Rhydon usurped Bulbasaur’s “Pokémon #1” spot.
If anything, Billy, the reverse is true.
Rhydon usurped Bulbasaur’s “Pokémon #1” spot.
If anything, Billy, the reverse is true.
Because you love Grass types, I want to share a spoiler-free tip when you start exploring the new Pokemon. There is a mono Grass type with access to Leaf Guard and Oblivious. Catch one with Oblivious if you can. It’s name ends with the letter -t.
Ooh, how cryptic. And what an odd ability to prefer. I suppose Oblivious must be replaced by something else as the Pokémon evolves…? I look forward to finding out.
Do you have a master post for all the Pokemon reviews?
Hmm. Not… really? If you go here you can find links for all of the reviews sorted by type, so that’s probably the best way to find any particular Pokémon you’re looking for, or you could look at https://pokemaniacal.com/category/unova-pokedex/ for everything from Unova. We are working on getting everything sorted into categories and hopefully by the time you read this, all those options will be available in the ‘Post Categories’ section.
One day, I hope to be able to upgrade the site plan and then everything will be searchable… One day…
On a scale of 1 to 10, how hot is Arcanine?
Well, almost all Fire Pokémon are explicitly described by the Pokédex as having a very high body temperature or extremely hot fire attacks. Even if it doesn’t give us an exact temperature (and we shouldn’t necessarily believe these anyway; the 10000 ºC quoted for Magcargo’s resting body temperature is hot enough to vaporise steel), it likes to wax lyrical about the intensity of the fire produced by many Pokémon, telling us in Emboar’s case, for instance, that “a flaring beard of fire is proof that it is fired up,” and “it can throw a fire punch by setting its fists on fire with its fiery chin,” and “fiery fires fire flaring fire fiery flares fire” (okay I made that last one up but you get the idea).
Growlithe and Arcanine are just about the only Fire Pokémon whose Pokédex entries contain no reference to their fire abilities at all, focusing instead on their loyalty, speed, and regal appearance. Also, while Arcanine’s special attack is high, it’s not that high; it’s actually about average for a fully evolved Fire Pokémon, and two of Arcanine’s three possible abilities (Flash Fire, Intimidate and Justified) are not Fire-related. So I think it’s likely that Arcanine is actually on the low side by the standards of Fire Pokémon – maybe a 3 or 4, with Growlithe likely being 1. Of course, if you were to compare them to all Pokémon (of which Fire-types comprise only 8% of the known species) you’d probably still be looking at a 9.
I had an argument with a friend way back when Pokemon first came out. He thought I was wrong when I referred to Pokemon like Vileplume and Venusaur as ‘Grass-Type’ because he thought the type was called ‘Leaf-Type.’ Someone confirmed I was right and that was the end of that. But that’s something that stuck with me. Wouldn’t ‘Leaf-Type’ make a little more sense? Or even better, calling it ‘Wood-Type?’
I think “Plant-type” would have made the most sense, really. A lot of the languages that the games are translated into go that way, actually – Type Plante in French, Typ Pflanze in German, Tipo Planta in Spanish. The Japanese 草 or くさ (kusa) really does seem to literally mean “grass” though, as far as I can tell, and Grass is what it’s been for twenty years now, so I doubt they’re ever likely to change it at this point.
About the evolutionary stone thing, wouldn’t it make sense that pokemon were once able to naturally evolve into their “stone evolutions” simply because the world was brimming with primal energy?
Not quite sure which “evolutionary stone thing” we’re talking about, but it makes sense given some of the things that I like to believe, namely:
1) In the “Primal Age” described by Zinnia in Alpha Sapphire and Omega Ruby, the boundless life energy that allowed Groudon and Kyogre to achieve their Primal forms may have had similar effects for other Pokémon, and this may be where Mega Evolution and perhaps the giant Pokémon in The Ancient Puzzle of Pokémopolis come from.
2) Evolved forms that require evolutionary stones are vestigial, having disappeared from the natural world because they are no longer suited to changing environmental conditions – there could be a whole lot of species-specific explanations for this, or you could just attribute all of them to the waning life energy of the world after the end of the Primal Age.
It also fits rather nicely with the fact that, so far anyway, there are no Mega evolutions of Pokémon that have evolved using stones (except Gallade, but he needed one for symmetry). This could still change in the future; I don’t think we have good reason to believe it’s a Rule, but as long as it stays true, I think we’re allowed to suspect that the two phenomena may be similar in other ways too.
The thing is, I don’t really have proof for either 1) or 2); 1) is just part of a lot of mad speculation I came up with while playing Alpha Sapphire for the first time as a result of being convinced that all our information was coming from incomplete and biased sources, while 2) is a consequence of trying to view Pokémon evolution in the light of how evolution works in the real world, which is dangerous territory at the best of times. So I would like it if things worked that way, but I’m nervous about coming out and saying “yes, this is how it works.” If that makes sense.
I don’t know if anyone’s asked you this, but how do you think the Dragon Type works, and why does it have the weaknesses it does?
