Zygarde

Zygarde.

I’m down to the last few legendary Pokémon now (well, the last few legendary Pokémon… and Carbink, whom I’m still intending to do together with Diancie on account of their weird relationship).  By necessity, these final four entries are going to be… more than a little speculative.  There’s still a lot that we don’t know about Zygarde and Diancie, and heck, I don’t think we’re even supposed to know that Hoopa and Volcanion exist yet (I mean, we’ve all known about them for months, but no one dares tell Game Freak that, because it would hurt their feelings and they might cry, which would be awkward).  I may have to make up a lot of stuff.  Should be fun.  Anyway, let’s do Zygarde.

I already spoke at some length in Xerneas’ and Yveltal’s entry about my reasons for being generally dismissive of the Norse mythology interpretation of this triad that’s become popular.  Still, I suppose it’s worth quickly going back over my objections as they apply to Zygarde specifically.  Zygarde, the great serpent of order, the internet would have us believe, is likely based at least partially on either the dragon Nidhoggr, the world serpent Jormungandr, or both.  Certainly Nidhoggr makes a decent parallel, as a giant snake who lives underground; what I don’t like about this is that both of these creatures are very much on the side of chaos and destruction in the Old Norse cosmology, which doesn’t seem at all appropriate for the role that Game Freak appear to have in mind for Zygarde in whatever conflicts are yet to come.  This role actually bothers me for other reasons as well – mainly, it seems almost too obvious.  The Pokédex calls Zygarde the ‘Order Pokémon,’ and credits it with a “secret power” which it uses to protect the Kalosian ecosystem from disruption.  Meanwhile, on the gameplay side of things, the mechanics of the Aura Break ability (which we’ll talk about later) seem intended to let Zygarde nullify the most dangerous powers of its two trio-mates.  The analogy with Rayquaza’s Air Lock, which likewise nullifies the effects of Drought and Drizzle, should be obvious, and at that point it seems like Zygarde’s cosmological role is likely to be parallel too – a balancing force between Xerneas’ influence on life in Kalos and Yveltal’s influence on death, presumably coming into play to resolve whatever bastardry Lysandre attempts next.  This makes a lot of sense.  It’s kind of intuitively obvious to most of us why Kyogre and Groudon need to be kept in balance, but it’s not so immediately clear why we would want to balance Xerneas and Yveltal, who seem almost like “good and evil” – one of the themes X and Y deal with, though, particularly X and particularly through Diantha’s dialogue, is the idea that change, age and death are all parts of life.  The reference to Zygarde as a protector of Kalos’ ecosystem also works well here – life, spreading without limit and unchecked by death or decay, would consume resources at an exponential rate and ultimately destroy itself, which is more or less what Lysandre believes is happening to humanity already.  The whole thing could very easily be spun as a more nuanced and philosophical version of the same story we were originally told in Ruby and Sapphire… to which I would have no objection, if not for the fact that we are about to get remakes of Ruby and Sapphire anyway.  If I were Game Freak, I would want to do something very different with Zygarde.

Probably the way I would spin Zygarde’s involvement in Z Version (assuming that is what they call it; after Black and White 2 I’m not prepared to rule out the possibility of another curveball) would be to have Lysandre know about Zygarde from the start and make it the main goal of Team Flare’s campaign.  Lysandre might well believe that Zygarde, as a Pokémon who values order and balance in the ecosystem of Kalos, could potentially be won over to his side – after all, what Lysandre sees in X and Y is an ecosystem thrown out of balance by the reckless consumption of humans.  What Maxie and Archie do by accident in Emerald is instead Lysandre’s whole gameplan: summon Zygarde by provoking a big enough fight between Yveltal and Xerneas that the serpent feels compelled to intervene.  After that, even once the player is able to calm down the other legendary Pokémon, Zygarde still goes on a rampage because it’s been convinced by Lysandre that human civilisation is the real imbalance.  At this stage, we could go one of two ways.  The first is to have Zygarde abandon Lysandre and take matters entirely into its own… er… coils, I suppose, immediately destroying Team Flare and working its way towards Lumiose City but leaving Geosenge Town and Shalour City largely untouched, apparently in accordance with its own understanding of what constitutes ‘harmony’ in Kalos.  The plot from there involves convincing Lysandre that modern civilisation shouldn’t be given up on, and him going on to earn his redemption by helping to show Zygarde the same thing.  The other way I could see this going is for Zygarde and Lysandre to keep working in unison, Lysandre becoming visibly more irrational as events unfold and Zygarde being corrupted by his influence as well, until they can be defeated and convinced that destroying humanity and filling the gap with new life isn’t the way to achieve harmony.  I’m not sure which of those two I like better; at the moment though I think probably the first.

