (yes, Golurk can fly; it is perfectly aerodynamic).  Damon is confused that they’re trying to stop him, which is not entirely unreasonable; everything seems to be going according to plan.  Victini clearly isn’t happy about it, but they’re not doing anything that hasn’t been done before, so Damon has no reason to think he’ll cause Victini any long-term harm.  We the audience, however, were watching when Victini and the King did this the first time, and Victini wasn’t struggling or in pain then.  Something is wrong here.  With his dreams so close to fulfilment, though, Damon won’t listen to his family or friends, and Reuniclus knocks them all out with its Psychic attack.

 The set-up in the central tower of the Sword of the Vale that allows Damon to control everything.

While Ash is unconscious, he receives another vision from Victini, which shows him what the problem is: Victini is resisting Damon because the King’s last words were to tell his friend that the Sword of the Vale must never be moved again; its new position in Eindoak is essential to keeping the Dragon Force balanced, because of the plot.  So, to summarise, Victini watched his beloved master die, was imprisoned alone for a millennium, and is now being forced to violate his master’s dying wish.  Also he met Ash.  This movie really hates him.  Reshiram doesn’t understand the danger, so Ash goes to explain and- oh, no, wait, he’s Ash, so instead of that he goes down into the crystal caverns (which are attached to the castle’s foundations and lifted off with it) to find Reshiram’s opposite, Zekrom.  I’m not sure why they think this will help, since Zekrom doesn’t know anything more about the situation than Reshiram does and is no more likely to listen to reason.  Nonetheless, like Damon before him, Ash is inexplicably able to navigate the maze inside the caves when no-one else can, and finds Zekrom sleeping at the bottom in the form of the Dark Stone.  Zekrom demands to know what Ash’ s ideal is, to which Ash stammers that he wants Victini to see the ocean.  This… is apparently good enough for Zekrom, and here I really have to talk about this “truth and ideals” stuff.  See, the one major difference between the two versions of this movie is that in the other version, Damon found Zekrom and Ash finds Reshiram, which means that, in theory, Damon’s ideals and Ash’s truth should be put to the test in the other story.  The writers, however, weren’t keen on actually having to write two separate plots for their two movies with separate character arcs for both Ash and Damon in each one, so what they’ve done instead is whitewash (no pun intended) the concepts of “truth” and “ideals” to the point that they are completely interchangeable, and translate out to “your vision of how the world should be”.  As a result, Reshiram talks about “truth” as though it’s an incredibly subjective thing that each person has to find inside him or herself, and both of them, in their respective versions of the film, are perfectly satisfied that Ash’s wish to take Victini to the ocean exemplifies each of their respective virtues.  As in the games, therefore, Reshiram and Zekrom both represent exactly the same things: desire and the will to pursue it.

…suddenly it makes perfect sense to me that they wound up fighting.

Pokémon White: Victini and Zekrom (Part 1 of 3)

A couple of weeks ago I went, against my own better judgement, to see the new Pokémon movie, Pokémon White: Victini and Zekrom.  Is there, you may well ask, a Pokémon Black: Victini and Reshiram?  Yes, there is.  Only White was actually released here in New Zealand though (and that only for one weekend), and the reason for this is that they are the same damn movie.  You see, Pokémon has finally taken its policy of always releasing two nearly-identical games at a time to its most insane possible conclusion by releasing two nearly-identical movies at the same time.  There are, I am lead to understand, numerous little cosmetic differences, but the plot is the same, which leads me to wonder what the point is supposed to have been.  I’m getting ahead of myself, though… let’s talk about what happens.

SPOILERS AHOY!

Damon's official art.  The clothes seem to be traditional dress for the People of the Vale.  The hair is either an oddly neat example of genetic mosaicism, or just weird hair.

Victini and Zekrom opens in a desert (Victini and Reshiram opens in a frigid polar area; either way, we see the other area later in a flashback) where a hooded man and his Reuniclus encounter an injured Blitzle on the dirt road and return it to its owner, a little girl in a nearby village.  The villagers thank the man, whose name we learn is Damon, but tell him that “the answer is still no.”  Damon and the villagers are both descendants of a race called the “People of the Vale,” and Damon has concocted a zany scheme to restore them to their ancestral homeland.  They’re very diplomatic about it, but they clearly think he’s off his rocker and are humouring him because he’s kind of a nice guy.  Luckily for Damon, he soon gets a chance to prove he isn’t completely insane when a huge herd of Bouffalant, frightened by a tornado, stampede towards the village.  As the villagers panic, Damon summons Reshiram, a mythical white dragon Pokémon with absolutely no concept of subtlety, who solves the problem by hurling ludicrous quantities of cerulean fire at it.  Reshiram tells the villagers to follow Damon, and this time they readily agree, because, well, Damon doesn’t seem like the kind of guy to nuke their village if they don’t, but you never know with these Destined Hero types.

After that little prologue, we join Ash, Pikachu, and their travelling companions for the most recent season of the anime: Cilan, one of the Gym Leader triplets of Striaton City, and Iris, a young Dragon Master-in-training.  I’m sure these two are great, interesting characters in the TV series, but they don’t actually do anything in this movie and their views and opinions on what’s happening mirror Ash’s on just about every point.  The only thing I really took away from it was that Cilan likes using culinary metaphors and figures of speech… a lot.  Seriously, he makes a food pun practically every time he opens his mouth (I’m guessing he does this in the TV series too, but I haven’t seen any of the Unova season).  The movie wouldn’t really have been changed notably by their absence, but it would have been a little awkward to explain, so I suppose the writers figured it was easier just to stick them in, give them some throwaway lines, and have them compete in the tournament that takes place during the opening credits.  Again, though, I’m getting ahead of myself.

When we first meet up with our unlikely heroes, Cilan is checking his Nintendo DS for directions to their next destination: a place called Eindoak Town, which hosts a Pokémon tournament each year as part of the harvest festival celebrations.  Just as they come into sight of Eindoak’s major landmark (a towering castle known as the Sword of the Vale, because its architecture resembles the hilt of a sword) Ash spots a pair of Deerling on a crumbling ledge of rock.  Unseen by Ash and his friends, a small orange fairy Pokémon tries to talk to the Deerling, but startles them and nearly causes one to fall off the ledge.  Ash, apparently forgetting that he has Pokémon who are much better than him at this sort of thing, edges out along the rock face to help the Deerling, but quickly overbalances.  However, the orange Pokémon reaches out invisibly from the crevasse where it is hiding and touches Ash, imbuing him with a golden energy just before he falls.  Ash miraculously manages to slide down the cliff face, find his balance when he lands, perform a leap that would put an Olympic athlete to shame, while keeping hold of both Deerling, and reach another ledge facing the first one.  Presumably Ash pulls this kind of stunt off-screen all the time, because everyone is perfectly happy to chalk this one up to luck.  Ash can’t see a way to get back, but he can feel a breeze from a nearby cave mouth and guesses that it will lead him to Eindoak Town, so he tells Iris and Cilan to go on without him.  The fairy Pokémon follows him, still unseen, as he is inexplicably able to lead Pikachu and the two Deerling through a labyrinthine crystal cave and into one of the basement rooms of the Sword of the Vale.  Iris and Cilan reach the castle to find Ash waving at them from a balcony.

Screenshot of the Sword of the Vale, shamelessly ganked from Pokemon.com.

Ash, Iris and Cilan release the Deerling in one of the two massive rooftop gardens and then start exploring the castle.  No-one seems to mind that there are three kids and a number of Pokémon wandering around the historic castle uninvited and unsupervised.  In fact, there doesn’t seem to be anyone there to mind – except for an invisible something that keeps stealing Cilan’s macarons from Ash.  Eventually the group runs into Damon, the fellow from the prologue, who is working on restoring the castle.  By himself.  Oh, the uphill battle of cultural heritage management… Anyway, Damon shows them the quickest way out of the castle so they can take part in the harvest festival.  As they check out the town, Ash, Iris and Cilan meet a woman named Juanita who runs a souvenir stand with the help of her Golurk, selling trinkets modelled on a legendary Pokémon called Victini, who has the power to make people (or Pokémon) insta-win at everything.  He’s also kind of a klutz and keeps banging into things invisibly as he follows Ash around the town.  Iris buys a pendant for good luck, and they move on to enter the festival tournament.  Cilan is quickly overpowered, while Iris is disqualified when her Excadrill (who’s kind of a douche) breaks out of his Pokéball when she has a Pokémon in play already, but Ash works up an impressive winning streak.

