The Liberator of Men

I get the call as I stand outside the Anistar Gym.  It’s time for the main event.

Lysandre has sent out a broadcast to all the trainers of Kalos via their Holo-Casters: as leader of Team Flare (Gasp!  Can it be true?  He seemed so nice!), he is putting into motion their plan to create a beautiful new world at last.  This plan involves the annihilation of Kalos’ entire population in a conflagration of epic proportions from which only Team Flare will be spared.  Well, that… is a bit more extreme than I thought he would be aiming for, I admit; I was anticipating something of a more ambiguous John-Keats-Ode-on-a-Grecian-Urn-perfection-through-stasis kind of deal but hey, it wouldn’t be a Pokémon plot if we didn’t have to prevent the apocalypse, right?  Okay; let’s get this show on the road, people!  To Paris!

Luckily, Lysandre is the least subtle person in the world and is putting his plan into motion from the laboratory which shares his name, beneath the café in Lumiose City which also shares his name.  The wait staff at the café are members of Team Flare, and try to stop me from entering, which goes about as well as might be expected.

“Oh no!  He’ll find out the password to the hidden door in this café is ‘open sesame’!”

…okay, well, I was going to torture it out of you but I guess this works too.  Y’know, as long as we’re all disappointing me today.  I enter Lysandre Labs through the secret door, and Lysandre himself appears.  That’s… refreshingly direct.  Lysandre explains that he once wanted to save everyone, but is no longer concerned with that – the world has only so much in the way of resources and space, and too many people are too willing to squander it, so he’s just going to wipe out everyone who isn’t in his club.  He still seems open to the possibility of my joining him, but I shake my head and sigh that he just doesn’t get what I’m all about.  Lysandre challenges me, opening with a Mienfoo who loses to Odysseus, but not before delivering a pretty brutal Hi Jump Kick which leaves him wide open to Lysandre’s next and strongest Pokémon, a powerful Gyarados.  Gyarados locks itself into Outrage while finishing my Clawitzer, giving me the opportunity to send in Orion to weather its attacks, take advantage of its confusion to grab a Calm Mind boost, Digivolve and blow away Lysandre’s remaining Pokémon – a Murkrow and a Pyroar (the first male Pyroar I’ve seen – and a very impressive one it is too; it matches his hair very nicely).  Far from being upset, Lysandre is delighted at my skill and invites me to invade his lab, challenge his scientists for possession of an elevator key, and join him below in the basement to stop him if I can.  If nothing else, he’s certainly one of the most polite villains I’ve ever met.

Lysandre Labs is a very traditional Team Rocket-esque warp panel maze.  Here I meet all four of the Team Flare scientists.  Aliana just seems excited to battle me again.  Celosia and Bryony (are these two, like, a thing?  I feel like these two are girlfriends or something) have apparently forgotten me but are nice enough to explain after being defeated that the menhirs of Geosenge Town are the graves of Pokémon whose life force fuelled the ultimate weapon the last time it was used, three thousand years ago (what did I tell you?  Ritual!), and will fuel it again today.  Mable, finally, claims that since both my Digivice and Lysandre’s ultimate weapon maximise a Pokémon’s power, we really want the same thing.  Well, not exactly; I feel there are certain important differences, like how the ultimate weapon destroys all civilisation while my Digivice makes Pokémon go pink and sparkly… which makes me feel rather inferior, when you put it that way.  I take out my frustrations on Mable, who coughs up the elevator key when defeated.  I also run into Left and Right, doing their superhero thing, and apparently searching for a mysterious tall man, also sought by Team Flare for purposes unknown.  They are doing this on the instructions of Professor Sycamore, who is trying to stop Lysandre using his “network of acquaintances.”  Professor Sycamore… who is one of Lysandre’s closest friends.  Ouch.  I wonder how he’s taking all of this.  As I muse on this, I stumble upon what appears to be Lysandre’s research library.  Well, I am kinda busy… but on the other hand, books and backstory… The ultimate weapon, as we know, was created three thousand years ago by a Kalosian king.  This king, I learn here, was named AZ (yes, with a capital Z), who was “both the beginning and the end,” and united Kalos with his futuristic technology.  The famous war was between AZ and his brother (Lysandre’s ancestor, if memory serves), who wanted to conquer Kalos, and resulted in the death of AZ’s Pokémon partner, which sent him into a deep depression and caused him to use the ultimate weapon to end the war.  AZ’s brother changed his mind about his conquest after seeing the devastation this caused, and buried the weapon, while AZ himself disappeared, taking the device’s key with him.  The texts describing the weapon conclude: “that is something to be used by sophisticated powers, not by humans.  Human beings must create a world where such a weapon is unnecessary…”  Indeed, Lysandre’s own notes on the subject decide that “this is something best not left to man… I must use a tool of higher power.”  He’s got quite an ego on him, acknowledging the significance of the powers he’s tampering with but doing it anyway.  Do I detect just a hint of a messiah complex here?

Back at the elevator, I descend to the next floor, where I find Lysandre standing in front of a prison cell.  Inside is… the old guy!  The one from outside Lumiose City, who was looking for the ‘flower Pokémon’!  I had totally forgotten about him!  Only the… thing from around his neck is missing… the… thing that looked kind of like a… key…

…uh-oh.

Lysandre confirms that this is, indeed, AZ (well, Lysandre only says that he has the same name as the ancient king, but let’s face it, it would hardly be the weirdest thing that’s happened this week if it were really the same guy).  He tells his story, accompanied by a series of colour images.  Apparently the ultimate weapon wasn’t originally a weapon at all – it was a resurrection machine, created to bring back AZ’s partner, a shiny Floette like mine, but whose flower was a unique black tulip (ah… “the flower Pokémon that was given eternal life”…).  It succeeded, at the cost of the lives of hundreds of other Pokémon, and AZ’s rage subsequently made him twist it into a weapon that slaughtered countless more.  His partner, saddened by his actions, abandoned him – and he’s been looking for her ever since, the weapon’s power having rendered them both immortal.  Well, there you go.  Trying to cheat death does not end well; just ask Orpheus, or Gilgamesh.  Lysandre doesn’t seem interested in taking AZ’s advice to leave the weapon buried, but has an intriguing suggestion: he’ll leave it up to me whether the weapon is used or not.  My interest piqued, I follow him to the next floor of the building, where a fifth and final scientist, a rotund red-haired man in goggles named Xerosic, who seems to have wanted a mohawk but had difficulty committing, is waiting for us.  Lysandre explains his terms: beat Xerosic, who wants a battle to test my skill, and I can decide what happens next.  He then leaves me in the scientist’s capable hands.  Xerosic is stronger than the other scientists, but his Crobat and Malamar still fail to defeat Odysseus and Pytho, so he gleefully explains the game: I can press either the red button or the blue button.  One will activate the ultimate weapon, and the other will shut it down.