 The last underwhelming third member of a legendary triad...

Much like Kyurem in Black and White, Zygarde seems to have been left out in the cold a little bit when you compare him with the other two members of its triad, the almighty Xerneas and Yveltal.  The most obvious reason for this is that, while Xerneas and Yveltal enjoy broadly applicable and extremely powerful passive abilities – Fairy Aura and Dark Aura, which give major damage bonuses to their already strong primary attacks – Zygarde is lumped with the decidedly underwhelming Aura Break.  Aura Break reverses the effects of all other ‘Aura’ abilities… and there are only two of those, Xerneas’ and Yveltal’s, so if you happen to be fighting an opponent who is not Xerneas or Yveltal, it just doesn’t do anything.  Even if you are, well, frankly Xerneas still murders Zygarde with Moonblast, in spite of the damage penalty imposed by the reversed Fairy Aura, and Yveltal is still in with a chance too thanks to his immunity to Ground attacks and the excessive healing provided by Oblivion Wing (which isn’t weakened by Aura Break).  What else can Zygarde do?  Well, something with legendary stats can’t be that bad; Zygarde is a perfectly solid physical attacker by almost anyone’s standards, with pretty good high-power type coverage from Earthquake and Outrage, Stone Edge for backup, and even a strong priority move in Extremespeed.  Its stats also allow it to choose comfortably between very aggressive strategies with Dragon Dance to boost its power and more defensive ones with Glare (which is 100% accurate as of X and Y and thus unambiguously better than Thunder Wave, which can be blocked be Ground-types – Zygarde is also only the seventh Pokémon to get it, by the way) or Coil.  As is by now tradition, Zygarde gets a signature move too: Land’s Wrath.  It’s a bit of an odd one, in that it doesn’t appear to be all that good at first glance.  In fact, in a single battle, it’s strictly worse than Earthquake; they’re both physical Ground-type attacks, and they have the same accuracy and PP, but Land’s Wrath does a little bit less damage.  Like so many of X and Y’s signature moves and abilities, it only really has potential in doubles, where it acts as a ‘party-friendly’ version of Earthquake – which is kind of a big deal, since most Ground-types, if you want to avoid the possibility of friendly fire, don’t actually have any good alternative, or even any tolerable one.  Still, there’s no way this competes with the amazing healing provided by Oblivion Wing or the ridiculousness that is Power Herb Geomancy.

