I’m sure you have been asked about it before, but I’d love to see a list similar to “Top Ten Worst Pokemon Ever” in which you give your opinion of the best Pokemon ever, whether it be based upon flavor or actual battle usefulness (or both) is up to you. Presumably it would discount legendaries, because a top 10 best list of all legendaries would just be boring, especially if you’re basing this upon power alone… Anyways, just some food for thought when you’re coming up with future topic ideas.

I think I probably have been asked this before, but I don’t remember exactly.  The main reasons I’ve never tried to do it are because I don’t think I’d be able to narrow it down to ten, and even if I did, I don’t think I’d be able to put them in order.  I mean, really, choose a single “best Pokémon ever”?  Even my “worst Pokémon ever” was kind of a fake-out because I honestly do like a lot of things about the Unown; I just hate the way the games handle them.  The fact is, as much as I bitch about it, Pokémon has a lot more good designs than bad ones, and it helps that I was able to select my top ten worst ones from the relatively small subset of those who are also terrible at everything.  The other thing is that while I’m very sure that the weakest Pokémon contribute little to gameplay, I kind of believe that the very strongest ones are not necessarily a positive influence either – I love Kyogre as a Pokémon, but I would never have let players anywhere near something so powerful.  Even nerfing Drizzle only stops him from totally dominating all the other legendary Pokémon.  I’m not sure where I would draw my line, though – is it my contention that Blaziken is ‘good’?  What about Lucario, or Garchomp?  I’m not sure what the ideal balance point is.

I was just wondering, can you make sense of Graveler’s evolution? It’s a rock monster with six limbs and no visible biological features that suddenly becomes a four-limbed reptilian creature with a rock shell. Sure, there have been other strange evolutions, but at least Remoraid’s evolution is going from one living creature to another, how does one go from being mineral to animal? It just looks like Golem was intended for an entirely separate evolution line.

Hmm.  Faced with a weird evolutionary line in the first generation, my instinct is go to the hex numbers and see what patterns turn up (if anyone’s unfamiliar with what these are, they’re the numbers that represent the order in which Pokémon were originally programmed into Red and Blue, and probably the order in which they were created).  Of the three, Graveler comes first, followed by Golem ten places later.  Both are within the first 1/3 of the sequence, where there are relatively few intact evolutionary families – the only related Pokémon who appear close together this early are male Nidoran and Nidoking, female Nidoran and Nidoqueen, and Hitmonchan and Hitmonlee (who at this stage were ‘related’ but not by evolution).  Some of those designs may even predate the concept of Pokémon evolution, although that’s a very speculative suggestion.  Shortly after Golem, complete families start to occur more often.  Geodude turns up far later, among the final 30 designs, 10 of which didn’t even make it into Red and Blue.  It’s entirely possible, even likely, that Graveler and Golem were not originally conceived as related creatures, and were combined into a single lineage after the fact – something which may actually have happened at a relatively late stage of the games’ development, concurrently with Geodude’s introduction.

What type of music you like? I can imagine you as a totally closeted sugar-pop fan. C’mon. Admit it. You love a bit of Katy Perry don’t you.

Honestly, I’ve never really been interested in music as a ‘thing’.  For reasons I don’t really understand, I don’t quite get it on some level.  When I listen to a song I’m always straining to make out the lyrics, because it’s only the words that are meaningful to me, and in the case of a lot of pop songs the lyrics are total nonsense.  A piece of music only means something to me once it’s connected to a story or an experience.  In isolation it’s just noise.

Any thoughts on this hypothesis of the three Kalos starters as based on traditional RPG player classes/archetypes: defensive(?) paladin/tank (Chespin), bewildering support(?) mage (Fennekin), or nimble fighter (Froakie). I’d parry that this alleged pattern is less an intentional thematic choice than an incidental effort at some kind of logical complimentarity in typing & flavor. See Youtube video by ‘dookieshed’ dated Sept 2013 (alas, I cannot include the link here) – AceTrainerAlvaro

I’ll probably talk about this in my next entry, which is going to be on Froakie, Frogadier and Greninja, but thanks for pointing out the video to me!  I think I lean more towards your view of the matter, but I’ll have to meditate on it as I’m writing.

So in the Persona series, some bosses (like the final bosses and super bosses) have the ability to act twice during all of their turns… this is to make those bosses much harder. Do you think the Pokemon series could benefit from giving some of their “bosses” such as elite 4 members, legendary pokemon, and the champion, that same trait? Despite their levels, even the Champions look like pushovers compared to competitively trained pokemon.