But this is so simple!  All I have to do is divine from what I know of Xerosic – is he the sort of person who would have the ultimate weapon be triggered by the blue button or by the red one?  Now, a clever man would have the blue button trigger the weapon, because he would know that only a great fool would press the big red button.  I’m not a great fool, so I clearly cannot press the blue button.  But after all I’ve done to thwart Team Flare he must have known I’m not a great fool – he would have counted on it, so I clearly cannot press the red button.  But then again, blue is the colour of sadness and sorrow, the sorrow that would be brought by the activation of the weapon, so I clearly cannot choose the blue button – and he must have suspected I would have known this, so I clearly cannot press the red button either!  I’ve defeated Team Flare’s minions and his own Pokémon, so Xerosic knows I am exceptionally powerful, and he could have set the red one to trigger the weapon, trusting in my overconfidence to make me push the big red button, so I clearly cannot press this one.  But he is also a genius scientist, which means he must have studied, and in studying he must have learned that red is a colour of warning which my instincts would lead me to avoid, and connected the weapon instead to the blue button, so I clearly cannot press that one either!  Xerosic just smiles serenely at me as I explain all of this, like he thinks he’s keeping his secrets, but he’s given everything away; I know which button activates the weapon!  He’s fallen victim to one of the classic blunders!  The most famous is “never get involved in a land war in Ransei,” but only slightly less well known is this: “never go in against a Pokémaniac when the fate of the world is on the line!”  I stride confidently up to the blue button- and spin around suddenly, pointing towards the stairs behind Xerosic.
“Good lord!” I exclaim, “is that a shiny Chansey?”  He turns and squints in the direction of the stairs, as I dash quickly to the other side of the room, smack the red button with the palm of my hand, and run back to the blue button before he can see me.  Xerosic turns around again and smiles.
“You guessed wrong.”  I throw back my head and cackle gleefully.
“You only think I guessed wrong!  I ran across and pressed the other button while your back was turned, you fool!”
“No,” Xerosic says, “no, you actually did guess wrong.  Just look.  The poisonous flower has bloomed!”  He points at a big monitor hanging on the wall, where the ultimate weapon, an enormous crystal flower, is emerging from the ground beneath Geosenge Town and beginning to gather its dread energies.

…whoops.

Slowly turning back to Xerosic, I smile sweetly at him and ask “Best of three?”

Ridiculous quote log:

“The warp panels transport both happiness and sadness in equal measure.”
I guess that’s true – happiness for me; sadness for you.

Cold Darkness of the Cosmos

Before entering Dendemille Town, I turn south for a look at the route leading back towards Lumiose City.  This whole north-eastern area seems to be in a state of perpetual autumn, in contrast to the permanent summer of the rest of Kalos, and has inhabitants to match; in addition to several of the same Pokémon as I found on the last route, I find Foonguss and two new Ghost/Grass Pokémon: Phantump, a dark wisp inhabiting a tree stump, and Pumpkaboo, the floating pumpkin I encountered in Lumiose City.  Seeing two new Pokémon with the same previously unseen type combination in the same area initially makes me think that they probably influence each other’s evolution in some way, like Shelmet and Accelgor, but I am informed that this is not the case – they just evolve when traded.  Doing so results in Trevenant, an utterly terrifying undead tree with a single glowing red eye and six splayed insect-like legs, and Gourgeist, a jack-o’-lantern with some kind of vaguely-feminine looking eel-like head and a pair of pink things that could easily be hair, arms, tentacles, or all three.  This adorably creepy little specimen “enwraps its prey in its hairlike arms [and] sings joyfully as it observes the suffering of its prey.”  So… that’s fun.  The route’s only other notable feature is a network of jetties built out over a lake to maximise the area available for fishing; here I am given a Super Rod, but come across nothing of particular interest in testing it out.  Satisfied that this route has nothing more for me at the moment, I return north.

If Dendemille Town’s surroundings are trapped in autumn, the town itself is locked in an eternal winter.  Snow falls on hardy evergreens as stubborn farmers try to coax life from frozen soil.  The town’s most prominent feature is a huge windmill surrounded by some kind of massive fortification wall, so presumably they do manage to produce something here (not much point in a windmill without grain).  Shortly after entering the town, I am met by Professor Sycamore, with Right in tow (Left, presumably, is off fighting crime).  Sycamore rambles incoherently about journeys and cafés for a while, before slipping into a brief eulogy of Kalos’ amazing legendary Pokémon, Xerneas, who “resembles the letter X.”  No-one knows anything concrete about Xerneas, but Right promises to do some research.  They both leave, giving me the chance to check out more of Dendemille Town and find what is perhaps its most important feature from my perspective: the home of the move deleter and move relearner.  At last, I can experience the true glory of Clawitzer’s movepool – Mega Launcher-boosted Dark Pulse, Dragon Pulse and Aura Sphere.  I only have three Heart Scales and I want to teach Dragon Pulse to my Lucario as well, so I greedily snatch up Dark Pulse and Aura Sphere and move on.  Dendemille Town doesn’t appear to have a Pokémon Gym, but the next route is impassable: nothing but huge drifts of snow all around.  The inhabitants inform me that there is normally a Mamoswine who carries travellers through the snow, but this Mamoswine is currently “distracted by something” in the Frost Cavern north of Dendemille Town, so I suppose there’s nothing for it but to go and find the damn thing myself… and maybe pick up some nifty new Ice Pokémon in the process.