EDIT: Having watched some of the Unova series since writing this review, I have learned that, although Iris’ Excadrill is kind of a douche, this incident was actually the fault of her Emolga, who is a gigantic douche, and has a habit of using Volt Switch without warning and at the most inconvenient moments possible.

Victini flips out after being dragged into an invisible wall by Ash (again, ganked from Pokemon.com).

When Ash’s Tepig defeats a powerful Samurott (despite a type disadvantage, as Iris and Cilan explain for us just in case someone in the audience has never heard of Pokémon before), Juanita’s daughter Carlita, the trainer who defeated Cilan, begins to suspect that Victini may be helping Ash and challenges him with her Hydreigon.  Hydreigon is a tremendously destructive Dragon Pokémon and a fundamentally ridiculous thing for a teenage girl to have, and marks Carlita as probably one of the most powerful trainers Ash has ever met.  None of this merits comment from anyone (except for Iris, who thinks Hydreigon is adorable because she’s a shameless dragon fangirl).  Ash’s Scraggy meets Carlita’s challenge and is quickly knocked into the bushes.  Carlita, watching carefully, notices Victini appear and power up Scraggy, who leaps back into the fray and pulverises her Hydreigon.  She tells Ash what’s been happening, and explains that Victini can become invisible.  This is apparently Ash’s first clue that maybe his recent run of success has not been all luck.  The four of them manage to persuade the Victory Pokémon to emerge from hiding by offering some of Cilan’s macarons, and the tournament is quietly forgotten.  Ash, being Ash, immediately tries to hug the poor thing and nearly crushes him.  How Ash always manages to be the one who gets all chummy with the legendary Pokémon is beyond me; if Victini’s experience in this movie is at all representative I’m surprised there are any legendary Pokémon left.  Pikachu is able to smooth over his partner’s glaring faux pas, however, and Victini joins the group.  Ash soon manages to injure him again by grabbing Victini’s hand and dragging him along as he runs to check out one of the six massive dark purple pillars scattered around the town.  Victini crashes painfully into an invisible force field while Ash runs straight through, and Victini (reasonably enough) decides he’s sick of this lunatic and flies away.  Carlita explains that the pillars, known as the Pillars of Protection, mark a boundary line; according to the legends Victini can never pass the pillars or leave Eindoak Town.

Juanita helps the group find Victini again in the rooftop gardens of the Sword of the Vale, where Ash apologises profusely for repeatedly injuring the tiny Pokémon and manages to regain his trust.  At the castle they meet Damon again, who turns out to be Juanita’s son (and a terrible son he is too; Juanita didn’t even realise he was back in Eindoak since he apparently never talks to his family or tells them anything).  Damon and Mannes, the mayor of Eindoak, tell Ash, Cilan and Iris about the People of the Vale, the legend of Victini, Reshiram and Zekrom, and Damon’s plan to return their people to their ancient homeland, which means… it’s exposition time!

My Wish List for Black and White 2

So, Game Freak have thrown us a curve ball.  There is to be no “third game” to the Black and White series as is traditional (Yellow, Crystal, Emerald, Platinum) but rather a “Black Version 2” and a “White Version 2.”  I hope they know what they’re- oh, who am I kidding, of course they don’t but I hope it works anyway.  In hindsight this makes perfect sense.  The theme of dualism is so ubiquitous in Black and White that the standard pattern of “games 1 and 2 are identical, then game 3 has a whole ton of flashy extras” would have just broken the whole thing.  I never would have seen it coming, because the very idea of Game Freak breaking such a long-established formula is all but inconceivable, but nonetheless, here we are.  Despite being labelled as sequels, my suspicion is that these games will still follow the pattern of Yellow, Crystal and so on (essentially the same game but with cool new stuff added), just with more emphasis on continuation of the story past the point where it ends in Black and White.  So, what can we expect to see out of the sequels and what do I most want to see?

(If you’re not familiar with the story of Black and White, you should probably skim my entries on Team Plasma and Kyurem before reading this)

My first wish is just plain overoptimistic and it’s totally never going to happen but I’m putting it out there anyway: I wish for Black 2 and White 2 to be released as downloadable add-ons to Black and White, and priced as an expansion set.  I don’t know whether this is even possible with the current technology used by the Nintendo Wi-Fi Connection, and I don’t know whether Nintendo would care to do any such thing even if it were, but I’m wishing anyway because I CAN DREAM, DAMNIT!

 Art of White Kyurem, by Ken Sugimori; copyright Nintendo 'n' stuff.

The weekend’s big reveal included artwork of the new games’ two mascots: two alternate forms of Kyurem, a Black Kyurem who looks like a fusion of Kyurem and Zekrom, and a White Kyurem who looks like a fusion of Kyurem and Reshiram.  These two are the mascots of the games of the same colour – contrast Reshiram and Zekrom, who were the mascots of the games of the opposite colour – which suggests to me that N is going to be partnered with each of these two Pokémon on their respective games, as he was paired with Zekrom on Black and Reshiram on White.  Now, this is the big one.  My other wishes are unimportant in comparison to this: I wish for Kyurem to take his place in the story in a way that makes sense.  I can only speculate as to what his role is actually going to be, and I won’t hazard a guess as to how well it will work.  I can talk about how I would do it, though – and what is this blog for if not to FEED MY MASSIVE EGO?  Here’s my version.

After Ghetsis escapes from prison with the help of the Shadow Triad, he travels to Kyurem’s lair in the Giant Chasm and takes control of the dragon.  He then lures N and his dragon partner there.  When N’s dragon confronts Kyurem, it is absorbed into the ice dragon (working off the speculation that Kyurem is the ‘shell’ of the original dragon who split into Reshiram and Zekrom), which makes Kyurem far more powerful, but also causes Ghetsis to lose control of it.  Reshiram and Zekrom represent powerful opposed forces, and Kyurem can’t handle having one of them inside itself without being balanced by the other, so it goes berserk, threatening to freeze all of Unova in an endless winter.  You and N then have to work together to find and subdue Kyurem – and defeat Ghetsis – to save the region.  In the end, your dragon partner is absorbed into Kyurem as well, bringing it back into balance and creating some kind of epic, glorious ultimate form – but only for an instant, during which Kyurem sets right all the damage it has done before releasing both dragons again.  Once you’ve caught Kyurem, you can fuse it with your dragon temporarily whenever you want, to access its more powerful form.

On the topic of Kyurem, I wish for Freeze Shock and Ice Burn not to suck.  These attacks are two absurdly powerful Ice attacks (one with a chance to paralyze, one with a chance to burn) that exist in the coding of Black and White but can’t be learned by anything.  They’re obviously intended to be the signature moves of Kyurem’s two new forms, but as written they’re pretty terrible because they have a charge-up turn, like Sky Attack or Solarbeam, which allows ample time to switch in a Pokémon that doesn’t care about Ice attacks (Walrein, anyone?) to take the hit, or just use Protect or Substitute if you happen to have them.  Reshiram and Zekrom enjoy awesome signature moves, Blue Flare and Bolt Strike, which are nearly as powerful as Freeze Shock and Ice Burn without any of this charge-up nonsense.  Assuming the attacks won’t just be completely rewritten for Black 2 and White 2, I think the most intuitive way to work with these would be to say that the charging turn is ignored during Hail, the way Solarbeam’s is in bright sunlight, and then give Kyurem’s new forms the Snow Warning ability so they create Hail by switching in (seeing as Kyurem wouldn’t be able to do much with an ability analogous to Reshiram’s Turboblaze and Zekrom’s Teravolt anyway).  Sounds dangerously powerful, but bear in mind that other Pokémon with weather-changing abilities, like Kyogre, could switch in, take away Kyurem’s Hail, and force it to sit there charging its attack while they plot revenge.

