I like medicham. I’m disappointed it doesn’t have an alternate ability that doubles special attack. Pure Power is the same thing as Huge Power; why are these two different abilities? I always wanted it to go special and it would be the coolest use of pokemon having one of two abilities.

Sure?

The main reason I can think of for being wary of that is because, well, the way you beat Medicham is with a big physical wall… and the way you lose big physical walls is by switching them into something that’s actually a monstrously powerful special attacker.  I know in terms of having big numbers it doesn’t actually make Medicham any more powerful, but the gain in versatility is enormous, and it’s not like Medicham is bad as is.

Assuming you were a Professor Tree, which 3 pre-existing Pokèmon will you assign as starters?

I’m assuming we’re going with the traditional Grass-Fire-Water set-up here?  Let’s see… we want Pokémon that are straightforward, likely to be easy to raise and well-behaved.  For the most part, starter Pokémon seem to be chosen along those lines anyway.  Something docile like a Chikorita, for instance, is likely to be very forgiving of a new trainer’s skill in comparison to something like a Foongus or, gods forbid, a Ferroseed.  Squirtle is clearly easier for an inexperienced child to work with than, say, Psyduck or Staryu.  Of the Pokémon that aren’t already starters in one region or another… Skiddo seems like it’d make a really good choice for the Grass-type, being a thoroughly domesticated species with a calm and gentle nature.  Energetic, helpful Buizel seems like a natural choice for a Water-type; Poliwag might also make a decent Water-type starter, but its general helplessness on land is a distinct drawback for trainers who don’t have experience with Water Pokémon (could be worse, though – Sycamore gave Tierno a Corphish, of all things, and I still have no idea what possessed him to pick a mean-tempered bastard of a Pokémon like that).  I’m kinda stuck on the Fire-type.  A lot of Fire Pokémon are temperamental (Vulpix) or outright dangerous (Litwick).  There’d be a lot of sense to picking Growlithe, whose loyalty and bravery are excellent traits in a first partner, although a two-stage Pokémon who requires a stone to evolve seems less than ideal – I might prefer Litleo, or maybe even Numel, whose passive personality and long history of domestication make up for the fact that it’s… well, a little slow, if you catch my drift.

Something came to mind: Back in Gen I, Mew was the first Mythical only attainable via a limited time real life event because it was literally thrown in at the last minute and was never meant to be obtainable, right? So why exactly do Game Freak keep making these kinds of Pokémon when they’ve clearly got no reason to be so? You don’t expect me to believe Diancie, Hoopa and Volcanion were all last minute too, do you? Aren’t they inherently against the series slogan, “gotta catch ’em all”?

You know, I never thought about it that way, but that’s a good point.  The whole idea of Pokémon that are unobtainable in the game started as an accident.  I can only suppose that they kept it up because Mew worked so well.  Remember the mystique Mew had in the first-generation era?

Or, uh… I don’t know; maybe you don’t… damn, I’m old…

But basically the fact that there was this ‘secret Pokémon’ that existed but couldn’t be found or captured normally was the source of more rumours and speculation than just about any other aspect of the game.  It helped that the internet was still young then, and reliable information was hard to come by (I didn’t have an internet-capable device of my own, and even if I had I wouldn’t have known where to begin looking).  There is in fact at least one glitch that you can manipulate to obtain Mew in Red and Blue (I’ve done it), but to my knowledge it didn’t become widely known until well after the end of those games’ time.  I think the continued introduction of ‘secret’ Pokémon – first Celebi, then Jirachi and Deoxys, and so on – was designed to capitalise on the same sense of mystery and excitement that surrounded Mew.

Now, of course, the idea that these Pokémon exist and will inevitably be revealed by Nintendo in due course has become totally routine – as has the fact that the Pokémon fan community will find any information about them that exists in the games, long before we’re actually ‘supposed to.’  But maybe getting us to run around and trade scraps of information and speculation like that is all part of the fun?  They must know, after all, that this is not the 1990s anymore and our capacity to extract, verify and share this information is orders of magnitude above what it was in Mew’s time.  They’re not stupid.  I think they do it specifically to make us talk about it.

Do you think it would make more sense if Tauros was a Fighting-Type or Normal/Fighting Type?