It doesn’t take long for me to find Mamoswine, in the company of a boy whom I assume is its trainer, in the stark snowbound mountains north of town.  Apparently Mamoswine is worried about something going on in the cavern, but either can’t or won’t do anything about it.  Trevor, who wants to investigate species distribution in the Frost Cavern, volunteers to look into it, but my confidence in Trevor’s abilities has never been high, so I head into the cave along with him to find out what’s wrong.  The Frost Cavern is giving me flashbacks to the Ice Path of Gold and Silver, with all its ‘icy floor’ puzzles and, of course, its Ice-type fauna – Beartic, Cryogonal, Piloswine, Jynx, and a weird little pyramid-shaped Ice Pokémon called a Bergmite, a sort of physical tank whose main strength appears to be “being a block of ice.”  The fact that X and Y allow diagonal movement becomes quite important here, because it means you can slide diagonally across the ice floors – I think there’s only one part of the area that actually requires this, but I must have stared at the screen for about ten minutes before I thought of trying it (so much for my vaunted lateral thinking skills…).  In the depths of the cave, I locate the problem: surprise, surprise; it’s Team Flare.  A pair of grunts and a blue-haired woman wearing a visor, presumably another scientist, are tormenting a huge Abomasnow, apparently to test the limits of its power before they capture it.  Trevor arrives and orders them to stop, which they predictably ignore.  The scientist, Mable, explains that they’re collecting Pokémon and energy for their dastardly plans, which apparently involve destroying everyone who isn’t part of their group.  She has only one Pokémon, a powerful Houndoom, which I dispatch with my Clawitzer.  Defeated, she and her grunts flee.  Trevor departs in relief, and I turn to go as well – but feel a tap on my shoulder.  Well, I say a ‘tap,’ it’s more of a heavy, blunt ‘thunk,’ but a tap seems to have been the intention.  It’s Abomasnow, who wants to thank me with a gift: a green-and-white Abomasite orb.  Mega Abomasnow, huh?  Could this be what uplifts Hail to equal status with the other major weather effects?  Eh, probably not, but we’ll see.

Mamoswine is now back on duty.  According to his trainer, Mamoswine first came to Dendemille town when he was gravely injured and rescued by an Abomasnow.  It was probably the same one, and Mamoswine was likely refusing to work because he was worried about his friend.  D’aww… you know, there is something incredibly endearing about inter-species friendships.  Anyway, with Mamoswine back, I have my ride through the snow to Anistar City.  Mamoswine is capable of ploughing through drifts of snow that cover him almost completely, and even smashing submerged boulders.  I feel a sudden pang of regret for never having trained one of these things.  A few more Ice Pokémon – Delibird, Sneasel, and Snover (better evolve him later to check out Abomasnow’s mega form…) appear on the way, but I reach Anistar City without much more excitement, and receive a call from Serena challenging me to a battle by the Pokémon Gym.  The bitter cold softens a little as I reach Anistar City and look around.  Left shows up to inform me that Right has learned of a person in this city who is an expert in the lore of Kalos’ legendary Pokémon, and that it would be a good idea for me to find him.  Of course, cities in the Pokémon world being what they are, this doesn’t take long.  I learn that Xerneas appeared in Kalos 800 years ago, bringing energy and vitality to the entire region.  Supposedly, it lives for a thousand years and releases all of its remaining power at the end of its life to enrich everything around it.  Another story relates that 3000 years ago, another Pokémon which might have been Xerneas saved many people and Pokémon from a terrible war, before turning into a dried-up tree, which is still hidden somewhere in Kalos.  Hmm.  I’ve heard about this war; I think this is the same terrible war Lysandre’s ancestor was supposedly involved with – the one that still scars the history of Kalos even today…

Anistar City has one major attraction: the Anistar Sundial.  Not really a ‘sundial’ at all in the traditional sense of the word, this is a massive and exquisitely cut translucent pink crystal which (I think) tells the time by refracting sunlight onto a series of concentric golden rings.  According to the locals, no-one is sure how the thing was made, since it’s thousands of years old and even modern technology couldn’t cut such an enormous crystal so perfectly.  The whole set-up is on a platform which juts out over… the… sea…

…wait…

I pull out my town map.  Anistar City, which is surrounded on three sides by water, is nowhere near the ocean.

There’s something very strange about this city, and it makes me uneasy.  I’m heading for the Gym.  I deal quickly with Serena, who has added a Jolteon to her team and become much more powerful since our last fight, but is still lagging behind (and seems to be developing self-esteem issues), and enter the building.  It’s… empty.  It’s just a perfectly normal room, with a couple of sidetables, a fireplace, and two windows with long purple curtains.  In the centre is a large rug with a design of stars and circles.  No trainers.  No Gym Leader.  I slowly walk forward, looking around, and step onto the circular pattern on the rug… and the world explodes.  I give a started yelp as the room around me dissolves into nothing, and I find myself in space.  Walkways of light criss-cross in a three-layered sphere, with stars and comets flying past in the background.  One of the Psychic Pokémon trainers here tells me “don’t be distracted by your surroundings.”  “EASY FOR YOU TO SAY,” I screech back.  Not a moment too soon, I come to the centre of the sphere, where the Gym Leader, Olympia, is waiting.  Olympia is a strange, distant woman who wears a white cloak with a night sky pattern in its lining (or… it could be lined with the actual night sky, for all I know…), who speaks as though her mind is in a dream… but is perfectly wakeful while battling.  Her Sigilyph, protecting itself with Reflect and scoring a few opportune flinches with Air Slash, deals pretty heavy damage to my Malamar, Photia, before going down, leaving Olympia’s second Pokémon, a powerful Slowking, to finish her off.  I send in Orion the Lucario to start blasting away with Dragon Pulse, but Slowking boosts up with Calm Mind and blows away Orion’s mind with Psychic.  Finally, I bring out the big guns: Odysseus the Clawitzer.  Dark Pulse breaks through even Slowking’s boosted special defence.  Olympia’s final Pokemon, disappointingly, is a Meowstic; a high-level one, to be sure, but not nearly as powerful as a Sigilyph or a Slowking, and Odysseus makes short work of it.  Olympia rewards me with a Calm Mind TM, a golden badge in the shape of a curling wisp of smoke rising from a violet pearl (the Psychic Badge – awesome name there; really inventive, Olympia), and a prophecy: “Power that grants life awakens – voices of woe.  That is your future."  She then waves her hand and teleports me back to the entrance of the Gym.  I find myself back in the plain room.  I’m honestly not sure the Anistar Gym, its trainers, or Olympia even exist at all; my Pokémon and I may have hallucinated the entire experience… but the Psychic Badge is still in my hand, and that’s all I need.

