Camper Smoke asks:

I know you have said India is ideal, but how would you feel if game freak made a Pokemon region out of scandinavia?

I guess predominantly “fine”?  Like, I have multiple preferences ahead of that, and particularly if we’re thinking generation IX – that is, immediately following another northern European region – I don’t think it makes a lot of sense in sequence.  But I’m not sure I can think of any place on Earth that I’d be offended or upset or even really disappointed to see as the setting of a Pokémon game.  Scandinavia’s got a lot of affluent multilinguals who are part of Pokémon’s global community, it’s got distinctive modern aesthetics that fit in well with Pokémon’s distinctive blend of tradition and techno-utopia, it’s got Vikings, it’s got fjords, and what else do any of us really need in life, when we’ve got fjords?

Jim the Editor remarked on this that it could be interesting to have a very cold region, and it certainly would.  On the other hand, the cynic in me says that Game Freak would shy away from creating a region with very few habitats for desert and tropical Pokémon, and especially from having to deal with the polar day-night cycle, in favour of just putting in a few more snowy areas than most games in the series, and otherwise keeping the climate mostly temperate.  Which… I think is an issue not just with this idea in particular but more generally.  There are things that the Pokémon games like to keep formulaic – say, having a variety of biomes to slot a large number of existing Pokémon into, or having a certain ratio of small towns to big urban centres – and if a region doesn’t obviously have those things, I kind of suspect they would get shoehorned in anyway, potentially at the expense of its unique character.  Not that it wouldn’t be great just to see Poké-Stockholm and Poké-Copenhagen, but… y’know, I think if you want to have a Scandinavian region, you want the northernmost areas to experience midnight sun and polar night, and you want that to be mechanically and narratively significant somehow; you want big parts of the map to be sparsely populated like the Crown Tundra, and you want the player spending a lot of time in those areas and thinking about them; you want the ocean to be important as something you explore and learn about, not just travel through.  Honestly, now that I’m saying all this, can we have, like… a sprawling Pokémon region based on the whole Arctic Ocean, something with big environmental themes, maybe some light survival mechanics?  Can we just put that one on the list, after India and Brazil?  I’ll just pop over and let Shigeru Ohmori know that I want that on the list.

Regional Variant Pokémon: Galarian Meowth and Farfetch’d

Let’s do some more Galarian forms!  Today I want to look at the two “warrior” regional variant Pokémon of Galar: Galarian Meowth and Farfetch’d, and their evolved forms Perrserker and Sirfetch’d.  Like many of the Alolan forms we’ve already talked about, these forms are to some extent less about “adaptation” and more about regional culture, history and folklore.  Let’s get into how they use those things…

Meowth and Perrserker

Galarian Meowth

This is Meowth’s second regional alternate form, and where Alolan Meowth is refined, elegant, royal, accustomed to luxuries, Galarian Meowth is… not that.  It and its evolved form, Perrserker, are shaggy and wild with prominent teeth, claws and horns.  Kantonian and Alolan Meowth and Persian are associated with gold, coins, gems, wealth and good fortune in finance, because of their links to Japan’s lucky “beckoning cat” figurines, or maneki-neko.  Galarian Meowth and Perserker are Steel-types, and their coins aren’t gold, but black iron – transformed by “living with a savage, seafaring people.”  A savage, seafaring people, in a region based on England, can only be a reference to the Vikings – the Scandinavian raiders who plagued the coast of Great Britain throughout the 9th, 10th and 11th centuries, and even ruled most of northern and eastern England for a while under a regime known as the Danelaw.  They’re particularly famed for their elite warriors known as berserkers (hence Perr-serker) – literally “bear-shirts,” perhaps because they wore bearskins into battle.  It’s a little unclear exactly what these guys’ deal was; they may have had something to do with some ancient Germanic animal cult and channelled animal spirits in battle to fight more effectively, and also they may have used some kind of psychoactive mushroom or herb to “enhance” their abilities.  Animalistic and more than a little crazy, is the general vibe.

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