Getting back to story elements for a moment, there’s one big thing that I’d like added to the plot of these games: I wish for Team Rocket to show up (or an equivalent Pokémon gangster faction; Team Rocket have the advantage of familiarity and popularity, but would be difficult to justify since Black and White are set, pretty unambiguously, after the events of Gold and Silver).  I think it’s very unlikely this will actually happen, but I think it would work very well.  The reason I want Team Rocket involved, not as the main villains, but as the antagonists of a side-plot about halfway through the main storyline, is that I think the events of a Team Rocket storyline would provide a brilliant opportunity to showcase N’s character.  N is theoretically the bad guy in Black and White, but it stands to reason that he would hate Team Rocket more than anyone else on the planet, and would probably be happy to work with you to grind their operations in Unova into the dust.  He could probably rope some Team Plasma grunts into helping him with that, too, which could give us a closer look at the differences between his motives and theirs – and possibly give N himself a closer look as well, which would have to be interesting… even more so if Ghetsis became involved; how he would react to Team Rocket is something of a complicated question since he would probably profess a very different attitude towards them than the one he actually held.  N is something of an anti-villain in Black and White, with Ghetsis as the real but hidden antagonist, and I’d like to see that explored further in the sequels; this side-plot would do just that.

 Art of Black Kyurem, by Michaelangelo Buonarotti.  Nah, I'm just kidding; this one's Sugimori too.

I wish for the plot to continue in the eastern parts of Unova, with events and stories for Village Bridge, Lacunosa Town and Undella Town.  In Black and White these towns are kinda just… there; they add very little to the games other than to make the world look bigger.  I think it’s reasonable to assume that this will happen as part of the process of tying up the loose ends Game Freak left for themselves in Black and White when Ghetsis escaped.  I’m less hopeful for Anville Town, the hick town out in the middle of nowhere that you can only reach by train (seriously, you can’t even Fly there), not that you’d ever want to anyway because all you can do there is swap items for other items, and even that only on weekends.  I think it would be fun to look at the role of Pokémon trainers in society by having the player take an active role in helping to build up and expand Anville Town, helping the settlement to spread into the wilderness while protecting wild Pokémon from the impacts of the town’s growth, as a kind of mediator between civilisation and nature.  If I do say so myself, this would fit the themes of the game rather nicely, since civilisation/nature is one of the major dualities Black and White focus on, particularly through the version-exclusive areas of Black City and White Forest, but also through N’s desire to separate the natural world of Pokémon from the civilised world of humanity.  Where N supports total segregation of the two, we’re clearly supposed to support bringing them into harmony, so it would be beneficial, I think, to have quests that involve the player actively doing that.

Aside from story stuff, we can probably expect a lot of cool new toys in Black 2 and White 2: Emerald and Platinum set a precedent here, each adding multiple new move tutors to expand the options available to many Pokémon, as well as unveiling new Battle Frontier facilities where players could test their skills battling under unusual rules.  I’d put good money on both of these showing up in the sequels, but I’d particularly like to wish for is an expansion of the latter concept.  Before now, facilities like the Battle Factory (where players must choose from a selection of rental Pokémon) or Battle Pike (where you must cope with random events that help or hinder your Pokémon) are restricted to single-player and co-operative multi-player modes; what I would want to stick in if I were designing Black 2 and White 2 is the option to impose similar unconventional battle conditions and rule-sets on battles against friends and other players.  Not that these facilities aren’t challenging – they are – but the AI really isn’t all that good, and losses tend to come because it’s inevitable in Pokémon that you will sometimes lose just because you were unlucky.  When you’re playing against other people, you learn to accept that and move on, but in battle facilities it becomes frustrating because the game only cares about the length of your winning streaks, not your overall performance.  A single, full battle against an opponent of human intelligence would be a more interesting test of your ability to operate under unusual conditions than battles with a hundred of the relatively uninspired AI trainers (at least one of whom is bound to get lucky with some Brightpowder or a Focus Band or something).

Finally, I’d be really tickled if it turned out that Game Freak had been reading my blog all this time and decided to take my advice on improving the Pokémon from my Top Ten list.

Hey, no harm in wishing, right?

The Top Ten Worst Pokémon Ever, Honourable Mention: Farfetch’d

Oh, Farfetch’d.  You deserved so much better.

 Farfetch'd.  Artwork by Ken Sugimori.

I’m guessing that most of you who followed my Top Ten list thought Farfetch’d was going to get a spot on there somewhere – so much so that I feel I need to do an entry on him just to talk about why he didn’t turn up!  For the benefit of those of you out there who had no childhood, Farfetch’d is a vanishingly rare wild duck Pokémon from the original one hundred and fifty, so rare in fact that on Red and Blue he can’t be caught in the wild and must be obtained from a trainer in the game by trading away a Spearow.  The reason he is vanishingly rare is because he tastes delicious and carries his own garnish: a stalk of green onion, a common ingredient in recipes for duck stew.  His Japanese name, Kamonegi, literally “duck with leek,” is apparently an abbreviated form of an expression meaning either “something fortunate but far-fetched” or “a person naïvely walking into a con or dangerous situation” – like a duck carrying its own garnish (it’s also the name of a popular Japanese noodle dish).  This is a frighteningly bad survival strategy but since it’s acknowledged as such in-universe I can live with that.  Interestingly, although it’s one of the most well-known facts about Farfetch’d, only the anime mentions that people eat them – as far as I am aware, it never explicitly comes up in the games; his Japanese name and his design certainly seem to suggest it though.  Farfetch’d’s leek isn’t just to make him taste good, of course; it’s his main defensive weapon, which he needs to survive.  According to the Pokédex, he also uses it to build his nest but, annoyingly, it’s not made clear whether he uses it as a tool or a building material (I’m tempted to say it depends on the quality, since Farfetch’d are supposedly very discerning about their sticks and often fight over the best ones).  Most of Farfetch’d’s strongest attacks are executed with his stalk, which he wields like a sword, striking attackers with lightning-fast cuts.  He will defend his weapon with his life, since without it he might as well be dead.  Farfetch’d is a weird, quirky Pokémon, that much is certain, but everything in this design makes sense in context, there’s nothing superfluous, and it’s actually really clever once you get the joke.  Very few Pokémon manage to pull off cute and badass at the same time, but I think Farfetch’d manages it with his spunky attitude and his refusal to give up, whatever the odds against him.  Honestly, I think he’s one of the best-designed Pokémon of the original generation (certainly the best of the four different Normal/Flying Pokémon available in Red and Blue) and that’s why he didn’t feature in my Top Ten, regardless of how weak he is in battle – and, as we’ll soon discover, he really is horrible.

 Art of Falkner's Farfetch'd from the trading card game, by Atsuko Nishida.

Farfetch’d is better than Unown, Luvdisc, Dustox and, arguably, Pachirisu.  I realise this is probably not very encouraging but I have to work with what I’ve got.  Normal/Flying is a distressingly bad type with redundant offensive coverage, critical weaknesses, and few useful resistances outside of the helpful immunity to Ground attacks.  Farfetch’d’s best stat score – physical attack – is at a level that would be considered a significant weak point on most Pokémon.  Thankfully, his other scores are not significantly worse, but this is small comfort.  As this stat distribution attests, Farfetch’d is primarily a physical attacker; Brave Bird and Return offer spectacularly powerful Flying and Normal attacks that fail just as spectacularly to make up for his lack of physical strength, while he can access several attacks of other types courtesy of his green onion sword, such as Poison Jab, Leaf Blade and Night Slash.  Like most bird Pokémon, he can also learn U-Turn and Steel Wing.  Except for Leaf Blade, which helps a great deal against Rock Pokémon, these techniques will rarely be more effective than his primary attacks anyway (U-Turn is still a good choice though, as always).  Notably, Steel-types resist every single one of them.  To hurt Steel-types, Farfetch’d has to rely on Revenge, which forces him to take his turn after his opponent even when he’s faster, or Heat Wave, which does special rather than physical damage and, worse, is only available to him on Platinum version and is thus incompatible with what is easily his best passive ability, Defiant (which he gets from the Pokémon Dream World).  Farfetch’d can attempt to increase his meagre damage output with Swords Dance (or Work Up if you’ve decided to use Heat Wave and want to boost special damage as well), but that requires that he live long enough to use it.  He can also use Agility to redeem his poor speed stat, but that will leave him without the necessary power to hurt anything.  He can try using both, but finding time to do that is even more difficult than trying for just one, and also leaves him with only two attacks to work with.  Finally, if you’re really masochistic you can get Farfetch’d to heal himself with Roost and prolong his suffering, or try to turn him into a sort of physical tank with Curse.