Ehhhhhh… well, the thing is, I used to go by the description given by one of the trainers in the Blackthorn City Gym way back in Gold and Silver (‘cause, y’know, you’d expect Dragon Pokémon trainers to have some idea how Dragon-types work), and what they said was that Dragon Pokémon are “Pokémon that overflow with life energy,” or something like that. Dratini’s assorted Pokédex entries have some similar lines. So if you’re okay with some abstract “life force” being a real thing in the Pokémon world (which seems more or less fine), then we could understand Dragon-types as Pokémon who have access to a sort of internal “wellspring” of that power, granting them perks like long life and rapid healing. This sort of fits generally with the holy status of dragons in East Asian mythology, the large number of legendary Dragon Pokémon with load-bearing positions in the Pokémon world’s cosmology, and whatever the hell the Dragon Force in the Victini and Reshiram/Zekrom movie is supposed to be. Dragon-types’ attacks are strong against each other because Dragon attacks are among the only things that can directly attack that energy source and overwhelm it. Steel-types resist Dragon attacks because, being partly mechanical, they are less reliant on life force than most other living things. Ice attacks… honestly I’m unclear on this, but in the real world a lot of processes that are essential to life are slowed down by cold, so maybe in the Pokémon world life force itself can be slowed and congested by extreme cold?
The reason this suddenly becomes more complicated is that, as of X and Y, we now have Fairy-types, and Xerneas gives us fairly concrete reason to believe that it’s Fairy Pokémon who are most closely associated with life force, not Dragon Pokémon. And you can maybe make some vague hand-wavey suggestions that get around that, like saying that Fairy Pokémon can manipulate and master life force while Dragon Pokémon can only tap into it by instinct, so that Fairy-types can block Dragon attacks effortlessly while also damaging the Dragons’ connection to the source of their power. When I start to do that, though, I become worried that I’m just defending my own existing ideas rather than looking for the best possible explanation, and it also seems like Game Freak’s own ideas about what the Dragon type is have evolved since Gold and Silver – I mean, it’s hard to imagine Druddigon as holy, or having a special connection to some abstract life force. So I don’t quite know.
Welcome back! How was it?
Okay so
What you have to understand is that archaeology is pain.
You get up at 5:00 am, swing a pickaxe all morning in the Greek summer heat, have intense debates about whether the soil at one end of your trench is a slightly different shade of brown than the soil at the other end, spend an hour or so each day cleaning the dirt to make sure the dirt isn’t dirty, have lunch which is Greek salad every day for a month, wash bits of broken pottery all afternoon, label every last goddamn fragment, have Greek salad again for dinner, get about five and a half hours of sleep, and then do it all over again.
Then at the end you go home and tell everyone it was amazing and you can’t wait to do it again next year, and somehow that’s true.
We’re strange people.
Have you read Dating a Team Magma Grunt? It is ridiculously adorable! :3
Okay so I looked it up, and… I don’t like to make a habit of reading and reviewing fan fiction or web comics or whatever, because if I start doing that then everyone will ask me to and it will never bloody end… but yes. Yes it is. And also hilarious.
In regards to your Seven Types, how do you feel about adding Waste, Wind, and Sonic? Waste represents the trash side of Poison, something that would effect Pokemon heavily in-tune with Nature and Magic. Wind would have a greater effect on in-flight Pokemon and light weights while little to no effect on heavy weight or submerged Pokemon. Sonic would effect Pokemon differently based on how sensitive their hearing is. Can you see these three as having a fillable spot in your system?
In reference to this, where I outline a radical condensation of Pokémon’s type chart into just seven attack types (Might, Finesse, Nature, Water, Energy, Magic, Spirit), where Pokémon themselves have no type at all but have weaknesses and resistances by individual species.
So, in regard to these three suggestions – the point of what I was trying to do was have as few types as possible (well, actually, the real point was to think about how I would do a Pokémon game if I were starting completely from scratch, which I’m still thinking about, with a view to maybe writing a long screed of rambling nonsense at some point in the future, but let’s not go down that particular rabbit hole right now). I wanted to see how little I could get away with. So just on philosophical grounds, I don’t think any of these things need to be types. I do think they can be effects that are attached to specific attacks. Sonic I would probably deal with by putting in a Deafness status condition that, say, causes Pokémon to disobey (because they can’t hear your orders properly) and make a couple of Pokémon either especially vulnerable to it (e.g. Zubat, who ‘sees’ with sound) or resistant or outright immune to it (anything with the Soundproof ability, like Mr. Mime). The attacks themselves, I think can just be typeless (which is a thing my system has; they just do normal damage to everything). Wind is similar; I mostly imagined wind-based attacks as belonging mainly to Finesse, with some being dual-typed (another thing my system has – Hurricane as Finesse/Nature, Twister as Finesse/Magic), and all having effects much like the ones you describe; they’re not universally more effective against certain Pokémon, just more effective given certain environmental conditions. Waste… waste is a weird one because one of the ways I wanted to flip things on their head was by having pollutant Pokémon like Koffing and Grimer be vulnerable to Nature attacks, not resistant (not all of the Pokémon that are “Poison” in the existing system, mind you, just those specific ones; other Poison-types could have different vulnerabilities). Poison, like the others, doesn’t need to be a type in itself; just keep it as a status condition that can be worsened or prevented by the traits of certain Pokémon.