One lunatic's love-hate relationship with the Pokémon franchise, and his addled musings on its rights, wrongs, ins and outs. Come one, come all, and indulge my delusions of grandeur as I inflict my opinions on anyone within shouting distance.
Today’s Galarian variant Pokémon, Yamask and Corsola, are both Ghost-types, and they have some pretty different ideas about what that means. One is an ancient curse, supposedly the twisted remnants of a long-dead human corrupted by mysterious dark magic; the other is older still, the revenant of a prehistoric extinction event whose lasting effects on the Galar region we can only begin to trace. This piece might feel a little different from the others in this series, because it’s difficult to talk about Pokémon “adapting to the environment” of a new region when those Pokémon are dead and the environment is literally magic. But Ghost Pokémon consistently have really interesting lore, and there’s some cool stuff to dig into as we investigate the inspirations of these Pokémon. Let’s take a look.
Yamask and Runerigus
Unovan Yamask are tragic Pokémon, with some of the saddest backstories in the Pokédex. Yamask are supposedly the spirits of dead humans, and each one carries a clay mask which is said to represent its human face. They retain memories from their human lives and weep for their loss, their masks a constant reminder of their eternal sorrow. Which is, as the expression goes, a bummer. Once it evolves, Cofagrigus has a pretty different attitude, becoming a spiteful tomb guardian who devours grave robbers with a crazed grin on its face. Although its mask is still there, set into Cofagrigus’ forehead, according to its new Pokédex entry in Sword Version, “people say it no longer remembers that it was once human” – as if its curse has overtaken it completely. Now, Galarian Yamask… don’t have masks. Instead, a Galarian Yamask’s tail is embedded in a chunk of what looks like carved stone but might in fact be clay, since its Pokédex entry makes reference to “a clay slab with cursed engravings [that] took possession of a Yamask” (this mention of clay is the only reason I can find for Galarian Yamask to be Ground/Ghost rather than Rock/Ghost, since from every other angle these Pokémon appear to be rocky). In the case of the evolved form, Runerigus, we get a troubling line about “absorbing the spirit of a Yamask” to animate the painting on the surface of its body. Just like Unovan Yamask eventually succumb to the curse that strips away the last of their remembered humanity and transforms them into Cofagrigus, something has taken over this Yamask spirit and is gradually turning it into a malevolent force… but what?
Today, for… some reason… I have decided to try to bridge the gap between Alola and Galar by reviewing all four of the Ice-type regional variant Pokémon: Alolan Sandslash, Alolan Ninetales, Galarian Mr. Mime and Galarian Darmanitan. This obviously took far too much time and the article is far too long, but I’ve written it now, and if I had to write it, then you all have to sit down and read it; that was the deal, that’s how this works. The Ice type is an interesting choice for regional variations, because real animals also kind of have Ice-type regional forms: as animals move into more extreme latitudes, they have to deal with longer and colder winters, and tend to adapt accordingly. Cold-adapted animals tend to be bulkier than their relatives living in temperate climates, with more compact limbs, thicker fur or feathers and often a white colour scheme to blend in with snow. Adaptation to different climates in Pokémon can be a mixed bag as far as realism goes, and we’ll see multiple different takes on that with today’s four Pokémon. Let’s get started.
Okay; the first expansion for Pokémon: Sword and Shield is out today, so let’s do this thing! Same as with my initial playthrough of Shield, in the interests of being timely I’m not going to spend time writing a super detailed or analytical write-up; I’m just going to bullet-point things as they occur to me, and if there’s something I want to write an article on, we’ll figure it out later (at the very least, we know there’s at least one extra regional form, which will have to be tacked on the end of the series I’m currently writing [also the next one of those is almost done; I know it’s taking ages and it was probably a mistake to try and do four Pokémon at once, but it won’t be much longer]). Anyway, here we go!
I dunno, should I say something else? I posted articles on Chairman Rose and Hop, we continued the epic saga of A Pokémon Trainer Is You by venturing into Viridian Forest with a group of bug catchers, and there were a bunch of reader questions about things like Dynamaxing, trainers fighting Pokémon, Acerola’s shiny Mimikyu, the nature of Ghost Pokémon and what I would do with a Pokémon gym. There are, as always, more to come. However, some sad news: I need to take break from Pokémon writing so I can put more time into my research (yeah, if you’re new or don’t pay much attention, I’m sort of doing a PhD in Roman archaeology; it’s a whole thing, I miiiiiiight write something about that since people usually seem to like it when I talk about my work, but no promises), so for the next month, don’t expect to see much from me. I’m working to answer all the questions currently in my inbox, so that those can be posted slowly over the course of the month. Also, Jim the Editor has suggested that he take over weekly updates to “A Pokémon Trainer Is You” for the moment, and we aren’t quite sure how that’s going to work yet, so there may or may not be one this Friday, but stay tuned. I’m thinking long-term I may have to bump that series to once every two weeks, since I have all my generation VIII articles to work on now, and it’s fun but it also can’t be my main thing – let me know if you have any opinions on that. I haven’t yet decided what my next article topic will be when I return, but the whims of my mysterious dark patrons are currently swaying me vaguely in the direction of cleaning up the tail end of generation VII by writing something on the rivals of Sun and Moon – Hau, Gladion and Lillie.
Thanks as always to my noble Patreon supporters – Don’t Call Me Bradley, Leo M.R., James Crooks, hugh_donnetono, Esserise and Hamish Fyfe – for their continued self-sacrifice in the face of cosmic oblivion. I posted about this on the Patreon page already, but in case some of you haven’t seen it, I’m suspending donations for this month since I’m not going to be writing, so Patreon won’t take any money from you at the start of March.