 Farfetch'd and Baby Farfetch'd being adorable.  I can't actually read the signature, but I am reliably informed that it reads "Hisakichi" and that the original artist may be found at http://www.pixiv.net/member.php?id=127257.

The one great blessing Farfetch’d enjoys is a custom item: the elaborately titled Stick.  Holding a Stick dramatically increases his chance of scoring a critical hit (the base rate is 1/16, which the Stick increases to ¼; high critical-ratio moves like Leaf Blade and Night Slash jump from 1/8 to 1/3).  With this in mind, and given his flavour, what mystifies me is that Farfetch’d doesn’t have the Super Luck ability, especially considering that the vast majority of Pokémon with this ability are birds.  Super Luck would give Farfetch’d even more critical hits (1/3 for normal attacks, and ½ for attacks like Leaf Blade – the hard limit in the game’s programming), which on its own isn’t enough to make Farfetch’d effective but would certainly help.  The first addition I would want to make to Farfetch’d, therefore, is Super Luck, replacing one of his current two absurdly situational abilities, Keen Eye and Inner Focus (while we’re at it, might as well replace the second one – Sniper doesn’t fit quite as well as Super Luck thematically, but triple-damage criticals make sense in the context of what I’m doing with Farfetch’d).  The second thing he needs is a reasonable way of penetrating the manifold resistances of Steel Pokémon, which include about two thirds of the elements in the game (honestly I think this is a major game balance concern in itself but that’s not what we’re here for).  Water, Fire, Electric and Ground attacks don’t really suit Farfetch’d, but you could probably make a solid argument for giving him a Fighting-type signature move (a lot of Farfetch’d cards have an attack called Leek Slap, but I’d also be tempted to give it a really ridiculous name like Onion Kata, just because it’s Farfetch’d); something with a high critical rate to keep up the theme, and probably more power than Night Slash but not a lot more.  What I’m dancing around is the fact that none of this will be enough unless Farfetch’d evolves and earns some stronger stats to back it up.  Much as he needs it, I just don’t know what to do with him.  Unlike all the other Pokémon I’ve been talking about Farfetch’d has a very neat design, which I don’t want to tamper with.  It’s not so much that the design is utterly brilliant, although it is very good; it’s more that Farfetch’d hits some very specific notes, culturally speaking, and it’s hard to think of a meaningful way to develop on that (especially given how little I actually know about Japanese culture).  If pressed, I would try to work with the idea that a duck carrying a green onion is symbolic of naïveté; in his evolved form, which I think should have perhaps a small crest and slightly more varied colours but nothing bright or gaudy, Farfetch’d becomes wiser and worldlier.  He still carries his green onion, since he still needs it to survive, but he is normally quite reclusive and is highly practiced at keeping himself hidden.  While in the open, he often walks along the ground to conceal his own agility, only to spring into the air when attacked.  Rather than foraging for food himself, he often prefers to trick other Pokémon into leaving their own food unguarded, or even con them out of it.  His stats all increase, but their distribution doesn’t change much; his biggest strengths are still physical attack, special defence and speed, in that order.

I could actually sympathise, strange as this may seem, with a designer who consciously chose not to evolve Farfetch’d.  He may be desperate for the extra power, but I am wary at seizing if for him at the expense of his significant appeal.  Nonetheless, after more than ten years, I would have hoped someone could have come up with a design for a Farfetch’d evolution that wouldn’t ruin the adorable little guy.  I’ve seen suggestions by a number of people that Farfetch’d is supposed to suck, in keeping with the idea of naïveté, but I hope that’s not true; he’s an awesome Pokémon and doesn’t belong at the bottom.

The Top Ten Worst Pokémon Ever #1: Unown

…surprised?  You shouldn’t be.  I think a lot of people dismiss the Unown so completely as to forget that they even exist, which stands as a testament to what awful Pokémon they are.  I’m going to reverse my usual order of dealing with things and talk about their gross incompetence first, then move on to my distaste for their flavour and design, because, believe it or not, it’s the latter that I really take issue with.

I already spent a paragraph of my entry on Sigilyph last year discussing my opinion of the Unown; in short, that creating them is not a reasonable or even a sane response to any concept brief that does not include the phrase “absolutely no practical use or value.”  No harm in going over it again, though.  Unown is almost certainly the worst adult Pokémon in the entire game.  Luvdisc arguably comes close, but that’s about it.  Even most unevolved Pokémon are probably better choices than Unown.  The reason for this isn’t Unown’s stats, which are dreadful, or his element, which is unfavourable, or his ability, which is actually useful and the only reason even to consider using him (he can Levitate and is therefore immune to Ground attacks).  It’s his movepool – or, more accurately, the fact that he doesn’t have one.  Unown can learn exactly one attack: Hidden Power, a move which is available to so many Pokémon that it’s quicker to list the ones who can’t learn it (Caterpie, Metapod, Weedle, Kakuna, Wurmple, Silcoon, Cascoon, Kricketot, Burmy, Combee, Magikarp, Ditto, Wynaut, Wobuffet, Beldum and Tynamo – and it’s worth noting that all the Pokémon on that list, save Ditto and Wobuffet, are juveniles).  Hidden Power’s strength and element vary between individual Pokémon, but even the best Hidden Powers aren’t very strong; normally it’s used by Pokémon with poor movepools who desperately need an attack of a specific type.  So, basically, Unown gets a single lacklustre special attack, which can be of any type.  If you can be bothered hatching dozens of the things until you get one with the right Hidden Power, you even get to choose which type that is!  You’ll do the most neutral damage with Psychic, since Unown is a Psychic-type, but you’re more likely to get super-effective hits with a type like Ice, Fighting, or- wait; why am I even talking about this?  If you’re even contemplating using Unown then you’re probably going to lose anyway, because just mentioning that you might pick him in preference to one of your other Pokémon will annihilate your whole squad’s self-esteem so completely that they might never speak to you again, and if they do it will be to tell you that they’ve all decided to go into rehab for alcohol abuse.
The Unown spelling out a message, by Gold Eyed Castform (http://goldeyedcastform.deviantart.com/)

That’s why the world at large hates the Unown.  Now it’s time to talk about why I personally hate them.  If you’ve read a lot of this blog, you might have gathered that I am an utterly shameless fanboy of anything connected to the history of the Pokémon world – Pokémon like Claydol and Sigilyph, locations like the Ekruteak towers, characters who study history like Cynthia, Lenora and Morty, you name it.  The Unown are part of that history; there are twenty-six different forms of Unown whose bodies bear a striking resemblance to the twenty-six letters of the modern Latin alphabet (plus the “!” and “?” forms introduced by Fire Red and Leaf Green), the implication being that they provided the inspiration for the first alphabetic scripts.  You can still see Unown-derived inscriptions in places like Johto’s Ruins of Alph.  In the anime (most notably the third movie, Spell of the Unown), the Unown are depicted as enigmatic and powerful extradimensional beings capable of altering reality.  Their motives are absolutely inscrutable.  Although they live in their own unobservable dimension they are very protective of certain ruins and artefacts.  They seem to have a tendency to abduct people who try to study them, but also use their incredible powers to fulfil a young girl’s every desire in the movie.  They’re among the most alien creatures in the entire Pokémon world, as well as intimately connected with one of the most important developments in human history (the origin of writing).  In the games… well, in the games, they’re just twenty-eight Pokémon for you to capture: an extraordinarily tedious and ultimately pointless side-quest.  You only need one to finish the Pokédex, and the rewards for catching the other twenty-seven have always been remarkably underwhelming; Diamond and Pearl, for instance, give you alphabet stickers to put on your Pokéballs.  In Heart Gold and Soul Silver, which are admittedly much better, the scientists studying the ruins eventually figure out more about them and uncover the meaning of some of the (annoyingly cryptic) inscriptions once you capture all the Unown: you learn that the people of the ruins had a special relationship with the Unown, and the Pokémon statues in the area were built to honour them, but the human inhabitants eventually abandoned the site because they realised that the growth of their community was hurting the naturally reclusive Unown.  This is interesting stuff, but we still don’t actually learn anything about the Unown themselves, or why they were so important to the people of the Ruins of Alph in the first place, or how they came to be connected with writing, or what the nature of their supposed power is.  These Pokémon are completely irrelevant to battles, which are the games’ primary focus, so I expect rather a lot of them in terms of lore and plot relevance, which they don’t really deliver.