Ridiculous quote log:

“Windmills rotate just like the wheels of destiny!  So Rotation Battles are like windmills!  Ah… I mean destiny!
You know what else rotates like the wheels of destiny?  You, strapped to a windmill.

“I hope I still have Pokémon when I grow up.  ‘Cause when I have kids, I want to trade Pokémon with them.”
That is some nice marketing there, Nintendo.  Real subtle.  There are now, of course, people who picked up Pokémon as children or teenagers and are now having kids of their own…

Fairy Tale

Laverre City, which is probably Amiens, is a town out of a storybook.  All quaint wooden cottages, surrounded by gargantuan fly amanita mushrooms and fields of pink flowers, clustered around a huge, ancient broadleaf tree, into which the town’s clock tower and Pokémon Gym are built.  Only two signs of encroaching modernity disrupt the picturesque scene: a modern Pokémon Centre with all the standard amenities, and an imposing industrial complex on the town’s northern outskirts: the factory that produces the entire Kalos region’s Pokéballs.  After a brief tour of Laverre City to give the inhabitants the opportunity to offer tribute to their new ruler (which yields another Mega Stone: Gengarite!) I go to inspect the Pokéball factory… and find its entrance guarded by a Team Flare grunt.  Despite my finest quips and most withering taunts, he refuses to budge, or even to engage me in battle.  Curses; how am I supposed to dispense vigilante justice effectively if I can’t actually attack people?  I decide to go with my usual standby in these situations and take out my frustrations on the Gym.

I’m… not exactly sure what I was expecting from the Laverre Gym, but certainly not this.  The Gym seems to be, quite simply, someone’s house: an extremely lavish home, with work rooms, a kitchen, a bathroom, and a bedroom – all connected not by doors but by an old-school network of warp panels.  Some of the rooms are filled with sewing paraphernalia and supplies, and I quickly learn from the trainers that the Gym Leader, whose name is Valerie, is a clothing designer.  Strange that her extravagant creations don’t seem to be available in Laverre’s clothing store – I guess she works strictly for a higher class of clientele.  Laverre City’s Gym specialises, of course, in Fairy Pokémon, and they have a few new ones for me to meet: Slurpuff and Aromatisse, the evolved forms of Swirlix and Spritzee (whom I obtain for myself shortly afterwards by trading with Adam), and a key ring Pokémon called Klefki, who is a Fairy/Steel dual-type, and turns up on the next route for me to catch – I may as well talk about all these now.  Slurpuff is a remarkably silly-looking bipedal meringue with a supernaturally acute sense of smell; as little as I was expecting from Swirlix’s evolution, I actually find myself somewhat disappointed that Slurpuff isn’t more colourful – the pastel pinks are a bit boring, and I rather think that if you’re going to make a candy Pokémon anyway you should really push the boat out with it.  Aromatisse is… on some level a little disturbing.  I feel like Big Bird’s French cousin is trying to seduce me.  That is all.  Klefki is, I suppose, a neat little concept; he doesn’t seem to evolve, since he’s immediately followed in the Pokédex by Murkrow, but he does have Prankster, and just being a Steel-type is generally a plus, even if they’re not as powerful as they used to be.  I suppose he’ll live and die on his support movepool.

Once I’ve dealt with all of these, I manage to stumble through all the warp panels and reach Valerie’s room on the top floor of the Gym.  Valerie herself wears an extravagant winged costume, because she’s always wanted to be a Pokémon, and uses a lot of wind and flight imagery in her speech.  No word on whether the costume actually allows her to fly, but I suppose she should be allowed to indulge her fantasies.  Some of Valerie’s Gym trainers have been acting snooty about their Fairy-types’ vaunted immunity to Dragon attacks, so I decide to teach Valerie a lesson by opening with Pytho the Sliggoo against her Mawile, who doesn’t actually seem to have any Fairy attacks and consequently turns out to be easy prey.  Her next Pokémon, a Mr. Mime, proves much more irritating – Pytho actually does fairly well here, but Valerie keeps healing the damn thing, so I eventually have to switch her out and send in Odysseus.  By this time Mr. Mime has taken a pretty heavy accuracy penalty from Pytho’s Muddy Water attack and is in no shape to keep fighting for long, so he goes down quickly.  Finally, out comes Valerie’s signature Pokémon – a Sylveon, who knocks out poor Odysseus with a powerful Fairy attack called Dazzling Gleam.  Enough is enough, I decide, and throw in Ilex, who puts Sylveon to sleep, boosts up with Growth, and flattens her with Petal Dance.  In defeat, Valerie lapses into a sort of introspective trance, handing over with little comment the Fairy Badge (seriously?  It’s the first Fairy-type Gym in the history of the game and Fairy Badge was the best you could come up with?), a sliver of translucent pink agate in a gilded frame shaped like a pair of fairy wings with a brilliant opal in the centre, along with a TM whose contents she has forgotten (it turns out, upon inspection, to be Dazzling Gleam, which no-one in my party can learn).  She starts murmuring to herself about her connection with her Pokémon, so I leave her to it and go to check out the Pokéball factory again.

