So I read your June 13, White 2 Epilogue where Zinzolin converses with the main character on human stagnation and pokeballs with N. How much do you agree or disagree with it? (Yes I know you wrote it)

I did write it, and it is supposed to be a point of view that’s plausible and persuasive as well as appropriate to how I think the game characterises Zinzolin – but that’s a perfectly legitimate question, and no, I don’t agree with him.  I think that all human achievement is ultimately built on cooperation, and in the context of the Pokémon universe I think that humans’ capacity for teamwork, leadership and empathy is kind of their ‘thing,’ their ‘special power,’ if you like.  Those are the skills they should be honing and using.  That’s not to say the system necessarily works, of course, or that humans by and large are going about it the right way or relating to Pokémon in an appropriate manner.  But I don’t think separation, on the model of what anyone in Team Plasma was thinking, is the answer.

would it bother you too terribly if i made a list of all region’s pokemon with links to your entries for easier navigation? i’m ocd like that and thought i’ll make it for my own enjoyment (?) but sharing is caring and all that

If you like, I guess?  There is actually a search bar at the bottom of the main page that you can use to find entries on specific Pokémon; I’m not very fond of it because it’s a bit useless and seems to only search for stuff in the tags of a post, not in the text itself, but for this purpose it works just fine.

Do you think it would make more sense if Tauros was a Fighting-Type or Normal/Fighting Type?

Actually, no.  With certain notable exceptions (I’m looking at you, Primeape), Fighting Pokémon draw their power from discipline, control and martial study – like real martial artists.  Tauros is all about uncontrolled rage.  If anything I would consider putting him into Ground or maybe even Dark, but I think it’s most appropriate to leave him where he is in Normal.

So, it seems in Omega Ruby and Alpha Sapphire, the Latis’ new mega form will allow you to actually fly to places with actual flight controls while viewing the region below you, rather than just warping there after an animation as the hm does. Not only that, this will allow you to reach new places in the game that were out of reach previously, and allows you to capture every non-event legendary pokemon in places called “mirage areas). So, best thing to ever happen to the franchise, or what?

I choose b) – “what.”

I mean, don’t get me wrong; it’s very cool and it’ll certainly do a lot to improve the atmosphere of the games and give people a good feel for what Hoenn is like as a region.  Moreover, it certainly isn’t lost on me that people have wanted something like this in Pokémon for a long time!  It just doesn’t strike me as a total game changer – you’re using Pokémon to travel to places you couldn’t on your own, which has been a big part of what these games have been about from the beginning; thematically it’s nothing new.  I’d actually regard, say, Pokémon Amie or Super Training as much bigger and more important features.

How would you feel about a Pokemon game set in te ancient past? No modern technology, totally different society? The main theme could be the discovery that Pokemon can be revived from fossils! Pokemon +archeology =win?

Well, I’ve always liked the idea of setting a game in the past; I think I’ve talked about it before.  I don’t think I see how reviving Pokémon from fossils would fit with that theme, though, since the games have always presented that as a very recent development made possible through modern technology.  The idea of setting a Pokémon game in an older version of the world, with a very different social structure, is certainly a big draw; in particular, if you’re working in a period where Pokéballs are a rare curiosity created exclusively by elite artisans, we’re bound to get a very different view of the relationship between humans and Pokémon than what we normally see – or, alternatively, a strikingly similar view that could say some interesting things about how that ideology developed.

Other than that, I think the main attraction of the idea for me is in working out replacements for a lot of the conventional systems that sustain the Pokémon world as we know it – there are no Pokéballs, so everyone has to rely on apricorns; there are probably not a lot of standardised items like potions and revives, so everyone has to use herbal medicine; there’s no PC network, so everyone has to store Pokémon in actual physical locations like farms; there’s no remote communication, so people in other towns have to be contacted by messenger or telepathic Pokémon.  The danger is that, in the process of working out all these ‘immersive’ systems, you inadvertently create something that’s just full of annoying chores – things like growing apricorns and preparing herbal medicine have to be parts of the game in themselves, things that can be fun to do and have potential for major rewards, and there need to be as many ‘convenient’ options as can be justified.  I’ve often toyed with the idea of a system where you can cross-breed apricorns, gradually gaining access to more and more useful strains that create Pokéballs with all kinds of fun effects – start with just Pale Apricorns, which just work like regular Pokéballs, then find each of the seven standard apricorn colours (blue, red, yellow, green, pink, black and white) and start crossing them together to create things like a Sky Blue Apricorn that’s especially effective against Flying and Levitating Pokémon, or a Deep Violet Apricorn that increases the experience growth of a Pokémon captured in it.  Basically, make the players work harder for stuff, but be sure to reward them for it!

I don’t usually enjoy compilations, but there’s this one on Youtube called “10 Years of Pokemon” that’s pretty gosh darned amazing. Any thoughts?

Meh.

To be honest, it’s just not easy to sustain the level of intensity that this video seems to be aiming at for as long as it tries to.  I sort of find myself thinking “I’m five minutes in, and there’s another three minutes of disconnected clips of big Pokémon attacks to go; am I really being given a reason to care about this?”  There were also a lot of points, particularly in the first half, where I found myself really questioning whether the extremely dramatic music was an appropriate fit for the clips being shown, several of which are much quieter in tone.  So… yeah.