I’m not even going to try to turn Unown into a usable Pokémon, like I’ve been doing with everyone else on my Top Ten list.  I have literally nothing to work with; they can’t do anything and there’s nothing to indicate what they should be able to do.  Besides, their flavour text indicates pretty clearly that a single Unown is all but powerless; the mysterious reality-warping powers we see in other media are a result of the interaction between two or more Unown.  In a game where the standard format is one-on-one combat, there’s little room for Pokémon who are only effective in swarms.  Instead I want to share my thoughts on how to integrate the Unown into the rest of the game in a way that doesn’t feel tacked-on and irritating.
The illustration of the DARK Unown card, by Hideaki Hakozaki, from the Undaunted expansion of the TCG.

A single Unown is nothing.  Two or more Unown together have power.  This seems like it must be a reference to letters, which are meaningless on their own, forming words.  But why would an ancient civilisation make that comparison and base its alphabet on the shapes of the Unown?  To answer this question, I’m going to draw on an idea from the Pokémon trading card game and what it seems to imply about how their abilities work.  I don’t actually play the trading card game, but I bought a few booster packs while I was in Italy because they came in these awesome collectible tins with pictures of Reshiram and Zekrom on the front, so now I have a few dozen Italian Pokémon cards, and one of these is an Unown card.  It features four Unown spelling out the word DARK and has the following ability: una sola volta durante il tuo turno, quando metti Unown nella tua Panchina, puoi cercare nel tuo mazzo una carta Energia Oscuritá, mostrarla al tuo avversario e aggiungerla alle carte che hai in mano.  Poi rimischia le carte del tuo mazzo.  For those of you who can’t read Italian or don’t know how the card game works, the point is that a group of Unown can come together to spell a word and create a supernatural effect in line with that word.  I gather that other cards featuring Unown work according to a similar premise, with a whole range of words and corresponding effects.  What this seems to imply is that the Unown are broadly analogous to the idea of a “language of the universe” that you get in a lot of high fantasy (implying in turn, oddly enough, that the universe speaks a slightly old-fashioned dialect of English, but the Unown require a fair bit of suspension of disbelief from a linguistic perspective anyway).  The words they form quite literally tell the story of the world, and they can rewrite that story by forming new words… if there are enough of them to create the sentences.  What does this have to do with the ancient alphabet?  Simple.  A lot of the oldest scripts in the world are pictographic – that is, a symbol represents a word or concept rather than a sound, and the symbol for, say, a goat is probably developed from a picture of a goat.  For a culture with a pictographic script who encountered the Unown and observed their powers, it wouldn’t be a huge leap to start representing darkness with the sequence DARK, and gradually, word by word, they get used to representing their entire language in the form of sequences of Unown.

As I mentioned, it’s not easy to make use of Unown’s ability to alter reality in a fight since the vast majority of Pokémon battles are one-on-on-one, and most of the rest are two-on-two, leaving room for only a handful of pronouns and prepositions.  But what could the Unown do for you outside of combat?  Here’s my suggestion.  In ruins where Unown are present, researchers sometimes find small blank tablets.  The Unown you capture can be coaxed onto these tablets in groups of three to five, spelling out short words.  The number of words you can spell is limited by the number of different Unown letters available to you, with more letters appearing over the course of the game (possibly when you solve puzzles, as in Gold and Silver).  Arranging the Unown into certain words, which can be determined by clues around the ruins, can cause them to unleash their powers in a predictable fashion to create various utility effects when a tablet is activated.  You can’t use your Unown in battle while they’re on tablets, but hey, they’re Unown – why would you want to? – and they don’t take up space in your party.  What I’m driving at here, obviously, is replacing HM techniques like Cut and Surf with the actual words CUT and SWIM (for example), since HMs are a huge pain in the neck and the bane of every trainer’s existence, but I can think of other possibilities too, like a CHASE or TRAP tablet that prevents wild Pokémon from running away, or a FIND tablet that reveals the locations of hidden items.  The number of effects you can create is limited by the number and size of tablets you can find (longer words produce more powerful effects, but larger tablets are rarer).  Villains attempting to learn how to use the Unown themselves might provide an opportunity for a nice side plot (or even part of the main storyline).

So, there we have it: that’s the top ten worst Pokémon ever and what I would do with each of them to make them less… worst.

“But wait!” I hear you cry, “What happened to Farfetch’d?”

Don’t worry.  He’s next.

The Top Ten Worst Pokémon Ever #2: Luvdisc

My… my words… they are gone… left me for greener… green things.  I don’t even that I just accidentally the verb.

Luvdisc… just… what?

…today I have the distinct displeasure of talking about Luvdisc, the Rendezvous Pokémon, a tiny pink heart-shaped fish with no useful powers whatsoever.  Luvdisc’s flavour text… isn’t actually that bad.  Mostly it explains that Luvdisc, being a heart-shaped Pokémon, is the subject of a number of widespread customs and superstitions about love.  Giving a Luvdisc to a person is viewed as a gesture of affection, and tradition has it that a couple that meets a Luvdisc will be in love forever.  One assumes that Luvdisc is associated with love because of its heart-shaped body.  They’re also known for assembling in huge numbers at coral reefs during their mating season.  They don’t seem to do anything remarkable, though (they’re not even the only Pokémon with a heart motif; female Pikachu have heart-shaped tails and female Heracross have heart-shaped horns).  Couples who swim together in tropical oceans are often followed by Luvdisc, which could imply that they have an ability to sense emotion, I guess, and I’ve always privately assumed that Luvdisc mate for life and have unusually elaborate courtship rituals.  I remember an episode of the anime in which the Cerulean Gym, where Misty has now formally become the Gym Leader, acquires a pair of Luvdisc.  When they eventually get together, their love for each other proves to be contagious and a surge of affection rushes through all the spectators at the Gym’s famous water ballets, and this seems to be some power of Luvdisc’s rather than simply an effect of the inspirational performance.  Again, it’s not really bad; more underdeveloped, to the point that I’m left not really caring.

Luvdisc does not evolve into Alomomola.  I spent a perfectly good rant on this subject last year when I wrote about Alomomola herself, the sunfish Pokémon from Black and White, but the collective Pokémon fan-base was trolled so hard by it that I think it deserves another mention.  Alomomola certainly looks like she evolves from Luvdisc (and actually, her flavour has similarities too, but she’s more about platonic than romantic love), which was the conclusion everyone came to when she turned up in promotional material before Black and White were released.  Since Luvdisc’s reputation as one of the most terrible Pokémon in the game is nothing new, most of us were delighted at the prospect.  I still think Game Freak must have known what people would think when they saw Alomomola, which leaves me wondering why on earth they picked her… that’s probably best discussed another time, though.