It seems my rivals have had the same idea.  Shauna and Trevor have been refused entry to the factory and are fleeing from the incensed Team Flare guard, while Tierno is running around like a headless chicken, as he is wont to do – but the door us now unattended, so Serena suggests we take the opportunity to break in.  At first I was rather excited to be seeing the inside of a Pokéball factory – I hoped I might learn something about how Pokéballs function, or at least get a bit of ethical philosophy fodder, but in that respect it’s a bit of a bust really.  All I see are conveyor belts leading to and from parts unknown.  I do manage to elicit a plaintive “if Pokéballs are stolen by Team Flare, we can’t become friends with Pokémon…” from one of the captive workers, which is an interesting sentiment (considering that Pokéballs are pretty modern things and people have been working with Pokémon for millennia), but hardly a novel one.  Quickly growing bored, Serena and I plough through the Team Flare grunts and confront their admin, a woman this time, though wearing a similar horrendous outfit to her male counterpart, in the president’s office.  I have Odysseus stomp her two Pokémon, a Scraggy and a Houndoom, as quickly as possible.  With the admin are two other women who claim, like Aliana, to be scientists – one, Bryony, has bright green hair and wears green glasses with some sort of digital HUD, while the other, Celosia, has purple hair and a heavy visor like Aliana’s, though a little sleeker (interesting that there seems to be an alphabet motif going on with their names here – not unlike the names of the games themselves).  Again like Aliana, they appear to be both the brains and the brawn of the operation, and I’m not entirely sure whether they rank higher or lower than the admin they accompany.  The scientists summon a Manectric and a Liepard, which Serena and I face with my Malamar, Photia, and her Meowstic.  Liepard is initially a danger to Meowstic, but once both of them have been confused with Swagger, things quickly become fairly simple.  Celosia, Bryony and the admin give up and flee with their underlings, and the grateful president gives me and Serena a big nugget and a Master Ball each.  A news report on the Holo Caster soon confirms that Team Flare’s actions are unlikely to disrupt supplies of Pokéballs to the Kalos region.  Wait- this thing gets the news?  What is it actually even for?

That seems to be all there is to Laverre City for now, so I pack up and move on towards the next city, Dendemille Town.  Along the way I pick up Klefki, whom I’ve already talked about, Watchog, Mightyena, Pawniard, Murkrow, Lombre, Floatzel, Basculin and Poliwhirl, learn a dangerous forbidden roller skating trick from an elderly gentleman who leads an underground street gang in a burned out hotel (you know, a usual day), grab a Litwick, an Electrode and a Magneton… and receive another Holo Caster message from Lysandre, who wants to shoot the breeze about Mega Evolution.  Lysandre says that, according to Professor Sycamore’s research, Mega Evolution is a massive release of hidden energy, and wonders “do all people and Pokémon have such potential, or is it hidden only within a chosen few?”  Wait- people?  Is… is he suggesting that if I find a lump of, like, Humanite and give my Digivice to Pan, I’ll turn into a wizard or something?  Because I could work with that.

In other news, I am going home for Christmas – and since I live about as far from home as I can get while still being on the same planet, this means spending most of a day on a plane.  This will probably delay my progress a bit.  Just so you know.

Ridiculous quote log:

“A Dusk Ball makes every battle sunny!  Don’t you agree?
Um… no?

“Pokéballs are round!  The world is also round!”
Are you suggesting some sort of connection here?
“Win or lose, Pokéballs remain round!”
Yours won’t for long if you keep yakking.

Getting Bogged Down

Not without a little trepidation, I promptly answer Professor Sycamore’s summons and enter Lysandre’s lurid crimson café.  As far as I can tell, Sycamore just happened to be having lunch with Lysandre there and wanted to get me in on the conversation, mostly to give Lysandre an opportunity to congratulate me in person on becoming a Digidestined, something he has always wanted to do.  I also get a more explicit introduction to Lysandre’s philosophy.  According to Professor Sycamore, Lysandre is exceptionally high-born, descended from Kalosian royalty – although Lysandre himself downplays this, since he wants to leave a different legacy.  Lysandre believes that there are two kinds of people in the world – those who give, and those who take, like the legendary Pokémon of Kalos, who gave life and took it (this refers, I presume, to Xerneas and Yveltal – so they represent life and death?).  He regards the second group as scum, and notes that “there will be no foolish actions if the number of people and Pokémon doesn’t increase,” which is… an odd, faintly Malthusian and very worrying sentiment.  Apparently, the old king of Kalos only took from the world, but Lysandre wants to give back, both through his inventions and by funding Pokémon research.  The king did achieve one good thing, though – he created some kind of “ultimate weapon” and used it to “wash the era clean of its filth.”  I stare at Lysandre, trying to keep my expression neutral, nibbling anxiously at a croissant, and occasionally shooting worried looks at Professor Sycamore, who gives no indication of any concern whatsoever.  Finally, lunch is over and I am freed of this troubling man’s presence.  Lysandre wants to create a world where everything can stay young and beautiful forever… and where all population growth halts completely… and there are legendary Pokémon in this region with power over life and death.  I have a terrible feeling I can see where this is going.  More importantly, if he tries to replicate this ‘ultimate weapon,’ he’ll scour the age of all its filth – and that probably includes me!  He must be stopped at all costs!

Another call on my Holo-Caster informs me that my erstwhile rivals are meeting on the northern outskirts of Lumiose City to catch up.  Why not?  I think they’re the only people in this country who give me any respect; I might as well keep the silly little people happy.  Trevor and Serena are already waiting outside the city gates when I arrive.  Trevor, as he usually does, challenges me to what he calls “his own kind of Pokémon battle” – seeing who has the more complete Pokédex.  He’s never beaten me on that score, and doesn’t start now.  Nor does Serena overcome my Pokémon in a more conventional battle, even though her Braixen has now evolved into a mystical Delphox (I love this name, by the way; obviously it’s fox + Delphi, so connotations of mysticism, magic and secret knowledge, but I’m also reminded of phlox, one of the Greek words for fire – not sure whether that’s intentional).  Maybe they should branch out into things that I’m less good at.  That works for Tierno and Shauna; I’m sure Tierno and his Pokémon would curb-stomp me in a break-dancing competition, and Shauna by now is probably really good at… whatever the hell it is that she claims to be doing on this journey.  Something that involves spending lots of money and whistling all the time.  And, speak of the devil, Tierno and Shauna turn up as Serena and I wrap up our battle.  Now that everyone’s together, Shauna wants to check out a rumoured haunted house further up the road.  Serena, buzzkill that she is, thinks it’s a frivolous waste of time and heads straight for the next town, Laverre City, to train her Pokémon, but I consider that a haunted house may provide an opportunity to meet new Ghost Pokémon and cautiously follow.  The road we’re on is euphemistically known as the ‘Laverre Nature Trail,’ which appears to be Kalos-speak for ‘depressing fetid swamp of death.’  Everything is waterlogged and half-dead and covered in gravestones, and even the grass looks like it’s about to give up, turn black, and start preying on small animals and less agile children.  Someday I will put a penal colony here.  There are some neat Pokémon here, though: Weepinbell, Stunfisk, Shelmet, Karrablast, Haunter and Carnivine, all of which I capture… and then I meet Goomy.  Goomy is a little pink blobby polyp-like creature who blasts me with a Dragonbreath attack.  Once caught and questioned, Goomy continues to insist on being a Dragon Pokémon, albeit the weakest one of all.  Okay, Goomy, far be it from me to call such a cute little Pokémon a liar, but are you sure you’re a Dragon-type and not, say, a Poison-type with delusions of grandeur and trouble dealing with the cold?  Look, fine then; stick to whatever story you like, but you’re coming with me, because if there’s one thing I know about weak Dragon-types it’s that they repay your investments.  I was getting bored of Tereus anyway.