This one isn’t going to be super heavy on sweeping themes and allegory; I don’t have, like, a hot take about how Hop’s character arc is actually a commentary on British masculinity, or anything like that. Nor (thank Arceus) do we need to get especially deep into the lore of any particular legendary Pokémon to understand what Hop’s deal is; Zacian and Zamazenta are relevant to his story, but we can do this without them. That means I can just… talk about what Hop does in the story, then say what I think about it, like I used to do back when I was still pretending that my life made sense. The theme here isn’t even all that complicated or particularly unusual in a Pokémon game: Hop’s story is about growing up in other people’s shadows and learning to find your own path and excel in your own way, not comparing yourself to the achievements of others. It’s sweet, it’s uplifting, let’s talk about it.
Have you seen the dialogue in Sword/Shield revealing that Dynamax Pokémon don’t actually physically change size in real life when they Dynamax? I saw an NPC mention it in the postgame content, and it’s also mentioned by Shigeru Ohmori in an interview “101 Rapid-Fire Questions About Pokémon Sword And Shield” at around 2:10:
Interviewer: So does Dynamax, is that like a projection, or a physical transformation? Ohmori: It’s actually just a visual projection. Interviewer: So is the real Pokémon still just on the ground doing these moves and it’s like just a big version of that? Ohmori: Yeah, so the actual Pokémon is in that projection.
May or may not ultimately change anything, but I thought it was an odd reveal that has some interesting implications for worldbuilding.
Yeah, I am aware of this. I thought it was… odd, because I’d actually considered the possibility beforehand and decided that it wasn’t necessary for Dynamaxing to make sense. I mean, we already know that Pokémon can do a magical thing that can drastically change their size in an apparent violation of conservation of matter – evolution. And evolution is permanent; once I’ve bought into that, I don’t have any problem believing that Dynamaxing can temporarily increase the size of a Pokémon’s physical body. The animations for Dynamaxing also have this feel of mass and physicality to them that I think is weird if it’s meant to be just a projection. I guess there is, like… a square-cube law argument that a size increase like that would definitely kill most Pokémon, but since when does Pokémon care about anatomical plausibility? It makes some thematic sense, I’ll give them that, because of Sword and Shield’s interest in spectacle – Dynamaxing is actually all about appearances, style over substance, which would be a weird take on this generation’s flagship mechanic, but actually fits in the context of the story of Piers and Spikemuth. I feel like it raises more questions than it answers, though. Like, if the gigantic form is just a projection, why does it make them more powerful? How does Gigantamaxing fit into this, why is it any different to Dynamaxing, and why can so few Pokémon do it? Is there a reason Galar needs huge stadiums, if the Pokémon doesn’t physically get larger; like, can the Pokémon not just have the power without the size increase? And, well, this was a question I had anyway, but what does Eternatus have to do with any of this?
Also, apropos of nothing, I believe this is the same interview where they are asked “are Pokémon sentient?” and Shigeru Ohmori replies “they’re just getting by,” which frankly is an answer that resonates with me much more than it should. Like, sentient? B!tch, today I slept until midday and then played six hours of Fire Emblem; I’ll work on “sentience” next week.
If you’re interested to get my thoughts and reactions on the Pokémon Direct broadcast from a couple of days ago, which announced two upcoming downloadable expansions to Sword and Shield, I just wrote something on it for PokéJungle, which you can find here: https://pokejungle.net/2020/01/11/in-depth-breakdown-of-pokemon-direct-and-what-it-revealed-about-sword-shield-dlc/. I will say that I wrote this in Denver airport, near the end of a 36-hour-long Saturday, as I was beginning to hear colours, so if I have missed something you’d like to know my opinions on, do bring it up in the comments on this post. Please also be aware, however, that I now intend to sleep for approximately seventeen days.
Today we’re going to be looking at another pivotal character of Pokémon: Sword and Shield: Chairman Rose, the… [SPOILERS… obviously???] main antagonist of the game’s climax. Even more so than Lusamine, Rose spends a lot of the game being obviously suspicious but never actually doing anything untoward that we can see, until suddenly he flips out and does something completely ludicrous that I am probably going to spend the entire duration of generation VIII trying to puzzle out. Exactly what he does is swathed in some weird deep-lore $#!t that I don’t think we have the full picture of, even from our vantage point at the end of the game, and anyway I’m going to talk more about it when I cover Sonia’s storyline, and eventually when I review the relevant legendary Pokémon. For Rose, I think it’s more important that we look at who he is and what his motivations are.
Which of the Gen VIII Pokemon have taken your fancy early-on? Before all the research and all the fun stuff that comes with the reviews have any peaked your interest as fascinating right out-the-gate? Have you accepted our lords and saviors Falinks into your heart yet?
Y’know, I have weird issues with Falinks that are probably specific to me in particular, because I look at Falinks and think that it was probably designed for the British region, and plonked down in an “ancient ruins” area next to the town which is clearly based on Bath, as a reference to soldiers of the Roman Empire. And that’s great and all, but I’m a classicist and Falinks’ design and English name scream to me “classical Greek hoplite phalanx,” which is not the same thing, god damn it, so now I have to read this bit from Falinks’ Bulbapedia article:
and “Spartan helmets during the period of Ancient Rome” is… kind of a phrase that hurts my soul in a way that maybe will not be immediately apparent to a non-specialist