 

Luvdisc is universally hailed as one of the weakest Pokémon ever.  He’s in the game for one reason alone: to provide a source of Heart Scales, an item which can be used to pay a move tutor to teach Pokémon moves they have forgotten (or, in some cases, moves they would never have learned on their own).  These scales can sometimes be taken from captured Luvdisc, and this apparently counted as Luvdisc’s fifteen minutes of fame, after which Game Freak forgot about him completely.  He has one great strength, which is that between his high base speed, Agility, and the Swift Swim trait, he can run away from just about everything.  This spectacularly fails to compensate for the fact that Luvdisc can’t actually do anything.  He learns Water and Ice attacks but they are irrelevant because his attack stats are, astonishingly, worse than Pachirisu’s.  He can use Attract and Sweet Kiss to disrupt his enemies but they are more annoying than effective (and many Pokémon can do that better than him, using the more accurate Confuse Ray).  He can ward away status effects and critical hits with Safeguard and Lucky Chant, but neither of those is even remotely necessary to defeat Luvdisc because his defences are appalling.  He can heal himself over time with Aqua Ring, but won’t live long enough for the healing to add up.  Luvdisc’s best hope will generally be to hit something with Toxic and then try to keep himself from dying for as long as possible using attraction and confusion, but since both of those conditions are wiped when a Pokémon switches out and Luvdisc’s only means of trapping a Pokémon in play is Whirlpool, from Heart Gold and Soul Silver’s HM05 (not to mention the fact that attraction isn’t effective against Pokémon of the same gender as the user), he’s unlikely to keep it up for long against a halfway competent opponent.  Most things that are weak to neither Water nor Ice can ignore Luvdisc quite safely and go about their own business, especially Pokémon that are also immune to Poison.  A Dream World Luvdisc has the Hydration ability rather than Swift Swim, and will cure himself of status problems at the end of each turn as long as it’s raining.  Aside from the obvious benefits, this makes it possible for Luvdisc to heal himself completely with Rest without having to worry about sleeping for two turns.  Sadly, Luvdisc has such underwhelming defensive stats that not even this will guarantee his long-term survival.  In order to be successful, Luvdisc is going to need more power, more toughness, more attacks, more support techniques and more useful abilities.

I just… look; Luvdisc evolves into Alomomola, okay?  There.  Luvdisc is fixed.

…okay, I know Alomomola isn’t strictly better than Luvdisc at everything, but she wouldn’t be the first or even the second Pokémon who actually gets slower when she evolves, and lots of unevolved Pokémon-

WHAT DO YOU MEAN, ‘IT’S A COP-OUT’?

FINE!  You can have your Luvdisc evolution, but BY ALL THE GODS I AM GOING TO MAKE YOU REGRET IT!

The thing about a Pokémon who embodies love is that it’s not really an idea that lends itself to ass-kicking.  Maybe this idea occurred to Game Freak and they decided that it meant Luvdisc shouldn’t be good at fighting.  Well, I hate to break it to you, Game Freak, but this franchise is all about fighting, and it’s like that because you built it that way, so the message you’re sending here isn’t “some Pokémon are good at things other than fighting,” it’s “some Pokémon are worthless, including the one who’s a universal symbol of love.”  I hope I may be forgiven for not being totally okay with this.  Unfortunately, the most obvious solution – making Luvdisc a dedicated support Pokémon who spends every moment helping his friends – is already Alomomola’s niche, and she’s actually really good at it.  In terms of flavour as well, any evolution I could create for Luvdisc would come across so strongly as a reboot of Alomomola that there wouldn’t be much point in it; the fact that she even exists puts me in something of a bind.  I’ve discussed the problem at some length with my friend and proofreader, Jim, and this is what we’ve come up with.

 Okay, I know I should just let it go, but I had to bring this up: this is Molantine, a fake Luvdisc evolution by JoshKH92 (http://joshkh92.deviantart.com/). Notice how it looks exactly like Alomomola.  This was uploaded to DeviantArt in September 2008 - more than a year before Black and White were even announced. They *must* have realised that *everyone* would think Alomomola was a Luvdisc evolution when they put her in the pre-release promotions, because she is obviously exactly what a Luvdisc evolution would look like.  I can't escape the feeling that they were deliberately trolling us.

Luvdisc does indeed evolve into Alomomola; I’m not sure there’s any way to avoid doing that.  We’d probably give Alomomola herself some improvements, but she’s not important.  What’s important is that when Luvdisc evolves into Alomomola, he completely purges all his negative emotions: anger, spite, jealousy, sorrow and all the rest go… and they have to go somewhere.  The result is an evil version of Luvdisc, a Water/Ghost dual-type who looks more or less as you’d expect an evil Luvdisc to look: a jagged-edged broken heart, an ashen grey in colour (if that’s too bleak, maybe add some purple or dull red markings resembling lipstick).  Mechanically speaking, this evolution works the same way as Shedinja’s (he appears spontaneously from the shell left when Nincada evolves into Ninjask).  Dark Luvdisc lurk in the remains of coral reefs that have died off due to changing temperatures or tidal conditions, and sometimes in the darkness at the base of living reefs.  However, they are extremely difficult to find or drive from their nests since they can vanish from sight at will and pass through solid objects.  Dark Luvdisc is basically an evil spirit, and reviled as such in most places.  They retain Luvdisc’s powers over emotion and use them to toy with others, stirring up unwanted affections, dampening loving relationships, and generally tormenting people out of pure spite, all the while feeding off their negative emotions the way Luvdisc feeds off love and joy.  Is this too dark for Pokémon?  Well, not for a Ghost-type, we think – need we bring up Spiritomb?  In battle, dark Luvdisc use their ability to manipulate emotions to its fullest effect, creating false feelings of love in their opponents that are difficult to shake off: although they are genderless, like Shedinja, their Heartbreaker trait makes their Attract technique effective against all Pokémon, and causes any Pokémon under the influence of Attract to lose 1/8 of its health every turn, in the same way as Darkrai’s Bad Dreams ability affects sleeping Pokémon (I’m tempted to add that Attract has a 75% chance to prevent a Pokémon from acting instead of 50%, just for the first turn it’s in effect, but that’s getting to be a lot of effects for one ability).  Aside from the extra perks for Attract, this is mainly an offensive Pokémon; fast, like Luvdisc, but with high attack and special attack and comparatively poor defences.  Surf, Waterfall and Shadow Ball make up your primary options, with Ice Beam, Psychic and Night Slash for variety.  As a very fast Pokémon, dark Luvdisc could reasonably lay claim to U-Turn (a brilliant tactical asset, since you get to switch out for free after using it), and possibly Acrobatics although that might be pushing it.  I think I would make physical attack the higher of his offensive stats, but also give him access to Nasty Plot for boosting his special attack, as well as Foul Play (a physical Dark-type attack that uses the target’s attack stat, not the user’s, to determine damage).  Finally Destiny Bond, which takes your opponent down with you if you happen to be knocked out on the turn you use it, is well-suited to a very fast Pokémon, and also seems like a good fit for a Pokémon that makes its way by manipulating emotions.

Well, here we are again (it’s always such a pleasure).  There’s only one left on my list.  Who’s guessed what it is?  I have a feeling I know what you’re all thinking… but no; that’s not it.  That Pokémon will face judgement in due course, but it doesn’t belong at the top of this list, or even on the list at all.  There’s another one far, far worse, one that might not even have occurred to you at all…

The Top Ten Worst Pokémon Ever #3: Beautifly, Dustox and Their Associated Spawn

Why?  Just… why?

I understand that they like their Pokémon templates – things like “rodent-based Normal-type trash” and “Grass-Fire-Water starter trio.”  I know I spent most of last year complaining about it non-stop, but I understand.  I do.  It has to be comforting to have something in your game that you know will work the way you expect it to work, so you can go and innovate somewhere else without worrying too much about the basics.  I get it.

To design exactly the same Pokémon and act like no-one was ever going to know, on the other hand; that… just… look, it isn’t even that I don’t understand how they weighed up the pros and cons of what they were doing; it’s that I can’t actually comprehend what the pros were supposed to have been in the first place!

But that isn’t the worst part.