Just comparing Zygarde to Xerneas and Yveltal, it seems almost certain that there’s more to it than we have yet seen.  Giratina in Platinum was given a vastly expanded role in both the plot and the backstory, along with a new form and new powers.  Kyurem in Black and White 2 got a whole new subsystem entirely unique to him, the unprecedented ability to fuse with another Pokémon and thus become one of the most powerful Pokémon in existence (well, in terms of raw stats, anyway), surpassed only by Arceus and, as of X and Y, both variants of Mega Mewtwo.  There were also a couple of new signature moves; they were and are total garbage, but hey, it’s the thought that counts, right?  These perks also came with an important place in the story’s mythology as a ‘remnant’ or ‘fragment’ of the original dragon that gave rise to both Zekrom and Reshiram.  More to the point, like Black and White’s ‘ruined’ Kyurem, Zygarde has noticeably lower stats than the other two Pokémon who seem clearly intended to make up a trinity with him.  Considering that Rayquaza is getting a Mega form in Alpha Sapphire and Omega Ruby, and that Groudon and Kyogre too are expecting a new toy in the form of this ‘primal’ nonsense, whatever that means, I would, frankly, be utterly floored if it turned out that Game Freak didn’t have something extremely dramatic planned for Zygarde’s eventual involvement with the plot of Generation VI.  Exactly how that will happen, I wouldn’t like to guess, though I imagine Zygarde’s physical form will change quite a bit (maybe it will become the first sixth-generation Pokémon to get a Mega evolution [EDIT: the SECOND, after Diancie.  Herp derp.]).  As far as mechanical changes go, higher stats are practically a given, and I wouldn’t be surprised to see its ability upgraded, maybe to something that just nullifies all other abilities, or weakens all Fairy and Dark attacks around Zygarde, not just Xerneas’ and Yveltal’s.  There are also two unused moves lurking in the game’s coding, in the same way as Kyurem’s Freeze Shock and Ice Burn were before the release of Black and White 2 – Thousand Arrows and Thousand Waves, both Ground attacks with the same power as Land’s Wrath.  Thousand Arrows, apparently, can hit Flying and Levitating Pokémon despite being a Ground attack, and also knocks them to the ground in the same way as Smack Down; Thousand Waves, on the other hand, can trap the Pokémon it hits (for one turn?  Until the user leaves play?  Not sure).  Those probably belong to Zygarde, and the fact that there are two of them could suggest that there are options involved in whatever power-up Zygarde will receive – possibly, like Kyurem, two different forms, each one associated in some way with one of the other two members of Zygarde’s triad.  Thousand Arrows would certainly do a number on Yveltal, so maybe each move is supposed to help it defeat one of the others?  Anything more than that is hard to say.

There was a lot you could say about Kyurem long before Black and White 2 were actually announced (and indeed I did), if you were willing to think about how exactly he could work with the Yin-Yang thing that Reshiram and Zekrom were apparently doing and how a third dragon would fit into what we knew about their origins.  There isn’t, as far as I can see, any similar big tip-off for Zygarde (perhaps partly because the internet’s dominant interpretation for his design is one that has me utterly unconvinced).  I’m perfectly fine with this.  I’ve liked generation VI so far, and despite my usual cynicism about their abilities I’m confident that Game Freak have something interesting in mind for the serpent of order – and it’s the mystery that makes it worth the wait.

Aftermath

Let’s recap.

I am the Champion of the Kalos region.  Team Flare has fallen by my hand.  Xerneas, the embodiment of life itself, stands by my side.  Lumiose City is under the thumb of a likely unstable robotic ninja with some newfound delusions of grandeur and an app specifically built to steal Pokémon.  I control several of the precious Mega Stones, and possess the means to find more.  I have an enemy in the Elite Four, but I know her identity and can destroy her in due course.  All is as it should be.

Of course, there are still one or two little things we have to take care of.

Armed with my newfound authority as a Pokémon League Champion, I return to the Pokémon Village and enter the Unknown Dungeon.  I fully expected a large, complicated cave system on the model of the original dungeon outside Cerulean City, but no – this ‘dungeon’ is a single chamber, with Mewtwo meditating in the centre.  I am a touch disappointed; after seeing some of Kalos’ amazing scenery, I had hoped for more from the lair of the so-called ‘strongest Pokémon,’ but I suppose I can’t have everything.  I quickly realise that this Mewtwo can Recover from damage, and in my irritation decide to use my hard-won Master Ball.  It’s been a long time since I last bothered to actually fight a legendary Pokémon with healing powers, and my go-to Pokémon for sleep is weak to Psychic attacks.  As Mewtwo is dismissed to the PC network, I notice a glint on the floor – a Mega Stone.  Mewtwonite X.