The haunted house, when we reach it, turns out to be a spectacular bust.  It’s a perfectly ordinary house, somewhat poorly lit, with a man inside who tells moderately disturbing stories about people with no faces and then demands a tip.  The rivals disperse, disappointed, and I decide to take some time to train up my new Goomy, whom I have named Pytho (after the dragon slain at Delphi by the god Apollo, whose name is etymologically linked with the ancient Greek word for rot), along with some of my other Pokémon who have been languishing in the PC box for a while.  Here, I learn many new things.  At level 35, Honedge becomes Doublade, splitting into two swords and gaining greater physical power.  There’s one more empty slot in the Pokédex after Doublade, which seems to indicate either that Doublade will evolve again or that Honedge has a branched evolution I’ve missed – I’m kind of thinking the latter is more likely, because where can you go after evolving from one sword to two?  Three swords?  Litleo, also at level 35, becomes Pyroar – I’m still betting this thing has major gender differences, so maybe I’ll train a male later, or just look up what they look like on the internet.  Trial and error reveals that a Sun Stone and Shiny Stone will evolve, respectively, Helioptile and Floette into Heliolisk (who is still a frilled lizard and flares his neck frill while channelling electrical power – something Clemont’s Heliolisk never got a chance to demonstrate) and the somewhat overstated and elaborate Florges, still a pure Fairy-type, but one who draws energy from flowers and claims gardens as her territory.  Amaura gets all the way to 39 and becomes a majestic Aurorus, a huge crystal-studded sauropod with long, glowing crests along the back of its neck (I want to say I’ve seen sauropods reconstructed with crests like that before, but names escape me).  Binacle, at level 39, undergoes a… surprising… transformation into a seven-headed barnacle-golem called Barbaracle (yes, seven, because his four arms and his feet are also heads), a great bulky physical tank-type thing.  I just want to draw attention, for a moment, to Barbaracle’s Pokédex entry: “When they evolve, two Binacle multiply into seven.  They fight with the power of seven Binacle.”  Really?  I would have thought that a group of seven Binacle would have fought with the power of maybe four and a half, on a good day; a pair of them can barely manage to fight with the power of one, after all, lazy little $#!ts that they are.  Finally, getting Pytho up to 40, bringing her in line with the rest of my active party, causes her to evolve into a Sligoo – a large, blind purple snail.  This… is the weirdest Dragon-type I’ve ever seen.  There’s another empty space in my Pokédex between Sliggoo and Karrablast; presumably I can expect another evolution at some godawful level around 60 or so, so I slap an Eviolite on her and hope for the best.  My Skrelp, meanwhile, still hasn’t evolved; since Clauncher had a plain old levelling evolution I’m pretty sure Skrelp will too, but I kind of expected they would evolve at the same time… either I’m missing something here, or Skrelp is going undergo a pretty dramatic transformation. From what I’ve been told, there aren’t all that many new Pokémon in Kalos compared to previous regions – I think by now I must have seen more than half of the damn things.  I wonder what’s left?

I also evolve my Flaaffy into an Ampharos, which means I get to test out another of these Mega Stones.  When Ampharos digivolves, she gains a luxurious mane of silky white hair, studded with red orbs like the one on her tail, along with tremendous offensive and defensive power, Mold Breaker (take that, Lanturn!), and… a secondary Dragon type?  That- hmm.  Does… does Ampharos actually learn any Dragon attacks?  Maybe she gets Dragon Pulse or something now, or maybe having a Dragon-type mega form would make her eligible to learn Draco Meteor?  Might be something to experiment on later; tempting as it is, I don’t particularly want Ampharos in my party (after all, I used one on my recent White 2 playthrough and I do like to mix things up a bit).  I guess I can add Mega Ampharos to Altaria (and, for that matter, Goomy and Sliggoo) under the heading of ‘non-draconic Dragon Pokémon.’  Being a ‘Dragon,’ it seems, is really no longer about being a majestic and imposing magical reptile – you can also be a… giant sheep, or giraffe, or whatever Ampharos is supposed to be.  Personally I tend to think that the uniting idea of the Dragon-types is their mystical quality and connection with life-force anyway, but it’s neat to watch the design process.  Also, it’s interesting that they chose Ampharos in particular to digivolve; to judge from the Pokémon that are receiving this honour so far, it seems like it’s at least partly a matter of popularity – and Ampharos has definitely been a fan favourite since her release Gold and Silver, in spite of her long decline on the competitive scene.  And here I was, convinced they never listened to us!

Ridiculous quote log:

Nothing for today, but rest assured, this is not because the people of Kalos have suffered a sudden outbreak of sanity, but rather because after my prolonged exposure to the light and chaos of Lumiose City I felt an inexplicable compulsion to go out into the wilderness and stick my head into soft peat for six hours.

Tower of Glass

Finally, I am permitted entrance into the northern regions of Lumiose City – where I am immediately met by Shauna.  Good lord, the city’s only been open for a few hours and she’s already in here; this girl is the most dedicated tourist I’ve ever met.  According to Shauna, now that the power is back on, Lumiose City is going to light up the Eiffel Tow- uh, I mean, the Prism Tower, the great spire at the city’s centre, and she just can’t wait to get a look.  Sure, whatever.  I wander down the axial road at a leisurely pace, checking out what the city has to offer as I go.  Pretty standard stuff; homes, a second Pokémon Centre, a café owned by Lysandre where members of Team Flare have “lively debates about how to make a better tomorrow”… you know, nothing suspicious or anything like that.  We reach the Prism Tower just as it is about to be lit up, by two of Shauna’s friends – a little girl named Bonnie and her bespectacled older brother Clemont, Lumiose City’s Gym Leader, master Electric Pokémon trainer, and either the best or the worst inventor in all of Kalos, depending on whom you ask (I gather he’s something of an accident-prone mad genius type).  Now that power has been restored, Clemont can light up the tower once more – and, without further ceremony, does so.  Lumiose City’s Pokémon Gym is the Prism Tower itself, and with the restoration of power, it’s now open for business… but I want to check out the rest of this city.  Clemont can wait.  It’s time to explore the City of Light!