 

Ladies and gentlemen, meet Wurmple, Silcoon, Cascoon, Beautifly and Dustox, a family of Bug-types native to Hoenn.  Wurmple is basically Caterpie and Weedle shoehorned into a single body; every single characteristic of his design is shared by one of the two.  That’s… pretty much all you need to know.  Wurmple evolves into either Silcoon or Cascoon, based on factors which are randomly determined and impossible to predict or influence.  This is sort of a troll way to evolve, if you ask me, but it’s far from the worst (*cough*Vespiquen*cough*).  Silcoon and Cascoon themselves are, likewise, basically Metapod and Kakuna, except round and largely featureless.  There’s a bit in Cascoon’s Diamond version Pokédex entry which I initially thought was interesting, stating that the inside of Cascoon’s shell is very hot because all of its cells are working so feverishly towards its evolution, but then I found out that this same factoid was originally from Kakuna’s Sapphire version entry, so it’s official: the designers are completely shameless.  The one genuinely interesting thing about either of these Pokémon is that Cascoon apparently remembers every opponent it ever faces and every injury it ever suffers while waiting to evolve, so that it can get revenge when it finally does.  This doesn’t really tie in to what Dustox is like at all, though, so… eh, whatever.  Silcoon evolves into Beautifly, who is Butterfree, except that she makes no sense.  I guess I should elaborate.  Apparently Game Freak were, let’s be fair to them, aware of what people would think when they met Beautifly (this is also, I assume, the reason Beautifly’s art is so much more naturalistic than Butterfree’s) and decided to tell us that she actually has a brutal dark side; Beautifly is a savage hunter who will drain her prey’s vital fluids through her proboscis!  However, they spend just as much time talking about how Beautifly is a pollinator, which means, pretty unambiguously, that her main food source is nectar, not the blood of the innocent (exactly the same as Butterfree).  To top it off, the whole “she looks beautiful but actually she’s a vicious blood-sucker” thing was also done in the same set of games by Gorebyss, who pulled it off far more effectively.  Now, Dustox, to his credit, is not Beedrill.  Unfortunately, he is Venomoth.  Everything Dustox does – nocturnal behaviour, attraction to bright lights, scattering toxic powder, radar senses – was attributed to Venonat and Venomoth first, except for his irritating habit of swarming in brightly lit cities and devouring all the foliage he can find.  I admit that this is an interesting ecological detail and just the sort of thing I like, but it’s too little, too late for a Pokémon that is blatantly a cheap rip-off of a far more awesome pre-existing design.

But that isn’t the worst part either.

 

If you really want to use Butterfree, you can.  She has poor stats in everything except for special attack and special defence, coupled with one of the most awful type combinations in the entire game (Bug/Flying), but she does get one of the most useful abilities, Compoundeyes – a substantial accuracy boost to all of her attacks, including Sleep Powder.  A 97.5%-accurate sleep attack is nothing to sniff at.  I mean, if that’s really your thing you should probably just use a Pokémon that learns Spore, but if you really want to use Butterfree, you can.  Beautifly, on the other hand, has poor stats in everything except for special attack and attack (which she doesn’t use), coupled with the same awful type combination, and has abilities that are far less helpful in comparison.  Beautifly has a decent special movepool.  Pretty much all of her attacks are resisted by Steel-types, but otherwise she has impressive variety: Bug Buzz, Air Slash, Shadow Ball, Energy Ball and Psychic.  This is what she’s got.  Let her enjoy it.  Dustox has similar options (swapping Air Slash for Sludge Bomb) but minimal firepower; his focus is on defence and special defence.  Unfortunately, with his low hit point total, he fails at this even more comprehensively than Beautifly fails at offense. His support movepool basically consists of Light Screen, Toxic and Whirlwind.  If you’re going to use Dustox, you should probably get one from an older game so he can learn Roost and Giga Drain, because his low stats and unhelpful typing are quite enough for him to worry about without having to rely on weather-dependent healing from Moonlight.  Black and White have been very kind to both Beautifly and Dustox by giving them Quiver Dance (a.k.a. special sweeper in a can), which boosts speed, special attack and special defence all at once.  However, Beautifly is too slow and too delicate to get a chance to use it in the first place, while Dustox is too wimpy to do a respectable amount of damage anyway, and Steel-types in general still laugh at both of them.  The Dream World mocked Beautifly and Dustox mercilessly by giving Beautifly the Rivalry ability (when facing an opponent of the same gender, she does more damage with physical attacks – which she doesn’t really use anyway) and Dustox the Compoundeyes ability (even though he doesn’t learn a single attack that is less than 90% accurate).

But even that isn’t the worst part.

 Beautifly using Silver Wind, by Pearl7 (http://pearlsaurus.fc2web.com).

The worst part is that now I have to save them.  And since it is an iron law of Pokémon design that nothing ever evolves more than twice, further evolution for either of them is out of the question; no ifs, no buts.

Fetch me a case of Bitter Poffins and four bottles of twelve-year-old Max Elixir.  It’s going to be a long night.

The easiest thing to do would have been just to use Butterfree and Beedrill, because even though they’re pretty bad, at least they aren’t rip-offs as well.  That would be a cop-out though.  Leavanny and Scolipede proved that it isn’t impossible to do this concept in a way that’s different and fresh.  I can’t exactly do a complete redesign, though, because that would be missing… whatever vaguely-defined point I’m trying to make here.  I do have… one idea.  It’s a little trippy, but sacrifices must be made; this is Beautifly and Dustox we’re talking about, so here we go.  Butterflies traditionally symbolise the human soul, right?  I can work with that.

 Dustox using Toxic, by the same artist.

Beautifly is now Bug/Psychic and Dustox is now Bug/Ghost (with appropriately adjusted movepools, and matching colour schemes; I wouldn’t change them radically, but give Beautifly a more vibrant and surreal palette and Dustox a darker, more sinister one).  I know I made a bunch of uncomfortable noises about retconning things like this when I was doing Sunflora, but, well, desperate times and all that.  Wurmple are found in all the usual forest-type places where Bug Pokémon like to hang out, but adult Dustox are associated with Mount Pyre and Beautifly with Sootopolis City and the Cave of Origin.  In general, Beautifly are ‘active’ – they’re feisty and can be aggressive if provoked, but are also playful – while Dustox are ‘passive’ – they prefer to avoid fights and spend a lot of their time zoning out.  Their presence stirs up corresponding emotions in people and Pokémon, and they grow healthy and strong by spending time with people whose personalities match their own.  I would fold Silcoon and Cascoon into a single Pokémon, and have them split off at the final stage instead – that way, we can say that the determining factor in the split is the kind of emotions that the Pokémon is surrounded by in its cocoon stage.  Like many real-world moth species, Dustox do not eat after reaching adulthood (the mass defoliation mentioned in the Pokédex is a result of the soporific aura emitted by large groups of Dustox causing trees to prematurely shed their leaves as they do in Autumn).  Beautifly can and do consume sweet liquids for enjoyment or for quick bursts of energy, but both species are believed to live primarily off the psychic emanations of humans and Pokémon.  I could go on, but I need to give them some actual toys.  Quiver Dance is sure nice for Beautifly but she’s still hamstrung by her slowness and frailty.  In keeping with the flavour I have in mind for her, I want to give her an ability that doubles her speed, analogous to Medicham’s Pure Power (call it Blinding Speed or something) and a signature move, Energy Flare (a powerful Psychic attack that often reduces a target’s special defence).  Dustox gets one too, Energy Drain (a Ghost attack that converts damage to health for Dustox, like Giga Drain), as well as access to Reflect, Sleep Powder and Stun Spore.  For an ability… I want to give him Dragonite’s Multiscale (if you’re at full health, attacks that hit you do half damage), because, hey, moths have scales!  Both of them get Aura Sphere too, because it fits and it will help.  That’s… a lot of very cool stuff.  I doubt it’s cool enough to get them into the élite, but at least the other Bug-types will stop laughing at them.

I warned you it was going to be trippy.  Now, if you’ll excuse me, I’m going to polish off the last of my Max Elixir and pass out in the bath.

The Top Ten Worst Pokémon Ever, #4: Kricketune

Well, in any list of the dumbest Pokémon of all time, the bugs were bound to put forward a representative sooner or later.  Today I’ll be looking at the musical cricket Pokémon, Kricketune, and his significantly less irritating younger sibling, Kricketot.  I have always had a soft spot for Kricketot, ever since I caught one shortly after starting Diamond version for the first time.  Kricketot is a tiny, brightly-coloured beetle who communicates by knocking his antennae together to make sounds like the chimes of a xylophone.  His physical appearance is suggestive of a rotund little man in a neat waistcoat and shiny shoes (he’s supposed to remind you of a conductor), while at the same time including no aspects that are actually out-of-place on a beetle Pokémon.  Kricketot isn’t an especially clever design and there’s not much to say about him, but he’s cute and reasonably well done.  He’s also very difficult to train since (on Diamond and Pearl anyway) he knows no attacks other than Growl and Bide, and can only damage other Pokémon by waiting for them to hit him first.  You won’t have to put up with this for long though; like many Bug Pokémon, Kricketot evolves very rapidly… into Kricketune.  I always hoped he would evolve again, but he never did, the little jerk.  I kept him around for a while because I needed a Pokémon who could use Cut, and eventually ditched him for a Parasect when I got far enough in the game to receive Pokémon from Leaf Green.  So… why do I hate Kricketune so much, anyway?

