VikingBoyBilly asks:

In the episode Extreme Pokémon, the day care man gave ash a (teal? blue?) egg in a glass case and he said “when the pokémon hatches, use the pokéball on top of the case to hatch it with.” So… is that what’s happening when you receive eggs that already have a pokéball from the day care man? (incidentally, was that the larvitar egg, or is it another pokémon?)

(I don’t know the dialogue from that episode offhand, but I think you mean to say “use the Pokéball to catch it with,” not “hatch it with,” because if Pokémon actually cannot hatch without a Pokéball then we have some serious problems here)

I suppose it must work something like that?  I mean, we can hatch eggs even if we have no Pokéballs in our inventory, and the baby Pokémon have Pokéballs automatically, so unless we envision Pokémon somehow hatching with Pokéballs, someone must be supplying free ones with every egg.  You can probably read into this, if you choose, all kinds of sinister things about being born into slavery (which could certainly be a very interesting way to take it), but I don’t think you have to for it to make sense.  If you think of the main functions of Pokéballs being protection and transport… well, no one wants the most vulnerable Pokémon on their team to be forced to walk everywhere and have nowhere to retreat to in case of danger or injury.  And the alternative – just releasing an infant Pokémon into a potentially hostile environment with no caregiver because you happened not to have any Pokéballs at the time – is clearly lunacy.  I mean, in practice we do that in the games all the time and in astonishing numbers, but you sort of have to give them points for trying…

(also I believe the egg you’re referring to is the one that eventually hatches into Ash’s Phanpy)

Anonymous asks:

Which of the current mega evolutions is your favorite or do you think is the best designed?

I’m very fond of Mega Sableye, personally.  Mega Evolution is a process that creates a crazy-overpowered super battle mode, not something that’s meant to exist as a realistic creature – it turns Pokémon into exaggerated versions of themselves.  I think Mega Sableye lugging around a massive jewel that it uses to reflect attacks (hence the Magic Bounce ability) is a fun, quirky way of doing that.

The Philosophical Sheep asks:

In the fan-made game Pokemon Legends of the Arena, instead of 8 gyms and a champion, you fight in a series of tournaments to win the championship. Each tournament is in a different town, allowing the pokemon journey feel to remain in effect. Now, the game isn’t exactly good, but how would you feel about GameFreak using a similar concept in the official games?

So the tournaments sort of take the place of Pokémon Gyms in terms of the games’ structure?  Could be interesting, and personally I like the idea of tinkering with the formula.  I think this kind of format would be quite neat if it allowed you to explore what the Pokémon League is, how it works, and who its leaders are a bit more.  There’s a lot of worldbuilding stuff in that area where Game Freak has always just kinda let us fill in the blanks.

Pokémon Generations: Episodes 12 and 13

The last two weeks’ Generations shorts were… less inspiring to me than the previous couple, although I will admit that this may be partly because I have irrational hatred for Looker, who once again appears in a central role in episode 12.  Then again, 12 at least does something different, even though I’m not entirely sure what it’s supposed to mean; 13 seems like it’s going back to Generations’ now-accustomed role as a cheerleader for the games.  Let’s take a look.

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Anonymous asks:

How do you envisage the ability Speed Boost working? Most other boosting moves and abilities have a description of how they work; Agility’s move description states that the user relaxes to lighten itself; Calm Mind is a meditation; Autotomize has the user shed body parts to reduce its weight. But Speed Boost just… happens, without the user doing anything? Any theories?

I suppose it just takes them a while to get “warmed up,” as it were.  It could also vary between species – Blaziken perhaps entering a sort of martial trance that rapidly improves her reflexes, Sharpedo going into a battle frenzy, Scolipede gathering momentum as he rolls around the battlefield (not unlike the logic behind Rollout).

Pokémon Generations: Episode 11

Oh, now this one is interesting.

Episode 11 of Pokémon: Generations is a new take on the fate of Cyrus, the boss of Team Galactic and major antagonist of Diamond, Pearl and Platinum.  Cyrus’ ambition, to quickly recap for people who either never played those games or don’t remember them very well, was to outshine every other Pokémon villain who ever had been or ever will be, by unmaking reality itself and becoming a god in order to create a new universe that would be free from the weakness and imperfection of the soul.  Let’s see how that turns out for him.

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Pokémon Generations: Episodes 9 and 10

Right, for a brief period there I was literally dead, for tax reasons, but I’ve now clawed my way out of hell and back into the world of the living to keep doing… um…

…what… exactly is it that I do here, again?

Oh, Christ, this nonsense.  Well, let’s see if I can catch up by the end of the week, shall we?

Continue reading “Pokémon Generations: Episodes 9 and 10”