The largest city in the Pokémon world, dwarfing even Castelia City in Unova, Lumiose City is clearly a metropolis that was planned from the ground up.  The city is structured around four main axial roads, named for the four seasons – Vernal, Estival, Autumnal, and Hibernal – and two more following the river on which the city sits.  All six converge at the Prism Tower in Centrico Plaza.  Five smaller plazas, centred on brightly coloured obelisks (red, yellow, green, blue, and purple), are spaced between the axial roads, and the whole thing is bound together by a great ring road, divided into two sections known as the North Boulevard and the South Boulevard.  It probably seems like I’m making an unnecessarily big deal of this, but the fact that Lumiose has such an orderly layout is interesting to me.  Cities don’t grow organically like this; you see this degree of neatness in the big East Coast US cities like New York and Boston (or, for example, in Roman colonies) because those cities were planned from the ground up.  If you look at a street map of downtown Paris… well, it’s not quite so meticulous, because Paris is a city that grew up quite gradually.  There is a degree of order to it, though, largely as a result of the extensive renovations conducted by Baron Haussmann in the 19th century at the instigation of Napoleon III (the Prism Tower is a very modern building, so any similar remodelling of Lumiose City probably happened much more recently).  Downtown Paris actually does have a ring of major boulevards (well, calling it a ring is perhaps a little charitable, but it’s vaguely circular), cut more or less through the middle by the River Seine and the Champs-Élysées, the so-called ‘most beautiful street in the world,’ and site of the Arc de Triomph.  The Eiffel Tower’s not at the centre of any of this, though – it’s actually quite close to the edge of this notional ring I’m imagining (the Eiffel Tower, incidentally, is far from the only or even the best of Paris’ attractions).  The fact that Lumiose City’s Prism Tower is at the centre – well, in all honesty it’s probably a reflection of how foreigners tend to imagine Paris more than anything else, but I think that from an in-universe perspective you can say some interesting things here.  Think about it.  The Prism Tower is 1) the centre of Lumiose City’s street layout and the landmark you can look to anywhere in the city to orient yourself, 2) a monument to light, creativity and hope, and 3) the city’s Pokémon Gym.  Pokémon, and the relationship between Pokémon and humans, are metaphorically cast as the source of order, goodness and inspiration in their society, which I think is a tremendously powerful ideological statement.

…okay, I’m done geeking out.  For now.

The first thing I learn about Lumiose City is that its inhabitants are completely insane (see this entry’s ridiculous quote log for documentary proof of this claim).  To their credit, though, they have some damn fine attractions.  I visit a Pokéball Boutique that stocks every kind of specialty Pokéball imaginable (they even have a Master Ball in their display case, though they don’t seem inclined to sell it), a shop that sells gourmet Berry Juice to delight and invigorate Pokémon, the outrageously expensive boutique that formerly rejected me for my lack of style, a train station modelled on the real Paris’ Gare du Nord (an architectural attraction in itself), a three-star restaurant that will only serve customers “on a par with the champion” (…interesting business model there), a slightly saner two-star restaurant with some decidedly curious menu options (to their credit, even one Michelin Star is a pretty high accolade in the fine dining scene), and a dozen different cafés (the café, incidentally, seems to be the basic unit of social organisation in Lumiose City).  I also meet a couple of Pokémon that look like floating pumpkins, although I don’t yet know what they’re called, or really anything else about them – Ghost/Grass-types, maybe? – and drop in on Lumiose Press, where Alexa, the journalist sister of the Santalune Gym Leader Viola, works.  Apparently their editor-in-chief is off in the mountains searching for a mythical Pokémon… curious.  The Lumiose Art Museum, much as I normally enjoy this kind of extraneous cultural detail, fell a little flat for me; the enduring message I was left with is that Kalosian art has an overwhelming fondness for landscapes.  At some point, as a result of battling random trainers in the city, my new Clauncher, Odysseus, reaches level 37 and evolves into a Clawitzer (which is pretty much the most badass Pokémon name since Octillery), his one big claw growing even further into an enormous jaw-like claw-zooka twice the size of the rest of his body.  I fell in love instantly.

Well, that’s enough sightseeing – time to conquer the physical and spiritual heart of the city!

The Prism Tower is a quiz Gym, not unlike Fantina’s Hearthome Gym in Sinnoh.  Correctly identify silhouettes of Pokémon, not a particularly arduous task, and you can progress up the floors of the tower, fighting trainers along the way.  Not in itself objectionable, but Bonnie has constructed this ridiculously tacky neon-studded game-show set-up with herself as announcer – really, this is the interior of Kalos’ most iconic monument?  Shame on them.  I mean, all right, it’s thematic; Electric Pokémon trainers like bright flashing lights, but Electric specialists are a bunch of pretentious glitterati who wouldn’t know culture if it attached a pair of jumper leads to their nipples.  While I’m not battling or studying the Pokémon silhouettes, I devote as much time as possible to giving Bonnie a continuous vitriolic death glare, but sadly she pays little attention, too wrapped up in her own self-aggrandisement.  Eventually I make it through the game show to the top of the tower, where Clemont is waiting.  A mad inventor from head to toe, Clemont doesn’t even throw his Pokéballs by hand – he has a mechanical arm that extends from his backpack to do that.  I make a couple of missteps in this battle, opening with my Venusaur, Ilex, hoping to make use of his resistance to electricity, and run straight into an Emolga.  Thanks to Sleep Powder, Ilex still wins, but takes a hit from Aerial Ace and is in no shape to beat Clemont’s next Pokémon, a Magneton.  I then try Tereus the Talonflame, aiming to melt Clemont’s Magneton to slag, but his Fire powers just aren’t all that impressive, and Magneton survives to nail him with a Thunderbolt.  At this point I start to feel things are getting a bit embarrassing and send in Orion the Lucario to murder Magneton.  Clemont’s partner Pokémon is a Heliolisk, a bipedal lizard that clearly seems to be the evolved form of Helioptile.  Presumably it is, like Helioptile, still a Normal-type, because the poor thing goes down to Orion’s Power-up Punch without even a chance to counterattack.  Clemont graciously admits defeat and hands over a Thunderbolt TM and a copy of his insignia, the Voltage Badge, a starburst of six golden thunderbolts set over an inverted triangle of amber.  Bonnie, true to form, interrupts to tell me the specs for the TM, irritating Clemont, who evidently has to spend quite a lot of his time talking over her.  I leave them to their bickering, silently imagining the new and far superior tower I will construct here instead when I rule Kalos.  Maybe a sort of ‘Hanging Gardens of Babylon’-type deal, except that all of the plants can kill you if you look at them in the wrong tone of voice on a Thursday.