I can think of only one word to describe Kricketune’s artwork: obnoxious.  It’s difficult to articulate why Kricketune’s artwork is so offensive to me; maybe on some level my mind rebels against the idea of an insect with facial hair.  I honestly don’t know how the designers managed to make Kricketune’s moustache look as pasted-on as it does; I would have thought you’d have to try to make something fit the rest of the Pokémon that badly.   The fact that his distended belly reminds me of a starving third-world orphan doesn’t help his case.  I understand that it’s not that easy to convey “this Pokémon is based on a violinist,” and making his body physically resemble a lute wasn’t a bad idea in principle, but I have to wonder about the quality control that was involved in the execution.  His flavour isn’t actually terrible; the idea of a violinist Pokémon isn’t much of a stretch when you start from a cricket, but they’ve chosen to run with it and make Kricketune a musical genius capable of composing new tunes on the fly.  Apparently there’s even a village that holds contests of music for Kricketune, which is actually kind of interesting.  Again, the idea of a violin-like body, complete with internal sounding chambers, isn’t a problem in and of itself; it’s a fun way of expanding on the fact that a cricket’s own body is literally his instrument.  It’s more that I’m just a tiny bit FLABBERGASTED that no-one ever spent a few moments just looking at Kricketune and thinking “…maybe this isn’t working quite how we planned.”

I am prepared to accept that someone at Game Freak once believed Spinda and Delcatty had the potential to be decent Pokémon.  I am prepared to accept that they may have dramatically miscalculated the importance of a Pokémon’s movepool in comparison to its raw stats.  I am prepared to accept, in other words, that the positions they currently hold in the ranks of the most mind-blowingly incompetent Pokémon in the game are the result of a terrible, terrible mistake.

I am prepared to accept no such thing with regards to Kricketune.

Kricketune has it all.  Lacklustre attacks, mediocre speed, cardboard defences, unhelpful abilities, and a grand total of perhaps nine or ten genuinely useful techniques.  This Pokémon is not here for us to use.  He is here for us to laugh at, poke, step on, and ultimately set on fire.  In theory, Kricketune is a Swords Dancer (that is to say, this is the role at which he fails least horribly), setting him up to be compared with the other Bug-type Swords Dancers who came before him: the infinitely superior Scyther and Scizor.  Kricketune’s physical movepool isn’t actually much worse than Scyther’s; they can both choose from X-Scissor, Brick Break, Night Slash and Aerial Ace, which is pretty solid in terms of type coverage but leaves them relying on some comparatively weak attacks, holding them back from being really effective top-tier Swords Dancers.  The difference between Kricketune and Scyther (well, besides the fact that Scyther is better at everything because of his higher stats) is that Scyther has a bunch of useful support moves and can keep his opponents guessing.  Kricketune… has Taunt, I guess, so he can stop big defensive Pokémon from weakening or disabling him, but that just draws attention to his massive vulnerability to… y’know… attacks.  He can slap away another Pokémon’s item with Knock Off.  Lots of other Pokémon can do that too, but I guess it’s fun.  He can use Perish Song to… fail to achieve anything whatsoever, since he has no way of trapping opponents in play long enough for the song to kill them, and he’ll eventually be forced to switch out too (assuming you don’t want Kricketune to die, which, I will grant you, is something of a stretch).  Finally, he can use Sing to be slightly less ineffective and put things to sleep, or alternatively, to spend a couple of turns failing to put things to sleep because Sing is dreadful.  Finally, to make sure there was absolutely no doubt that Kricketune was an inferior version of Scyther, Game Freak went and gave him exactly the same abilities. Once Kricketune has been badly injured, he will almost certainly die too quickly to notice that his Swarm ability has amped up his Bug attacks, like X-Scissor.  If that doesn’t appeal, Kricketune’s Dream World ability is Technician.  This is actually a really awesome ability and, together with Bullet Punch, is a pretty big contributing factor to the massive popularity of Scizor.  Technician powers up several weak attacks, which are often the ones with the best secondary effects (like Bullet Punch, which always hits first).  Kricketune has precisely two moves worth using that benefit from Technician: Bug Bite (this basically becomes a slightly better replacement for X-Scissor) and Aerial Ace (which does help Kricketune with his type coverage… I guess).

An exhaustive list of the reasons Kricketune sucks would fill an entire entry on its own, but those are the highlights.  Now, as usual, it’s time for me to prove my worth and explain what I would do with him if I ever had the chance.  Besides brutally murder him and decorate my home with his entrails.

I’ve had trouble coming up with a good way to improve on Kricketune’s flavour, because most of my hatred against him is directed at his art and I find myself having to admit I probably couldn’t do better.  Getting rid of the moustache, or at the very least making it more wiry to better suit an insect body, seems like a no-brainer.  I’m tempted to suggest exaggerating the violin shape of his body and making the whole thing more stylistic, because the attempt to compromise between a naturalistic design and the instrument concept is what’s created this unearthly teardrop-shaped body, which just doesn’t work at all.  Also, change the eyes.  Kricketot’s eyes have black irises and white pupils.  Kricketune’s eyes have black irises and blacker pupils.  Kricketot’s look bright and Kricketune’s look dead.  I know it’s small, but it bothers me.

There is astonishingly little fanart of Kricketune on the internet, which I am tentatively taking as evidence that I'm not the only one who thinks he looks unbelievably stupid.  Instead, here's Naoyo Kimura's illustration of Kricketune from the Next Destinies expansion of the Pokémon TCG.

One of the odd little things that bug me about Kricketune (no pun intended) is that his evolution from Kricketot involves a shift in inspiration from a xylophone (a percussion instrument) to a violin (a string instrument).  As I tend to do when I run into something about a design that I don’t quite get, I’m just going to go with it.  Kricketune needs to evolve, as everyone in the Top Ten does, but why stop at one evolution?  Let’s split his evolutionary path into an entire damn orchestra!  I want a huge grasshopper with a wooden exoskeleton.  He makes his music when wind blows through a long hollow tube that passes into his thorax and out through his abdomen.  His wooden body is filled with holes like a flute or clarinet, and he uses his six legs to ‘play’ himself like one while he uses his wings to keep aloft.  This one is a Bug/Grass-type, but can also use wind attacks like Air Slash, Hurricane and Whirlwind, as well as Earth Power (I’m tempted to let him have Quiver Dance as well to make up for Bug/Grass sucking so badly).  I want a big, bulky goliath beetle-type thing, who can rear up on his hind legs and beat his carapace like a drum with his front legs; I think Bug/Ground would work with this one, with lots of powerful physical attacks like Earthquake, as well as – of course – Belly Drum.  As long as I have the opportunity to play around with type combinations, I want a Bug/Water type, since that’s unique (well, unless you count Surskit) – a swimming beetle, with long oar-like arms like a water-boatman’s, the pipes of a water organ lying flat along his back (these double as water-cannons, of course), and a manic grin on his face.  I’m thinking of him as a mixed attacker, with powerful physical and special options (Bug Buzz, X-Scissor, Surf and Waterfall, of course; then maybe Ice Beam and Cross Chop), plus possibly Agility.  Finally, I want a conductor for the orchestra; a Bug/Psychic-type similar in appearance to Kricketune (bearing in mind the changes I wanted to make earlier), but with brightly-coloured butterfly or moth wings, and maybe hands positioned part-way down his scythes (a little like Gallade’s).  He is the rarest of the group, and although he still has Kricketune’s violin-type music, his main role is to direct communities of the others in battle, performance, and day-to-day life, focussing on support techniques like Reflect, Baton Pass, Wish and Encore.
 
I may have gone slightly overboard there.  The multiple evolutions were probably not, strictly speaking, necessary and getting them to make sense was, I admit, something of a stretch.  I think it’s best that we all agree to blame Kricketune and move on together.  I’ve only got three entries left now, and the end – my horrible, gibbering end – is in sight.