hugh_donnetono asks:

Hi! This https://www.youtube.com/watch?v=tGhpDOx0CMk ! Thoughts?

This is certainly a thing

The details of it are mostly ideas I agree would be good.  Probably the only thing I really dislike is separating the starter Pokémon over three different games, because I think being locked into one starter hurts replayability and doesn’t have much upside (other than we’re now explicitly encouraging people to buy three games instead of one, which… ehhhhhhh, I can see how Nintendo marketing would love it but it leaves a sour taste in my mouth).  I’d rather have the different themed starting locations being options within one game.  A lot of it has similarities to some things I’ve suggested myself in the past, some of it in my old “If I Were In Charge” series, some of it in miscellaneous question-and-answer posts – see especially here on mechanics that emphasise treating our Pokémon well, here and here on thematic gyms, here on paired games and the idea of separate ‘upgradeable’ hometowns for each game, and here on the role of legendary Pokémon.  I have some differences with the broad scope and aims of the project; given the choice, I would prioritise a complex story over an open structure and non-linear progression, and I think there’s a middle ground to be had between the massive-scope bad guys of generations III through VI and the “we’re just mobsters” bad guys of generations I and II.  That’s top-level design choices though; there’s not really wrong decisions there, just preferences, and subsequent decisions can serve those top-level choices well or badly.  I don’t think a Pokémon game can be everything that everyone in the fan community wants Pokémon to be, and do it well – design is about trade-offs, and mostly I can respect the ones made here.

Spin Attaxx asks:

What’s your stance (from a narrative perspective, anyway) on the idea of Legendary Pokémon not being one of a kind (primarily with regards to the anime)? Do you think it “devalues” the awe they’re ostensibly supposed to have? It’s one thing to suggest relative nobodies like Heatran or Latios aren’t unique, but it’s jarring to have, say, a Lugia no different from any other big bird after all the grandeur and importance it had in Pokémon 2000, and an upcoming episode involves a wild Kyogre – something that was once a feared and uncontrollable force of nature that almost doomed the world just by existing – being the target of just one hunter. And then you have Mewtwo, who destroyed/mindwiped his creators and was motivated by how alone he felt, only for the Genesect movie to introduce a *different* Mewtwo that’s physically identical, made by a bunch of totally different people for no clear reason. It wouldn’t surprise me if in the future, we saw another Arceus that wasn’t the same one from its movie, yet they still state it created the universe somehow, or a Necrozma that influenced every dimension everywhere, and yet ISN’T the one we see in the Alola series.

I have… very mixed feelings about this, and I think it’s a more general problem that Pokémon has with the nature of canonicity.  ‘cause, see, I come from this background where I deal with mythology a lot, where there are multiple versions of every story,  they all flagrantly contradict each other, and no one sees any need to definitively settle the question of “but which one is true?” (because none of them are true but all of them are meaningful).  As a result, my natural inclination is “fµ¢£ the canon; writers should be able to tell whatever stories they want and have those stories be judged on their own internal merits.”  But then I do also see the other side – there’s worldbuilding happening here, and the nature and role of legendary Pokémon is confusing enough without sending these mixed messages.  It’s especially weird with legendary Pokémon that unambiguously should be unique, like Mewtwo, because Mewtwo’s creation was, as far as we know, a unique event.

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