A Pokémon Trainer is You! XXXIX: Down the Rabbit Hole

[Catch up on the story so far here!]

Last time, on A Pokémon Trainer Is You:

Where do you want to go?
– Follow Jane’s lead

What about Miguel?
– Persuade him to join you

There’s really no question here – even after hearing the transmissions he picked up, you’re not convinced that Miguel’s rambling about “the Enemy” represent an urgent threat.  It’s just a bunch of code words and static; you have no reason to think it’s connected to the mysteries you’re here to investigate.  Jane… well, you don’t know what she’s found, but she clearly thinks it’s worth investigating, and as a Pokémon trainer you feel like you have to trust your Pokémon’s instincts.  Besides, the palaeontologists probably have Blue and Squirtle with them.  They can handle anything that comes up, right?

…you promise yourself you’ll be quick.

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A Pokémon Trainer is You! XXXVIII: Chatterbox

[Catch up on the story so far here!]

Last time, on A Pokémon Trainer Is You:

What do you do for the night?
– Stay with Miguel

You decide, on balance, that the risks of descending the mountain at night, or even just sending Aura, are probably not worth the benefits of warning Ellie and Mal about your new intel – such as it is.  You’re still maybe 50/50 that Miguel is just a paranoid lunatic who’s picked up some unusual static on the radio and interpreted it as an “enemy” code, and you kind of want to keep your eye on him, just in case he is somehow responsible for the strange thefts at the camp.  Besides, you think Blue will probably be back with the palaeontologists by now.  Personally I think you’re overrating Blue’s sense of duty there, but I suppose it’s possible he’s decided to mooch off their supplies in exchange for providing some kind of half-hearted protection.

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A Pokémon Trainer is You! XXXVII: Lunacy Intensifies

[Catch up on the story so far here!]

Which Pokémon do you turn to?
– Aura, the Beautifly

You need to do something about this smog before it chokes you – and hey, you’re a smart kid, you know exactly how to deal with that.  You have a Flying Pokémon; time to use her.  Aura appears from her Pokéball in a flash of light, and without even a word from you, she begins to flap her wings, using Gust to blow the clouds of choking, toxic smoke back into the cave it spewed out of.

Two things now happen at once.  First, with the smog gone, your vision is now clear and you can see a squelching, purple goo-like Pokémon that you recognise as a Grimer, clearly trying to sneak up behind you using the heavy brown clouds as cover and just as clearly alarmed that it has now been exposed.  Second, you hear a startled yelp from the ledge up above you, where the first enemy commands came from.

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