Oh.  Right.  The two new Mewtwo-looking things that were revealed right at the start of the X and Y pre-release hype.  I’d forgotten about them.  Mega Mewtwo X and Mega Mewtwo Y.  Because Mewtwo desperately needed more power and the ability to transform into a godlike physical attacker at the drop of a hat.  Seriously, though, I’m not sure how I feel about this.  Once you get Pokémon as powerful as Mewtwo charging around the game my brain gives up even trying to complain about game balance and just gives them a sort of startled “um… yes!  Well done!”  Mewtwo is particularly weird in that part of his flavour is that he’s supposed to be the strongest Pokémon, but for a long time now that hasn’t really been true; things like Lugia, Kyogre, Arceus and  Reshiram can give him a serious run for his money, and by their standards he’s pretty frail.  With Mega Evolution an option now, he might well have a shot at the top again… then again, from memory, Mewtwo’s physical movepool isn’t great for a legendary Pokémon, and he can already do physical damage with Psystrike anyway, so who knows?  I can’t speak for Mega Mewtwo Y.  If that’s just Mewtwo with more speed, special attack, and defences, we’re all dead.

Next stop is the formerly guarded bottom level of the Terminus Cave, where I meet a third Kalosian legendary Pokémon: the great serpent, Zygarde.  This one doesn’t heal itself, so a traditional Sleep Powder-and-Ultra Ball battle ensues, and the creature is eventually subdued so I can get a look at it.  Zygarde is a Dragon/Ground dual-type, known as the ‘Order Pokémon,’ that supposedly “reveals its secret power” when “the Kalos region’s ecosystem falls into disarray.”  Its ability, Aura Break, reverses the effects of other ‘aura’ abilities – and since the only other ability I can think of with ‘Aura’ in the name is Xerneas’ Fairy Aura (Yveltal presumably has some equivalent), I have to wonder exactly how useful that would be, especially given that Zygarde is still weak against Xerneas’ Fairy attacks anyway.  All this seems to mean that Zygarde has a similar relationship to Xerneas and Yveltal as Rayquaza does to Groudon and Kyogre – its job is to maintain the balance between life and death, either of which would do a number on any ecosystem if they got out of hand.  Following a hunch, I take Zygarde to the move relearner in Dendemille Town, and discover that it has a signature move: Land’s Wrath, a decidedly underwhelming Ground attack that seems to act like a slightly powered-down version of Earthquake (the description seems to indicate that it’s ‘party-friendly,’ so if nothing else it’d be great for double and triple battles).  People are saying that Xerneas, Yveltal and Zygarde represent some of the denizens of Yggdrasil, the World Tree of Norse mythology – four stags, an eagle, and Nidhogg, the dragon who gnaws at the tree’s roots.  Alternatively, the serpent could be Jormungand, the sea monster whose body encircles the world.  Personally, I want some love for Ratatosk, the squirrel whose job is to carry insults between Nidhogg and the eagle, but hey, whatevs.  The thing that bugs me here is that Nidhogg and Jormungand are both unambiguously bad news.  Nidhogg’s stated aim in life is the death of the World Tree, whereas Jormungand is one of the major players on the evil side of Ragnarok, the ‘Doom of the Gods’ (Jormungand, in particular, is a much more important figure than any of the other proposed identities for any of the three).  Cheery stuff.  What, if anything, does this mean for Zygarde?  Maybe nothing more than that it’s the harbinger of momentous events – when Zygarde actually starts taking an interest in things, $#!t’s about to get real – or maybe that Zygarde is actually capable of far worse than either Yveltal or Xerneas.  I’m not sure.  Definitely a Pokémon to tread very carefully around in… well, I want to say ‘Z,’ but after Black and White 2 I’m taking nothing for granted.

And for now… that seems to be it.