That would certainly make things more interesting!  I think there is a sense with the games at the moment that players should be able to do anything the AI opponents can do, which is fair enough in principle, except that players can also do some important things the AI can’t do – we can use items more freely, our Pokémon gain effort points, we get free switches after knocking opponents out, we actually make switches to gain the advantage and not just to escape completely hopeless situations, that sort of thing.  Partly this is just to do with the limitations of what the AI can handle – knowing when to switch, for example, is often built on having an intuitive understanding of a Pokémon’s general capabilities in totality – given that I don’t know my opponent’s moveset, what could it do to me if I stay in, and what could it do to me if I switch out?  That’s not really an easy thing to program an AI with.  That being the case, I think it makes a lot of sense to let powerful enemies have extra advantages, the trouble is that it’s easy to go overboard – Cynthia’s Garchomp with two moves every turn would be a nightmare, sub-par moveset notwithstanding!  Maybe a feature like that would work well in a sort of ‘challenge mode’ setting like what Black and White 2 had?  Personally I think a single player difficulty setting was an awesome idea and I’d hope to see it return in future games, just without the aggravating nonsense of Black and White 2’s key system.  Increasing opponents’ levels is great, but it also causes your Pokémon to level up faster in response, so the step up in difficulty isn’t as significant as it should be; giving certain opponents special ‘powers’ like this would go a long way towards making a run like that more interesting.  What else might you do?  Gym Leaders could have thematic advantages like damage bonuses with their favoured types; some trainers might be able to use Pokémon with both their abilities… there’s a lot of cool stuff you could mess with, if we lose the idea that the players have to be able to do it too.

*cough*omegarubyandalphasapphire*cough*

All right, all right; I get it already.

(This counts as my answer to ALL readers, past and future, asking about Alpha Sapphire and Omega Ruby)

So, I’m not that excited, I guess because Ruby and Sapphire just don’t have the same nostalgia value for me as they do for younger players, but I am very interested to see how they handle the story.  A somewhat expanded treatment is surely to be expected, and they’ll probably draw on material and dialogue from Emerald, but they can’t lean too heavily on Emerald either because the paired game structure dictates that Team Aqua have to take the lead in Alpha Sapphire and Team Magma in Omega Ruby.  Hopefully we can expect to see a slightly more nuanced portrayal of both teams’ motivations and plans (as well as of some other characters, like Steven – speaking of which, who will be the Champion, I wonder?).  

I’m also curious whether contests will return, and in what form – will they give contest statistics to all the 5th- and 6th-generation moves that never had any, or create something completely new that has more in common with, say, Black and White’s musicals?  Ruby and Sapphire were the generation that introduced the idea of interacting with Pokémon in that kind of way, so it seems only fitting that a return to those games will result in something fairly spectacular in that department.

In any case, seeing Hoenn on the 3DS is going to be a pretty huge deal – I can’t help but wonder whether some of the cities will look a little bland next to the varied and often eccentric settlements of Kalos, like Laverre with its fairytale aesthetic or Anistar with its… big-ass sundial whatsit… In fact, X and Y have just been such a huge step-up from their predecessors in such a wide variety of little ways that bringing Ruby and Sapphire up to speed with them seems to me like quite a daunting prospect!

Oh, and secret bases?  Hell yes.

Alpha Sapphire and Omega Ruby strike me as odd titles to go with.  I think probably the reference is to the logos of Team Aqua and Team Magma – Team Aqua’s would pass for a capital alpha as easily as a capital A (which looks exactly the same), while I guess Team Magma’s kinda looks like a capital Ω?  If you squint a bit?  Alpha and Omega placed in opposition like that tend to represent “the beginning and the end,” particularly in Christian iconography (come to think of it, Alpha and Omega would have made way better titles than X and Y for two games themed around life and death, but what’s done is done).  Maybe the titles hint that the games will play up the importance of Mount Pyre and the Cave of Origin?

Probably I won’t do a playthrough journal in the style of what I did for White 2 or X, because honestly that $#!t’s getting kinda old for me and it’d be a little weird with a game where I already knew at least the outline of the story.  I’ll probably think of something fun though.  We’ll see.

Your last question that was talking about attract made me want to throw in my 2 cents. I’m a big fan of the percy jackson series, which is a book series about greek demigods. one girl is a daughter of Aphrodite and has a power called charmspeak, which allows her to influence people’s decisions by talking. She could ask for free food at a deli or tell someone to fall asleep. I think attract works this way, so I don’t think it would force sexuality out of the target unless thats the user’s intent.