Actually, no.  With certain notable exceptions (I’m looking at you, Primeape), Fighting Pokémon draw their power from discipline, control and martial study – like real martial artists.  Tauros is all about uncontrolled rage.  If anything I would consider putting him into Ground or maybe even Dark, but I think it’s most appropriate to leave him where he is in Normal.

So, it seems in Omega Ruby and Alpha Sapphire, the Latis’ new mega form will allow you to actually fly to places with actual flight controls while viewing the region below you, rather than just warping there after an animation as the hm does. Not only that, this will allow you to reach new places in the game that were out of reach previously, and allows you to capture every non-event legendary pokemon in places called “mirage areas). So, best thing to ever happen to the franchise, or what?

I choose b) – “what.”

I mean, don’t get me wrong; it’s very cool and it’ll certainly do a lot to improve the atmosphere of the games and give people a good feel for what Hoenn is like as a region.  Moreover, it certainly isn’t lost on me that people have wanted something like this in Pokémon for a long time!  It just doesn’t strike me as a total game changer – you’re using Pokémon to travel to places you couldn’t on your own, which has been a big part of what these games have been about from the beginning; thematically it’s nothing new.  I’d actually regard, say, Pokémon Amie or Super Training as much bigger and more important features.

There was a question about Girafarig in the past and you mentioned it getting a unique ability, I made one that might be interesting. The name is Duality and it gives Girafarig 2 forms, Mind form – giraffe head, and Power form – other head. He starts in Mind and gets +30% special attack and speed, Power he gets +30% attack and defense. Using Special moves makes it Mind and Physical moves makes it Power, for example, using Crunch: “Girafarig rears its second head! Girafarig uses Crunch!”

It has more recently been pointed out to me that, contrary to my initial assumptions, Girafarig’s Pokédex entry on Crystal version seems to imply it’s her auxiliary rear head that is responsible for her psychic powers, not her main head – so maybe flip those two around, with the ‘power’ form referring to the dominant giraffe head.  That minor point aside, though, I think I like the basic idea, because it expresses the uniqueness of how her bifurcated nature affects her fighting style much more clearly than anything she’s got at the moment.  I would point out that, assuming you intend this to work more or less like Aegislash’s stances, you are effectively giving Girafarig a no-questions-asked +30% to both attack stats, and I’m not sure whether that’s exactly what you intended.  Depending on exactly how you choose to do her effort training, this translates into an effective increase from 80 base attack and 90 base special attack (which is nothing special) to about 118 base attack and 132 special attack (which is f&%#ing terrifying).  Having said that, she’s still pretty fragile and not all that fast (though she does get Agility), doesn’t have any really powerful attacks, and is saddled with a rather poor offensive type combination, so I don’t think we’re necessarily looking at broken levels of power here – just dangerous.

Myself, I think I might go with something other than plain bonuses to different stats for the two forms – keep the switching mechanism, where physical moves shift her into ‘power’ stance and special ones shift her into ‘mind’ stance, but maybe make the benefits things that emphasise the way the two work together?  Maybe ending her turn in one stance boosts the attack stat associated with the other, for instance?  As long as she’s in ‘power’ stance, her second head is constantly storing energy, while as long as she’s in ‘mind’ stance, her main head is building up its own focus.  Something like that might be more interesting.

I am a fan of Rapidash, but its not as powerful as some other Fire Types. It’s thing is that it runs really fast, which would make me think it has one of the highest speed stats in the game, but it’s not even the fastest Fire Type.. So I wanted to share my idea for a signature ability and have your opinion. “Fast Burn” – All Fire moves have Priority 1 and will go before any attack (including Extremespeed).

Well, minor point of description, what you’re actually saying is “all Fire moves have priority +3” – the reason Gale Wings doesn’t beat Extremespeed is because Extremespeed has +2 priority rather than just +1 like Quick Attack et al.  +3 would mean that Rapidash automatically outruns Extremespeed, Feint, Follow Me and Rage Powder, and can potentially outrun Fake Out, Endure, Wide Guard, Quick Guard, Crafty Shield and King’s Shield, but still loses to Protect. [EDIT: At the time of writing, Bulbapedia listed King’s Shield as +3. This is incorrect; it’s actually +4, which means you can ignore the rest of this paragraph.]  The big deal here is King’s Shield, because +3 priority on Fire moves would mean that Rapidash absolutely murders Aegislash (who’s not going to outrun her on a priority tie).  If you’re okay with that, fine – Aegislash could stand to be taken down a peg or two – if not, make it +2 and Rapidash can still outrun slower Pokémon using Extremespeed and faster Pokémon using lesser priority attacks.