Since I seem to have reached the end, more or less, of what this game’s story will provide, it seems appropriate to give a brief (HAH!) retrospective.  To the surprise of absolutely no-one in the world, the basic eight-gyms-elite-four-champion structure remains firmly unchanged.  The Team Flare storyline had its merits, but it was nothing particularly special – the plot of Black and White remains my favourite from the series for another year.  Lysandre’s characterisation gave me major flashbacks to Cyrus, their motives and goals being quite similar, although Lysandre was marginally more subtle about it – both turned to villainy through despair at the human condition and a realisation that their ideals could never be fulfilled with the world in its current state, and both decided that wiping out the old world to make way for a new one (somewhat more literally in Cyrus’ case) was the only way forward.  Both, I think, are best described by the phrase “messiah complex” – Lysandre is less explicit about it, but as you may have gathered from my indignant speech in the Team Flare headquarters, I have little difficulty seeing a desire for self-aggrandisement as a major factor in Lysandre’s motives.  The plot itself follows what has become the standard: prevent the legendary Pokémon-induced apocalypse.  However, like Black and White, there seems to be something of a retreat from the idea that the Pokémon in question are, in and of themselves, forces capable of ending the world as we know it – Xerneas and Yveltal are very powerful beings, of that there is no question, but I don’t think there’s any indication in the story that they really embody life and death in the way that, say, Dialga embodies time.  The threat of what they can do to Kalos, and the world, largely has to do with the amplification of their powers by the Ultimate Weapon (so, the combination of human and Pokémon abilities).  There’s nothing about them to suggest that the very fact of their being in a trainer’s possession could disrupt nature or the cosmos, which is reassuring.

In terms of the game’s mechanical changes from the fifth generation, the two big, obvious steps are Fairy Pokémon and Mega Evolution, both of which I am, perhaps unsurprisingly, fairly ambivalent about.  I want to discuss Fairy Pokémon on their own later, and, hell, maybe Mega Evolution as well; we’ll see how that goes.  I do want to take the opportunity now, though, to rave once again about Pokémon Amie and Super Training, both of which I love as additions to the game, because there hasn’t really been a good moment to do that since I first met them.  Pokémon Amie makes a relationship with a Pokémon something you really have to work at, rather than something that just kinda ‘happens,’ it puts the interface for those relationships right in front of you as you move around the world so that they’re always on your mind, and it links them to direct, if minor, mechanical benefits – Pokémon with high affection in Pokémon Amie can avoid attacks, withstand finishing blows, purge status effects, and score more critical hits, all of which is described as resulting from the concordance of the trainer and Pokémon’s thoughts and desires.  Like Mega Evolution, it adds to the idea that Pokémon can do extraordinary things not just through being with humans but through being friends with humans, which is one of the concepts that allows the whole setting to function.  My only real complaint is that it’s difficult to conceptualise how Amie and the affection ‘stat’ are supposed to relate to the traditional friendship mechanics – although people are pretty sure they do affect each other, they seem to be separate, so what exactly is friendship supposed to represent?  To put it another way, how do we imagine a Pokémon with high ‘friendship’ and low ‘affection’?  Super Training, similarly, helps the ‘feel’ of the game by demystifying the effort system, something we all recognise as very important to high-level play but which past games made almost no attempt to introduce players to, leaving that task to the internet and the fan community.  X and Y are up front about this aspect of the games; they tell you from the start “okay; this is something you should probably figure out how to use at some point” instead of tip-toeing around it as previous iterations always have.  Attentive readers may remember that when I spoke last year about what I would do If I Were In Charge, themes like this were among my greatest concerns – specifically, I dealt with friendship here and effort training here – and while my ideas for dealing with them were rather different to what Game Freak presented to us in X and Y, I think the results show an interest in similar goals.  It should hardly need to be said that I approve!

As for all the new Pokémon… well, I really suppose I’d better talk about them individually, don’t you?  That is why I started this blog in the first place, early in the Unova era.  It’s a daunting project, but this is a much smaller generation than Black and White – indeed, the smallest yet, where Unova was the largest – so maybe I can pull it off.  There are a few other things to get out of the way first, of course: we need to talk about Fairy-types, Team Flare and Diantha both deserve fuller, more focused discussions to go with my old series on villains and Champions (as does Iris, for that matter), I have to review Origins, and I do want to spend some time thinking about attacks from a flavour perspective as well.  The game is over, but the show, as ever, must go on!