Hey, anything that involves Percy Jackson in the discussion is fine by me.  Piper’s charmspeak is an interesting comparison to make; I think we can all agree that Attract obviously doesn’t compel sexual acts, even where the target’s species would allow it, but at the same time the imagery associated with the technique is clearly meant to make us think that romance or sexuality is involved somehow (same way as charmspeak, really, since it comes from the goddess of romantic love and sexual desire – although the way that series portrays Aphrodite, and that portrayal’s relationship to the original myths, is actually kind of complicated).  It has similar versatility too; same way as Attract can work between Pokémon who would never breed, charmspeak can apparently work on anything that even approaches sentience, up to and including a robot dragon head.  I think the important difference is that Piper can’t easily command someone not to attack her because charmspeak works best if she can phrase it in terms of something the target actually wants to do, or at least could potentially be neutral to.  Attract seems like it’s maybe a bit more forceful in that way, which is weird.  I think it may have a greater capacity to create desires rather than just manipulate existing ones.

Of all the ailments like burn, freeze or poison and including ones like confusion, infatuation or curse… if you could get rid of one you think doesn’t quite contribute well to the gameplay or the concept of Pokemon; alternatively, if you had to make a new ailment, even if you don’t think its necessary, what kind of ailment would you add?

Hmm… I sort of feel like regular poison is sufficiently underwhelming to consider taking out or reworking completely.  It’s strictly inferior to the burn status, and arguably helps the affected Pokémon as much as it hurts in some cases by making it immune to more dangerous conditions like sleep or paralysis.  It’s also kind of a slap in the face to the poor Poison-types, who don’t have much else going for them, that most of their attacks are associated with this condition that doesn’t actually help the user much.  Just give all poison the Toxic effect.  Not sure about what to do with the attacks that currently cause severe poisoning.  Maybe have them cause poison as well as something else nasty on top of that, like confusion?  Freezing is also sort of pointless the way the game is now – no attack has more than a 10% chance to cause the effect, and when it does come up, it sometimes wears off before even a single turn has passed, having no actual impact on the battle.  Why even bother with it?

As for adding something (since I am apparently being required to)… dunno.  A lot of games have blindness and deafness as status conditions; blindness would basically just be an accuracy reduction, which is something we have already, but maybe Pokémon could be temporarily deafened by exposure to attacks like Hyper Voice?  Deafened Pokémon would be at risk of mishearing their trainer’s instructions and using the wrong attacks until they were recalled to rest.  Basically the condition would cause Pokémon to ‘disobey’ (if a Pokémon is already disobedient, well, now it has an excuse…).

Interesting questions you’ve getting last 2 weeks or so. Here I will throw in one myself. Suppose one day you wake up and you suddenly see a pokemon (of your own choice) what you do? how you react? how would you introduce him into this totally different life. etc etc

What, you mean, like, in the real world?

Um… hmm… well, I suppose my immediate reaction would be to wonder where the hell it came from and whether there were any more.  Those things could wreck havoc on just about any real-world ecosystem if they were able to establish a breeding population.  There’s sort of a worrying tension between reporting it to the authorities so they can take action (which would probably involve quarantining the poor thing and possibly killing it) and keeping it secret (which would be hugely irresponsible and risk catastrophic ecological damage if there are any more that I don’t know about).  In any case, I certainly can’t let it wander about unsupervised.

Anyway…

Probably the first thing to do is figure out what it can and can’t eat (assuming it needs to eat, which for some Pokémon is not necessarily a given).  Most Pokémon probably have fairly high energy requirements, so I’d have to buy a lot more fruit or meat, depending on what kind of diet it naturally has.  Best to set aside a few days to experiment with that and figure out what’s palatable.  Also gotta figure out what it would do during the day while I’m busy; there’s a big park near my apartment that I walk past every day, and it could hang out there, under strict instructions to go nowhere else in the city, at least not at first.  Probably want to stay with it the first couple of days and make sure it knows to treat humans in this world with extreme caution.  Beyond that… hard to say.  It’s difficult to know what to do with someone who’s been dumped in a totally foreign world.  Whatever personal goals a Pokémon might have had are probably not going to be relevant or achievable here, which is unfortunate, to say the least.  Depending on the species it might be okay with just having food and a place to sleep, but some might need to find a way to contribute to the lives of others to be happy.