Steven stone’s mega Metagross hits like a truck doesn’t he?
do. No Earthquake, though, unlike in the
original Ruby and Sapphire, which makes him substantially easier to
outmanoeuvre in terms of type coverage.
Giga Impact also creates a lot of openings for your Pokémon to come in
and hit him hard before he can recover.
I have memories of much greater difficulty with the old non-mega
Metagross, but that’s partly because on my first playthrough of Sapphire I had
no idea what type the damn thing was, and pre-generation VI Steel-types resist
pretty much everything (also I had a Sableye in my party because I didn’t
understand the game very well yet).
In Ruby and Sapphire, we say goodbye to Team Rocket and are instead confronted with not one but two villainous organizations vying for supremacy on the island of Hoenn: Team Aqua and Team Magma. Sapphire pits you against Team Aqua while Team Magma exists on the edge of the plot and doesn’t really do anything, while the situation is reversed in Ruby. The more complicated plot of Emerald tosses you into confrontations with both teams, because really they’re both pretty crazy. See, Team Aqua and Team Magma aren’t simple criminals like Team Rocket and, theoretically anyway, they aren’t in it for the money. Their plans revolve around the climate of Hoenn and of the rest of the world – specifically, how it might be improved. Team Aqua love the sea, because the sea is where life began, and want to deepen the world’s oceans, while Team Magma love the land, because the land is where more diverse and complex life forms arose, and want to expand the world’s landmass. Continue reading “Team Aqua and Team Magma”