The moment I leave the Prism Tower, I receive a call from Professor Sycamore on my Holo-Caster.  He wants me to meet him… at the nearby Lysandre Café.

Ridiculous quote log:

“A round thing is round from every direction, like the Pokémon Voltorb.  Thus, it has the ultimate beauty.”
…I’m sorry, random Lumiose child, did you just imply that Voltorb and Electrode represent the absolute pinnacle of Pokémon beauty?  Uh… whatever floats your boat, I guess.

“This sprightly Pecha pâté has been likened to a Madame masquerading as a maiden.”
You mean it’s old and dusty but its blemishes are smothered with makeup?   Sounds… appetising.

“…a braciole of fresh, Azure Bay Slowpoke Tail. It’s accompanied by Payapa Berry crudités glazed in an extra-virgin Oran oil and has been described as the gastronomical equivalent of a Gastly glaring at a Hex Maniac.”
Look.  Dude.  It’s your restaurant and I’m not going to tell you how to run it, but I strongly suggest you shoot the guy who writes your menu, because I do not want the “gastronomical equivalent of a Gastly glaring at a Hex Maniac” coursing through my digestive system.

“Simply biting into this blue cheese will give off an odour so foul, your nose hairs will burn.”
…I wonder if I could teach a Pokémon an attack like that.

“I live today for the thrill of trying to win the Loto-ID again tomorrow!”
Listen, kid, I’ve never said this to an 8-year old before, so don’t take this lightly: I think you have a serious gambling problem.

Gulp! “I-I-I wasn’t trying to drink out of the vase or anything!  You saw nothing!”
Well, room service chick, at least you’re still sane enough to try and hide the crazy; that’s more than I can say for most of this town.

“I recently moved here from a very rural part of Unova.  I feel so lost here.  I don’t even know what this building is for!”
But… you’re… the receptionist… how can you-?  Did you just wander into the building and start acting like you work here?

“Y’know, my Emolga really wants to shock your Dedenne.”
…wait, was that some kind of innuendo?

Unlimited Power

Azure Bay

Azure Bay produces little in the way of revelations.  The ‘Sea Spirit’s Den’ is a silent, empty cave.  Instinct tells me this place is going to be important later, and the ‘Sea Spirit’ of the name is probably some kind of legendary Pokémon, but whatever it is, it has no inclination to reveal itself at the moment.  The area does provide rewards of other kinds, though; a Mantyke, a Deep Sea Tooth, a Deep Sea Scale, various other sundry treasures… and a new Mega Stone, the pale sunset-coloured Ampharosite. 

Well, that’s certainly worth checking out. 

Continue reading “Unlimited Power”

Grassroots Movements

Now that all this Mega Evolution business is firmly out of the way for now, I think it’s time for another round of training.  I head down to the eastern gates of Shalour City with a bunch of my Kalosian Pokémon for some levelling, and run into Serena on the way.  Serena has a gift for me: the HM that teaches Surf.  Surprisingly early, but I’m not going to complain.  “It’s kind of amazing how a person like you came to Kalos and ended up travelling with me,” Serena says.  “It’s like destiny in a way.”  Okay, I admit I’m not always totally sure what this girl is getting at, but that one was definitely a come on.  She doesn’t seem inclined to pursue the conversation any further, though, so I continue on my way. 

Continue reading “Grassroots Movements”

Transcendence

Shalour City at last.  It’s high time I got some answers.

Tower of Mastery

A fairly typical medium-sized Kalosian town on the region’s north coast, Shalour City is dominated by the Tower of Mastery, a monumental walled keep that sits a little way out into the harbour, connected to land by a sand bar.  Part fortress, part observatory, part cathedral, the tower’s asymmetric design hints at a long, storied history and decades, perhaps even centuries, of construction.  It is, without a doubt, the most beautiful thing I have seen on my journey so far.  Staring at the tower, I almost forget what I’m really here for: learning about Mega Evolution and getting revenge on Korrina for slighting me.  According to Trevor and Tierno, who catch up with me in Shalour City, the tower is home to someone known as the Mega Evolution Guru, who should be able to help us.  Tierno also has a gift for me: an ‘intriguing stone,’ a strange round gem with bands of softly blended blue, purple, red and orange.  Tierno wants me to have this because I’m clearly a far stronger trainer than him – good; my inferiors should know their place.  He thinks it’s a Mega Stone, but it doesn’t look like the two Mega Stones I have already.  If anything it reminds me of a piece of Soul Dew, but the colours are much warmer.  I suppose I’ll find out what it does later.

Continue reading “Transcendence”

Affairs of Slate

More Pokémon flock to join my cause as I head north from Cyllage City: Snubbul, Houndour, Sigilyph, Yanma, Emolga, Nosepass, Golett, a whole octet of Eevee, and an odd brightly-coloured winged humanoid Pokémon called Hawlucha, a Fighting/Flying dual-type plainly based on a lucha libre wrestler.  I don’t normally like designs that ape human subcultures, but for some reason Hawlucha works for me. 

Continue reading “Affairs of Slate”

All that Glitters

A deep, dark cave filled with beautiful blue and green crystal formations, the Glittering Cave is a treacherous place – you move through it in a first-person perspective, so you can only see what’s right in front of you, making it a lot more difficult to keep track of exactly where you are (luckily, the tunnel systems aren’t that complicated, but this could get tricky if a similar perspective is deployed for, say, Victory Road…). 

Continue reading “All that Glitters”