Anyway.  What we’re getting here is the Fire equivalent to Talonflame’s priority Brave Bird, in the form of Flare Blitz, so it makes sense to compare the two (priority Will’o’Wisp is not nothing, but I feel like Flare Blitz is the big draw here).  Rapidash’s physical attack stat is significantly higher than Talonflame’s, though, which is worrying when you consider what a dangerous Pokémon Talonflame is, largely on the back of Gale Wings.  Their defences are similar, and Rapidash has less trouble with Stealth Rock but doesn’t get Earthquake immunity.  The main disadvantages are that Rapidash doesn’t have a second STAB attack, can only heal herself with Morning Sun, doesn’t have set-up moves (although Hypnosis could be interesting), and doesn’t have U-Turn.  She does have marginally better coverage with Megahorn, Wild Charge and potentially Drill Run through the Black and White 2 move tutors.  Another point is that Fire, unlike Flying, has no shortage of good special attacks, and while Rapidash prefers physical, her special attack stat is actually very similar to Talonflame’s attack, which means that bunging in Overheat to murder physical walls is a very real possibility.  I don’t think it really ruins any of the Pokémon that would otherwise counter you, but it will certainly make life more difficult for them.  Overall… it makes perfect sense in terms of Rapidash’s flavour that she should be the fastest of the Fire-types; she’s supposed to be a speed demon, and this certainly gives her that. She would certainly be dangerous, and I’m just generally wary of handing out anything that compares favourably, by any metric, to Talonflame’s Gale Wings, but she lacks some of the little extra tricks that help Talonflame to really shine like Swords Dance and priority Roost, so I don’t think we’re getting into broken territory here.

Anonymous asks:

Did you know that Chandelure’s Hidden Ability has been changed from Shadow Tag to Infiltrator? This opens up the possibility of other Pokémon to have one (or more) of their Abilities to be changed (at least, it sets a precedent)! Any specific Pokémon in mind whose Ability/(ies) you’d like to be changed?

Well, it’s worth pointing out that there has never been a Chandelure with Shadow Tag – Dream World Litwick were never released in generation V, and to my knowledge no AI opponent ever used one either, not even Ingo and Emmet, so they’re changing something that only ever existed in unused coding and our own fevered power fantasies anyway.  I doubt this is an indication that they’re willing to start mucking around with existing abilities that are actually used in practice, and I wouldn’t call it a precedent for that.  (EDIT: However, the fact that Scolipede’s was changed from Quick Feet to Speed Boost absolutely is.  Derp.  Doesn’t really change the rest of this answer anyway, though.)  For the most part, abilities I’d want to see changed are the ones that are just insultingly bad, like Run Away, Keen Eye and Illuminate, and personally I would fix those by improving the ability itself (see e.g. Lightningrod and Storm Drain), not by changing which Pokémon received it.  I can’t think of any off the top of my head that I would actually want to redistribute, though there are probably at least a couple out there.

Anonymous asks:

Just rereading your comments on Farfetch’d in the “worst pokemon” category, and I thought of how gen. VI boosted him somewhat with the changes to the critical hits mechanics, which makes him one of very few pokemon who can consistently deliver 100% critical hits all the time. Sure, he’s still far from being strong in any sense of the word, but do you think that this at least gave him a niche to excel in? Or is it merely a single step in the right direction, with many more to go?

Explanation for anyone behind on this: critical hits only do x1.5 damage in X and Y, not x2, but the critical hit rate scales more rapidly with bonuses like a Scope Lens or the Super Luck ability, to the point that many combinations will actually give you a 100% critical hit rate.  For most Pokémon, using Focus Energy is the way to do this, but Farfetch’d has the distinction of being able to achieve 100% right out of the box, without having to buff himself first, by using his signature item (the Stick) and sticking to moves that already score a lot of critical hits, of which he has four – Slash, Night Slash, Leaf Blade and Air Cutter (the last of which is unfortunately special and therefore doesn’t work so well with the other three).  Even his other attacks will still have a 50% critical hit rate.

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